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REVIEWS 

TECH-NICHE 

ROBIN CANDY 

PLAYING TIPS 

LLOYD MANGRAM 

CRASH COURSE 

DEREK BREWSTER 

COMPETITIONS 

PROFILES 




IMIMKS.SlltlJ: 
MISSION 



IMPOSSIBLE MISSION 



TM 




Ail the critics agree - - - Impo^ibEe Mission has a unfqye piac^e amongsl today's software dattics 
Supefb graphics, synthesized vnice afrtJ original gamewmcepl will heep you coming back lor 
more. Already voted "Game of the Year" tiy firilisii Micro Awards 1985, i1 is surefy destined to ^ 
become an all time great. Am YOU roady to face the rrrasl impo$sJI»le mtssion yet devised??? 
"Oulstanding graphii^s, toutd aixf afH^MBittBetf s^ncI:' UMPi fi4 



ir 



^ hAVAILABLE 

''■-'— -for' 



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rr 111 I II iiiiimmmiii lt-J^B 

SCRCtNS J^ S£EN OH 
COMWDIXHUU 



ISPECTRUNi 
48k-£7« 



Epyx PrtKluctsare avtilable tl good eofflputef stores and 
I selected branches gf JOHN MENZIES W H . SMITH - BOOTS 
WILOINCS'WOOLWORTH. 

EDYX 

mccmpurm software 

Strml. 




U.S. QoU LMM, UW «, TIM Patmv 




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''THEMOST 
ADDICTIVE 

RMGAME 
SED 



iyWi>isW 



Twenty-five aU-new levels 
^ Muiti-channei music 
Automatic Demo Mode 
"v Level -Warp' ability 




Bounit> Bob'" returns In this r>ew and exciting fohow^up " 
adventure to Miner 2049er.* This time aiQund it's ev«n 
tougher than before and Bob needs >ouf hdp mofe t*>ar»^w«ur 
to guide htm through the min«. Tt% mutartt omsrifsms have 
multipli«d and ovw-run the mine entirely, mahmg it extremielj 
dMIcult to survive the hazards of the urxtef ground 
p atf jp ew ays. Usin^ the highi-powereti apecuil equipment in 
the twenty-five new caverns (s Bob's o«ily hope of achieving 
his obMective of securing the mine and defeating the plans of 
the evil Yukon Votwif" 



HEALTH WARNING: BOUNTY BOB CAN SERIOUSLY DAMAGE YOUR SANITYI 




THE GAME 
OF A LIFETIME 




AvaiJabte lor Cofrvrrodore 64. Spectrum 4aK ant) Spectrum + Comir^g soon Amsiraa and MSX. 



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; f>QF T WAR E WELL INGTON HOUS€ 
,1 MARTIN SLANE LONOONWC2M90L 



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Bog«r Kean 



Grastme Kidd 
TvdhnKW Editoir 
Frai^CO Frey 
Art Editor 

Oliver Frey 
Production Oa«ign«r 
Diivid Western 
l^roductkm A iwltf n ta 
Gurdon Qnxe 
Matthew Uffindel I 
Softwam EdiUkr 
JeftmySfMnoer 
Advsntufis Sdltof 
Dere)< Brewster 
SubEdHor 
Sean Ma«t«fSon 
Staff VVritar 
Uoyd Mangram 
Contrfbuting Wrttars 
Chris Passey, Robin Candy. 
8«n Stona, John Minson. 
Mark Hamer , Gary Liddon. 
Julian Rtqnall, Gary Penn 
ClwTt LJuiein 
John Edwards 
Subtcriptioii Man*g«f 

Defii^se Hoberts 
u>ii ^■■-*- - 

Carol Kifwey 

e 1S8G Nwrafifrkl LimHad 
CnUH RiwSri* H puNivii*!) 
nunthlvb/NwvtiWciLtd. 1/Z 
Kh^ StrOwt LixikNV. Shr«(Mhir« 

W Ediiorwl/siudio (eS4 58S1 
« Advcnoirtg 06«4 53i 1 

Co4Airi:)rHinMiqn by Scan 
Siud>o«. Wallace Road, London 
Ml , Printod in Engbnd bvCaritale 
Web OffMf {Mwnber of ttw BPCC 
Group), htawrown Trading Eft«t«> 
CdrliiJa, Cumbria 
OktrlwlkHibyCOMAG, 
Tavistock Roiid, Wasi Drayton. 
MKJdlcMM US7 7Q£ 
SutMcrteMiotw: 12itau«n4.&0 
po$t in(;ti,^dad (UK PiiaiFt^nd): 
curgpM, 1 ? iuuflf C2T .SO pott 
included Ou!5ilteEurDp« by 
artartgernenc tn wriilnQ. 

N4 iriftMiiiil rn«<r fell n^iD<ki«*d in 
wtvote « in Hfl nrltftoutwrittan 

cannot itndwYpk* ^ nrlu^ any wrlltan 
".iHvitl Mni to CRASH 1111*0*111* 

lumped iddrMMdtAvalDpa. UniOl- 
iCKM wi'tMn or ptwtD inatinai vvfuch 
iTitv b« l>Hd ifi thr nii9Hin« 4 paid Iw 
■I Dur CMrrptH rilH- Tlw ppirMirw Ind 
VI4VV4 (»lc«fM*pw>d*nla«f« PMir {MfO 
f nd «[» noK nw cM lli r ily ri Kcord with 





AAtEWSFI£LD PtmUCATtOV 



3Q TMB GftiEG ftSCHBACM 
tNTBRVmW 

MliJntf Minwix tHri > btt of Bundw — w* (mm k>ti Nkh 
thm main nun *1 ACTTVtSiDN 

32 CRASHTtONNAtfiE ANALYSIS 

Wm analyM th* rwponM vo I*)* CRASHHONNAUtE k>rn« 
whid^ afipvvwl In th« FtbtiMty Ihu* 

36 NOLOGRARX — 3D mAGBHY 

Mwli Eyl«* and Carofria Hayton axpUin haw HohtgrMna 
•r* mad* J«i th* comfort of Ihait own horn* 

43tmARSPQRT 

G«9 F«ii» and Roy Cartar ham (larooyte teitroduoad th«if 
l«t«d flam* to tha Candyman Now h* Innwlyoaa It to 
ifw* 

444S71?OCf.0/Vf 

Kvwxorv gama lo a wWar au^encir Va«. ihaf a you atatnf 

46EL/TE 

Smmi Robin wW ba «ying TO lo^ Uo'yd ^ tlia'onfwoffcad 
■wttMdarpaid'dii^arimant N* pnviawf FlnbM'a 
flipaetrufn tranton ol ELITF 

08 DBStGN DBSiGN PART TWO 

ITm Auto'l^^«n« oontinua* and w« i*am ah<aii Graliam's 
Naw Gama —w4ik^ may V't laaiura i famout cfog! 

724 PLATINUM PRODUCTIONS 
PRORLE 

A dvat wrtlh tha canny oonvartarf iVtMTi S«M)>ari(| wtto hanra 
brought thre« &m«h«s from tHo Commodora It) -tit* 
Spacttutti TAPPER. WORLD SEftSS BASEBMLL anct FMO 
OVER MOSCOW 

130SCOOBYDOO 

Qommg hooft (rom EUTE SVSTBiiS. a wtOOn xhantwra 
taartuririigtKeaKldlvurunfl Vim takm a took at fwo y aa on 
tba iam« pf Die urti»n ol TXE CASTLE MVSTEHY 

1360NTHBCOVBR 

Ian Cra«s « th« •utojact — a rma artiat ai waM af an 
Huatralor, wrfwaaworthw gracwj nMMiY • frmgAakia and 



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28 DAN, DAN THE DYNAMITE MAN 

Thm knf»ly PM Iram Mirrorvj*^ agfi*» lo a oompatitlw) 
S«*reh for tH* word* to w»n a Sm^J^4 

74 Z£ FRENCHtPOOS PINBALL 
GAME 

Known a* MACADAM BUMPER. J^S an praud o( 1«ia# 
npw aeQuiHtiEi<n Pmball WbAriU can win priiei 

aa SOUND OFF WITHDK'TROWCS 

POPtVE ce rn p wMi w*. wtth gama* and «x»vt unto up for 



94 MATCH FISHING 

In MH ytw rn^uad tha AUJGATA Enuv F«rm lai 

f a2 TH£ GREAT MUD CHALLENGE 

lnwi\kh you 'Coukj beooma lamout. ti>rou0h rapratanting 
CRASH in a T«(«^Ofn Toumaniaril 



Next Instalment of CRASH hits the 
streets on 24lh October. Get in quick! 




JEDfTORIAL 

FOrtdarinfl lh*PCW Show ■« w«ll i^ tha indama 

f 6 mERB,Y MANGRAM 

Uoyd wan»mas hk aonrafshoiU* iUTi Long WcHd 
[Met tonarv J[ ^ ianganough to fioM round tii«PCW 
Show hnflndlRgaMow 

J8NEWS 

Ka«(><f^ abf^'iAt df th« tim#» with Naw* Input 

50CRASHBACK 

Six gamH ealafarata thair fltsi aAnMw«arv IM* montti r 
Uoyd and Robht hwA back on thafiL 

54FORU)lf 

your wipuv* bocoma piMie, MuxitMy of Uoyd^l Plainwi 

72 HALL OF SLIME 

Ifora and man High S6or« Got* 

7€PtAYmGT1PS 

Candyn Comer, in which RotMrt pial«ii U (Kf map (^ 
NODES Of y ESOO and oflan achfjc* and aaaialanea on 

Q4nhifHwyHH0 

dOCiMSNCOUftSf 

Rosatta McLaod gfvaa you tha kHwdown inblaoti and 
whri« More laamfng axpariarHaa'ta brttadiai ywir mind 

96JETMAN 

it tho Htingry Monii^r r**Ky daad^ Hnd out tin munf.... 

98 CRASH HOTLINE AND 
ADVENTURE CHART 

too TECH NICHE 

VWifch ma« thaaianfff a iww Sub Nk*i*, TECH nPS AIM. 
^anee Fr«y Mekaoll wHtt Fan Ofia of a tlwaa part took at 
ahamathra ttvage— H ttw cauana raDDftfardOMnad? 
Wataka aijuidt took at MMM, ioo,cM(r|«iy al mmteal 
maaatro .>or> Bata* 

107ADVENniR£ TRAIL 

puulad by rampagUng mlarttf and gaiina aecaaa to a gwl'» 
idwoti 

f 12 SIGNPOST 

Mora hafp and hintt lor awkl advanruran. lovingly 
pnata nt ad In BnaMrsteinofia 

1W RESULTS 

Lot» Dt lucky winnafa gat ili«r namaa tei pftoit wMla thai* 
plizaKaraiii tha pott 

1 12 FRONTLINE 

Tht ftmagy eel^umn in tka«h. but Ar>gu« 4ant Tt*a Vil«. 
ponnad RyaH hamteovar hwnunt}# t6 S«wii Maft*r«oii 
wha «eaiiifAM THE ftAfS andCOKAi^y 



a 
4 



CRASH October 1385 5 



I 




Those devkxrs Sci<]ajijs 

are mustming tot 

another attack! 

MenbJK thracigh a rtcertJy 

dlscc»*rtd »rie& of st^rgates 

guarded by SekSdab fighrers. 

ana you' II find a system of 

nam«d piarietoids, eadi a part of 

Che SekJcJab war machine, 

\bur missiori. in tfiij total fy origfiial 30 attwenture, is to exptore 

these aargates and pfanetolds and rid Owfn of the Seiddab 

menace, using an armada of fighters crewed by Astro Clones 

in addition, a series of qarbktt messages tells )^xj that a 

deadly Gfavfton Bonb lies hidden amonga the pt3rt«Ofd$. 

Usihgali your skill andjuKlgefnent, you must u^ivei throiigh 

tfie stargates to find its componencs arid smash tfie master 

consul doslrig the stargates forever. After a desperate 



journey through space, 

Deam your clones dowvn 

to cripple each planetoid 

destroying its launch system 

However, each landtng 
hotds a new surprisel 
Scattered around you rnua ftmid 
eWfything from passcards to crypoc 
cfues on a computer termtnal to continue 
There are also aliens arx3 robots who could help or hindtf 
your pJaro. Furrimal for Instxxe. Is partial to cfxxoCate, whrie 
another needs a tjattery to be of an/ use. . .The list « endiessi 
>t)ur clone can pidc up and store objects^ turn arxl fire a laser - 
he can even throw Objects across tfie roomi Futuristic graphics 
plus unique sound through many dFfferem scenarios malce 
tfiis the ultimate space adventure movie. 
Rir ■«4eK 5f)«ctrura £3^,95 





HEWMXI conMU^riQ 



Fof mii Qff(lH"i«id cntque^pcHE)! onlEf made piyabtr tc 
C)ant loiQM O knct«to )«v (Mm rumr Jhd xfckeu. 




a«»* 



luHCrVf 




^ilMntfoii>CQ>wnur>i;tiPfftot>ncrti^r»TPwi^irioitwi^vt*jffjNwi^ 





MICRO GAMES ACTIOH 



COPIER 
COm'ROVERSY 



WITH THE itdvetM of d 
number of hardware gii.fttO'i. 
9uch AS lntert«c« 3, Micro- 
drtuer Ar>d 007 Spy, the topic 
of softw«r« p^rccv has taken 
■ niiwtum— ^ atpectAllv now 
rhat th« now Software Copy- 
right BrII Kas become law 

A CQupht of softwa r e 
housei nave a very jtroTig 
opinion about copier pro- 
giams and hardware. But i1 
refnains a fact that very few 
sohware houses supply pro- 
grams on mfcrodrive cart- 
ridges — nd if you want tO 
uSiti your micrDdrivetg load 
yt>uf latest purchaSA, you'tA 
a bit stuck. 

Two Eompiafties have be«fl 
in touch with u& <:oncerning 
Advenis^^ments for trantfer/ 
copying utility to date, one 
o( whim f««lm very strongly 
on th« subject of copyrng 
utilities — to mic rod rive Of 
lap«. Er»gli£h Softwifngot {n 
touch to say thai they 
thought it hypocritkal of 
magazines ] such as CRASH t 
wltQ rvhise to condone 
piracy arKt yet accept ad- 
verts from companies which 
offer such utilrtie5 for sale. 

Indeed, English Soltware 
wflfe of the o|Mnioi% thnt we 
could luffef an inv^tti^atjon 
by the Federation Against 
Software Theft 1FAST] and. 
by imp licet ion, the full force 
Of the new l*w il we continue 
toaecapl such adveni'&em- 

entS. English ^ftwa^e told 
us thai tnev Mwukl be enciHi- 



raging softwarit ptoducvrt 
to refuse to plamatfvertWng 
in magazines which atso 
carry plugs For soKwara 
copying ulilTfi«s 

Wa don' t believe Th at tape 
to tap« copiers are exactly 
moral products, and won't 
carry advertising for them. 
B'Ut mkrodrive transfer 
utilities are a compietely 
different bucket of bytes as 
far as we are concerned If 
you buy a pfogram on cass- 
ette, and the software house 
will not suppfy that program 
on mtcrodrtve cartridge, we 
befieve you have evi^ry right 
to use a microdrive Ir Anfifer 
utility to get your purchase 
unto cartridge — or indefnd 
Onto disc, if you own a disc 
drive system. We feel we 
thoukl be free to continue to 
allow such utiiiti*s to be ad- 
vertised 

We spoke to FAST and 
werD told that they have not 
formulated a policy on copy- 
ing utilities arid hacdware — 
the whole area of micrixlrive 
transfers is a rather murky 
one. Bob Hay from FAST 
•lludiaid to the concept of 
buying a record, deciding 
you wanted it on tape, and 
therv rocofdirfg it y ou rself , 
But if the record company 
Sirnply doesn't sell that piece 
of music on audki cassette . , 
. ? Given that FAST have no* 
yvt fonmilvtBd policy, could 
It b« that there is a vast silent 
majority of software houses 
which inin'l too l»thered 
about these devices af>d util- 
ities 7 Or is EngHsh Software 
fust starting the ball rolling? 



AOVBBTtS£RS ' INDEX 






ACnVtSKM 33. 73, 1Z7 


MAGINE 


97 


AUiGATA 53 


iNSiGKT 


62 


ARGUS 79. 93 


KIDDISOFT 


91 


AT&V &3 


L£RM 


10S 


BEYOND 69 


MAMCOMF 


» 


CASCADE 21 


MAflTECH 


9 


CCS 123 


MELBOURNE ffOUSE 


27 


CRASH BACK fWS 95 


MICRO CENTRE 


85 


CRASH CAPS 126 


MIKRO~GEN 


57 


CRASH MAIL OADtft 134 


MIRACLE TECHNOLOGV 


6e 


CRASH SUB OFFER 117 


MRRGRSOFf 


n 


CRASH SHlRr&yBlhl[>EflS 119 


MONOUTH 


83 


OATEL 75 


NEW GENERATKm 


4t 


OESIGI^ DESIGN «9 


NIDD VALLEY 


» 


OOMARK 67 


OCEAN 


111 


ELfTt 135. BwA Cover 


ODIN 


il 


RREBIRD 4 


PEAK SOFT 


81 


FRELLTD B9 


RAM ELECTRONICS 


59 


GAftGOVLE GAMiS 47, 113 


SYST»/I3 


«7 


GILSOFT 111 


THOMAS WALKER 


88 


GLOBAL SOFTWARE 129 


ULTIMATE 


29 


GREMUIV GRAPHICS 34, 35 


USGOU> 


2.3 


HEWSON CONSULTANTS 6 


VIRGIN 


77 


: HI TECH 103 







So, software houses, what 
do you think? Wilt you with- 
draw advertising if we cunt- 
inue to carry aifverlisefnents 
far transfer utilities? As 
buyers of tape software. 
WMt do you think,, CRASH 
nukders? Write and Itt us 
know. «M 



tT'S SHOWTtME, 
FOLKS! 



h 's over Five days of fTcnetic 
aclivity came to n close yesii?r- 
dfly. and as we pul Ihe finishsng 
touches 1o 1 h IS f sstje of CRASH 
most of us are masMging ach- 
ing feel end suffering Fre>m sore 
itiroAtsaftetall thjat lailking . . . 
The Eighth Annual Personal 
Computer Wortd Show has been 
and gone. 

As $hows go. It was slightly 
odd — wh ilo we we re wr it irng the 
last (ssu© of the m^a^ine, it 
Beetled every software hous^in 
tfwl3r>i;l was S^vrrig its n4^w 

retease* lor 1 lie PCW Show, and 
it was a bi I difficult to gci people 
to part with new $iOftware for 
review Scampering down the 
motgrwav li^st week, we expec- 
ted io $ee a whole f>orde of new 
re teases for tf>e Spectrum at>d it 
seemed likefy ihait wewoufd be 
return ing to Ludlow ^aden with 
new pf ogrsrtis to load, run and 
review. 

Tliis hasn'1 been tfva case. 

Maytie ir was because the 
PCW show was a couple of 
week:<t earlier this year, and 
software housesiripi^id up over 
their $ched4jEes. or maybe it's 
because games just take longer 
to hnish nowadays, given the 
increasing sophistical ion of 
software. Either way. the stories 




we ftepi meeting tip with from 
Spectrum software houses wetre 
'Due for relea^ later this 
month'. "Set lor October launch' 
and KxnetinYes the mega-vague 
'Ready for Chnstmas'. 

At WMt onecortipciny had 
Spent tft^isands and thousar>ds 
of poitndi hi ring a plush stand 
and hadi^'t a single playable 
piece of software on show. 
Others, entered the video aige 
with a iifengnance^ showing ex- 
tracts from movies endlessly as 
a laister for iheir immineni 
releases. 

Tfwre was verf fiitle new or 
innovative on the Spectrum 
front at PCW this year The 
Amstrad. CommcHJore arwl 
Acorrl standi ati had something 
new lor newishl to rev«al lo 
'visitors, but SincIairconoerH- 
rated on pushing the OL and the 
ranae of software thai is now 
avatlatHe for it, At f 799. it's a 
good deal, bu it he cry is that it's 
gomg to b« a 128K Christmas 
in is year. No news from SirClive 
on that front. 

In a way, showmanship took 
over, and thf) ipne ol the sfiow 
tooiied mucky for a while. 
System 3 were upsetting some 
people wit h if^ ir daring dancers 
and attracted pholographer^ 
fronn the tabloid press; and one 
day half a dojen topless (e^rrtales 
raided the shcm', touring the 
grourhd floor in 1itll^ morf^ihan 
orange s^sh*!s proclairrTing HAL 
2000 until they were asked to 



PROGRAMS REVIEWED IN THfS ISSUE 



BOUNTY B06 US Gold 

26 
CONVOY Budgie 122 
DAM6USTERSUS 
Gold 14 

WAY OF THE 
effUXMNG F^T 
Melbourrie Houie 12 

HALLfVS COMET 
Eclipse IS 

LFTASETFcripiv*' 21 

LOMDON ADVENTURE 
Fndaysoft 109 

MACADAM BUMPER 
PSS 48 

NKjHTSHADE 
Uftirtiiitt 10 

ONE on ONE 
Ariolasoft 3B 



100 



PAINT PLUS Print *fi 

ROCKFOROS RXJT 
Monolith 24 

THE RATS Hodderafwi 

Srotjyhi(}n llO 

SCREEN MACHINE Print 
'n P1(jiT*?r 100 

THE SECRET OF ST 
BRIDES St Brideft 106 
STAR PmEBfiOS 
Insight 22 

SUPet SAM Budgie 40 
TANGLED TAL6 Pocket 
Mpn^y Software 100 

TOUCHSTONES OF 
RHLANNON Adventure 
Inlmnalional 107 



CRASH October! 985 7 



\Biv6 by lh« Drganrsers HAL 
WB&n'l eNhJtiting and dehiett 
k now tddge ofihiegirlsAhen 
th^v^^'ftre contftcled ty ihe 
shew, accordind 1o ihe Press 
Offpcers, end the ajivtcv who 
supplied tttem didn't nj^me theif 
client. Not quite eniertainmenT 
for the whole familVr somehow. 

B^nrlertn^tch, which first 
e3(i$ted as a concmn at the 
original Imvgm, ihen became 
the property o' a company 
calted Firtlron and was backed 
lor a while by Sine lair Research, 
apparemi V fof the QL, may have 
made an appearance pn the 
corner of ihe Atari stand occu- 



pied by a nrm called Ptygnosb. 
a Jafge game, complste with 
scene- sotting book, on the Atari 
Stand. Only time will tell 
whether we'll ever get a mega- 
game for the Spectrum, 

Overall, the mood amongst 
the members of the trade W8& 
one of confidence, dufirg the 
PCWShOW ThisChriSimas 

should t«! a good one, not only 
for the trade, ixil also for you, 
the customers There's a whote 
host of new ganftes on the way. 
most of which should arrive in 
fime for the festive season. 
Whether it will be a 1 2SK or>e on 
the Spectrum ren\ains to be 
seen . .. 




DID YOU 
MISS ME? 

Sorry if you did — 



two liirt b^tn tfl* QfNcuJ on urt«- tiM*. EMAP 

tioo lo piwint dittritoutk«fl ol ihm Augu« i»»uo of 
CRASH on gnitriHta tli«t Oiwb win ■ briuch ta Smclaip 
Um« nwgttrilH'l eopTitBM in four pag**. vMeh tt qpn- 




iEEK! I MISSED ISSUE 19! 



Tttam pHH wm* 113 to ^n■ HtmttMi FubUe 
ptton* wi* Hinad to txrmp'ty wfth th« in|ttfi«iMi «id 
t*uM ■■ IHIHtd tOf^mm tram Ih* jnrtaiin kt Di4af la 
HWW Iwe VUt WMAfllflB pAQH I ■ IHI )fvi "••U't fPOWt- 
AMiM SHMtlh* pl«C« Th(« WM duty don*, btri if) 
ttw p ro e w It WH intrtrfttibl* f h«l *cim* atfimt tlMwId 
Im hM «MtttM i*HM 90 Gfl FP uJ* Ula 

K v^u rtilmrt OMtt mt n^w K*v« > j)j|] In fOUi 
GDitoctkMi. tpTfy. BM dOfl^liiHpah' Wp tmvw iUKkt «l 
tiiniifi«d copHF*. wlikif iMil th« «itl*nd4n|} tour pagak 
(Mtd COcrv vvHrth « »|>Klai itkker d«I Iti* fr«ll4 m» i m i 1 
r*H*l^ *rKl WBfliiig in CfUSH Towarm K mi wwl 1« 
ta 'roup rDlleriiDn, t*1ch up on ITm SniHlwt 
DblMn tha ptiM aul PMI** fftadiNv 
I for ycv by Ot4. (w in»f«ir ^mi > ftTi< amply i« ■ 
: of t QtAStila«9 Augumi, iww'i yvy chanca ta 
eatell UpeHIha Auguif crash EMparianu Eir*n 4ft*t 
hchttt AibwM diat. M^tu* )$t**tHt 124 p*i;^ lat. cr^ 
eomai iwdwd with rrvMntr*. {hoTiWi ami iip* 'n hta\t 
Ofi gamtpltV How can y-mi ratiit tha upp^fluntlv Id 
calch up on nrfu,1 ycHi micHcl? 

fl f«i warri any ^liar Inieli i*Hi«t at l*w t««n*tima. 
It'll b* tiHl lo UM tha b«dt iuuM t«up0f« ai tha kMi «l 
Itw badunumblir* advannafnartt. But 1^ lljt H It Ifl 
you want — njth nif rh« coupon balow locitheriiMi • 
chaqua 04' p>Mta4 onlw lw 95p pkn ^pdMtntfpMfc- 
ing — a totat 0l tl amlfMiiruah v<«< ■ Ein-d^wn 
COpVMtdaf )34aki CDvaf Wiil pWnki.h — In Uia itind- 
■nf CRASH b«A. fn^^uJi'MH f Of lh« landhip ofl m 



I 
I 
I 
I 
I 
I 



\ missed out on Issue 19, the August CRASH, and would 
like you to rush me one stratghtaway. I therefore enclose 
a cheque or postal order made payable to CRASH MICRO for £1> 
Send me Issue 19 fVOW — I can't wait any longer, , . . 

Name^ , 



I 
I 
I 
I 

1 

1 

1 

1 

ISSUE 19 OROBt ■ 

BACKNUM8ERS DEFT | 

^tLUPfc OiHbCT lU' PO Box IP, Ludlow, Shropshire SVe IDBj 



Address. 



Post code 

SEND COUPON 
IN ITS VERY OWN 
ENVELOPE DIRECT TO 



8 CRASH October 1985 



\^ 






u 



• va: •• 



.O' 




Zodst^r IS snpped by war. 
Blue Zo«d fights i%ed Zoid in 9 merdlessi 
beuje for supremacy. 
MJ$hty Zotdzillo, Blue ZoM combat leader, Kes 
dormant in the hold oT vovr cnA, ready for you to climb 
(rrto t& ccmmjind capsule to mer^e mtnds vvitJi tfw 
powerfut machine and take control of this bitter 
confrorttation. Sc^mewhere in th« desolate landscape, the 

Red Zoids lie in waiftF 
landing pferparatiof^ are compete. Ttie descent begins, 
The ta^ wtiich fcNtaywqi wW ifltie vou to Ow ve^ 
yoiLH' capflMltlcs and Imaskiatian, 
LM THE 6AME. B£COM£ THE MACHlNEl 




Cassette SPECTRUM 48K £7.95 
AU OTHERS £8.95 

Disk: COM 64 £14.95 

Availab(e n^oin all feadins softNvsre retailers 
Oft order today t^ unail. Prices include postage 

and packing plus WT. 

mcirlech 

Mortedh ts the resi^ered trade madt of Software 

CoflwwnicatiorH Limited, Martech Noose, 

Bay Terrace, Pevensey Bay, East Sussex BN94 6EE 

TRAOe ENQUIRIES WELCOML 

PHONE: {0393) 768456 

TEBC: 87465 EXIM Brighton 



48K SPECTRUM • COMMODORE 64 
BBCB' • AMSTRAD • MSX • ATARI 






N-I-G«H-T^S 



NIGHT 
SHADE 

Producer: Uttirnat« 

Memory required: 48k 
Retail price: £9.99 
Language: machine cocte 
Author; Rare Ltd 



Manv nnoof»s ago in a hitkten 
valiey betweert the purple 
mouritains and the seas oi th« 
Seven i^iands thttte i/va^ » grMt 
calamity: ijaiicna$« descended 
upon tfiat l^nd, evK overran a I! 
that was good and death and 
hunger spread. Those who 
rematrwd became twisted and 
itriken with evil and the village 
in that vallev ttecame possassad 
with powers so black that 
nobody dared enter. 

Years later the story became 
Fegend and only the sor^gs and 
tales rema ined of t^K>se who had 
tried to enter the valley never to 
return .... (or those who 
trespass into the village beoxne 
enslaved by the immense power 
of the evil Overlord 

Afl«r listening lo the story of 
Itie battle with the forces of evil 
in the Nightshade vitlsge One 
night, you decideto set on down 
the vatwv — find thus the scene 
is set fof the latest Ufttmste 
game. 

Nightshade is yet another 
arcade adventure utJlisii>g 
^milar 'Rimation' 

programming technif^ueB to 
those in Knigbtiore arnl 4/few 8. 
This gives a realistic 30 
panoramic view of what's going 
on around you. 

The pfoijrann differs Irom the 
l$$1 twd gam^ in that th^ 
scenery scrolls rather than 
'flicks' as you move from one 
location to i^nother and there are 
no objects which you can shunt 
about and u^ wtiilst playing. 

The game il^eJf is set in a 
typical mediaeval village, 
complete with ancient looking 
houses, streets, barns, churches 
and the ^ike. P& you walk down 
the streets you can see the facras 
of the buildings in detail, with 
walls, gables and windows. If 
you like the look of » building 
then yOu can enter it through its 
door. When you do so the front 
of tt\e building will disappear 
sfM>wing what la behind • u&aful 
OS it lots you see wtiat you're 
doirvg. 

Mom of the buildings «r« 
COnMi^d so you can travef 
from one to the oif>er by moving 

10 CRASH October 1985 




through the aeries of doors and 
rooms inside. Many o( the 
buildings also have back doors 
allowing you to go through to 
the si reel behind. 

Throughout the village there 
are loads of marauding thing ies 
which njsh after you and iry to 
take one of your five men Each 
rtian c^n be hit three times by a 
nasty, the fourth touch witi 
result in him being lost. Wf>en 
you start with a new life he is 
white, when hit again he turns 
yellow, then green; the next 
tDiK:h after that turns him into a 
puff of smoke (ind he d isa ppea rs 

The marauding thingies anetflt 
excellently animated and vary 
from small pity like ba<t:tefis 
which slide aiong the ground lo 
Njge gremlin types which give 
^•se waving their arms and 
gerterallv disport themselves in 
a loethesome and revolting 
manner. 

Your man tooks a littii? like the 
knight ffom Attc AtBc and he's 
esftremely well animated as he 
wanders about. There are some 
nice touches too: for instance 
when he bartgs into a wall he 
puts his hands up to protect 
hinrkself. He's not defenceless 
either arvd can throw things at 
the nasties to protect himself as 
he travels around. These 

'antibodies' (varying fr^m stidcS 
to what looks lite the end of a 
mace) can be picked up from the 
rooms of just about any 
butl'ding. Running ovef them 
will automat k:allv put them rnto 
a tube at the side of the screen. 
The tube only holds a limited 
number of objects so it has to be 
replenished very regularfy to 
increase your (very slimj 
chances of survival. There are 



extra lives which can be pidced 
up and there are also boots 
which, when collected, allow 
you to rtjn at high speeds for a 
sfK)rt while. 

When you throw an antibody 
at a nasty it doesn't always kill it 
straight off. Some of the bigger 
ones need lo be shot several 
times with en antibody. The 
gremlin, for example, splits into 
two smaller creaiutes which 
again have to be shot. The 
smaller creatures then turn into 
a bubbling mess which si ill 
oives chase untif shot for the 
ftnial time. Thankfully you don't 
have to go through this 
riorrurole every time you shoot 
soimethirtg ■ most, like the 
flames, smaller sliding things 
and squat, load like creatures 
die immediately after bt^mg shot 
onoe. 

The obtect of the aame is to 
find and pick up the four supef 
antibodies Ibibfe, hammer, 
cross and e^g timer). Once 
found you have to track down 
the four evil characters which 
run the show (the monk, the 
skeleton, the ghost and Mr 
Grimreaper) and throw the 
correct super antitxidy at it. If 
you can do that then the village 
will be freed from the evil which 
has Fuled th(>re for so long and 
everybody will live happjly ever 
after ... until tfte neitt Ultimate 
game, anywayl 



CRITICISM 



'An UltfmetB game i« alwevs 
somethma to look forward to — 
just wDndlaring what ii will be 
like is fun in itself. Whjl« loading 
I read ttie usual el>scure 
Ultimate ir^rtiuctkins whbch 



g«ve absoJifieJy no hints, as 
whh all the ottter Uttimate 
games the idea behind it is to 
find ovt wrtiat on earth you have 
to dol Nfghtshsde h well up to 
their uttial startdards btrt unljka 
KnighUors and Aliert 8 it doe* 
rtot set new standanb fn 
prognmrning The idee dif using 
the waJb which flick out when 
you enter » building is a very 
good one tnit H tends tO l««W« 
ttie screen rather blank. 1tit 
graphics af dig nasties and tfie 
village are very good wrt h on ly a 
few attribute problems Colour 
has been used effectively aloftg 
with sound but cfon't exfMiet 
•nythirvg too outstanding. 
Ntghtsf}a€ie it likely to tpgtaito 
the yourvger games p^ayw or to 
paopte virrw art fed up with the 
latest spate of arcade/ 
adventure/strategies and want 
to play a simple game wtieie 



S • H • A • D • E 



you don't Ksve to worry obiHil 
now to cruck cerlsin codM etc. 
Ovtrsll it is a vefy good p«tM 
witfi exQvlknt vifmha wtilch 
make* m w a t c of i w chsnwi from 
*H th* eomptiuted stun which 
Is boinQ forcifld on us.' 

'After Knighllore and Alien 8 / 
wondefed how far Ufriwata 
could stretch the timitstions of 
the SpsctfufTt, It's now obvious 
that they've Just about r^achad 
Its peak — Nightsti«<l« doesn't 
ttiffsf mi/ch from the fast two, 
and in iocf / must ssy tftat /'m 
pretty disappoints^ wirh it. 
Jhera armi't any obfecu youc^n 
iltmp round or shunt gboiit, 
making the whole gartie seem 
rather flat and uninspinng. The 
game itseff isn't too difficult — 
once you've got used to pfaying 
it huge scon^ are easify 
reechea. / can't really see it 
PQsm^ as many problems as 
Alien S. Stffi. the game's bound 
to be a smash ana even if it does 
sometfrrte rety on cheating 
imateriatising a nasty on top of 
you so you can 'f do anything/ its 
good fun to play ' 




Gftfi«rel Rating : Not quite up to 
Uliim3re''s usual standards but 
«iill a truty excellent and 
absorbing game 



'f^f^htsbade ts as I'd expect ti to 
be, Yet another lectinicailv 
tprilliant game from Ultimate. 
The graphics are stunhin^, 
Cleveriv using high resolutKin 
detail to good effect. Making [r ' 
characters laTg© enough to kM 
»ny attribute probterns but still 
cfamn>inig theim with detaif is a 

ridea. The smoothrteas of 
fcrotling window was 
amazing fof the amount of detain 
padted into it; there's been 
noihing like it yet on the 
Spectrum. ControLlirvg the main 
sprite was a lot easier than 
controllpng Sabfeman in Knight 
Lore because of ttte new opt ton 
for directional coniroJ. A great 
little touch was the cautiouakwl; 
owr the shoukter our hero givw 
himself after moving off. The 
thing that confused me was the 
actual ohiflct of the game 'oh , we 
can't letl yt>u that' said a helpful 
voice at Fortress Uttin^aie in 
3 nswer to ou r enqu try . ( was also 
iDid, when asking how large the 
playirtg area was, 'It's pretty 
large'. All in all I ean't say (hat I 
was as impre&<ied us I have t^een 
m the past. I ihink compared to 
uriier rcteasjs it's lacking m 
playabiliiy. Nightshade is still 
very good though, and 
lechnieaTly a lot better than 
anything else for the Spectrum.' 



Control keys- X/ym left, C/B/M 
right, A/S/D/F/G fon^ard. Q/W/ 
E/R/T fire> CAPS SHIfTmREAK 
SPACE pause 
Joystklc Kempston, Cursor, 



Sinclair 

Keyboard IN»y: responsive 

Use of Colour: excellent 

Graphics, ejtoelient 

Sound good 

Skill levels: one 

Lives five 

Scrsant' a closoly guarded 

secret, it seefns 



Use of computer 
Graphics 
Play ability 
Getting started 
Addictive qualities 
Value for money 
Overall 



m% 

92% 
74% 
86% 
90% 
91% 




CRASH October 1985 11 




THEWAYOFTHE 
EXPLODING FIST 



Producer: M«tbourne 
House 

Memory required: 48k 
Retail price: fB.95 
Language: machinftcode 
Authors: Greg Barnett, 
Greg Holland, Stephen 
Taylor, Oamian 
Watharow and William 
Teng. 



Melbourne Hous« used to be 
well regarded just for (heir 
adventure oam&s bui the 
release of Starioft changed that, 
Now we have come to expect 
good arcACfe Qsmss as well, 
ThoM good am 'CObtwra' from 
down under have caused quite a 
stir with their iCarate aifnulation- 

In The Ww of the ixpfoding 
fist you control a single 
character comp«tin9 in a Karate 
maich against either the 
computer or against anvbody or 
Bnyining el$e that can us« a 
kevl^^'il or joystfcic. Since 
Karate offers such a wide vari{3ty 
of rnoves the control system (S 
necftsaarity complicated. The 
or>e playar mode allows either 
the keyboard or the joystick to 
be uswJ, but in the two player 
mode at least one player must 
use the keyboard. 

The keys are definable but 
they ate b^st s^t up 35 a square, 
three keys bv three keys — thai 
way, each key reprpsenis one of 
the eight directions obiamabJe 
on a joystick. A ninth key 
provides the joystick Firo option, 
so shjftiing ih^ eight keys allows 
a further eight lur^ions, givir^g 
the sixteen o|}tions needed! 
With the keyt>oard set up m a 
similar way 10 the joystldi it is 
best to regard each or the eight 
Unctions as directions on a 
compass, eg pushing the 
joystick diagonally right is the 
same as using Th« key on tho lop 
right hand oryour key stjuaro in 
wtirch case both the key and 
joystick direction can be referred 
to as nofth w^t or NW. 

Whether you use itie 
lcflVt>Daf<i or a joystick, as you 
can imagtna tearnir^ the 
cor^troJs Will take a little time, but 
they have been laid out in a 
helpful way For example all of 
the k\ck& are produced when the 
fire is held tJown: M gives a 
flvir>p kick; ME a high kick; E a 
mid kick; EW shod )ab kick and S 
forward sweep which is a mora 

12 CRASH October 1985 




of a flailing actkm performed 
with one leg itom the crouch 
position. The t»ckward kicks 
also rely on the fire button b«ing 
pressed but this time in 
conjur>ction with the north east 
and north west controls. 
Without fire, pushing N makes 
your character jump, thus 
avoiding sweeps or low jab 
kicks. NE produces a high 

Sjunt^, E moves the character 
orward, Ew gives a punch to 
the belly, S is a crouch and tow 
punch. SW a back somersaiili. W 
backwards walk gnd defensive 
block and NW m^kes your man 
perform an elegant fonw*rd 
somersault. 

Learning how to produce ihe 
various moves is onry part of the 
story: appreciating when each 
of the available moves is best 
used is just as vital. Ttie 
literature enclosed with the 
gam© goes some way to 
pointing out the pros and cons 
of each of the moves but a great 
deal can only be leafnt by 
experience It's bm to start by 
masieririg some of the easier 
moves which will be quite 
effective against the low order 
oppor^ents. For example the 



short jab kick is t^uick and 
effective at close range, as only 
Ihe higher level Dans wMI be able 
to defend against it with ease. 
Of>b of the better moves is the 
forward sweep, which can tie 
both offensive and defensive — 
if the enemy is withm range it rs 
very difficult to avoid. The mis- 
rtamed roundhouse kick allows 
you to turn about and daliver a 
vicious mid level kick, but it 
takes some time to perform so 
you could tie exposed to attack 
before your blow is delivered, 

Th e some r^a u Its are u sefu I for 
escaping from the reach of your 
opponent but. v^rhen using the 
backwards son^ersault, make 
sure you know how to turn 
around otherwise you are going 
to have your back to your enemy 
while you are fiddling with the 
conirois. The other defensive 
moves aEso require some 
appreciation. There are two 
types of defensive blocks: a high 
and a low block. It would be as 
well to remamber that while you 
may be able to fiend off one 
aggressive move with one type 



of b\odf, your opftonent couki 
change to ,3 move which 
circumnavigates the block you 
are holding. Clearly the solution 
is to changes blocks, but that 
requires absolute knowleffge of 
the conirolis and the effect of 
various rriovBS so that you can 
pre-empt your opporvent's 
attacks. Because there is r>o 
block against tow sweeps it's 
worth mastermg those two 
moves at an early stage. 

Your sole aim when batttinp 
against the computer is to reach 
the eicaulted rank of 10th Dan. In 
all, there are eleven levels. Your 
first fight will be against the 
Novice — a much battered 
individual = and you should be 
able to deaf with him with just a 
little mastery of the basic 
moves. If you impress the iudoe 
Ihe's the little bald headed {)k>le 
with the McKiCn^n moustachel 
you wili be awarded halt a point 
in the fomi of a yin or yang 
symbol. A full point la yin-yang) 
is only awarded for moves 
which the judge considers to 
have been e)tecuted very wall, 




y 



E E-X«P«L«0-D-hN-G F«hS*T 




l| 



so B iKKirty executed but 

Knishina body bltnv may only 
tw^TGed half ■ poini 
The symbolic points telate to 

Cr performance in any one 
t; to defeat an opponent you 
must win both bocits, evQn if 
only by half a point. In order (o 
pnsgress through the levels you 
mual defeat each Dan in iwo 
bouti, and if the computer 'gets 
the better of you in a bout thefi 
it's back to bashing the Novice. If 
a bout ends with a draw then 
you will get the chance to fight 
thai bout again. 

Points for the match as a 
w^tole afe displayed at the top of 
the screen These match points 
are awarded according to the 
type of move you use. For 
instance, a straight punch is 
worth less than the more 
difficull roundhouse kick'. If a 
move is performed well and is 
rewarded with a full pomt, then 
the match point value of that 
move ia doubfed. Fighting 
agairtst the cornpuior is very 
90Od pracTkce for combat 
against another person 



because, aa you move up from 
ofw level to another, you can 
teke comfort in the knowledge 
that your next opponent is going 
to be meaner and cleverer than 
ttie iast. As an added stimulation 
to Ifaifning, farTie*rtber your 
opponent has only to win or>e 
boutandyougo back to the stn rt 
again. 

Competition against a fellow 
human cafi be more challenging 
bul UiJi itna the match is 
decided in favour of the 
contestant with itie highe$t 
score after fouf bouts. If, during 
a bout, the time limit is readied 
and the yrn-yang points are even 
then the judge wis I order a that 
bout to be Ibughi again until 
There is a clear winner. 



CRfTICfSn/t 



H'% here at last! It has certainly 
be*m worth the wait. This is by 
far and away the best sports 
combat stmulatton avaltalile 
yet. Complete wttih oriantil 
scenk badedrapa, the ^mvm 



flows into Karate ftunit. With 
Ks fab, even dynamk graphics, 
the kicks and punches seem to 
heve • «tf«fwth •nd purpoi*. I 
enjoywl The Way Of The 
Exfifoding ffsr — having 
mntareo the slmiple straight 
ktdk and punch I quickly bt^m 
to defight in the more 
CQcnplicated moves, back and 
S|iinning klchx ic^egrated with 
the odd somwHUlt The wide 
variety of moves means tftet 
you are navat limited in your 
meena. 04 attack and counter 
atteck. Addictive is the word' 

On ifte Spectrum there have 
6e6ff few good representstion^ 
of the fiobte msniai arts Kung 
fub^Bug Byte w^s probubty the 
best, but it hsuf so f&w move's 
Sni/ WSS p^infutty slow. 
Melbourne Housss's Way of the 
Exploding Fist pots that to 
eights, ft has a stunning 18 
moves that can be parformed 
with astonisfiing speed and 
sccuracy, just iike the resi thing, 
ft can take quite some time to get 
used to 3ft the avaifabte mov9S, 
and I found the two piayer mode 
best for practice ttefore tackling 
the computer. Once (he moves 
have been mastered the game 
starts to realty open up and 
become tun. I was pleasantly 
Surprised by the qualttv oi the 
Spixtrvm version; the two 
centra/ ctiaracters are perfectly 
animated against scenic 




backdrops which provide 
pleasant surroundings to have a 
apod fight m t The sound is ver/ 
limited but it does erthance the 
game • not quite the streams of 
the CBMS4 origtnal but politer 
squesfs of pain. Exploding Fist is 
inwnense fun to play and it naalfy 
comes inta it& own on a two 
player game especia/fy when 
YOU are evenly matched. I'm not 
sure how lor^g tt wit! keep you 
addicted for, but n certain fy kept 
me up tale. Though the weather 
hasn't ifeen very sporty the 
recent releases of spcrts 
Simulations have more than 
made up for it*' 

ENplodir>g Ftsi, now that it has 
finally appeared on the 
Spectrum, is the best game in 
the §enre to appear yet. Though 
not as colourful as its 
Commodore and Amstrad 
cousins, the 8|>eed aitd 

grtieplay is nearly idenlicel In 
:t the mortochromattc figures 
as just as effective in their own 
way as the Commodora's blocky 
sprites. Differences that I 
noticed included the computer 
opponent's in<:reesed 

vidiousness, which makes (he 
game lot more challenging end 
playable. Getting itie fight 
actions yoLT need can be a 
fumble at Firsi, but after a bft of 
practice things get a lot clearef 
The sourKi effects, though 
sparse, are effective: there's 
nice thud when a fighter hits the 
1k»or and a nasty crack rvoise 
when someone gets hit. I 
partJcutBrly .enjoyed the twyo 
picyer option which has to 
make, l^ay of the Exploding Fist 
one of the best two player^ 
games around. It's definitely the 
besi beat 'em up yet on the 
Spectrum and is good value for 
money' 



COMMBNTS 



Control keys: dsfirnable 

iJoy&tick: SmchtirandKempstOn 

Keyboard pl«y^ vefv good 

Um of colour: excellent 

badtdrops 

Graphtes: very smooth 

animation 

Sound: good bashing sounds 

SkHI levels; 1 1 

Screens: 4 tiackdrops 

General rattrtg: excellent 

Use of computer 87% 

Graphics 92% 

Playability 87% 

Getting started 80% 

Addictive quaitties 96% 

Value for money 85% 

Ovw*ll 92% 

CRASH October 1985 13 




^l^£h 



DAMBUSTERS 



Producer: US Gotd 

Memory required: 48K 
Retail price: £7.95 
Language: machine code 
Author: Platinum 
Productions 



You mJ3V have read the book, 
seen the fiim at made the Airfix 
rrxxi^l Itit bol have you actudHy 
re-efiacted the mission oni your 
Spectfum? No? Well now you 
can, courtesy of Sydney 
DevelopmBnt (desigri), US Gold 
{distribution} and Pfaimum 
Productions (conversion). 

Dambusters puts you '" f^" 
cqmmBrtt of one of the 
Lancaster bombers used in the 
historic flights scroas Europe 
and Into Germany, to stem the 
output of the German Steel 
IndiListfv land to kiti a few people 
in the pfooen)' Not only do you 
hav0 to pi ay the pan of the pilot 
in hying the plane, but the roles 
of gunner, bomb aimer; 
navigator artd even engineer — 
allBtonoel 

There are eight screens, one 
fof every role, and each can be 
'calleif up' at any time by 

fressiog ttie correspond irtg key 
ou can also check your current 
score ond status in the sarrre 
manner . If any of the 'crew' ere 
expefiencing problems of any 
son then their respective letter' 
flashy at the bottom of the 
screen to inform you of the fact- 
For example, a gunner under 
attack from an enemy aircraft 
would result in a hashing W, 
impl'ying that you snoulc} 
change to Front Gunner 
immediately. 
hLOT 

As Pilot you &m given an 'cut of 
the cockpit' view and simply 
have to steer the plane and keep 
an eye on airspeed, altitude and 
heading \vith ihie mstrun-Ments 
provided. All instfumentation 
ca>n be displayed as either 
analooue (dials) or digital 
{numbers), depending on your 
bent. 

PRONT/TAJLCUfSlNER 
Both screens put you in control 
of twin 3^ FN machine guns 
fecund pretty snf\art, eh7| and 
give you the task of sfiooting 
down any enemy planes and 
barrage balloons that prove a 
hindrance, or taking out any 
spotlights that would give away 
your position. The Front GunnSr 
also doubles up as the Bomb 
Aimer. When you are 
approaching the dam a set of 
distancing sights appear on 
screen. These sights must be 
lined up with the two towers Of 
Ihe dam so that the correct 
distance between plane and 
dam can be determined so (he 
bomb can be released 
accurately 

Before Ihe tx^mb can aduallybe 
14 CRASH October 198S 



dropped i^t must be'reacfied' and 
theplanemijstbebroughltotha 
correct height and speed Tvwj 
spotlights underneatti the plane 
need to be aligned to ensure that 
you are flying low anaugh. and 
this screen is for just that 



TOR 

Although the Pilot steers ttw 
plane, the Navigator does have 
to point him in the right direction 
first. A six S47een map of Europe 
is used to fallow progress and to 
set the course for a dam (there 
afe three to bomb). All military 
installations, airports, inhabited 
areas and industrial complcKes 
are represented On the map Isy 
different coloured symbols and 
the size of the symbol 
determines the concentration 
and/or size of an mstoMation. 
FIRST/SECOND ENGINEER 
There are two engmco* screens, 
givirtg access to all main engirte 
controls, Ending gear and other 
relevant gauges etc, Tfra liml 
screen has a throttle, booeiar 
and fire extinguisher control for 
each of the four engines, with 
gauges lo indicate their status. 
The second shcrws the kieX 
situation for the four engines 
and allows yo*-* ^^ adjust the 
rudder trim and flaps and reis* 
□ r l^owpr the landing gear. 
STATUS AND DAMAGE 
RiPOffT 

This screen gives details on any 
ftak hits you have incurred and 
the number of ME 1 10 fighters, 
searchlights and barrage 
hatloons you have encountered 
and have actually 'taken otft'. A 
summary of any damage to ttte 
pFane is atso given along with 
your current score. 

Should you successfully get 
across Europe, conduct an 
approach and release the bomb 
you will be treated to a picture of 
the dam with comments on 
where you went wrong, if 
indeed you did 



CRITICtSm 



The main p4t»blem with 
Dambusiers is its pfayabilfty, 
TIhi designefs seem to have 
tried to produce a flight 
simulation wrth a game, but 
n«Hher aspect is particularly 
brilliant The simulation side of 
things is good, with enough 
4pontrols but not much in the 
way ot 'rsaKsm' — the feeting ef 
fliim is generated only fay the 
detail inside the plane rather 
than from tfte external view, as 
the effect of the dots as a 
horizon is poor. Thb Is 
unfortunate, as the gameplay is 
in fact the weaher element 
There is Irttle varj«t¥ in things to 
shoot and avoid, and the appteal 
of the 'one crack' mission soon 
pal Is due to the facttfi«t it takes 
tlJTia to fly Acre&s Europe to the 
dain, 'avoiding' flak, barrage 
balkiofis and fighters in the 




process, anty to baeom« vmyf 

wfiMwn yoti mis^s. Still. 
Ditmbusters is a good try at 
soinvthing new but fails t<i work 
eflbrtlwvty because it tri^ to 
too much into too little/ 



US Gold's attempt to recreate 
Guy Gibson's famous darn 
bombing nm has resuHei^ m a 
cross heNeaerj jj simttfstor and 
an arcade gam^. it is difficult to 
react quicktf to any enemy 
^tiack because of tfie need to 
svvkcft semens to retatiate- 
Wiften you start, controifirttf the 
phne can be a t?it of ^ prohiem 

The g&me kept te/trrtg ms that 
'turning and tfying at tow 
attitude are incompatibfe'. This 
meant my wing had been ripped 
offf The borjibing run was the 
most difficuk of sif — you need 
to contmt severaf factors at 
once, att of them ve/y e^sy fo 
bodge up. Dambusters is Quite 
an/oysbie, (bough sometimes a 
litth duff. Some more ection 
Mmukt tisve improved it no end. ' 

Dambusters is & bfave atterript 
«t a flight simuiaior/arcftde 
□ame, tbe only trouble b«ir>g 
mat neither aspect of the gjcne 
is particulartv good. Therv art 
several realty good options, tifce 
the faciliity to practice a bomb 
run, start in the air over Ihe 
Gn<glish Channel or taka off from 
the ground, but the game it&elf ig 
rather boring. I thought there 
would be a lot more anemy 
reststanoe to a raid which, if 
completed succeiBsfutlY, would 
£« s major Threat to Gorman 
domination in Europe The 
Lancaster is fairly easy io fly and 
dpan from crasJiing into the 



ground there are no real 
problems in stav'n^ aloft. The 
only rosl tricky bit is actually 
passing over the dam arni 
dropping the bomb on target. 
During this part Of the game, 
aligning the Lancaster with the 
dam is very difficult and fiddly. 
This results in the whoie thing 
becoming very tedious^ — 
reaching the dam is so easy but 
faJlir^ to drop the bomb 
successfully lime after time 
becomes a bore." 



COMMENTS 



Control keys: Q — Biol, W — 
Front Gunner, E — Tail Gunner, 
R — Somb AiftiBf, V— Rrsl 
Ertgineer, U— Second Engineer, 
I — Status^ Damage fteporl and 
Score. H — Pause. 1 — Down, Q 
~ Up, e — Left. — Right, 
Bottom Bow — Fire 
Joystich: Kempslon. Sindair, 
Protek 

Keyboard Ptay: responsive 
Uie of (slour: poor 
Graphka: detailed instruments, 
Itttle else 
SiMjnd; avers g^e 
Skill leveb: three 
Lrves: one 
Screens: eiptit 

Genefal rating : a playable flight 
simuiatton and game 

Use of computer 78% 

Graphics 80% 

Playabiritv 73% 

Gettin<p started 79% 

Addictive qualities 69% 

Value for money 70% 

Overall 75% 



HALLEY'S COMET 



Producer; Eclipse 

Memory required: 48l( 
Retail price: £6,95 
Language: basic with 
macKme code star map 
Author: Maurice Gavin 
FRAS 



Graeme (Grey Boots) Kidd te!ls 
me that there has been some 
sort of major disaster every time 
Ha (ley's Comet has poked its 
nose into our comer of the solar 
system, I haive a^ry confidence 
that Grey Boots is wrong but. 
not being Itie sort to leave 
anyitiing to chance, I thought 
thai I shouki rvfar to Maurice 
Gavin's latest work, Ha/iey's 
Comet. 

HefteY's Omm it da«igned to 
provMie non-astrpmmiQr types 
with a comprahensivs and easy 
to follow guide through this 
forthcoming celestial visitation. 
The opening menu lists eight 
I options. Option one plots the 



path of the con>et from 1348 to 
2024 giving two perspectiv^S- 
The plot takw about four 
minutes but it can be speeded 
up, The second option ckw* 
much ttie same thing except this 
time Ihe scale of the map is 
much \at^i, tfio plot is from 
September 1984 to January 
1987. The next three opiiofa 
give information on the comet's 
visibility. First, a graph of 
apparent maQnltuds wtiich 
snows when the ootrtet will be 
vj sible and by wtut means i( can 
be viewed, For etcample, 
between now and Movember 
the comet can only be seen 
through a leiesoope but from 
January to li^ you can observe 
II with The naked eye alone. If 

KDU live in (he Northern 
emisphere and want to know 
for how long the comet will be 
vlsfble each night, then option 
four will tell you, Eclipse haven't 
forgotten the other CFIASH 
rfiiMtorH either, because optiofi 
five does ttw san-ie as four, 
except this time for viewers in 



!• :» Miifelel I 

tt« ft NTl nt 
< i mwt * ctnriDi 
ahk\ a tM t3M\ trta 
4 IIM t» Mtuati' t"' 

«) IM i»)tl^ It 

f iM^ i&i msb tM ut 

J'- IKIljCA -ttkVl»ll. 
. V p%)Hi i*H ttl Vi^V* 

•A cvr hv\ tM taitai •* 

rliilt;r ikcipillt ItVHH- 

AuWi »ut«t i»r « mi 



ftOeflK - CONT r 




.Gavin FRfl; 




T^f obmmrtmtary tfitngy i* wfM4 yatt M »d if yw CMft't 
untTf ftwembef t9 •** HAUfVS COAKT. 



the Soutlvarn Hefninhera (and a 
big hello to all CRASH readers 
who live there}. 

The next options produce 
some very useful but often 
compltcaiejd looking results. The 
compuier does not calculate the 
dais relating to the corrtet's 
position — instead It looks up a 
table which results in a much 
faster response A complete list 
of the 1fi^ data can be called up 
by option six- The data table 
looks a little complifsted 
because it uses unfamiliar units. 
RA stands for right ascension : i n 
simple lerms you can ihink ol 
that af> lon{]itude on Earth, 
Declanaiion rs analogous with 
Earth's latitude. These units are 
important for those o( you with 
observatories in the garden; all 
that you need to do is to enter 
the co-ordinates and it will beset 
ready to let you observe the 
comet. 

For most of us — a\t we need 
to do is to be aibto to locate the 
comet by referring to the 
panems nisde by Hie stars — a 
star n^p can be called up via 
option seven. The star map 

Kroducaa a dMaiied map of the 
eavens marUng the position of 
the com-et according to th$ 
latitude, date an>d time that you 
enter. Underneath the map itself 



is a table giving the comefs 
posttton in numeric terms and 
giving it's apparent m^nitu^Se. 
tn a liltle box on the far right of 
the scFsefi is a diagram 
depktirig the view of the coiriet 
in relation to the horizon. This 
display is enlarged if you select 
opfiofi 3 which causes the 
skyrnap to be produced on a full 
screen. 

I am not realty that mucfi ota 
star fan but I will t» trying very 
hard to cat<±i a glimpse of this 
comet. What appeals to me 
about Ha/fey's Comet is that I 
can ask for a map that will help 
me find the thing, as well as 
work out the best time to watch. 
The print out option is very 
hielpfut: all ol the screens can 
produce a hard copy so you can 
rush out into the garden arkd 
wort out just where to look. My 
only serious enpe is that not 
er^ough printed inlormation 
came with the program, I 
mentioned this to Mr Gavin and 
he assured me that more 
information would be available 
on request If you do rntend to 
make the most of ihss visit then 
buying this package could be 
money well spent; after all you 
have aMrsys got it for the next 
time unlesi— of coura« — Grey 
Boots is rfght. 

CRASH October 1985 15 



MEREL Y MANGRAMMEREL Y /> 



Having movBd •w«y from tendon uveral y**ri ago, primafllv 
togvtawAYfrcim crowds, I ^n never S.M «n v 900d noason why 
I •houM n»v6 to Qnduf « th* prvw of people at these (»xnputer 
»bDws (mutiii as I \t)vo you afl of coiir^e^^ So If I am f meed to go. rt't 
Usually for the shoftest passibte t ime iind On the qu^titst diys. Thus 
i Shipped unannounced inlo this y^m'^f^fSOnsi Contputar Worid 
SfiOW to ha ve J bfi^f look around ttm ■tends to see if ■nvthing 
intflte^ting h on its way, and to see whether some promised 
fnaterial i/vi& gctttftQ * pre^showing. 




One thing ttm. immediitetv 
occurred lo n^ wu th^t despite 
a gen«r6l airoldespondencv in 
the industry before this ^tiovv. 
the Actuaf eKhibition s«emed 
well attended by many software 
hous«s with n«vy games, ut J I (ties 
and general doobries. What aiso 
strucic me wss how many 
software houses were showino 
screens of videos because the 
games are not yet rmishedi Sitll, 
rd better feave most of those 
details to theriews team. On 
with the show 

Our own Mewsfield stand had 
some interesting titles that 
mcluded finished versions of 
Mtintyon the Pun (avsttabte 
from mtd- October} for both 
Spectrum and 64 — the 64's 
volume was up fuit snd 
remmdedfTjeof every Spectrum 
owner's main CO fT%p!aint. the 
quality of the music vn the 64 
version tsgnat. . . Wa also had a 
wet! advanced vanion of 
Girgoyte's iaie^st , Marspoft 

16 CRASH October T985 



lavaitable by the end of 
SeptembarJ, first of The Siege of 
Earth inlogy, which I'm told by 
Robin Candy, who wss on the 
Newsfjeld stand, caused a 
considerable stir (I'll say no 
more, since Robin has 

f reviewed et in thi$ tesue]. 
hanks to M«t>oum« Horn* we 
also previewed fighting 
Warrior, a genie sTated 
incorrectly as Way of the 
Exploding Fist 11' — that gam» is 
still in preparation Fighting 
Warrior's programmer was on 
the s^tandto show people how to 
play ttiis martial sns with 
swofds §sn>e. and after a brief 
look, t can say it looks very good. 
Should be avaiiabfe soon, 
tnterestinoiy, Iwastold thatdVa^r 
of the Expfodtng fistwa^ 
actually 'Rnished first for the 
Spectrum, aithiough it was the 
64 version that carT>e out first. 

So what caught my jaundiced 
eye? The Edoe, |ust down the 
stairs from ine f\fewsf»eJd stand. 



were showing finished versions 
of their newest epic fairfight. It's 
a bit difficult lo fudge these 
thingeat an exhibition, but the 
g raphics a re {^rta i n ty s< u n n ing 
and I'll have to leave a 
preliminary judgemeni totf>e 
ubiquitous Kobm Carujy (wtvo's 
gone back to school today, thanfc 
goodness — peace at last in the 
office). After a few goes, he 
announced that ttw game plays 
pretty wetl too. The Edge also 
had their graphics utility The 
Arttston^tf*/. 

Activision's was a busy stand, 
but tf>e three new Spectrum 
off a r ings we re from a subsidiary 
run by Rod Cousens called 
Electric Dmarra Anf Attack 
programmer Sandy White's 
new game is a 3D graphics 
advent u re ca tied t of the MbsA. 
The game isn't completed and 
rH} one was saying much about it 
apart from the fact that Sandy 
has used 'advanced three- 
dimensional technFaues'. It 
looks extremely impressive, 
with a small Ttgure moving at 
high speed through 3D building 
sha pes . Al C9.95 , the ga m e wi II 
be released lo October, ftiddhr's 
Den is an arcade strategy game 
featurir>g a man with a trunk for 
a nose, possessed of four 
pockets for carry ir>g useful 
objects about a maie. This will 
be r7,95 when it comes out at 
the end of the month With 
Winter Sports (£9-95, October t 
we have another spons 
simulation that includes nine 
events related, naturally 
enough, to snow. Perhaps 
Activision's biggest draw was 
ihe astonishingly competling 
Pet Persort, not so much a game, 
more a way of life, where you 
nave to keep a pel man and his 
dog alive, well and happy in a 
three-storey house fitted with all 
mod cons. Sadly, it has to be 
disk -driven, so while it may 
appear on the Amstrad and t$ 
almost ready tor the 64, ( doubt 
we'll see it on the Spectrum. 

M»ce seemed to be Ihe biggeA 
vogue (his year (remember how 
it was light pens not so long 
ago?], and severai for the 
Spectnjm weie to b« seen, but 
the most impressive program I 
saw attached to a mouse was 
from OCP, wfK>se graphics 
utility TheAnStuaio struck me 
«s being VMt mo«t vdvanced yet 
for the Spect mm. ft is just like 
having fVtecpeint and Mecdraw 
on the Spectrum, and despite 
having to cope with the obvious 
drawbacks of the machine as 
compared to Apple's Macintosh 
computer (I), you can do most 
things with the program and the 
results are impressive to say the 
least, I was much amused to 
watch people draw, paint and 
airbrush moustaches and 
sideboards onto a marvellously 
digitised face of Sir Winston 
Churchill, colour the bits in, rub 
them out and rearrange them, 
arHJ alt of it at fantastic speed. 
Obviously the program win have 
to rely on most people using the 
keyboard, but I would 5ay a 



mouse makes th is a h ighf y t 

sophisticated program. Vvatch ' 
out for more in {probably! the 
next issue of CHASH. 

Orpheus were shriwing two 
games, Tufsb. a son of space/ 
robot/save the universe game 
(f8 95J which looks jolly, and a 
very Iruncated animated screen 
of Iheirmajor Christmas release. 
The Vowny Ones. A bit difficuH 
lo judge from that what it will be 
like to play, but Orpheus' John 
Marshall is such a nutter that it 
can only bode well . , 

Along the way from Orpheus, 
arid nestling next to the EMAP 
sta nd , was Mark Cale's System 3 
empori u m where you could look 
at som« scredn shall of 
(ntemation&i Karate and admire 
the mu&ctes of breeze block - 
lieflhit>g herdefi o>n the hour, 
every hour, or the glistening, 
oiled bodies of nearly naked 
women, every hour on the half, 
all acoompantsd by deafening 
music. Looked fun — but 
Where's the game Mark? II have 
since been toikt that a cloth irvg 
diss&ier heppenad at one 
sht>wino that led to a ban on the 
women ... I 

Across the CO rrnjr from PCWa 
Soho, stood Martech's 
impressive exhibit featuring 
Geoff Capes — Strorigman and 
of couree (heZoids. ThfrZolds 
flenrw rsn't finished, but a 
marvellous vkteo made by 
Tomy. the Zoids manufacturers, 
kept everyone delighted. Other 
videos were to be seen 
downstairs at the Sevond stand, 
where Superman is coming 
together — and he looks pretty 
super too. Sad news is that Miite 
Singleton's Eye of the Moon has 
been delayed until after 
Christmas because Mike has 
been snowed under with getting 
his 64 game Quake ft^inus One 
finished. Not a Daley Thompson 
javelin throw from Beyond, I 
came across the US Gold and 
Oceen stands. More videos 
here, with f\ambo visible onty 
from clips of Ifie film. Street 
fiawk, much delayed too. waa 
not in evidence, but by the time 
you read this it should finally be 
out; and talking of Thompson, 
his Super Testh^ just arrived 
on my desk — of that more next 
month. 




/ lANGRAMMEREL 



FlntHrd had Elite, now 
finishctj, shcryvingatxlonca 
again I'tl Eeav(?th«detSilstO 
Robin {Dangerous I Candy 
else!Wt>ere in thisismje. Herbio 
Wright from Fiffiebird « vwll 
pteasad to baable to announce 
Jh« Gang offiaut— a quanet of 
gan'«s mit soon: ftasputm, a 
mulli-9Cr«en 3Dgan>e with 
isomairic graphics, ftun^tone, 
Costa O^anand a whimsical 
little number which will app«ar 
under the name ijerrf The 
G0fm. Geiry tr^v^ts 0toufi0 ths 
human bovY '^ * s/tghtfy 
dfffefent ^ay — for instance in 
the stomach scene, he rows s 
boa! across the digestive /wees < 

Wfth th^ Silver r9frgff du^ far a 
prtce cat ifo£T99ta new Super 
Sif^r range ts on its W9f from 
the firebird offices — ten titles in 
atf, but kicking off wiitt 
Thunderbirffs. of Gerry and 
Silvia Anderson fame, WHfow 
P&tterfi and Chtm^nt. 

Jusl along the wii v from th« 
Eiftists, Uitmontm Hou««w«re 
running a dark (and blaS'Sed^y 
CCOlJ' grorto showing Th«ir 
fighung H/afWi' and the graphic 
'aa vantufo' TerrormoHnos. 
There were also some 'iBslerB' 
including the foHow yp to The 
Hobbtt. Lord of ttie Btnqs (out in 




Decsrnbe r ) , a nd 3 coftkc cartoon 
Style game based on the 
ooventures of that ancient Gallic 
hero Asttfiff . There waa ai&o a 
folttjw up to Mugsy called 




MuMf't Rmfangm, fealu r ing 
dmnarttnimaiefl comic strip 
scarves to the ori9inal , with mora 



strategy and arcade sequenca&. 

Mastertfonic will be 
OKpandintj iheir budget range 
with a new game frofn David 
Jor>e&, pj'oqramme r of the 
succ9Bsful ftnders Keepers. 
BJ's latest is to be called 
Speftbound. Two more 
Mastertronic games are under 
preparation, one of wliich has a 
working title of OrjeMan artdHis 
O/D^c/.Wenttomowan asteroid, 
presumably? On the budget 
sioflware front, AJUgatas low- 
price label Bud{(iehas a quiz 
game in the pipeline which 
comflswithcjuesiionson 
General ICnowtedge, TV and 
Music, Sport and Easy General 
Knowledge. Pians are afoot to 
release further data tapes, 
QOJ^stbly over the telephone 
ii rves via M icronet. Al so ex pect 
to 56ea showjuming simulation 
from Alligata soon — they've 
really gone lo town on the 
animation, as there are sonve 
280 views of horses mvolvedf 

Finally, a brief glimpse at Jtie 
Secret Diary ofAdrtea Wofe 
programmed by Levvt 9 
revealed that the game will 
come in four pans, each pan 
being devoted to three months 
of Adrian's life. In all. the game 
will inclLjdeover200Kof text, 
which makes it l^rper than Sue 
Tcjwr^shend:'* original book Ms 
TownsheruJ htttnilly approve 
the new maftrial to Adrian fans 
will be in for a treat quite soon . , , 

Among the items of general 
interest that caught my eye, 
MJcrovitec's talkin^g liger was 
one of the meet amusma- a 
lar^ graphic of a scales, 
smiling tiger on a rnonitor 
placed in a cage talked to 
anyone who stopped to look. 
Interactive indeed, because you 
could talk to it, and it answered 
and asked questions of you. 
Whatever it said, its mouth and 
'face' reacted properly 

The rnaasi ve , three- pa n Atari 
stand featured a desk headied 
Psvgn«aj» with four scraMte on 
1 1 aitoctwd to the Atari ST, On 
(heas screens you could s«e a 

flame that looked ramftrtablv 
ffmiliariioglim ps«<f somena of 
the |in)famous B&rjdersnstcfi. 
Since the ex-Imagine 
programmer Eugene Evans was 
in evidence on the Stand, telling 
people a bou t the giaiT», my 
cunositywas even fu rthe r 
arousea. as laet I heard he was 
supposed to be workir^ on 
Ba/mef^natch for RrtlfOfi, th u 
company who at one time were 
prooucir^g the game for Sinclair 
Research, 

I didn't get over to the Argus 
Praia Software s^ite in a nearby 
hotel, $0 1 can't $ay mix:h about 
theirnew releases which inciude 
Ibllow up to Rupert 0n d the 
Toytnakof's Party and, u nder the 
QuklunvB label, Schi/ofrenis, a 
Qu£2kitar{;atiii gAfue featuring 
Alphonse T fVurd whose a)ter- 
ego has discovered ihe meaning 
ofindependence. Under the 
Mind G«ni«t labet. ASP are also 
reteasing The Evif Crown. Jh^is 




£^ir^.1f( 




•rtaftirjHrtive locking graphic 
adventure with fighting 
stKjuences set in Feudal 
England. Itsriovelty lies in the 
fact that you must hght to take 
the evil crown and you can win 
only if you are ruthless enough. 
As the packagtrig says, 'tf you're 
fond of small Cuddly toys — 
FORGET rri" Other new* <tom 
Argus is that tjie Bug-Byia label 
it Mino renovated to produce 
ganWs «t what might be caNed 
the mid-budget range {C4,9& 



probably). Mofe rwws on ihis 
front soon. 

That just about wraps up nvy 
quick, hflok arKl extremely hot 
visit to the show, Sorry to 
CFtASH raKten who may have 
hope<t to see me on the stand— 
you ' ve got to b« kiddi ng ! 
besrrjes which I had to ru»h back 
to help got this issue of CRASH 
to the printers while all 1h« 
editorial team had a high old 
time ai the show . , . 

CRASH October 19B5 17 




NEWS 



THA TWAS THE PCW SHOW, 
THA T WAS! 



c- ■{- 







•Mteftn't H fast packmdt As 
svmfyanB oxpectod, tots and 
tots oftTeapkf cjtm0 lo tha 
show, and at timvs it wat Jn*- 
poss^a to mov9 for th* 
crovrdt. Thmik h*«v«nj it't 
aft ovmr for antffttmr y^^r. 







mB*n &tonm ma&mlM a £tAPt 
T Shirt andchmtM to « ¥taitor, 
v¥hil« RogerHuan ttayt in th» 
background with Franco 
Froy. Satty Nowman, the 
Dragon of UMail Oirter resn 
hvr tvft-ary f«et (shm't rtnt 
r^atlythatfttortli 



• Before tht) dancing 
stopped: ana of thmpofam 
struck on tbs SYSTEHIS 
stand during rh« show which 
kicked off with tbv worda 
'tVauffhiy But NiC6 \ Not nica 
Btiough for the aruanitara. 
MnFio V¥an tmd f fo« mock vio- 
fgffCV Jtnti whips (f$ Imkmn Out 
#JusT ihrvo oftho vhitora 
kVft tt0d on the Nmvstiatd 
Stand. A trio afPia tin urn Pm- 
tkjcars who came to Londtm 
to handover tha first partaat 
HAMBO and BEACH HEAD 2 
toOca*n. 




18 CRASH October 1995 



k 



N'P'U'T 



• • • 



• • • • 




•Messrs KiHkn, Kiddmnd 
Cartdy ioin in s ditcusxion. 
Candy (in r/w ef&fk shirt) 
rafusBs tobmdistfitctmttbY 
thv presence of a c^mant, m* 
do«S tho shart-hairod Midd. 
Ke^n, on tho other hand, 
cart 't rests rttw rwnp ta than to 
tV0tch the bintis . , - 



% TWO of ^f SYSTEM 3 

Oanc«rs without tbtir make- 
up and costumes .... No. not 
realty Our vBty own Oenise 
Roberts {Suttscription 
Ouamn} sntitss whinisically 
far tha camera whjf« Mail 
Order Aggie (Carol Kinseyl 
ttides behind a pfamtic cup of 
Vina an the ntewstield Stand 




NEWSFIELD mO 



This was the first time thai News field took a stand at iho Personjil! 
Compurer World Shovw — previously a moh handed emonded wisd 
look pljce. with earner h^Q lacler% mirnonsirgrnping round the show 
and disappearing to Lud)ow at the end of the day 

Tfiis year, evefyone came, eKcept David Western. Ofi Frey end 
Goifdon OruHse. who stayed behind in tudlow staving oway over ihij 
issLie at CRASH aided and abetted by Lloyd Mangram who scam 
ppred back to helpmuiteringdarlsiv about haling ciruwds. 

A succe»rulshQW Wiis had by the CRASH. ZZAP' and AMTIX team 
— and thousands and thou&and$ of AMTIX l&suf; Zeros werd given 
away to visitors to Ihfj stand Watch out for fsaue One of our r»ow 
Arristrad magajine — it'll be on the strfjets any day fn*wi 



9 A lotig shot of the Afeivs- 
fialdttand. "Now on Commo- 
dore 64 and Amstrad' iaid 
tittle round sticker someone 
put on the Stand Sign. How 
true, howt truti . , . 




SHOWmANSHIP? 



The stand taitvn by Syttom 3 at 
the show was raltier unusual, i^n 
that it about half of it was a 
Steele. All the wo rEd came to $44 
a trto of scantily clad f emates 90 
through their da nee roiJtlne — t 
pTomovonai stunt 10 draw 
alieniron 10 the company' 5 tor- 
ttf coming reiease. Twisttmuiy 
tit fed for sofiw roason The 
Mather of Hariats. 

While the dancing certainly 
attracted crowds sird crowds to 
the Sysiefn 3 stand, 39 Systsfn 3 
Supremo Mark Caie rather 
eKpected. it atso attracied the 
arrenlionofthe show o rga nj 5«rs 
who ttiroatened to turn off the 
povmr to the stand if the nau- 
ghty bits didn't cease forthwHfi. 

On the trade dftys the shows 
wenl ahead, but complaints 
were iaid with ihe organisers 
who threatened 10 dose down 
tlM Mud , Despite calling upon 
Fteet SfTiefft phoioaraphers arnd 
dai^mjng thai all thai was being 
offered was 'entertainment for 
ttie kids', Mr Cale conceded the 
point and withdraw his danoerB, 

Karate defnonstrstioiis cont- 
inued on the stand, however, 
with a verii^bte wall of building 
blocks b«ing doslroved during 
the show to reffiind [>eopl& that 
fnternsttonal Karate \% on its 
way , aniJ a bem uscled h unk of a 
m^n was in pormarHtnt alterv- 
daiKS to prorT¥>te thHO third 
profnised roteas« from Systetn % 
— A/TterKon Gt 



ACTIVISION 
ACTION 



Actrvnion promised thai the 
slunnmQ games Rescue On 
fraclo^us and Bafibiaier which 
owners of Atari and Commo- 
dore computers are getting so 
ei^tdted about, will soon be 
available for Sped njm owners. 
Theto were rw details of price or 
sjmitarities to itn? originals but 
XfHP( should (wJlh any lucki b« 
available by Christmas. Other 
goodies the AcfivtsKin mob 

CRASH October 1985 19 



INPUT 



wew frothkngalxxil Included 
H^ckef, a game were vou aoc- 
ide^ntdlly bf^ak inio sofre large 
ma I n f rarne whi 1st play irtg on 
your computer and irtgrMted 
with a simple 'Logon Please' 
leaving you {mtir^ly on your 
own a$ I o what to (^ n«Kt I 'Aft^r 
all,' said Activi«ion. 'it would 
be like that if it happen qd in real 
life I ' Wond(?r how thCfy know 
that? 

Another promised release is 
their latest graphic adventure, 
Mindth«ehwvtf\\ch is dedicated 
toAmnesi'acs At^onynrvous Still, 
the 9ani« doe« have some very 
jntflrestmg ideas in it and the 
translation to the Sped rum 
sKoiildn'tdo it arry harm, Qne 
gafTte Aciivisionwill not be 
Efjnging cjui for tlw Specinjm 
{at least in the forseeabie future! 
is The Gn&tAmericffn Cross 
Country Ro^dR&ce. Well 
frankly, with a roll — off — the — 
longue title lifce that> who'can 
blame them? 



SANTA 
SINCLAIR'S 
STOCKING 
FILLERS 



To see the Sinclair stand at 
the show, you would be 
exeuaeid from tfi inking they 
didn't make the trusty Spw- 
trum Apan fnifn the blurb 
for the special Spectrum 
pack Duor4S> will be hartdling 
thi^ ChristiT4:>s, there was 
nothing particularly new, 
dx citing Or even hopelul 
< I bout the star>d Sinclair 
wanted ntithing to get in ihe 
way of his new half price QL 
aFfer. it lootced as thcugh he 
was trying lo lorgel about 
the machine that really made 




it for him — but in return it 
trmked as though the public 
wanted to fofget about him 
The Smclair stand just 
wasn't the centre of attrac- 
lion that it had been at pre- 
vious shows It appears that 
nn matter what he does^ 
about the QL, people si ill 
remember the damning 
pres» the machine lirst rec- 
eived H this is CItve's 
Chri^tm^^s oN'ering then the 
company ar« really walking 
Oft a tightrope' 

Sir Clive arrived on the lirst 
day ol the show with Bill 
Jeffrey. tfw new Chie! 
EHecutive oi Sinclair 

Research, but tbey both rem- 
ained tight-lipped about thi- 
the new 128K Spectrum, 
pausing only to deny that it 
would be available this year. 




fifteen yesr otd Marthew Wattdfey feceives his £?5,0QQ mw»ftl for 
the successful compleiion of Domark's Eureka af the PCW Shaw. 
PreSfrjfing the cheque are Dominic Wheati^y Bf>d Mark S<rBchan, 
directors. Apparently Matthew mada sevaral calts to the anssphnna 
wii/cfi wdited for the winner — it wasn 'i until his third attampt that he 
f^u^ted up the courage to actuafly tell the thing he'd cempfeted f Ae 
gsmaf 

20 CRASH October 1985 



WA Y OF THE EXPLODING A USSIES 

In the wake of another success with Way of ifte ijtphding fist, 
MilMMime House revealed glimpses of thetr latest offerings at the 
PCW show. The main attraction was their rathef unimaginatively 
fitted fighring Warrior, which uses ancient Egypt rather than the 
mysterious Far Eaal a? the settin^j for arcade aggro- Steve Csrgili, the 
pro^ramrrHDr responsibJe, apparer^ily procHwed a spf^ially easy 
version for demonBlratton on the MeiiauiTie Howse star>d — so 
anyone who managed to play the game through at the stiow is in fof 
a surprise when the finished! version hits iha sireeisf 

You are an Egyptian warrior on a quest to free a princess, and have 
to fifiht your way across a hof izonta I Jy scrolling landscape, defeating 
hordej of devils arvd demons who are intent on preventing you from 
ever achieving marital bliss. Looks promislngl 

MebcHjme nouse were also running the animated film version 
of Lord of the Rmgs as promotion for their up— coming sequeF to Ttte 
Hobbit. There was plenty of excited sales pitch offered on this game 
and it does sound very interesting, but we've yet to see anything . . , 
Orte new program we did manage to haive a quick preview of was 
AsleriK, based on tho phenomenally successful cartiKin series of Ifie 
same name Wrih carroon characters wandering around on a 30 
screen^ it looks as though once again, the good old Spectrum iv» 
bee<n pushed to the limits — t)ut as to wl^at it's about? Welt, nobody 
would say. actually 




• Steve Carpal nfajtas with a drink on rAe Nmwttield st^rtd 
after pro vtdin^ ta with a copy of his iateet pr^varam FtGHTJNG 
WARRtOR. 77)11 tettawhat ths same raate frrahlrtxai Our Man 
in th« Psychedelic Chotnia-e, John Afinaon. Are we m/saing 
aofne fashion hintt up here m Ludtow? 

STATISTICS TIME 



Mintd Publications., the market researtih people have coorm up 
with some interesting figures for tha ^ture of home computer aild 
video console games- 

Video consoles and games made about f25 million last year, 
about half their 15^ sales peak, and this year the figure will only be 
a bou t CI 6 m I i I i on according to the M i nte I f Of ec»$t ers . H owove r, it's a 
d Efferent story for the home computer gam^s market, valued al 
around £100 million. In 1SS0 at>oui a million units were sold and by 
the end of this year. Mmtel estimates another seventeen milNon 
units will sell Even so, they expect the phenomenal markfli growth 
wilnesaed to date will reach a peak before long. The outlook 
suogw^ l^wer eoftware cxwripanies which imoiies market stability. 

On the hardware fronL the prediction is that more peopt* wilt buy 
disk driv^ and bigger rnachtnes to cope with new toftwefe- 
Apparently, wide audiences are expected for the ganrves afkd 
entertainment program s< due to the rise in unemploynnent, 

So there you are, it's all in black and white, And if you want the lull 
report, lemrrv tnteitigence. Video and Computer Games Is avaitaUe 
from h/ljntel Publications for f12S a single issue, or you ^Mld 
su^^ribe tor £420 per annum . . . 




^u^ 



LETASET 

Producer: Eclipse 
Software 

Retail price £4.95 

Letinet i* a rather 

uni'mpre»ivelv packed, 

allernaliw* character mi library, 
usable out eitKer the 16 or ^SK 
Spectrum What vou get for your 
hard earned pennies is a 
standard cassene box ado mod 
with a well below standard 
cover sitp tl realise 
manufttcturer^ adore unusuaE 
presantationa lor their software 
but really, this cover is awful) It 
mavbetnai Eclipse software are 
kmpifig the price low by cutting 
theff overtteads. but I find ii hard 
to imaQine a ma/e mtMfabIc 
cover 

Unfortunate ty. this mega- 
cheap approach ia also used or> 
the instruction bookletn n is 
poorly presented and r>ol 
particLrlarly easy to read 
jnilhough admitted^V' )'ve seen 
WOrseJi. The actual explanations 
for use of the uliiity offer little 
help to the ui>injtiated, but 
patience should reward those 
who struggle on. ^So wfinfrt wHI 
he stop gnping and teil us what 
it's afi about? Good point, that. 
Okay then. 

The idea is rhat you can load 



up the Leiaset pfogram {with or 
without a damortBtraiion mode) 
and all the different founts lie 
taxt styles) stay hidden high up 
in meiriory, ready to be used as 
artd when you want them. Voo 
caU up the relevant fount by use 
of a polte, so there's no problem 
using them to brighten the 
presentation of a BASIC 
program. In fact, that's NhePy to 
be the main use of Letaset. 
however I shall discuss such 
things shortly, 

The (ape kiaded without too 
many probleiTi& {f was usirig a 
sNghtly unfamiliar setup and the 
corruption errors encountered 
could have t>een because of 
errors on my part). When the 
program had loaded it went 
straioht into a demo routine 
which displayed each of the 
eighteen character &et$ in upper 
and lower case, two at a lime. 

Thes« are the founts you get: 
boklxz: italic: oofnpftct: linight: 
pump; ghost: looo: scripi {1 and 
2): future; sHmdw: odysey jl 
can't tell whether or not that is a 
deliberate error]: roman M and 
2); standi; dragon: rocket and 
cunor. 

It was on seeing not just the 
number of founts, but also their 
high quality that the program 
did begin to seem more 
impressive than its poor 
packaging had suggested. Apart 
(ram Beifig very clear on the 



screen, dumps to both an 
Alphacom and Sinclair printer 
yietded eKceillent results. The 
character seis, as some of their 
names suggests are very varied 
and anyboay using the utility 
should bo able to find a style io 
suit any context- 

As I mentioned earlier, the 
main use of ^etnsaf would be to 
brighten up self written 
software, perriaps a database or 
even a home made word 
processor. Unfortunately, 

because of the nature of tlvQ 
program, its. auttiors cannot 
guarantee that it win work with 
CommerciaDy produced 

software, so or>e of Lataseti 
best hypothetical uses, say In 
Tasword, is unlikely to be 
successful in practkie. It is 
possibte to bo screen saves and 
dumps, however, so some very 
quaint 'one offs' could be 
created with only the barest 
essentials of projg ramming 
knowledge. Having criticise<} the 
manual for its presentation, its 
author must have certamjy had 
s<:wTte imagination. There are 
various useful' suggestions 
made as to fiow to get the best 
out of your LttaseL The most 
ambitious of these is the idea 
that by using a random pattern 
generator listed in the menus t 
and Overprinting it with various 
legible characters, you can 
create tickets or vouchers wh)ch 



are 'virtuaily impossible to 
counterfeit' 

Hmmmm, Maybe . . - 

All this talk of pretty patterns 
is very imaginative and good for 
thesoulbutilu sed f o r I ittle else> 
the program would soon be 
boring. Anyway, more variety 
could be gained by writing such 
& program from scratch, without 
any appreciable irvcreasa in 
difficulty. Perhaps Eclipse were 
being a little optimistic with 
some of their hopes for Lvtasat. 

Just when I thought it was 
safe to come to soma 
conclusions about the program, 
I discovered there was more to 
Letaset than I had anticipatad. 
Side two of the cassette contains 
a modification program whicti 
allows character sets to be 
squashed, stretched, enlarged 
Of any misftufe of contortior« 
you can imagine. The largest 
you are allowed to have a 
chafactef is one full screen 
E3222} or alternative I v 22 by 64 
displays are possible when the 
character sets are at maximum 
reduction. These modifications 
to the siie of the tejrt, do 
increase the possibilities for 
'domestic' use 

There are e few m iscei laneoua 
points which wort to lef»saf^ 
advantage. First of ail, no matter 
■what four^t or display type you 
dioose. there is no fostriction on 
the use of colour. Again this will 



Spectrum 1 6k/48k or 

'ttKimiMf trettriikigr fhit'i rtM i«r#tt » 
Cuiillt &0't FHQ&GEH Sttiilitil ifiiri til 
Ut il'i «nt tal Ihi mpil (hi)biig.ln| ftio'lt fiid 

li't ilmtii tl fB«d II th« §tif4t v»ifi»ti'' 

[□inp^ffTi )i>yF haliiapltr mitiibO ulld*r 

•Uicl Plui U oltati itcfjcil. tiptil u4 
■dvfnlkrt fimii f«itMmt fmilti- e«tar*i tfti 
Bill d*lkn«d V'ljthjCl. iE:r«lluif' tMi fifl KH 4f 

th* Spiel rum jiDjtnd ClpttUJlitl 



17 

N. 
n Wa 

41 thtlrl Pit 

ir iiiii 

H MfiiKit 

II QtitiT DtlHCi 

M Lnkm 

II ■hIH jMt* 

It AiriLl«r 

U ip*ct Hhiixn 




CASSETTE 50 iS A VAiiA8tB ON 
aCJ0*m ATARI QRAGON fLICTVQN 
VI6 J J OkJC-l ZX»t llnipia Atmo< 
Spect/tim cc ifTWT io dorg « ANSTRAO 



via Entflw 



C**«n( V* "V^" TttwAon* (04231 S046«3*n^»>,^'i^*<««. i?***l* I 

CRASH October 1985 21 



>l 



mato screen displays more 
attractive ^HKough, of course, 
the e+re<;t willtXiirrel^vanTifyou 
are only dumpingi lo ore of the 
thermal priniens. Secondly, (he 
progfannmers have re^jfjfined so 
of the previousty Vedundarn' 
characters from the Sptjctrum's 
keyboard to create the symbol of 
a dragon and s dems^l's facial 
profile* Okay it's totaliy useless 
but quite arnusing normttieless 
Despite the poor production 
and presentation, this was s 
stmpleutilttv which I found easy 
to use once ( got going. I'm not 
too certain ol its practicat uses 



'■ outside that of providfng 
interesting tirle screens for 
programs bul neverttiefess, 
some of the oossibililies did 
intrigue me, The real saving 
{jrsceof Letaset is that Ft really '^s 
a time saver. This is all a utility 
can ever uitimstely a item pi to 
be Incidentally, the authors 
have allowed the use of ietas^t 
in commerciaNy produced wo rfi, 
so lonq as the correct credits ara 
visible on the finished product. 
Thdt will always encourage tha 
adventurous, 

Sean Ma$tarson 



STAR FIREBIRDS 



Producer: Insight 
Memory required: 48 N: 
Retai! price: £7,95 
Ldnguage: machine coda 
Author; the Insight team 



In days long gone by there used 
to be art ai^ecle game called 

'Star Firebirtis'. H w3& a very 

'hip' game to be good at and 
csrne to be one of the cheaper 
ways of becoming a super hero 
becaijse you didn't have to 
spent^ a fortune learning how lo 
play ii. 51 sr Firebirds is a one or 
two playaT game based on that 
once popu la r a rcsde game. 

If you think back you will 
probably remerriber the forrriat; 
you are in control of a little space 
craft *^feaving your way through 
space when you are persists nlEy 
PH^iered by wave after wjive of 
weird and aggressive bird-like 
space shi'ps. The basic idea is 
that you move your crafi left or 
right dodging the onslaught of 
missiles while at the same time 
firing like crajry in order to 
reduce the enemy's ranks a iittje. 
If at any time you find yourself in 
rather a tight spot there is a 
'chicken switch' which aliows 
you to warp out to the top of the 
screen to appear again at the 
bottom. Very useful, but you 
only get one opportunity to do 
thai on each wave. 

The speed at which the garr^ 
Storls depends on which of the 
five levels you select, and you 
can choose a one or two player 
game. The number of enemy 
^ips in each attack wave is set 
at 50. During a battle the number 
of ships tnat remain to be 
destroyed is shown at the top of 
the screen, underneath the 
number of lives remaining to 
you The current score for each 
pi Bye r is given at the top left and 
right of the screen respective fy. 
Each successive wave wM be 
harder and, as the screen scrolls 
faster and the speed of the 
enemy ships increases, stayirtg 
alive becomes just that little bit 
more difficulL ft's «t the higher 
levels that the large bombs 
become a real problem — they 
descer>d from the top of the 

22 CRASH October 1985 



screen and make their way 
towards you. If you can,, it's best 
to hit them tieforc they explocte 
and spray the tiottom line with 
shrapnel — which they will do 
even if you score a hit, but al 
least you will get some points 
for your trouble. The points 
depend on how far away the 
bomb is when you Hit it : 50 if it's 
right a I the top. 200 if it's nearty 
down your throat. 

After the first wave you get a 
chance to re-shape the Firebird 
itself. It appears at the top of the 
screen and makes a bee line for 
youJfyouletitgetdoseenouph 
it will start sprayir>g you with 
mtssiles. Destroyrng it is a litlie 
difficult because you really do 
have to hit it quite a few times 
before it does the honours and 
turns into a ball of flame; never 
fear though, true to legend it will 
return to pester you for the next 
wave. The rate at which the 
space craft move is governed by 
the level you are on, but the rale 
a I which a bomb comes at you 
can and does switch between 
three speeds. Also, the number 
of missiles fired by the Firebird 
is likewise variable, 

FinallV, if you manage to end 
up with a reasonable score you 
couJd have a Nrtle fun cracking 
the secret messages hidden in 
the high score table . . . 



CRITICISM 



M't know rt's an old aame twit I 
en|Dvwi it anyway, f think it's 
hir to say tfut K is father easy 
and by the time you fwve 
cracked the h^ef levete you 
could start to lose interest 'nw 
graphics are quite good, tfw 
movement of the space craft is 
smooth and quite fun to watch, 
My onty gripe is the price £7.95 
is an above average price for a 
gafne of this sort. However if 
VHi liked the arcade game and 
fancy a very straight- forward 
arcade shoot em up then yoti 
could certainly do worse than 
buy this.' 

•7 am afraid that this is another 
vsffanf out of the leff\ right and 
fire mould 7hef^ isn't a grtat 




C^ea/ of variation in the gam^ — it 
just gats faster as yoa mova 
from one tevei to another, it's 
cleartY a eopf of an old arcade 
game that was malting the 
rounds yaars ago. so in that 
rsspect this is not an original 
game A t first f did tin d the gamtf 
challenging at the higher fevsts^ 
but once I had sussed the 
patterns of the enemy attacks I 
began to lose interest. I lifted the 
loading screen which has a 
pretty neat counter telling you 
how many K of code remain to 
be loaded.' 

%'Spece Firebirds is a 
conversion of the arcade game 
of the same name, tt is a very 

good copy of the arcade original 
ut it looks very dated now. The 
graphics are adequate but they 
are not likely to make you jump 
up and down with glee. As shoot 
em ups go, this Is quite a good 
one though it is not on par with 
Moon Crssta. Space Fffsbirds is 
extremely playable but you are 
uniikeSy to return to it often. 
What really lets it down is the 
f7.95 price tog. If it was a budget 
gamp \ woulcTrocommend rt but 
Ft is just too dear at the moment. 



If you like shoot em ups then 
oorutMler itiis game oiherwtsa it 
is a bit boring. 



COAfMEATTS 



Control keys: definable, 
excludrng space, ttymbof shtft 
andcapsshift keys 
Joystidc Kempsion, cursor type 
attd Sinclair 

Key^ard ptay: very responsive 
Use of colour: well used but e 
few attribute probtems 
Griphka: vajy good and quite 

SfTTOOth 

Soiirxl; very little durir>g the war 

but it pfays a very good tune 

ShiU levels: 5 

S oe ei ta ; one scrolling, 64 attack 

waves 

Gerteral rating; dated, but a 

good game 



Use of computer 
Graphics 

PlayabilitY 
Getting started 
Addidiive qualities 
Value for money 
Overall 



78% 
67% 
84% 
75% 
65% 
43% 
73% 



Don 't jMt tmeJt y kid. Jutt ti*AM*it3k fini tiMri tmp m STAR 
FfflEBmD or cfiiw <^o««n't m mm n ro*i'r» m Itmnt 




You've stumbled into an 
unknown computer system. 

Now what? 



II 



u .■ 



%ogon'\ 

One word appears on your screen. 

What do you do now? 

You don^t know the password. You don't even know what computer system 

you ve hacked into. But you do know that you must find out more. 

There are no instructions. No rules. No clues. : — 

You're completely on your own. 

You've found your way in. But is there a way out? 

Avmmm Oft ComiDOdani CM i2B C<t»»ne 6 0«5c Anin MX). KE, XL CmsVM i D>ic, Sw»d*f ZX SptcJivm C«t»tH Amt^ad 464 CatMft* 

ActryiSNjfi UK L10 IS Hartev Hoioe MaryiMionc RoaQ. London MWi Ttf Oi -93S 1 426 

Ffom s«'l«ct«d &<4ntfwc o4 Ooott WH S<nrt^. Jtklwi MtntiAs l*ny^ Sp^cvunn &**n$ Woo'wiyih Ufflmvoods ard good Compute sonwvectQfMtvwvw^wre 



'A 'ME COMPUTER SOFTWARE I 




^Ui!^ 



ROCK- 
FORD'S 
RIOT 

Producer: Monolith 

Memory required: 48K 
Retail Price: £9,95 
Language: machine code 
Author: Peter Liepa and 
Chris Gray 

In rssue 12 CRASH oirrisd a 
review of BouMer Dash market- 
ed by a KTe1 companv, front 
Rjnner. The rights to ihe game 
fife owned bv an Arner lean soft- 
ware house. First Star, whicti 
designed the gatTve for the Atari. 
f^ow that K-t^and Front run nor 
are no longer part of the soft- 
ware scene. Monolith {owned by 
Beyond) were able to get the UK 
SpACtrum and Commodbre 
lic^rK^es. Monolith's package 
includes the original game, 
Soutd^r Oash.antli features a 
seiqudi — Rockford's Riot. 

In both garner, ^ou control 
Ffodkford, a oute Iftlle character, 
who is trapped in a collection of 
si]ft«en caverns which he rnusi 
work his way through sequent- 
faMy. To progress from orie cave 
toanother you hgve to COH^Ct a 
numltter of diamonds; how 
many varies from cave to cave, 
but on sofTie you could find 
yourself lootiing for up to 76 
diomorHfs. There's also a differ 
ant time fimit for each cave. Run 
out of time «nd vou lose a life. 

The caves are atjout three 
screens large and are presented 
irr scrolling format. Roclcford 
can move left, right, up, and 
down^. Wivenever he nears the 
edge of the screen another 
section of the cave scrolls into 
view The caves are rnade up 
from three ba&c building 
bEocks; earth, boulders and 
diamonds Earth is eaien away 
as Bockford moves through it, 
leavi r)9 em pty spaceinhiswake. 
Wtven earth -supporting bould- 
ers Of diartionds is removed, 
they fa!) down, making things 



potentrally dangerous for Rock- 

Once you've collected the set 
amount of diafnonds fronr a 
cave you ne<ed to search for en 
exit. This can be quite tficky as 
it's relatively easy to get cut off 
from your escape route after 
moving the bout<lers about. If 
you escape, you wilt get a 
bonus, which depends on ihe 
time you hove remaining. As 
you progress through the caves 
thinjgs get harder as new factors 
are miroduced. 

In some of the later screens 
you have to transform dia- 
monds into butterflies. One cave 
contains no diamonds at alt: just 
one expanding amoeba which 
you must encapsulate in rock, 
whereupon it turns into a pile of 
diamonds which also need to be 
encased in rock. If you leave the 
amoeba for too long it changes 
into hundredsof boulders whECh 
are likely to squash yog. 

The garne doesn't have to be 
started at screen A — you can 
begin from every fourth cave: A, 
E, I end M. If you manage to 
corrlptete four cort&ecutive 
caves a bonus scree n is awa rded 
along with achani^ to solve a 
little puzzle and gain an extra 
life. Lives arealso awarded for 
every five hundred points, five 
skill tevels ana inciucfed which 
affect the cave structures a/id 
the time allowed. 

fiockfard's Riot is very much a 
sequel to Bouider Dash. All of 
the old features are here but 
arranged in a different way to 

K resent a new challenge. Riot 
as sixteen new screens and 
two new features that are not in 
Boulder Dash. An expanding 
well gives you a very nasty time 
in one of the caves when you 
clear the earth away from 
around it. Water is found in two 
caves — wh i le it isn 't da ngerous 
you can take advantage of its 
supportive quafities. 



CRITICISM 



m 'I expected Rockford's Riot to 
be a step forward frofn Boufder 
Dash, but K's raally just a step 
sideways. AdmrttnJty, there a 
few new features, birt for all 



HOW THE RATINGS WORK 



IMPOflTANT CHANGEd I 

After fTTOfe than a year of 
maintaining the CRASH 
ratir^ system, w© have made 
one important alteration The 
OVERAIX rating )S no lor>flar 
eaten lated as a strict iverafie 
of the previous 6 ratings. 
Now each reviewer rs indep- 
endently allowed to judge 
Itie Overall worth of a game 
as a satwate rating. We 
hope this will help overcome 
some of the incoisistertcies 
which readers f^ave noted in 
the past. 



OVERALL PERCEIVTAGE is 
r>ow a separate and distinct 
rating. ALL ratings are an 
average of three reviewers' 
opinions. 

LInder 30% -^ a wasia of lirn« 

3\-4a% — generally poor but 

may appeid to tome 

4140% — betow tv«fige to 

average 

51-66% — rusorvkbto mfwtg* if 

gam* type enjoyed 

WKi% — above averige tg gtwd 

81-70% — good on nwai eourtt*. 

gerwrally recommentect 

71-<KI% ^ wary good, raoonv 

■nanded 

81-09% — astcaHani 

Abaw §0% — • CRASH SmMh. 

Mr<;rds felt, . , 




Bmthtimm torftOCKPOttOr nvt mn ocemtiwt rfw Htltm chtft 
tOftkM f^mnti^ to; g^ him «vf fruf dwt 'li^thimfi** batt^r^d 
wMiabouMv 




fiOCKFORO 
«w3fin>« 



TirrtMMhftftior 



rienr/y wBfti'njtB J MjIn hi* 
aijuiri'fiiiii intit (fwimknMirn; 
«por hoWng up tH«** boutdmn? 



intents and purposes Rockiofdi 
Riut is a souped- up Boaider 
Dash. Tha program still has its 
good points Bauider Dssh 
fanatics wifl love Rockfords Riot 
arwl it's ahtremely good vatue 
for those who never bought the 
original thaniks to the 8 side. 
But I n>ust admit that I would be 
disappointed and feet slightly 
cheated tf I'd bought Boulder 
Dash in the pest and had (ust 
purchased Rocktords Riot 
expecting an exerting foflow up. 
The B sid« would onfy make 
things worse/ 

9 ^Sp^trum Boulder Dash was 
a vsfy good conversion from the 
CommodofOt retaining ail the 
plB^aitiiity of the oftginel, 
despite the poor scroHing. Rock- 
ford's ftiot is as good 3 trans- 
fatfon as its predecessor in that it 
follows the W version cfosefY- 
The thing iSr the new screens 
aren 't partiCutaHy innovative 
and f was sorrmf^hat disappoint- 
ed to see ifttie in the way of new 
adversaries. This is stiff a very 
enioyabie game to piav hut i 
would have appreciated some- 
thing more than a simpfe re* 
working of the theme. 

• 'Having played and ofijoved 
Soatder Clash immebselv 
■looked forward to getting hold 
of Rockford's Riot. After loading 
the latest offering from Monolith 
I fdund that vnrhile being a good 
game, Riot offers little more 
than sofTw eittra cevams for 
Bou(der Oesh without any 



graphical tmprovements. ft is a 
tun game to play which can keep 
you addicted for hours and 
hours, but once all the good 
routes have been learnt it be- 
comes very boring and repel- 
rttve, £9.96 seems a bit steep, but 
you do get Boulder D&Sh with it 
Overall it's a good game but if 
you have alreatjy got Bou/der 
Dash then it isn't very good 
value for money.' 



COMMENTS 



Cofitroi Keys: tefl M, X, 5: right 
Symbol Shift, C, 8; up E, 0,7; 
down F, K, 6; fire H, V. B, 0; Q to 

3uit;S to reset 
oystick: all roysticfcs 
Keyboard play: very responsive 
Use of Cokiur: very simple 
Grapfitcs: not over detailed, but 
still good 
&CMjnd : very good 
Skill ievefs: fnre 
Screens: 16 

General rating: very addictive 
but the gome IS getting a little 
long in the tooth. Above average 
nevertheless 

Use of computer: 75% 

Graphics 8&% 

Playabilrty 92% 

Gettinp started 89% 

Add tct I ve q tJ a t<tf es 87 % 

Value for motley 90% 

Overall 84% 



24 CRASH October 1985 



48K SINCLAIR ZX SPECTRUW 




"mOHTSHADE" recommended retail price £9.95 inc VAT. 

Available from W.n.SmiTHS. BOOTS, J.PIEr^ZIES, WOOLWORTHS 

and all good software retail outlets. Also available from 

UlTfUATC PLAY THE GAUE. The Green, Ashby de la Zouch, Leicestershire LE6 5JU 

(PSfT are included) Teh 0530 41 1485 




mi}!^ 



BOUNTY 
BOB 

Producer: US GoFd 

Memory required: 48K 
RetaiJ price: £7.d5 
Language: machine code 
Author: Tim Miller 



Bounty Bob onginallv appeared 
on the Commodore 64 drd Atari 
and is a follow up to an other 64/ 
Atari game. Miner 2049'er, the 
first ever piBffo mi game, Intase 
you haven't seen Miner IMS'er 
(that's where Mantc Miner came 
from) here's a quick history. 

Mmer 2049'er is set in ihp 
mines of Yukon Yohsn, an evi' 
twine who has dumped radio 
active waste i^n the caverns and 
turned alt the littie furry 
creatures who stored their food 
there into horrible, marauding 
mutants. The idea rs to enter the 
caves, steal ail the radioactive 
stuff (whilst dodging the mut- 
ants) and escape. Bounty Bob is 
s«r in the same mines and the 
plot IS pretty simjlar, although 
this time YuJcon Yohan has left 
some odd bits of machinery 
lyirvg around the mines, whii^ 
occupy a total of twenty Tiva 
scresHG. 

Control, slthoHjgh being for a 
starKJard leftV right up/down 
ladtfors and jump game. ha$ a 
novsl touch — a variable Hintp* 
ing distance. To make a short 
jump, leap straight up in the air 
and wait until Sob's almost m 
tho peak of his travel before 
pressing the left or right key. To 
make aTortg jump, press the dir 
oction key as soon as v<hj press 
jump. This, although it tak^s a 
white to get used to, is an excel- 
lerit contfol n^thod, allowing 
you to do some piicei perfect 
lumps. 

Aa you watk along a platform 
it ctian^es colour. To complete a 
screen, you< have to charge the 
colour of all the platform floors 
before the time limit runs out. 
"The difficulty tevel you choose at 
the start of the game determir>es 
how much time you are allowed 
for eacti screen, and as you 
move round a digital coiinter at 
the top of the screen ramofia- 
lessly reduces your remaining 
moments. Pmgress is impeded 
by loads of deadly mutants 
trundling about the platforms. 
One touch from a mutant kills 
you, and you have to either 
dodge or kill them. 

To murder mutants you rteed 
to col feet one of the items litter^ 
ed about the screen and this 
adds points to your score. All the 
mutants turn green when you 
pick an object up. and a green 
niutant dies when you run into 
It. After at while they'll flash a 
couple of times and return to 
their normal, deadly selves. 
There are usually quite a few of 
these objects littered about the 
screen, all of them everyday 
things like radios, coffee pots 

26 CRASH October t985 




and c<indeiabrds, but ihey have 
to be used quite sparingly since 
getting from one mutant to 
another usually takes a while. 

If you lose a life on a acfsen 
you are reincarnated, as are the 
objects — but the mutants you 
manaoed to kill stay dead. And 
you don't have to ra-wafk the 
pans of the platform you cover- 
ed before meeting your end, 
wtiich malies life that bit easier. 

On some screens there are 
devices to help you travel to the 
more inaccesstble platforms. 
These vary from conventional 
lifts xo the more exotic matter 
transference beam^ that lete- 
transport you from point to 
another. Look out for the 'super 
energy food bars' — if you eat 
one you speed up atMJ your 

Kmping power increases by a 
ctor of thr^ee, allowing you to 
jump huge gaps betweer^ plast- 
forms. Very handy Indeed! 

Slides connect some plat- 
forms, and when you step onto 
the top of a slide you go tumb- 
ling down the chute. Before you 
descend to a lower platform, 
take a good kxik at what's befow 
you — sometimes there's a 
rampaging mutant at the bot- 
tom and it doesn't do you much 
Bood landing on (t tf ifs not 
ashing I 

Within thp! game there are 
special codes and warps which 
allow you to start from different 
levels. These are revealed as 
part of 'secret measaoM" which 
pop up when you solve certain 
screens, starting with screen 
four. 

Wlien you get a top ten high 
score you can enter your name 
by bulldozing your initials onto a 
rnoving conveyor belt. Once you 
do so a load of birds fiy on 
screen, pick them up and depos- 
it them on the high score board. 
If the tenth score is beaten then 
it'll be dropped on the ftoor, buU- 



dozed imo i booted 

off th« StS-e^.. :,, : .,^ jti Vofwn 
himsetf. 

The menu screen allow* you 
to choose different siciH levels 
and the number of tives and you 
can control a number of ottier 
variables, giving the game far 
more variatiDn than you'd 
SKpect from a run-of-the-mill 
platform game. 



CRITICISM 



• This ii a reaHy fabulous plat- 
form ^me. 1 Rrst saw It on the 
Atari m A^ril. and then on thp 
Conwnodor« and was subset^u- 
■ntly tK»oh«d h's survived the 
transition to the Spectrum very 
well, and apart troin tih« usual 
drop in grapltKii^ nnd s.onical 
qualhJm ham the same brilliartl 

Elayability. The gum 6 has s^ma 
ianly oriQirul touchc'S, making 
it nin to play and a rest toughia 
to sohre The game iS a clSftsic 
and shows that you can't t^eat a 
good ol' ptatform gan^a.' 

# 'Bounty Bob Strikes Back was, 
an<:f indeed is, one of my all time 
favourite Commodore games. It 
isn't one that I thought would 
translate to the Spectrum loo 
welt, but I'm glad to say I've 
been proved wrong. The graptn- 
ics have been reproduce aa 
near perfect as is possible on (he 
Spectrum and the game is as 
pfayable as ever. This is a 
refreshingly original variation 
on the plarform theme and one 
that shouldn't be ignored by 
anyone seeking a complete col- 
lection of classic games.' 

ft There seem to be many plat- 
form -type games on the market; 
quite a number are copies of 
art^ade gsn-ies. others are orig- 
inal. In both sectors there are 
good and bad games, This one is 



a huge improvement on its pre- 
decessor — MiNtR 204Ser, The 
screen is well laid out, ar>d un- 
duttered, atthough there is 
plenty 90ing on. It is ages since I 
have seen a platform game with 
such complex iiy and with so 
many aereens, each dem'Snding 
a diffienent skill factor. EiKh 
screen ns also a cfefiniie prog- 
ression through the ganw. 
Sound is we]i used, with some 
nice fjnes now and again. 
Graphics are well drawn, but 
there is some flicker, such as on 
the lifts. I don* I think thai this 
spoiis ttie ptay ability. One of the 
rrrore complex platform games 
around, this one ctKJId go down 
well with platform game freaks.' 



coMMEisrrs 



Control keys: 0/6 left, P/? right, 
2/0 jump, Q/9 to enter trans- 
porters etc 

JoyMkik: Kempston, txinor and 
Int«ffaca2 

KeVteerd ptay: good, pity you 
can't define the keys 
Use of colour above average 
Gra|3liiks: pretty neat, but there 
is some flicker 

SCHiftd : nice tunts a nd sound 
effects 
Shinievete:4 
Screem: 2S 

G«il«r*l rating: a good platfonti 
game wti ich combinea a lot of 
extra facili^ee 



82% 



74'^'- 



Use of computer: 

Graphics r** /o 

Plavabilrty 83% 

Gettm^ staned 80% 

Addictive qualities 82% 

Value for money 75% 

Overall 85% 



THEHKYOFTHE 




ftecom earn osier of t h is myster iousoncientart: pto gj ess from 
novice to lenth Don and tesi your strength and discipline. You can 
conliol your character with either joystick or keyboard - 18 
different manoeuvres tncluding blocks, flying kicks, leg sweeps. 
roundhouse and even somersoulls! 

Challenge the computer, facing opponents of progressively 
greater skill, or compete with a friend, THE WAY Of THE EXPLOmWG 
FIST has it all - a ddictjve competitive action, dozzlintggrophic 
anjmatior^ ond sound, The wail is over - you are about to face the 
challenge of a lifetime! '^Spectacular stortjingly original epic, 
most televisual game l t^oye encountered;- Doily Moil 
"Quite simply the best progPUn" - Popular Computing Weekly 





HEIBOURHE HOUSE 



WThe graphics made 
my eyes pop out. 
Fantastic sound 
effects, state of the 
art animation and 
brilliant game play. 
One of those games that 
you can get out time and 
timeagain.5> 

ZZAP 

WBriliiantly designed and 
animated. The sound and 
brilliant music adds to the 
realism with pre-punch 
grunts and thwacks as you 
hit the ground J7 

COMMODOfl E HORIZON S 

^Melbourne House*s Fist 
is the most realistic and 
enjoyable computer 
combat games yet.W 

VDUH COMPUTER 

WTruly spectacular, 
superb animation. One of 
the best games.W 

CO^MMODOREUSER 

UA blockbuster in all 
senses of the word. The 
graphics are just right, the 
sound is great too. Quite 
simply the best program 
I'veseenJJ 

POPULARCOMPy TfNG WEEKLY 

(^Spectacularly startling 
original epic. One of the 
most 'televisual' games 
IVe encountered.5? 

DAILVMAIL 

((The graphics and 
sou nd are terrific and the 
only thing that stops this 
game short of total realism 
isblood.JJ 

ZZAP 



AVAILABLE NOW FOR THE COMMODORE 64 AND 
AMSTRAD AT £9195 AND SPECTRUM AT £a95 




OA«*'04/v 



THE 




Sprolng. Leap Cavort gois Dan 
as tie leap trorn ledge to plat- 
form and bKk aga tn in t h e crazy 
hous^ looking for sticks of TNT 
with which to rescufl the love of 
hi^ Iffe The game haa to tm oiw 
of the b«Qt knhing, most tww- 
tul platfonn gamsv aTCiiind at 
the mom*rrt. Jyst for voo, 
MIRRQRSOFT Kbvb agr»«d to 
ori«r f thy copies as pri2«s. 

|j»ap out of your comlY cheir, 
Sproin^ across the room and 
Jump to It. The DYnamitf Dan 
Word&quarerteeds solving. Sort 
our where the words are hiding 
{and this particular word^ti^uare 
tias been devised in a secret, 
dark corner o' CRASH Towers 
well awsv frocn the evil ifift- 
uence of that mob o1 yobs on 
ZZAP! so thflfe's been no infilt- 
r«tion) then whifi off the sol- 
ution. 




After you'v« «««iTipefed down 
to th0 Post Office to send your 
tovirrgly ^omp\etBd UVordsquare 
to Dan Comp, PO &a» 10. 
LudlQw, Shropshire, $Ve 1DB. 
there's tittle left to do but have a 
little rest and then start exer- 
piling your joystick arm and 
keyboard: fingers. There really is 
no reason why YOU shouldn't 
win a prize you know. And if you 
do, you need to be in peak phys- 
ical rorm to play the game, don't 
you? 

Mow there's an idea I could 
make a fortune and retire to the 
BfllMmas. never having to sort 
Oofnpvthion entries again. M\ 
I've got to do is p*jt rny mind to 
mahir^g a special workout 
course. Make an LP or tape, with 
nice tioppy tune$ and Croon 
instructions over the sound- 
track in a reassuring, non- 
sweat -inducing voice. The 
COMPETTTION MINION 

Workout. Eat your leotard. 
Jayne Fondue. This one co^jW 
tnmk»nmtiith, 



Reatiy? Sitting mse and comf- 
ortabty 9nd r^idy to work put 
computer ga/nepfsyers? OK. 
Firebuttors finger first, let's 
warm up. fiaae iftsi mdex finger 
, . , Ofice . . . twkm. . . thrmt times. 
. , , And repeat the 5equef}ce 
again , , . one, two three. And 
aaain, one, two three 
fftGHT L el "4 go for the SNOOZE, 
fest those waves of tiredness 
ooung through you muscles. 
Feefsaza. Zb Za Zja Zu 
Zxizxzzi 




MIRRORSOFT certainty iumped into the platform maricet with a welt timed (and weff- 
programmed) leap. Wallop! DYNAMITE DAN arrived in the CRASH offices. Thud! went 
Jeremv's Cheese Sarnie as the game loaded up. Wow! went everyone in the office except 
Poddie, Jeremy's dog who left off watering the rubber plant and went 'Wuff'. (It has to be a 
rubber ptant — round here a Swiss Cheese plant would probably end up in someone's 
sandwiches J 



28 CRASH October 1985 




DYNAMI 1 b DAN WORDSQUARE 






Find ti>ft folio win 


g words In th« squar* 


b«Uiw; 




OYNAMfTE 




AIRSHIP 










DAN 








1 


DRAS^ 


1 










MIRRORSOFT 


1 


SMASH 










PLATFORM 




1 


SAJF^ 












JUMP 








MANSION 






L M 





S 


G 


E 


C 


W 


E 


S 


H 


R 


T 





Y S 


L 


A 


H 


N 


Y 


i 


F 


S 


B 


E 


N 


D 


N A 


H 


F 


1 


H 


A 


c 


A 


R 


F 


T 


F 


E 


S M 


L 


E 


1 


R 


G 


M 


N 


E 


T 


S 


H 


F 


A 1 


R 


H 


M 


W 


S 


C 


S 


1 


E 


R 


O 


T 


H R 


E 





U 


J 


M 


H 





T 


R 


U 


A 


1 


5 R 


B 


L 


F 


E 


N 





1 


S 


H 


A 


M 


n 


C O 


A 


L 


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N 


M 


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P 


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M 


O 


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D 


s 


C S 


A 


N 


F 


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U 


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N 


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F 


F 


5 


S 


Y 


1 


A 


Y 


P 


J 


F 


L 


A 


C 


E F 


U 


D 


H 





A 


N 


N 


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S 





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1 
I 
I 



NAME 



ADDRESS 




I 



JUtonm^dF 






SLOMO SPEED CONTROLLER 



SLOW MQTTON AND FREEZE FRAME FOR 

THE SPECTT1UM, CBW 64 AND BSC. 

Fyliy vartabta comRjt from, nofmai speed down 
lo virtual sttndiitA + instani fteezQ 

if higher ganies saxes and imfyovedsiiHb 

pinpo k rti ngpmt le in amaB efc £1 4,95 

it Unique axnpL/tif^MJ tor odui^tion. ^j,^ *^ 



^■*- 



RESET BUTTON & EXTENDER 



Resets Iha syslwn OEf^TTLY ««hciut (OSS o4 
power ^ iho' Domputef or pertpheniis. 
_ J ^j_ -'jjjjrTTTW Sate fecjcwery irom microdm/e oaahae »«l 
L4.99 ^Jiir 8^ exit tioni progpams or ganies 
Aikws all piiifiphervtslc) be securely sRBdMtt ID Ihe Spectnjm + ft 
elimnnaies rieed to soWer reset cormeoior^ on ine + Upgrade 



JOYSTICKS 



^^ FLIGHTUNK 

vVjrt Mtcroswricfed: very 
^^^ lighd posiuve action. 
^^^ Dual MTtdepemtent tire 



QUICKSHOT II 

Ptpulaf pysDck 
witfitwoltrfl' 
buttons end 

^*^^^ E10.95 





SLOMO PACESETTERS 



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oontool bun «n, and through extBnder 

Psoenrfiar intort»C(! £1 4 .95 

:9SMnBiL! ^,^^ 

riiLUiJuMM iiiIiJilMlIi £^^90 

SPECTflUM PflOGRAWMABLi 
PACESETTER 

EAsy to pmgram ~ enables ALL gam^ 
10 be |;:^layed wim loy^jdt and speed 
oonbol by placing Ihe oanArol toys nto 
the mtefnOe'S 1 K memory 

Ki^eps a feoord erf your garnes so you 
CHiiy have to prgnm once tor each game. 
Conipabbia wNh rnJcitidrive arid al 
popular foysicks 

SuppNed wiihicAiifaie and in«tnj::tic]n$. 
PivgnnmitM FteHsir £29.95 



SPECTRUM KC INTERFACE 



A900dqualiiyKetnps(oncon>p.ji isiefofali 

pofMar joyaibcs Suppl«d wtth i^ ^y.i .v»; u irouiiji . extender 




SpednanKC 
wtthextendef £9.95 

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wittwut extender £8.95 

lrMn^«j)oy8«(« ^^ 



ORDERING INFORMATION 



' pieese specrty tor whi^ computed requtred 

. HUJS - pnces apply either to Ouickshcri 11 rsr RighHirih 



SPeClALl 

Joystick - plene i^^aty which type. 

Pti» <idud» VAT «tf {HttiH. To on)cr ««nd dM)w or P p«^M 10 Nd3 
Vatay UbO PnsdMA Ud . bH JKltan ihSMn bliow |ro fttrnp rw^ 
aSo^r 1 4 d^ lew d«iMiy - it* 00 net benii; your <^>tqij« ur«i dav D< do^Midl 
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DSpl Cfi 1085 FfiEEPOST. KNARESBOROUGW N VOHKS HG5iBV2 

t^ Telephone HjrrtJGa5ei-tH?Jf6644ae j 



CRASH October 1985 29 



CT/VISION's 

This month, we send John Minson into 
the dark recesses of Activision, one of the 
country's (nay, the world's) most successful software 
houses. There's more to the company than Just Ghost ~ 
bustin' as Activision President Greg Fischbach explain- 
ed — Leslie Bunder asked the supplementary questions. 




ONE OF THE mofe receot 
developments in software has 
been the American Invasion'. 
Just when we Brits thought i^ 
had it sewn up with our Manic 
Miners and Tec/mtCfsn Teds ttie 
Yanks were cotnino. Only that 
invasion never really seeme<j to 
happen as time and time again 
the Trans- Atlantic threats 
revealed ihemsetvesto be shoot 
em ups that were two v^^rs out 
of date. 

Aictivbion interxl to change all 
that. Sure, they wvere 
fesponsibie for the frantic 
blaster River Raid and the 
caverns and ladders PitfsfS It but 
as their President, Greg 
Fi&chbach, admits, those games 
are old, but they're cIbseics. 

'Activision's approach is to 
move the state of the industry. 
You can oniy have so many 
platform games. Yes, you can 
revisit them Of have them as pa rt 
of another game, but to repeat 
doesn't add value for the 
consumer.' Which hes led to 
Activision refining soma olcJer 
idea$ to look and sound t>etter 
on one hand while on the other, 
developing totally orij^inal 
ideaiS. There ^^Zenp, fof 
instance^ a love it or hate it 
attempt to do Zen and the art of 
computergamir^.'ltwasan 
attem pt to do things t he 
audience hadn't seen.' 

Activision itself was formed In 
1979, becoming ActiviiBiofi 
International Incfouf years iBter 
when Greg joined. He's had a 
w ide and va ried career i nc I ud ing 
Assistant us Aiiomev before 
entering private practice afi a 
principal in his own law firm. 
Acting 35 a consultant to 
Activision St dried his 
Invotvenrteni with the company 
and he's also been an advisor m 
the entertainment industry- ft 
came as a pleasant surprise 
therefore to find how open and 
friendly this youthful and 
enthusiastic 42 year o(d is- 

OrvQ aspect of Activision that 
he was keen la emphagfse is its 

trgiy internaliongl nature. 
Operating units were 
estabiished here and in France 
in 33 aiKf Activision G omi any 
has just opened- Since last year 
they've also achieved 
'substantfal sales' in the 

30 CRASH October 1985 



Japanese market via licensing 
deals. It seems that the much 
poo-poohed MSX standard is 
moreaihomein iho land of the 
rising yen, where games are 
availabia on ROfS^ cartridges. 
However, Greg doesn't sae it 
succeeding here — yet I The 
threat to the Spectrum, at al, wiJI 
conrw with MSX II or III. he 
thinks. 

Returning tO Europe, a 
product acquisition and 
development group has been 
formed to translate software for 
this aide of the pond and. 
perhaps more importantly, to 
originate games here One of the 
first fruns is Tour def ranee (for 
some obscure machine called 
the Commcidore) which despite 
its Gallic theme and garlic 
etmosphere was developed in 
the UK. This isall parr of the 
recognition that different parts 
of the Activision empire need 
different approac^ies. 

'In the USA our strategv is to 
cteal with larger computer 
memory. In Europe and Japan 
if s ctifferent.' Greg puts this 
down to radically different 
markets. 'They're going in two 
different directions. The USA is 
PKJt a gan>es market — it's a 
niche market ■ By which he 
means mostly home and 
business a ppiicati^ons like 
PrintshopQr MiiStc Maker. *For 
Britain, with its established 
distribution and market! n-fl, the 
distributors will bfanCh out and 
have other types of software — 
but the user will determine what 
the new uses are ' 

One of rhe company's most 
recent successes has been 
Chcstbusters. which has 
already sold over half s million 
copies in its various versions. It 
leo me to ask Greg about his 
attitude to tie-ins and it 
transpires that he has a 
somewhat privileged position. 
Based in Los Angeies and with 
many contacts in the Hollywood 
entertainment community, he 
gets to see scripts before they're 
even filmed But since 
Gfrostdusters I've only seen one 
film I thought suitable for a 
computer rslssBe. A game has 
to stand alorte, and a tie-in can 
help sell it, but a duff product 
won't sell. GtiostbostefS was 



sensat ional . H had the music, the 
voice — four Of five hooks.' 

Some people would disagree 
— wore those hooks quite so 
sensational when translated to 
the Spectrum's jimited sound 
capabilities? A good chunk of 
CfFticism has been levelled at the 
Spectrum version of 
Ghostbusters, but nevertheless 
over 100,000 Spectrum copies 
have tMSft sold since its release 
last December, l think the re was 
a lot of unfair criticism from the 
presa,' Greg commented, 'what 
they exi^ected was a bit hopeful. 
There was no way we could 
incorporate the Ghostbusrers 
music in the Spectrum software 
because of the way the 
Spectrum's sound output 
works It isn't able to produce 
three voices, like the 
Commodore, so without 
additional hardwafe It's not 
possible 10 get three voices out 
of the Spectrum. As far as 
gameplav is concerned, there's 
no tYiajor (f ifterance betwee n t he 
Commodore and Spectrum 
versions. WeVe kept all the 
hooks paopfe enjoy, such as the 
graphics, $peecih and the way 
the game Is played Apart from 
the music, I wouldn't say there 
was a major difference between 
(lie two versions.' 

Some people fert that 
Ghostbusters was overpriced at 
£9.9S: "Yes, but again that came 
from the press. If peop Te i h ought 
the game was overpriced, do 
you think we would have sold 
over 1 00.000 copies? The public 
seem to have loved ihe game: as 
far astfve pricing is concerned, 
we dhdn'i get one single 
complaint fnjm the public. For 
f9.9B you have a game you can 
play again and again.' 

Naturally I was interested in 
Activision' s attitude to 
conversions. Talking with the 
members of the British efid of 
the operation, I got the idea that 
they too were worried about bad 
compafisons with Commodore 
versions [that thing again — I 
must ask f f/what it is), and are 
not averse to originating 
software for Sir Clive's 
ibrainchitd. 

As the occasion of the 
interview was a preview of pre^ 
Chrislmias releases, it was 



interesting to see that only three 
out of seven will be available for 
the Spectrum. Toomany games 
have proved impossible to 
convert We took upon the 
Spectrum as e games machine. 
It £ popular because of the 
machine and software prices. 
Programs wfint into the 
marlcetplace quickly and kids 
were soon writing for it. So 
despite the limitations of sound 
and colours, I don't think it is 
going to go away,' We can 
guarantee that, Greg) 

Of these three releases, 
Mindsh&dow i^ an illustrated 
adventure in which you awake 
on a deserted beach havi ng lost 
yourrrMmorv- ^n^ough i didn't 
see enough of the game to be 
abie to evaluate its originality, ft 
claims to contain a special help 
character to assist and entertain 
the player, as well as the more 
usual logic puzzles, 

Activis'on are pledged to 
adding depth to their games, so 
their forthcoming addition to the 
spate of boxing games comes 
with a strategic element as well 
as Barry McGuigan's name 
attached There are different 
fighting styles and training 
routines as well as more tiasic 
mattfers like the colours of your 
mark's trunks (I elways choose 
red — less likely lo show the 
blood) It's been written by 
Spoftswar P^nductkHU, a 
Specialist house noted for stjch 
Simulations, and Greg toldme 
that its writer even went a 
M)upleof rounds in the ring to 
ensjjre accuracyl Voor 
opponents even boast limited 
Al, changing techniques as the 
fight progre^es. 

Sport of the future is the 
theme of Bsf/bfaier from 
Luuslllni Qamn, It's the 
Hollywood connection again as 
the people who gave you 
StarWars (the movie^ lei iheir 
software wing create an ultra 
fast-moving bail gama, taking 
place over the surface of one of 
those odd checkerboard planets 
with split screen vrews and lots 
of one or two player action. It 
looks great on the Atari, so let's 
hope the Spectrum version 
doesn't lose out. 

Sadly, the innovative 
Somebodv's in My Computer, 






CTIVITIES 



which opens a window on 
Uliipuiian micro-sqyatlera, is lai 
too complex to eonven, fayi The 
Gr&at Ameftcan Cros$-Counrry 

roole planning and Skp«ed-lrap 
dodging id the driving gama, 
wilt appeaf as The Great 
European drtTo. This ha« created 
Its own problen^s though, In 
America you just drive We$t till 
you fall in the Pacific ^ — Eurojp« 
tsn't such a neat ahape^ 

PosJritsJy tha most intrulging 
program not at tha praviaw 1$ 

SrovisionaHy (htted Afui/t box. 
^hi )e t h e j oka a t Act tvi sj on '« HO 
was How do you gat stereo 
sound OLTl of tha Spectfvim?' 
Hold one up io each oar\ valiant 
efforts have oontinyed to 
provide our balovad if a i rifle 
quist machine with an 
equivalent of the Commodore 
success. Music Studio. Whim's its 
capabilities are stilt to ba 
firtaltSQd, t>eing a mattar of 
trading off features against each 
other as memory allows, it's 
90% finished ana scunds 
fdKinating 

Meanwnifc, Aclivision moves 
into its Second five years with a 
positive approach voiced by 
GregFi&chtwch: 'Wa try lo push 
ourselves as ^ader anrj 
sometimes we stub our toe 
tMcauae wb' re wi tl ing to take the 
chanoas. bacauM we're willing 
(o offar tha consumer 
something ttwy've not seen 
before' 



Folhowing our interview wHh 
Rod Coussns in the September 
issue, na^ws breaks that Rod's 
naw companv Electric Dreams Is 
si^inad to ActivJsion, As thb Is 
twing written, Activision are 
nemuniiig tight tipped — the 
ofncial wPmfmmimKW is due tn 
fteoupla of wwaaks. They would 
nNMl, howavw. that the tie — 
up fit* In whh Acttvtsion's lor^ 
taiTn atntagV' which loohs 
tOMfMtb starting a second or 
miYba a third labet, and Rod 
approached tfiem some monttts 

ago 

Two titias Ibr tha Spoctrum 
are well underway, and shovM 
be rweaJed at th« Pefsonat 
Computer World Show With 
luck, and a followins wind, 
ther f shouid be lurtihar detnifs 
en the rvews pafia* of ihi« i«&ue 




I 



Cr^^gary Fitithbmtti, Ptmit^nl ^t MetMififa ifit*nt*ltomtt b*n* on him dmmk kt i 
mmnnmrmml U|r> 'Che-oja' (at iha ptjafograptrmt. 



CRASH October 1985 31 




CRASHTJONNAIRE 85 





A fong, long time ago in an issue far, far 
T^away, we asked you some questions to 
t[jjhe(p us determine how CRASH is seen by 
J& YOU the reader (actually, it was the March 



I into a computer to sort out the statistics, 
but finally Graeme Kidd's friend was offer- 
^ed a bribe and did it for us. Here are the 
-Ti results . . . 





•^N 
ow 



Ffr^ off the »qe of CRASH readerahPp. We 
broke the span up into several blocks — 2% 
were under tO years. 10^13 2S^%; 14-17 
50^7%; 1&^34 10%; 25-3S BS»% : and ov«r 
36 Pi was 4.00% The average age of CftASH 
readers was (hang on to your hats. . . ) 
17JZ3317^1VHnold( 

We asked you how often you buy CRASH. 
tO^% of itiose who artswered said they 
buy it every month, while §M% said ocC- 
Mwn^ly tfid 0.68^ said they reand «orT>e>- 
0ne«lMrBODpy— pirates' 

One oT the big questions was what other 
computer tides you buy reguiady and how 
you rate them . The figuresgivenlorCHASH 
are bound to b« a bit inflated as this wa« a 
CRASH qu«stionr^ire after all, but it still 
comes out rather well (modast couglu . . . ). 
In ordSf of popularity than foHowMd by a 
pervantegft rating for what the magaf in«'s 
feaderstninkofii; 

I CRASH B6 59% 

2 COMPUTet Bt VIDEO GAMES 64.7% 

3 SlNClAm USER &e.&3% 

4 YOUR SPECTRUM 63.48% 
SPG WEEKLY 60, 28% 

6 YOUR COMPUTER 58, 1 7% 

7 SfflCLAn PROGRAMS 50,96% 
SZXCOMPi;HNG62% 

9 HOME COM PUnNG WEEKLY 52- 1 8% 

10 PERSONAL COMPUTER NEWS 59.66% 

II PERSONAL COMPUTER WORLD 75.6% 
12 WHAT MICRO S3% 

We iisVmi votj quite a bit about the 
reviews in CRASH, kicking off with whether 
reading CRASH has influenced your recem 
games buvino; 75.78% said YES; a measly 
im% said NO; and 21.85% said SOME- 
TIMES- Seems a fairly ovenivt^elming vote 
of confidence, but did you agr«e w»th the 
review having bo^jght and playad the 
Oame? 1531% said ALWAYS; a more 
renoneble 7BB6% said MOST OF THE 

TIME: &a% said HALF THE TIME; ^nd an 

tnsignllicani 0J4% said NEVER ipoah to 
itiem). 

We wanted to know whet you thought of 
The length and detail of the reviews 11.15% 
thought they ahouid be longer; 3>44% 
ihought shorter, while the majority of 
85.41% iJiought they were okey as they tint. 
Of ihos>o WHO thought there could tie 
change, most (30-28%) thought they should 
be more detailed. You obviously like to have 
neview ratings, ari overwhelming 33.03% 
said YES; only 2-56% said NO and 441% 
said they didn't know. Having ^ai(f rarjngs^ 
ere warned, how does the CRASH system 
fare? 42.08% said it's EXCELLENT; 5102% 
said GOOD, 6.06% said AVERAGE and a 
paltry 0.84% ^id POOR (double pooh to 
tham). 

How do the CRASH reviews siartd up 
agtirat r eview s for §ames in other meg- 
SEinec? BETTER? Yes «aid 94.7%. which iS 

32 CRASH October 1985 



pretty staggering 5,3% said ABOUT THE 
SAME and only 0.55% said CRASH reviews 
are worse. 

Moving from reviews to other seel ions 
seen in comparison, we asked you to vote 
for each section's popularity, and here thev 

Arc in descend ing order. S^Ey th? nurd 

who devised the questions went and left out 
Playing Tips, but never feaf. subsequent 
answers will reveal dill 

1 Reviews 

2 Software previews 

3 News 

4 Competitions 

5 CRASH Forum 

6 Adventure Trail 

7 General articles and features 
S Hotlines 

9 Games Index 

10 Signpost 

T1 Hardware articles 

12 Contents 

13 Editorial 

14 Uliisly f<?views 
ISAdvoftisements 

16 Programmer profiio* 

17 Frontline 

18 Comic strips 

19 Hall of Slime 

20 Advertisers' index 

This ordering produces few surprises, 
although we dist^xvered not that many 
people en^er competitions or vote for the 
Hotlines, but seem to think they are valu- 
able anyway .. . 

Voting for the Hotline went: 6% EVERY 
MONTH; 34.93% OCCASIONALLY and 
S7,06% NEVER. Adventure chart was 
similar with 5.1% EVERY MOl^iTH; 20.09% 
OCCASIONALLY; and 74.81% NEVER. 
Comparing the Hotline charts with other 
tfpes of chart we qoi 43.84% said BETTER: 
Z£7% said MORE FAIR: 14.95% said 
RELEVANT. Sorrw 17% thought they were 
less fair and worse than others. 

We asked whether you jito the Lunar 
Jetman comic strip and GS,8S% said YES; 
1653% said NO: anid27.7S% saidthey w«fie 
not tx»thered, With the Terminal Man cornk: 
strip we got 42.24% saying YES; 2S.85% 
saying NO; and 32.11% said they were not 
bothered. 

In writing to the CRASH Forum, it again 
sAttms that loss people write in than thmk it 
is valuable and enjoy it because onty 4.3% 
have written MORE THAN TWICE; 3.41% 
have written TWICE; 11.48% have written 
ONCE and the vast mBJority, 80 J% have 
NEVER WRHTEN. 

Onto Playing Tfps, and the insufferable 
Candy nOw has a bigger head than evSt I A 
Staggering 90.11% said they are 
VALUABLE; a barely visible 3% said 
USELESS and 9.6% said INTERESTING 8UT 
NEVER USE THEM This was echoed bv ttie 



Tips game maps with 90.11% sgatri sayiru 
vALUASLf; 0.6% USELESS: and 9,3% 
saying INTERESTING but never use them. 
Candy thinks a lot of people out there have 
got taste . . . t 

With the competitions we asked how you 
felt and 5.6% said there are too many; 
35.35% said not «K>ugh; and a comfortable 
56,76% thought they are fine as they are, 
Sorrvewhat better figuros for general 
flrtitf(?5. wi!h 6.7% saying TOO LONG; 
10.5% saying TOO SHORT; byi most people 
thirtk we get them right with 82.76% saying 
OKAY AS THEY ARE. 

Signpost obviously hold a iMser interest 
for the majority with 4657% saying 
VALUABLE; 1222% saying USELESS; and 
42,22% sayiti^ INTERESTING but never use 
Itwtips. 

We sskfld you wtust areas of CRASH you 
would Uke to see expanded. Once again 
Robin Candy comes ou t tops, wit h a 24 . 1 5 % 
voce for the Playing Tips, far and away the 
bingest slab — Reviews, for instance, the 
next most popular, received only 16%, Hare 
is the order: 

1 Playing Tips 

2 Reviews 

3 News 

4 Software House profi les 
gHardware/UtilltiBt 

6 Signpost 
7AdvefitureTrai) 

8 Programmer profiln 

9 CRASH Forum 

10 Hall of Slime 
^1 Frontline 

T2 CRASH Course 

As we d id i n the previous q uestionna ire . we 
asked whether you wanted to see games 
program listings in CRASH. Last time we 
Bsiied, %% said NO. Slightly different this 
time : 16,8S% said YES; 62.06% said NO and 
1 .06% said they didn't know , 

Finally we as«ed whether reading CRASH 
Influenced you to actually buv games. 
70.06% said YES; 1.72% said NO; and 
21123% said SOMETIMES, Again, a pretty 
overwhelming result. 

In case anyone is wortdering whether most 
returned Questionnaire forms came from 
CRASH subscribers and would consider this 
a favourably biasing factor, the returned 
forms came 26,67% from subscribers ar«l 
73.5% horn non-subscribers. 



This fHtrKhafw 4M rttuMt 4Sf thm 19S& 

CRASHT10fttllUM!t Main vtlkat voii ¥ri)l of 
the statist ioi. we're giving them some bard 
thi>ught as well, Meanwhile, tum to the 
Resufts Pago if you returned ■ CRASKTION- 
NAIRE form — you otMid have won a ^icy 
prize , . . 



"^V WATCH OUT! 




■ 1 ( ■ t t ■ » ' 




^^H 


i : 

1^ 


1 


1 V 


f t M ma. 










rs^^y^ 



/ - 








«• 











Spectrum £6.95 

Amstrad/Commodore 64 

back-to-back £7.95 

AND DONT MISS DAN'S TRIUMPHANT RETURN 

IN DR. BLITZEN AND THE ISLANDS OF ARCANUM 

IN YOUR SHOPS AROUND CHRISTMASl 




Maxwetr House, Worship Street, London EC2A 2EISr, Tel 01-377 4600 
Trade orders to: Purnell Book Centre, Paulton, Bristol BS18 5LQ. Tel 0761 413301 




M 






'©.» 



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(J[£BM64 



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• 



•1 




Super fit and desperate for 
freedom. Monty makes his daring 
escape from Scud more Prison. 
Hounded by the bastions of law 
and order, our frightened hera 
finds refuge with the criminal 
underworld who offer him his 
chance to breathe fresh air and 
bask in the sunlight once again. 
Moving from safe 
house to hideout 



to underground lair. Monty must 
select the correct five elements of 
hb freedom kit from the many he's 
offered and not miss out on the 
hidden gotd coins that will make 
him a mole of leisure. 

At last he's free but can he make 
the cross-channel ferry on time? 




FROM 

THE FALUVIAN EMPIRE 

TO SCULPTING IN LIGHT 

What happens to Gamefords when they desert the Fa/uvian Empire, and move onto new 
things? GRAEME KlOO tracked down CAROLINE HA YON and MARK EYLES who are currently 
doing something very interesting in a converted dining room in Southampton, , , . 



OukltsHv*, tha sortwere house, 
first came into beif^g towards 
the end of 1980 To start with, 
the buflj n«8s oocupJ«ct about 
half a table In th& badt room of a 
house on which Ni«k t,arnb«rt 
made RAM p«ck«^ 

Mark EylM, so the story goe», 
approached ^4Ck and told hinrt 
ttidt he was an expert at we riding 
a sofdering iron. After he had 
been &hown which way round to 
ho4done, Mark was hired and 
became Quicksi I wa's Creative 
[>eslgn Executive — respon- 
siblBt among other (hir^gs. fof 
the creation of Thttfafuvtan 
Empire and the Gamehrds 
MegBTtna. Carolbie Hayon wa« 
the third person lo >oin Qui^dc- 
^IWa. and wa$ called upon to 

S'rform a whoJe range of t^sks. 
ne of Caroline's roles within 
Quick^ilvawas Chief Gamelord 
Droid, snff she was overseer of 
the Game lords Club which 
boasted more than 5,000 
members at one stags. 

Tjien the creative talents be- 
hind Quicksilva decided that 
they'd had ertough: 'the struc- 
ture of the industry was stifling 
their creativity' according to 
Qu icksi I va's Managing Director, 
Rod Cousens, QuicksiTva was 
sold to Argus Press Software 
and the team disbanded when 
the new ow n&^ mo ved t he com- 
pany to London from South- 
amplon. The members of the 
team have aM followed different 
direct ions Since the dvsband- 
ment. Mark Eyl&s and Caroline 
Heyori have farmed a pariner- 
shipandset upHotoarafix, a 
company whch produces holo- 
grams — three dimena tonal 
images recorded on film using a 
laser, 

Holografix is a young comp- 
any and, in trueQuidisilva trad- 
itiori, it is run from a house in 
Soulhamptorv The dining room 
hn been speciallv converted lo 
a holographic studio, and work 
is bejginning to come in. Visitors 
to this year's Personal Computer 
World show will be able to view 
holograms commissioned from 
HolOQraftx by Melbourne House 
to promote their new Lord of the 
R irkgs game, ar>dthreewinners 
of the Qlsas Conipetition in the 
August i 5sue of CRAS H wi 11 
BOon have their very own holo- 

eram of a space ship, produced 
fMhrii and Caroline. 
Perhaps the most familiar 

36 CRASH Octoben 985 



form of holoflram is the one that 
canbetoundort end It ca rds and 
forms part of &on>e software 
packaging. These are not pertic- 
ularlygood ei(amp4esoftne 
holographer's art, because ihey 
are In tact mase- produced holo- 
grams, created by a special 
printing process which emboss- 
es the Silvery plastic on which 
they appear, the better holo- 
grams are eithe r 'printed ' onto a 
^MCial film or projected into 
^Mce using laser fight While 
tnere are a rtumber of ejchib- 
itk>n8 of holography, including 
the permanent one staged by 
Light Fantastic in Loncton's 
Covent Garden, holograms are 
still 3 comparilively rare com- 
modity. 

Holografix, as a business, 
came into existence at the end of 
last year but quite a few mem- 
bers of the Quicks ilve teann had 
developed an interest in holo- 
graphy while the company was 
Based in Southampton, and at 
one stage the idea of setting up a 
hologrophtc studio was discuss- 
ed, Mark and Caroline began 
collecting together equipment, 
scrounging what they couEdand 
making do as be^ they could. 
Finally, they decided to go into 
partnership producing holo- 
grams around Christmas las! 
year. 

Holography is e tricky busi- 
ness which can rapidly get 
expensive Apart from a laser, 
you need an isolation table on 
which the laser, mirrors, lensea„ 
holographic master and subject 
are arranged before the e)(p- 
osurecanbemade.Thi$table 
has to be be very solid indeed 
and thev^ote process requires 
a degree of accuracy so critical 
tfia t the slightest movement in 
the room during the exposure of 
tfte hologram can ruin the out- 
ot>me, 

While you can spend a tonune 
creating a holographic studio, 
there are ways to reduce the init- 
ial capital outlay ... in the case of 
Holografix, the dining room of a 
terraced house in Southampton 
has bean taken over and mod- 
ifiwi. The floor was taken up. 
and a large quantity of concrete 
pxHired onto the ground to make 
a BOlid base On this rests an old 
typesetief s ta h le — several torts 
of metal resting on siK legs — 
arid each leg ofthe ta bie rests on 
a «he«t of heavy du ty plywood 
which in turn is supported by a 




Th« ariafnmtrmtdmlmnttlhm tm*g* Fi*nm Httktgrmm nuMim from 
ft tot mtlhoume Houiv't ttattd at thu PCIVS/mw, 




Met mmtty m hohilf»m Thi^ is thm motttf ot m xpaemxhlp us*d 
t9 mmkm Him htttoantms far th« GImxs Comp*ihitni in Utt 
i*MUt, lit bf Htm l^t from tha HotogT^tin tmtmr. 



partially indaied Mint tyre inner 
tube. Thus are the vibrations 
caused by passirig lorries ab- 
sorbed, and the CB,DOO cost of a 
purpose-made isolation table 
avoided. 

The mirrors and lenses used 
to control the la^r light are 
n^ounled on heavy stands con- 
taining magnetic clamps, Once a 
piece of apparatus is in position 
Its limpet-like clamp can t>s act- 
ivated end for all intents and 
purposes, the stand becomes 
part ofthe taMe. It can take a day 



to set the tabte up lo produce a 
single exposure, as ine dist- 
ances between the compor>enls 
in the set-up are critical to the 
end result. 

When the apparatus has been 
set up to make a holographic 
exposure, the curtains surroun- 
ding the isolation table are 
drawn, the dining room door ia 
closed and Mark and Caroline 
withdrew to anoiher rooryi — the 
whole process is so sensitive to 
vibration that someone cough- 
ing m the studio during en esp- 




Mdd'h mnfCan>lm»m»k« » f*wmlitts-tirn>nts to tti» W:quipmtrtt 
on tft^t ts*>tmiiott Tablm — ottiMt p^opit ha** timndimM ticki or 
n, or b0iiith d fruit on eh«Jr dittln^ room ttbit , - - , 




A l^j9T-t^Y9tvt9w of ttitt HofografiM 
thowiftff thattaitds utmd to holdttim 

OSure could njin ih^end rei^ull. 
They have a cup of tea, waiting 
utitil ttYe wlioie apparatus stabii 
ises, &r\ti thon pr^« a buttorr 
wtiich opens a r^fnotely corttrol- 
led st^uner^the exposure is 
made. 

A tol of ^ari9l>lesar« involved 
in tKjIog^aptiv — tl^e fesolufion 
of The emulsion on the plaie$ lies 
in the range of 3 - 5,000 lines per 
mlllimetfe. Apart from unwant- 
ed vibrations and movements of 
air during Ihe exposure, the 
lengl h ofth e ex posu re. l he m ix 
of diem (ca is used in processing, 
the time the plEtte ^}ends in 
those chetnica is and even the 



tiolatior} T*btm, 
lotiS0M anitmlrrorr U«vd 

number of time$ the plate is 
uvipedwifh a sQueedgei; during 

the developing can ail affect the 
end result tadicaSSy- There are a 
vast number of things that can 
go wrong', Mark eKplained, 
^here are so many different 
parametef s that all you can hope 
to do ifl narrow the range of res- 
ults you produce by experience, 
It's still very difficult to produce 
two holograms of the same sub- 
i&ct whicn are identicai — 
there's a huge amount of (ech- 
nique to learn'. 

the objecl, or model, which is 
bfiing hohjgramfned has to re- 
flect Tight well — and is general )y 



painted man white. Virtually 
everything else irvlh^ room is 
painted malt black. While the 
shs'pe and reflectivity of the 
model affects the outcome of a 
hologram, you can only learn by 
ejtperience. Mark and Caroline 
must be amongst the few people 
in the world to have actually 
photoqraphed paint drymgj 
l|W(;ll, hologrammed, then,} 
While they were rriaking the 
hologram tor Melbourne House, 
they touched up the pjjini On the 
rTsoCtel's eyes When they exp- 
osed the hologram, ihc paint 
had not dried completely and 
the movememt of the paint as it 



continuedtodrvdurinsthe 
twenty seconds or so of exp- 
osure produced dark piatche^ ort 
the image in place of the clear 
and shiny effect needed. 

Holography is still in its 
infancy — it's readied the st age 
that photography had at the turn 
of the century — and f^ark end 
Caroline are amongsl the pion- 
eers, at the forefront of develop- 
ment, adding to their pool of 
holograpfiic Knowledge daily. 
They have speril around stK 
months eKperirnianling, build ing 
up a portfolio of holograms ar>dr 
It is n ly recently 1 hat lh ev feel 
they have got up to a suff ioently 
high iflchnicaf standard lo start 
accepting conimissions. There 
arc three elements lo commerc- 
ial holography,' Mark explained, 
ail the time you are learning 
d^bout the art and technical side, 
you are actually making holo- 
grams and you a)so have lo get 
worts'. 

Carol ii^ and Mark Are under- 
standably enthusiastic about 
holography: 'it's tots Ky revol- 
utionary in term^ of pre&enting 
images , Marti enthu&ed, 'if* the 
first major development since 
the Renaissance wtien aftis^ts 
moved from flat drawings lo 
painti^ng with perspective. You 
rnteract with holograms — you 
need to learn to look at them, to 
Uxk around them and to move. 
They are a ditferer t m odi um to 
an ordmary photogr^aph or 
paintingandarenotiusipict' 
uresinSD.' 

'Producing holograms, yow're 
titeratly sculptirig with light, not 
iust making a representation of a 
model By altering the venebtea 
in the proce^ it is possible to 
produce a range ot effects.' 

There are no more than a 
do;!en studios in this country 
prciducing hotograms commer- 
cially, and there i$. a^ yet, little 
format training available for 
would-be holographvrs. The 
Royal Photograph fc Society has 
a holography gr oop which 
meets jntermfltentiy, and thw 
Royal College of An is: starting a 
poslgraduale course this acad> 
emic year — but that is for 
people who can prove they have 
a serious interest and can offer 
appropriate qualifications. At 
the moment, holography is just 
coming out of the experimental 
phase of development — base- 
ment studios set up out of 
hobbyist interest are turning 
commercial, ar\d the first few 
peoip la a re start! ng to make a iw' 
ing out of holography. 

You don'i r>eed to spend a 
fortune lo set up a holographic 
stud io ^ wit h a I itl le i n gen u ity 
arHi a modest cash outlay il 
should t>c possible to get 
together the apparatus needed 
lo produce small hoiori rams for 
un«er f 1 ,000. Apart from the 
Jaser, (which you might be atrte 
to borrow from s school physics 
labi the ba^ic equipment used in 
a studio coukJ be beqged. 
borrowed and i m p rov ised on a 
very low hudi^et '1 would 
recommend one twok to anyone 
who wished to find out more 
ahout practical holography'. 
Marl said, 'we owe a qteai deal 
to The Holography HandUit>k, 
publistied t»y Ross Books in 

CRASH October t985 37 



I 



California — it contains a wealth 
of useful lechnical FrrfomnatJcn 
and lips Of> how to improvise 
And ifamyooe' is seriousJy 
interested in rti« !>ijb|^c:t, feel 
free lo drop us a Mne.' 

Both Caroline and Mark can 
soe f>sr«llels betuveen their 
involvemfini in holography erKl 
aames software: lCs a bit Tike 
the Stan of Quicicsilva', they 
agree, 'holography has reached 
the stage gairies software had a 
few years ago. Il's a completely 
differerit son of market and 
product, and is still liki^ the early 
days ol compuimg. Holography 
is going through a transilior) 
Stage with new comparkies 
Starting up. Our main asset ȣ 
our expertise — rather like wdh 
computer software — ooly we're 
not recording programs on tape, 
wtfe're writirug them. , . ,' 

There's a great future for 
holography, Mark elaborated: 
With holography yoLj' re 
basically stofing information 
using light. The potential for 



applying holographic 
tecfiniques and lasers to aspects 
of life is imn-iense. Industry uses 
lasers for stress testing, for 
instance, to record the minute 
movsfTients in materials put 
under stress, and a record of 
objects cari t>s kept using 
hol(>grams rather than the 
originals — patterns for d«mal 
plates, for instance, can be 
stored as hoJograms rather than 
as casts, Mayte there'll be 
computers with optical 
components one day — 
holography is a solution foohing 
for problems, , . * 

'At the moment, making a 
hologram is a cwnpllcate 
process ^ liui one day the 
holographic aqutvalent of a Box 
Brownie may becorne available 
— who knows' At the moment , 
the fange of subjects that can be 
holog rammed successfully is 
I im iied -^ tfiey have to be soltd 
objiects that will reflect light and 
not move during th« long 
exposufe. A very powerful (and 



very expensive) pulse laser 
could be used to make 
holograms of less solid objects. 
thjt holographic portraits of 
pf^ple aren't on — you'd 
damage ihem too much m She 
process!' 

Mark and Caroline haven't 
severed all their contacts with 
the software industry — they 
were about to leave for Holland, 
wttere Mark is assisting a CXitch 
software house lo produce 
games for I^X machines. 'I'm 
stil! involved in games 
designing, ar>d have been 
writing sleeve n o tes f o r ElecAric 
Dreams' programs for instance. 
Holography is the main thing 
now, but we like to keep a toe in 
the water — we can't just forget 
about the software industry. 

Obviously the duo fearnt a lot 
of useful things about fundir»g, 
setting up ar>a running a 
business when they were at 
Quicksilva, but HolograftK is a 
lotaily new venture, m a totally 
new field It's clear that both 



Ca roll ne and Mark en joy the 
chaflenges presented by 
breaking new ground and 
getting involved in something 
new. Quicksilva'^ approach to 
the scftwa.Fe indus^try was 
innovative and radically 
different at the time — and a lot 
of the fun involved in producing 
and marketing Quicksilva 
games was communicated irf 
the company's approach to the 
industry. With the chariges that 
have taken pta^e in ihe software 
industry in ttw past couple of 
years, it's hardly surprising that 
the persona I iti es wh tch fa rmed 
the core of Ouicksilvji deci^ded to 
move on to pasttires new. 

For Mark srvd Caroline, those 
pastures are teserlit. Whet ts the 
future for HotografiK and 
holography as an industry^ The 
last words goto Mark: 'H'$ fun 
having complete unknowns — 
lif e doesn 'igettioringifil's 
total ty unpredictable. Ask me i n 
two years tirrte . , . and I'll tell you 
what it was like ' 



Holograptiy is the process t>y 
w+i ich i ight roflectiK) off a sol id 
object cart be recorded onto a 
ftim or a glass plate in sucfi a 
way that a fully three 
dirnenaionai. image of the object 
ts re-<^eetad when the hologram 
is viewed Although the 
theoretical principles which lie 
behind holography were f irsi 
outlined in 1 WS by Dennts 
Gabor. it wasn't until the laser 
was Inyenied — in 1960 — thai 
Ibose iheorJBi could be ptjl (o 
Ihe lest, because holography, 
unlike photography, cannot be 
done with ordinary light. 

A laser produces coherent, or 
very organised light. Natural 
tight, or Eight produced by an 
ordmaiybulbor flou ri^ceni 
tube is very disorganised, in that 
that it contains a number of 
wavelengths all of which are out 
of phase with one another, tf you 
wm natural light through e 
prism, it is split up into its 
component wavelengths — 
which appear as the spectrum. A 
ln«r produces liQht which hn a 



single wawlongth. and which is 
vary intwtee l>«ause an ih« 
wawesare in phase. 

LASER stands for Light 
Amplificaiion by Stimulated 
Emissions of Radiation, and 
worses by producing light in a 
tube filled with gas — rather like 
a flourescenrt tighl. Mirrors at the 
two en<ds of diis tutje lefiect ihe 
tight produced back to orw 
another One mirror is not fully 
silvered. And the tight travels up 
and down the tube, gaining in 
intensity until it is strong 
erxhjgh to escape through the 
partialty-silvefed mirror, when it 
IS emitted as a powerful boam 

The li^hcwa^ws in a tmam of 
light emrtied by a laser are ail in 
phase., arvt do not interfere with 
one artother To make a 
hologram, a beam of fesof fighi 
Is sfiTit into two — one beam is 
used as a reference beam and is 
projected onto the film beirt^ 
used to make the hotog ra phic 
master or 'negaifve'; the other 
beam is shone onto the ohiect 
balr>g hologrammed and is 



reflected onto the 'negative'. 
The fK>l0graphic in>age*i 
recorded onto the 'rtegath^' and 
nftpfesents itte intefferer>ca 
patterns produced between the 
reference beam arid the beam 
reflected off the subject, 

The distance traveled by ifte 
reference beam tnd the beam 
which is reflected from the 
object is critical — light arriving 
at tf>e plane of the 'negative' 
from the reference beam ar^ 
from the »ub>9Ct has to treve* the 
same distartoe in order to creett 
the hokigrafiihic mterference 
(patterns. 

If you than shtne a laser beam 
through a holographic master, a 
three dimensional image of the 
object is projected into mid<air 
which you can walk round ar>d 
view from different positions in 
the same way as vpu could have 
V iewed thesolidoriginal 
subject Not everyone has 
access to a leer, so holographic 

R rims' can be made — and it is 
ese holog rams which can tte 
hamed, h u ng on a wal I or used 



as part of an exhibition atarid at 
the Personal Compuler World 
Show! 

When you view a hologram 
untjer white light, the 
information recorded in tfie 
emu Ision of t\» fiUm reflects 
light in such a way as to produce 
a three dimersional image. A 
Reffecttofi HologrBfT* {the type 
made for the Glass Compatitiort 
j>riie) prwJuces an image wtiich 
Is positioned so it apftears to t» 
float irig in space behind the filfn^ 
or glass plate; an ImsgePiatnt 
Hofogfatn can be produoMl so 
that tne inrvege Is pqdtionad 
behind, through or in front of ttte 
film or glass pi ate, arKl produces 
a fxiW three dunensiortsl image. 
Rsiftho^ Hofogfstits, like Image 
Plane Holograms can be 
produced $o that the image 
appears behind, through or in 
from of the frim or glass plate 
and It is possible to look round i| 
the image from side to side but 
from taf> to bottom the ifnagt 
c^ang^ colour through the 
raintxiw. 



J 




HOLOGRAM 



mmiR 



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THflLf t 



Lnstn 




50% REPtRCr^te B6RM 



50% 
I ^f^ 



Lfl&ER 




MJKlitMR; 




LEM5 



SI*<«.E, WBVE tiNeTH 




SUFITEtT 




HOlOGRflfHiC 
"HtBjn'iVe" 



HOT-Te icftji 



38 CRASH October 1 985 




^ii^ 



ONE ON 
ONE 

Producer; Arkila&oft 

Memory required: 48k 
Retail price: £8.95 
Language: machine code 
Author: 



The IsQt ^ame thai we raviawed 
from Ariolasoft was Arcbon, a 
sort of chess/wsrgame, Then 
new offering is a basketball 
simulation me only common 
faclor between the two game* is 
theJT American perentage- Both 
OBmes are Kits in America i>n the 
Appte, end have rw>* basn 
comwrtvd for the Spectrum. 

Ofw on One is not a full 
simulation of Bashetbatl — 
instead it stmulatas the 
traditional two man American 
game where orte aM American 
boy lakes on another all 
American boy in a mini 
competition. Clearly Dr {of 
Gftehetball?) Julius Erving arid 
Larry Bird play this type of game 
a tot. They are the chaps wtw 
advised on its technical content 
And they aJ so feature as the two 
plaiyafs in the game. The idea of 
the two personality plavetii 
•Hows you to add a little vaneiy 
to the ganfMi, since the computer 
can be ask&di to edopi one of the 
two programmed personalities 
whiN) your chap takes on the 
other persorks. Crving (in white 
Strip) is quiclter at getting to the 
ba^iiet and ha$ a much ionger 

reach while Bir^ {in the bluel *9 

higger ancf stronger and tends to 
ptayamore intimidating game, 

TOO can make your player 
move left/right, forwards/ 
t»clcward» arxJ, when the t ime is 
raht, jump and release the ball 
The openina menu allows you to 
Mled which controls you want, 
keyboard or joystick. But before 
you b&ginthoFearea numt>er of 
other options that also need to 
be set up First, you can choose 
ihfl type of mies uncter which 
you want to play The easiest 
option — park and recreation -^ 
means that the referee is biini;! 
The fourth and hardest ievel is 
Pro, and in this mode sneezirtg 
out of turn could lead to a 
panatty. Another option lets you 
dedda who is to have 
possMSion of tha ball aftef a 
point has be«n ftcorsd, either the 
winner or the loser of the point 
The game can be piayed either 
until a set time Has been reached 
or until a set soire has been 
achieved The t imed g eme g ives 
fuitt\er options alkjwing you to 
decide how long a quarter will 
be 1A.B Of e minutes. The time 
remaining in a Qame is 
[JrspFayea on the master score 
board during a noatch. 

A list of possible fouls corries 
with the documentation, txjt 
how stridly the rules are 
enforced depends on the referee 




— r>oi only on his eyesight but 
also on how reliable he is. 
Another factor that will affect 
your player's performance is his 
level of fatigue- The more 
rurtning and jumping that you 
make him do the more tired he 
will tiecome, and he wi 1 1 beg tn to 
slow do'wn. Thefati'Que level for 
each player is shown by two thin 
blue oars at the bottom of the 
screen. If your player is getting 
very tired and slow you can 
reduce his fatigue level by a hit 
of ^ntle dribbling (!| or by 
calling a timeout. 



CRITICISm 



A'Aftsf seeing the picture on 
the back of ttie pa^kaQe I w*s 
ai^MCtlrig a good gAm*. 
However, when I Inaded the 
game I check^l the pi{;ture 
Kjain and discovered that i1 was 
a C8M 64 screen shot, o1 coursef 
One ufi One suffers from ra;her 



yuclry graphic*, 

monochron^ pl*¥S^ t^*t don't 
move at all weN tfie ganka wtM 
neither addictive ar playable. 
On ttie whole the graphics ate a 
let down fOf a ^ame which 
offers so many options.' 

%'When isawthis gstT>0 in th^ fn 
Tray i was preny exat&d, Hfter$(t 
I was growmg a tittfe bor^d wdh 
Matchd^. H&fvmf9r aft^f 
loadmg ii I Qt/ickty cfntnged my 
mintt. The graphics are apaifing 
— this game gets the prft& for 
attribute dash. One of the men ts 
supposed to be weerifjg a white 
shirt but he looks like he has got 
A bote through hts chest — you 
can see the court rrra/icings right 
through himf To make matters 
worse the characters took as if 
they are walking on the moon- 
When f actually got dowr} to 
piaying the game fwas horrified 
to find that the ofhar player 
could nick the ball without being 
anywhere near mg. AH in all this 




is a very ditficuk game to pfsy 
and I just don 't think thAt its 
worth the effort trying. ' 

•'This is my first attempt ar a 
busketball game and I moat say 
if this is anything to go by it wiK 
be my last- The game is slow, 
boring and silly Shooting arMJ 
stealing seems entirejy down to 
luck and the sound is lerribie.l 
also found that the opening 
menu, where you are expected 
to set up the g^me options, w»s 
very compficate<^ to use. They 
only good thing about the game 
was the package it came i n^liut it 
vi^uid have been a good idea to 
have included some basic 
baskettiall rules. ' 



COMMENTS 



Control keys: Dr J's: Seft/ right 
Z/X forward/backward 0/A to 
i um p and rel ease C . Larry's : left / 
right N/M forward/backward P/ 
L to nimpand release 8 
Joystick; Kemiiston and 

intrrfiirf? t 
Keyboard pisy : fair 
Use of colour: poor 
Graphics: very poor 
Sourul: poOf 
Skill kvels: four 
Screens: one 

General rating: buying this 
wouldn't t»e a good way to 
spend you r nrtor^ey 

Use of compute r 49% 

Graphics 30% 

Plavabilttv 37% 

Getting started 38% 

Addictive qualities 40% 

Value for money 30% 

Overall 39% 

CRASH October 1985 39 



il 




mi«f!£h 




SUPER SAM 



Producer: Budgie 

Memorv required: 48lt 
Retail price: £ 
Language: machine code 
Author: R Stevenson and 
P Durbrldge 



AHigala have decided fo add 10 
the proliferaiion of budgei 
priced ^o^tware by setting up 3 
new software house, to be 
known honc^forlh as Bgdgle. 
The first two t)tl6£ to be releaMd 
fall into two categories: Super 
Sam is an arcade adventure 
wtitle the second title. ConvoY ^ 
a strategy gente. 

Super Sam 19 s«t in ths mkist 
of a dark and fortiidding castle- 
Confined within this fortress is a 
chap called BoriS- Now Boris is. a 
rather slippery characier, and 
his capture is the object of the 
garrie The only way Boris can be 
restraiined is tjy trapping htm m d 
cage, end you have a problem, 
The ca^e needs to be assembled 
from eighteen component parts 
which are hkiden within the 
castle waiting to be recovered. 

Most of the rooms within the 
i^St^Ef ari? peetry straighlfoiward 
having a tigcttdrop, possibly 
with a door which may or may 
not be an exi^t. t^ early atl of the 
rooms have manholes through 
which your men can fall to his 
death, unless it happens to be an 
entrance to a secret passage. 
Some of the other rooms look 
rnore like mazes, and in such 
rooms you mav have to find a 
hidden path through a wafi in 
order to get to an exit Or an 
Object. 

Clan i>urhttnf. SUPER SAM. ptmrntrattt thmdmrk mtcrmtt &fthm 
M#t'* *fK/ CJtptur^ Hie «vil t.Hthiny B<iriff Wi?uld if^u wanf 
CO? 



No matter where you are m 
the castle you wilJ find yourself 
continuously being hampered 
by a wide range of little bods, 
some of which look very much 
like our flat hatted hero Sarn 
would if he rode around in e 

pedat car. Others resemblp 
police per^ions waving tickets or 
even top hatTi?d gentlemen, 
Loctcs aside, all of these little 
chaps are a real pain: as vou 
wander around trying to pick up 
bits of the cage, ihey will home 
In on you and if they succeed 
yourenergywill tie drained. The 
energy bar at the top of the 
screen will decrease rap idly wit h 
coJIistons artd each time it falls 
to zero you lose a life. When you 
have lost all three lives you have 
lost the gsme. 

There are some quicker ways 
of being kriled — falling down a 
manhoFe or watking into a 
boobytrapped room, for 
eKarrtple. Don't worry though, it 
isn't all bad news. If you livelong 
enough you may come across 
an object that will afford you 




fitJdtmemrm^m Mitch m jHiit, own tttr StjP£ft SAM. Cvk' 



some proteciJon agatnst the 
casiFe's inhabitants, 

Vou don'l win Or lose points in 
this game Complete your task 
and you won't be rewat^ded with 
a score; instead the game keep$ 
track of how long you taJte, so if 
you find that you have gone 
through a door ihei takes you 
outsitM Hie c^t le vwalls then you 
witi have lo get back 1 n a s guickiy 
as you can, Unless of course — 
having had a taste of life inside 
— you would TiithKr remain 
outside. 



CRITICISM 



^'Supifr Sam im a very 
disappninting start to what 
promise^ to be an intenHting 
range qf budget soHware. Th^ra 
reairy isn't anything about it 
that I like. Th« controls respond 
poortY — ^spM:iatly when one is 
using a joy^ick — and the 
grapriics are very poor. This 
gasme is sirtiply not up to the 
Standard being &et tiy Other 
budget price software houses. 
White this is a difficult game to 
play, I'm sura that it won't tw 
long before you become 
fnjstmted and simpty decide to 
chuck your stkh in." 

%'This is what coufd be 
described as an incredibty fttif 




3D arcade advertture: the 
piaying area do^n't go wny 
deep into the sc/ven. 

difficufl to ptay si/i£« yow have to 
fun tound th& vanaus nsstms to 
detve further into the gamtt H 
hasn't been piirtiQn/&rfy we// 
progr^fTifTied, either, tn certain 
:$itu&tions your rftovemenrs Jire 
thwarted hy the pmsetyce Of 
overhiingmg MaMwhrfe in /^f 
lite YOU woufd be ab!e to wQfk 
under thern. The ^Jime isf^'t 
mucfi fun to pi&y either — it's 
}us( a simp^ ctf/iect-the-biis- 
iind-ifSC^fje of the sort which 
would hnvc been new two years 
ago, it might be chtap, but thore 
are other gsmes c^aper which 
sfB a lot more fun to pf&y. ' 

•'Once again vifs're presented 
vvifh the worn out flip screen 
arcade adventure scenario. The 
advantages of arcade 
adventures is that the 
programmers have had the 
chance 10 learn from everyone 
else's mistalees. Ho such luck 
this time The wfiole game is 
slow and the sprites flicker 
terribty. The beckgroiind 
graphics ere average which 
maites them the best feature in 
the game. The sprites are small 
and indistinct with what looks 
like two frame animation. The 
effect I liked best was when Sam 
drops down a manhole and falls 
into the sewers. These were the 
only smooth graphics in the 
game, rm ai^aid thai after 
looking at the quality of recent 
budget software that Sam 
doesn't make the grade,' 



COMMEISITS 



Control keys;all definable 

Joystick: Kempston end any key 

dependent 

KeyboArd play: poor response 

Use of colour: poor, all of the 

characters are m wtiite. they still 

cFash 

Graphics: very simf^e, below 

average, even at this price 

Sound: limited 

Skill levels: one 

Screens: 34 

General rating : becau se of t he 

low price — fairfishi 



Use of computer; 
Graphics 

Playability 
Getting started 


67% 
55% 
47% 
60% 


Addictive qualities 


43% 


Value for money 
Overall 


40% 

42% 



40 CRASH October 1985 



MARSPORT 



The year is 2424 and aff the Gafact/c Bmpire of Man 's 

forces are contained wnhm the Earth-Moon Craig 

sphere. Marsport ts occupied by the Sept; Doctor 

Muihr is kified defending the City computers. 

The Siege of Earth has begun . . 



The year /s now 2494. For seventy years, the earth has been under 

siege by the Sept, Since the siege began, the Sept have been kept at 

bay by a huge sphere of force, which surrounds both the Earth and 

the Moon. 

Foifowtng the /oss of Calcutta, it is obvious thdt the Sept wijf shortly 
have the capabiiity to breach the sphere unless the force field can be 
strengthened according to the instructions contained in the original 

plans. ' 

Unfofiunately these plans are thought to be hidden somewhere 
amongst the City Computers of Marsport. Evacuated shortly before 
the siege, Marsport /s now occupied by the Sept of the Warrior caste 

as a command outpost. 

Commander John Marsh now stands in Marsport, at the exit of the 

access tube to the Space Field, in the belief that a determined man 

can sometimes achieve more than an army, . . 

The siege of Earth continues; the fight back has begun! 




pi. •,iif^l J ■■■■ ■■■! M^ 




r 

1 

1 






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111' ..-'trri] 




# F* c r : 






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42 CRASH October 1985 



*9 



MarspofT is the f<rsi m what is lo 

become Gargo- '" ■^ '^ - of 

Earth trilogy. Il of a 

departure frofT> i^i^ uMii ihal 
Cuchutainn rho Greal roams, 
Your mi&sioti is to locate the 
cenuaf cornputers and escape 
ffom Msfsport with Doctor 
Muller's plarro for ^ir ongthomng 
the Cratg ngt protects 

Earth; but'- .jhtneroisa 

chan^ m K-<enario Garqovle 
Carries have thank luHy kept the 
sewn character high hefo This 
time he is wearing a space suit 
and has changed his namrj to 
John Marsh. Comrnander John 
Marsh 
The style of plav '» similar lo 



is (tone bv takmg two objects 
wh(ch mighl seem to have a 
connection, a knife and fork for 
example, anrt ;■■ *• - - fhem mlo 
3 Factor unit ' • wait and 

see what voa n las, uci- 

A-i In Dvn Darach your 
mission takes place within a city 
but 'nntpnri fif hf-im nn ,t Ifflt 



to take you to the other levels 
One mam dittatenr. iK-j mh is 
the faok of shops 
various types o! .-..., ...,:.', 



The factor unifts, a& mention- 
ed above, arc' u!>ed to put ctbjB^s 
together. The fima! type of wall 
una ts where the ServolKilai live 
As you appnosch a wall unit it 
opens to reveal its contents 
<e>icept for untts hsusiriit Servo 
bolsl. but if a unit is 'locked' then 
if wiH close iigciinas sDon :iy. vou 

■ lear »t. ft is no li i lo 

■ h it Out. tht; i'(y --cI 




that of Garg^le s other g#aph 
ical arfventuws except the prob 
lems have been made eve^ 
harder to stilve In both Tir fJa 
Nqq and fkin Dumch criirifii 

obiecib 
liess il 
inn 1 door ami 

Kivi. ,.,-..„... ,: -..'.A Murspnrl 
as an added dimension lo 
■ ■ — you have to 
)e objects. This 



fixed on the watts. Into these 
objects can be de|}osited or 
retfievifxi from them TheSuppty 
units are your prime source of 
obiects. these are continuously 
replenished The lo€ker$ can be 
usr:.'d for storingr objects. Char^t 
Wiiit* are a source o* power. The 
Key statiflfB rffjuire the 
rn';f-rT:rir nf ,]n riljirct Shoutd 

ithen 
open 
anrjinc object in*it{)ecan Itien be 
taken out VidteM units provide 
useful information which is dis- 
played on tht Vid screen m the 
stains area 



must be put nuo the ■ iry 

statiort hfhTf vf^n at 

what is Kvi 

likr ■ -'le I'ifts are 

Tantslise, They 

: , oo to thB next 

floor above or Ijelow, This can 

*"' ' **■•• 'ffllmcfasyouseean 

' ly thiit you ne«d but 
ytm t sdPi i \,u)0 the lift, get out 
and get it. 

Controlling the new futuristic 
hero is almost identical to the 
way Cuchulainn was contcollod 
in tir Na fi/ag and Dun D.intch 
(hjI Ihp four cbrnef ki . jw 

used for finng weapL ..., ..jid 
you have one and provided (t is 
chrtrged up, This violent 
etement (S yet another imfjort 

'""''— - -lake the gafrw 

ppealirH) and 




playable for all who get bored 
with Cuchutainnssfv^-' -"Hirig 
you can hunt ' ' : for 

the little aliens arHi t'lr-n ^jji efn 
— but first there's the folalively 
simple puf^le to solve of finding 
and powering up a gon If vou 
get a bit too trigger happy then 
Its energv will run down arid will 
have to hie rediarged. 

As you might OMpect the 
graphics are well up to Greg 
Follis's usuflt standards — just 
watch John Marah shoot, it is 
one of the best animiition sequ- 
ences ever seen on a Spectrum, 
(n Miirspon ihe 3D has been 
made more appsront than it was 
in Duti CkffiK-h Your char^icter 
can f>f>vv walk fv?hpod rM>">T?i and 



appvifra berfirrnl the support 
Struts which makes the 30 more 
realistic As Roy Carter [Kiinied 
out to me, ifwre is a son of 30 
involved in Di/n Dttmef), the 
other characters eMhoi walk m 
(ror^t or behind you defjendnKj 
on the view selecied but ihis 
(so'l quite so f^oliceabJe. tar yeJy 
because Gargoyle's masking 
techmnu*" s? ^o good and the 
flurryi s SO well anim- 

atetfi?' siheeffcrt 

At Itic limiiol writiny 
known about the alier:.. ,.- 
there is goir>g to be "One big one 
and lots of littte ones', (n "■ - '-"■■ 
xroduction copy «if H 
Mjls and Wardens hav m'-.-'i 
progmmmed in but the litlkt 
aliens (thoy may he small but 
I hey sure are deadly} look like a 
cross between a Sidhe and 
chimp but when the game is 
released Ihey wifl be som(?what 
different. I'm told In fact biemg 
frustralfid one day, Greg Folds 
started lo play arcunfj wlHi ff.^ 
Sidhe and managed t^ 
goose stepping, 1 ,„,„.., 
whether we will see on« m a 
future game?. 
Mentioned earlier were the 
IS and Wardens. The 
lis are (itiip ufherical 
(hat *)t no 

Iheyhav- ircg 

hints myster»ou!ilvt Iml iIh^ war 
deo'i ,11'? ,T son Cil uo f'jrncd 



(■■It "".i^.'l.'r I irllr.-F^ I ■> UTi I > uM^i'l- 

enge* to both the arcade/ 

aft. ■ ■ ' : 

V 

ttn'^Unna, much nsuit di!!;,.A,ll 
than those ofKjountered irt eitiitv 
Tir M/ /Votf or Dun D.tfMti nnd 
mappiiHi M^*"^pnrr wiH bf n rrMl 
ihimar*' , Ik 

nor to ! . '3D 

del as you go along Whf>n 
sawth'-"""'- some rjeiails 
>uteKai' ^ouidbeimt 

ra not Imi.itit.-ii so vou can 
ect seme surprisjus. 
ne last word — plan your 
aiegy well. Time is of ihi- 
^ — gel It r. 
BSUpwilh 

and you coiikJ im r igia ir> 
bang 

irspo'rf from Gargoyle 
me<^ Wfll be on ^li from th« 
i of September (Spectrum 
sionl prksd £9 9S 



.RASH October 1986 43 



PREVKW 



MAROC MEETS THE S 



Q: What do vou 9©* ff vou cross Dragontorc wrth 50 
Lunanack? 



OvBt a vaar itgo Stflva TunMr 
t Mlna bY our erst whj le Ed 
Rk)i!SCr K««n what hts plans fat 
the future uwer? — ^ Stave replied 
that he would like tci do Arwtlwf 
Ssiddsb game but using tlw 
t t mtlwi and id«fts cr«*ted for 
Avaion^ And so, a v«ar and ■ 
gwrw Ifltvr, Ssidone wis bom. 

Seiclone was ihe origlna) 
ngmedreafntupbySlGveforhJs 
J^aiesi project, LJnlonijnstely 
Se'tclone sounds rather like 
Vortex's follow up lo Tit, 
Cyctorte .... so to avoid 
confusion, Steve's game is now 
called Astfocton^. 

Before Avafan and 
Dfagontarc, Stove Turn*r wrote 
threo games for Hawson, which 
formed the Seiddab trilogy. 
Each successive gam© «n the 
irilo^V w^^ graphiesHv better 
and moro coimplejc than it^ 
predecessor, All three wrero 
shoot em ups in which you 
fought the ^iddab in a bid to 
save life, the universe and 
everything. Than cams ^v^fefl 
and Drttgontorc, radical 
departures from the Seiddab 
games. Now there'* .^sfroc/afle 
— a vary effective merger 
t>0tw«ein Steve's two differani 
tygosof gami^ 

The Seiddab trilogy begins 
during Hie great asteroid rush. 
Just J iKQ the Amer icsn gold rush , 
precious meials >iad been found 
and prospeaors raced io make 
their Fortunes. Thistinrse, 
Though, the asterotd belt around 
Jupiter was the soijrce of 
pfecious minerais, Only a few 
•uccessfyi prospectors fetyrr««f 

with a fortune wt SUCh 91-e 

merii's drearns that the tide couJd 
not he stopped. 

Ca ii ag h an was one of the Ural 
few to return with the vatuable 
metal, With the gold fever in his 
blood he spent every spare 
tioKar f>e had on equipping the 
latest V-c lass mining vessel for 
his return trip 

The year ZOOS AD saw a great 
chuinge around lor the Earth and 
its people's prospects After a 
lor^ month, searching lor 
another fortune, Callaghan was 
returning to the planet Artenis 
when his magnetometer 
registered a Strong magnetic 
field. He pasped — the rock must 
be solid rron. The planetoid 
loomed iarge before him H 
seemed so regular in shape. He 
stared in amazement 3s hts 
landii>g lights revealed meraltK; 
atructures stretching across the 
planetoid's surface One by ono 
9 hundred lights flicked on 
iiluminating strange objecie. A 
craft emerged. Something 
flashed, Calteghan immedialetv 
recogntsed tfw colour of an 
ArgHon Issef boft. Instincttvety he 
threw the ship upwards as the 
deadty beam struck home. 
Switching the engines onto full 
veaored thrust he leapfTogged 

44 CRASH October T385 



A: Seiclone. 

But Seiclone isn't Hewson Consurtants' fatest game, 

Astfoc/one is . , . well h is f>oiiv 




Yovr fightmr ba ttiins wirh j S^AMab erttlamr. 



An A^lw^clonc infid^ on« o f tfm S*fMmt ft*—. 





backwards ov^r the Alien craft 
until it was cer^tred in his. Btghts. 
He thumbed the fire button. 
OnC«, twice. As the alien shif} 
expkxjed in a plethora of 
shimmering spaite his craft was 
thrown baclcwards, out of 
immediate danger. The Seiddsb 
SpsceWarshed begun.. . 

The deaith of the e lien c ra ft 
didn't 90 un noticed Twenty five 
light vaars eway r the eutomated 
defence svstem of e dead 
dviijzation responded to its First 
oontact with Im for a mi Senium. 
Eioin deep space cruisers 
pjioted by alien machines 
prefMrfld for war and made the 
hyperspsce jump Geoeratote 
screamed as lasers charged up, 
Bod a few minutes later the 
debris of the planet Art en is spun 
in every direction, Battle 
computers requested support — 
fleet after fleet of Seiddab rrwde 
ready and cro«ied the stargate. 

The Terran governments 
could not believe the first 
reports that came ffooding in. 
But $oon their fears were 
cionfirmi?d. Eanh was facing its 
greatest th re a I y^etwith only 
moTiths to prepare b^lore the 
Seiddah fleets arrived. 

The plan was simple' gat 
any^jng an<t eve r^h mg 
capable of carrying a laser into 
space and between the Seiddab 
fleets and Earth unttt a proper 
defensive fleet could b« 
asseinblad. The rag-iaggle 
armada wat aoon wipea out. 
Soon all that stood between the 
Sfliddab end ttieir goal were the 
newly built Hunter Killer cfaft. 
The speed and the 
manoeuvrability of these craft 
outwitted the colocsal Seiddab 
space cru isers . They f ough t with 



B bitter vengeance until the last 
of the crut&ers was out of actiorr, 
but the space war was over. 

In the second part of the 
trilogy, the land attack phaae, 
Earth s major cities suffermi art 
onslaught from theSeiddab. 
Where Earth had lacked a space 
fleet, it was not short of ground 
dofences- Thesupwr power's 
stockpiled deterrents' were 
used to good effect: soon the 
Seiddsb were forced to 
establish a base on The moon 
and wait for Earth's offensive. 

The final phase came a year 
later with th« Lunattack. Using 
the legendary Luna hover 
fighter craft, the Earth forces 
annihilated the Seiddab and 
Earth went on the offensi ve» 
expecting another invasion 
from the alien planetoid. After a 
fierce battle, the planetoid was 
neutralised and teams of 
scientists set about the task of 
discovering what the Seiddab 
were. 

Twenty years had passed 
since the start of the Seiddab 
gpocewars With the planetoid 
sealed off the Seiddab beoame 
memories, and the (rtlogy of 
ganies canme to a close. 

The scientiitt researching 
into the Seit^dabdisoouereathat 
(hey were the automated 
defences of a race cal ted the Sei 
A malevolent a ti en lifelorm had 
taken oofitrol of the SeHldabarKl 
Ufl«d tham egamst their 
creators. 

Fighting ttack, the Sei found a 
rare crystal which could be used 
to k i I i t he al te ns by causing a 
very high electromagrtatk 

tu Ise. y ai n s were made but the 
ei were still losing. Finally, the 




NOj, not onm o f fhm mtimn Hf*fofmm 
buTth*mmnhiinfmlt Stmvm 
Tumwf hut juttging tyttm 

galactic quadrant was tskolated 
tn an attempt to contain the 
aliens but 24 stargates were 
never shul dcrwn. 

The Sei created a qravilon 
device, a twmb which was 
designed to rip apart the space 
continuum to undo The power of 
the stargaies. This device was 
disassembled and the parts 
hidden, lest the alten Itfe form 
le^rn how to use it and establish 
a gate into the remaining Sei 
quadrants. Eventually, the last 
of tt»eSei per«h«l «3nd the alien 
lifefprm became dDrmani until 
mandisturtjedit 

While sifting through the Sei 
computer banKs, scientists 
found evidence that the Seiddab 
were preparing to retake the 
SOL planetoid, and the story of 
Astrodone begins. 

A team of crack pilots, soldiers 
and technicians were 
assembled and for months they 
trained for an unknown mission. 
Flrvslly the space commander 
himself arrived to give them 
their final briefirtg. They were 
given a new name ~~ 
Astroclones. 

TheScientistshsdmadean 
important breakthrough. They 
diaoavered cloning. By cloning 
they could create a super army 
— not only could they clone 
pflOfHe but also sh ips . Several 
ships held safely in theen.ergy 
field couEd be used to project 
clones Through the sTargaie. 
Each ship had enough energy to 
produce 8 AsTroclones who 
would venture into the Seiddab 
bases. 

The specially selected team 
was assembled and taken to a 
room which resembled s 
hospital ward. There the cloning 
davfCe was lowered over them 
and the advanced Sei 
computers combined the data of 
the clone warriors to create the 
master image of the 
Astroclones. 

The Astroclones' brief was to 
defeat the Seiddab by 
penetrating their bases, and 
destroying the computer 
systems. To oomptote their 
mission thay need to locate the 
graviton bomb, staemble it and 
activate the device at Stargate 
Control thus shuuing down the 
sftargates 

Oescr i bed by Andrew Hewson 
BiS 'Dragontoft but wrth more of 



the shoot em up business in it/ 
AsifocfQne is exactly that. There 
are three main stages to the 

3am« which are all totally 
iffiarent : there is a shoot em up 
sequence; a strategic map and 
an adventure game all of which 
are combined very cieverly. 

You Stan off in 8 space ship 
controlling one Of thv clones 
The clone is surprisingly easy to 
tiandle. To pick ob|ects up you 
se Eect t he pick up mode a nd then 
you can move his arm up or 
down — a bit like the servant 
sp«ll InAvafon artd DragontofC^ 
An icon display ofi the screen 
show wtiat effect the control 
keys will have on the clone. Just 
hold fire down arKl move the 
joystick up/down or laft/right lo 
got into difforent modes. For 
those of you who have played 
Drsgontorc it will only take a 
little while to get used to this 
because it behaves the same 
way as the spell scroll. There is 
also a message psftel which 
supplies information about a 
clone's condition stich as how 
much oxygen it has, and may 
offer clues 

Shoulcf you have collected a 
valuable obiect do not despair if 
your clone is destroyed — 
objects earned biy one clone are 
carried try ail the others. 
Similsrlv, any object in one ship 
is in ell the others. This may 
seem deft but you must 
remembet that all the ships are 
c^on^ed off one ship, and all the 
clone wtirriors are cloned off the 
seme people, so in effect you are 
always controlHng the $anr>e 
ship or clone. 

The first problem 
flncounterad is how to use iha 
teieport s:^Awfi ar\d it is at this 
point that you can practice 
contra II ing the clone. The 
graphics in this section are an 
example of those seen in the 
adventure game. Once you have 
mastered the teleporter you will 
be faced with the strategic map. 
Here you warp to other sectors 
of the galactic chart, just like the 
galactic grids used m tf>e okl 
Star Trek type games. Once you 
have selected where to 90. then 
warp there and you will enier the 
arcade sequence. If you have 
warped to an area containi'r>g 
Seiddab cruisers, vou will have 
to destroy them betoreyoucan 
leave thai sector or enter the 
Seiddab base if one is present. 

The arcade sequence is a sort 
of Oefender/ 5c ramble game; 
though a bit slow ft is t^uite 
ortjoyeble to play If you find a 
base then you wiii start the 
ativenture solving part of the 
game. This pan is a son of spac* 
varaioo of Orogomofc but with 
mo** comploK problems to 
solve. 

^sfroc/one certainly looks like 
another winner from Hewson. 
Steve Turner has managed to 
achieve a good blend between 
the three main types of game, 
arcade, strategy and adventure 
whkh should cater for most 
people. When we saw the game 
II still had a bit of work to be 
done to it but & full rijview 
should appear next month. 
Astrpclons will be hitting tf»e 
streets sometime in October 
priced C7.95 

WJBtN CANDY 



CRASH October 1985 45 




Robin Candy powers up hrs Cobra Mk3 and bfasts off into deep space on his quest to 
become . . . 



EUTE. 



ItliRE CAN BE FEW PEOPLE who hav« rtot haard of \hv BBC, and 
more recent Iv '^e CBM 64, megBoame £i(te, and the majoriTv who 
have must hav« wondered what all 1 he fuss was about. Mow you too 
can e'xperieoce the ioy of cruising the galaxv. wheeling and dealing, 
because Eltte is juM aboi/t to mskft its debut on the Spactrum, 
€Oiirtg«v orFtrtblrd and the progran^mers of Gyron. 

But for those of ^ou who don't know what the Efile fuss is all about, 
the following isobne* outHneofthegamo. 



<-. 



Front Vimm 



\^ 



■ r 



You are a ncv. . j e 

pilot Who's previous 

s>Kperience& ot oofTkbai have 
been in simulation capsules. 
Having got your pilot's hcfifioe, 
you now sit at the controls of a 
Cobra Mk3 space crafi, M^fS 
with onlv a front pulse lasar, and 
with too credits to your nan\e. 
The more ahips thai you d«stroy 
ihe more yojf combat 'rating* 
will go up. You Stan off as 
Hamtlaw and it is your life's 
ambition to ^mo rh your way up to 
the coveted EIrta status. 

£hte is e&SGnti^aliy a highly 
sophisticated trader/sfiool em 
up game. You buy your goodf, 
h^persiMkce to another planet. 
avoid the pirates or (lestroy 
them snd sell your cargo if th« 
profit to be gained is worth i:t. 
When, and if, you make some 
money then you can aquip your 
ship with extra goodies that 
should make life a bit easier- 
Thesa include: mis«iJ«9. whtch 
will desirov anolhei ship on 
contact; laiiit ewgo bay*, for 
carrying an BXtra 1S tons of 
ooods: ElaetKKifc Gjounter 
M w —mi ai {BCM} svsiem, for 
destroying enemy missiiea; 
exxm putu lasen. for the side or 
rear vhews, beam lasart (these 
are quite a bil more powerful 
than pulse lasers, allowing you 
to ditpacch an enemy more 
quickly: fud scoops — fty 
towards the Sun with these on 
and you get hyperspace fuel for 
free, they can aiso be used to 
pick up the cargo of a destroyed 
ship; Mcapa capsule, used for 
Qetting out of light situations, 
their only drawback is that you 
lose your cargo; enan'gy bomb, a 
device ihat destroys a>l other 
ihips, S5leroi<ls etc rn your 
Immediate vicinity ; extra energy 

46 CRASH October 1985 



unit, which speenfe up your 
energy replenishment; dodklrtg 
camfMiters. these make docking 
B lot easier but rf you can't dock 
Without them, then you 
shouldn't be cut in space 
anyway; galactk hyperdriva, 
terribly expensive but they are 
the only way of travelling 
between galaxies; mining laser, 
which is used to mine ore from 
asteroids: and finally but far 
from least milftarv lH«fs are tf>e 
fieighi of weaponry 

sophistication, they can destroy 
enemy ships with a couple of 
shots " consequently They are 
very expensive Once you have 
equipped your ship adequate I'y 
then the ganme starts to be real 
tun. 

Now that you have your 'fron 
Ass' {the term used to describee 
heavily armoured ship) it is 
possible to V isit the less pleasant 
worlds, ie the Anarchy and 
FaiJdif planets. It is on these 
woHcfs that you cdn really build 
up your rating, Ini the S|)«ctrum 
version, to build up your rating, 
it works out more quickly if you 
find pirates end destroy them 
rather than just shooting the 
police ships as they leave a 
space station I this may seem 
easiier, t>ut the police don't like 
it)! Each ship has its own kill 
ratirra, for instance a Thargoid 
Imarrs deadliest enemy, who 
know ^^o fear due to having had 
their fear glands rerrovedi is 
worth 5 kills while a Police Viper 
ship is rated so low that it isn't 
worth killing. 

Each pi anet m each ga la xy has 
its own characteristics that have 
a strong influence on how the 
prices of goods connected with 
that planet behave. Poor 
industnal worlds need basic 



items such as food white rich 
argrpcultural worlds want hi- 
tech equipment like computers 
and machinery. As well as a 
prbduCtlvB state every planet 
has its own political and tacfi 
level states. The politics of 
worlds can range from 
Corporate states to Anarchies, 
and their technical level (how 
advanced a planet is] range from 
1 to 15. Using this data it is quite 
essY to estimate a planet's 
needs, for instance a poor 
agricultural, anarchy, tech level 
1 pianet will pay highly for 
computers — but vou must 
always be prepared for tfie 
worst. 

At cerrain points in the game 
you are approached by the navy 
and given a Special Miatiofi, 
there are two of these In the 
BBC and CAM 64 this involved 
destmying a certain ship. H you 
were successtui then you got a 
sum of money in return. The 
second special mission was 
awarded much later in the game 
and this entailed stealing soma 
plans from one planet and 
transporting them to another 
planet. If you v^re successful at 
th is then you we re awa rded with 
a naval energy unit — a son of 
souped up aneroy unit. 
However, on the apectnjm 
version the Special Missions ara 
goin^ to change and there could 
well be more of them, memory 
permitting, plus some tasks that 
are not exactly Special Missions 
but that still have to be 
undertaken by the i^iayer. At the 



time of writing details on th«Be 
have not been finalised. 

Duo Lo the memory 
restrictions of the Spectrum (the 
BBC version had to be 
continually loaded in from tape 
or disk} some of the features of 
the original might have to be Mt 
out The BBC and CBM 64 had 
some IS different types of ship 
but the Spectrum version may 
well be slimmed down a bit but I 
doubt whether this will actually 
dietract from the game. One 
plus, though, is that all the bugs 
from the previous versions will 
have been imned out. lEIite on 
the 64 suffered form beir'< 
painfully slow, especially whv 
there were several ships on 
screen, and the Spectrum 
version isn't quite as fast as the 
BBC but, on the other hand^ it 
doesn't slow down when there 
are a lot of objects on screeri. 

BBC owners have always 
been crazy about this game, and 
despite some mtxed opinions 
f^rom 64 pJayers, I have found the 
game continually addictive. 
What I have now seen of the 
Spectrum version has made me 
^Oer to get my hands on a 
ftnnhed copy as soon as 
poeslble, but at the moment it 
loolts as though Til have to wait 
until late Septemberj^earty 
October — or whenever Firebird 
have ironed out all the bugs. 
Price unknown as yet, but it 
should cvome out at around the 
same price as the other versions 
— around £15 




AN ERC ACTION ADVENTURE SPANNING FIVE HUNDRED YEARS, 
FROM THE FIRST EARTH COLONIES AIVD CONTACT WitH THE 
TERRIFYING ALIENS, THE SEPT. TO THE FINAL BATTLE ON THE 

SEPT'S IMPERIAL PLANET OF GATH 






'for the spectrum 48K 
AND AMSJRAD CPC464 

PART ONE: MARSPORT - SEPT, ^5 
CART TWO: FORNAX- JAN 86 
PART THREE: GATH = APRIL 86 



GARGOYLE GAMES LTD , 74 KING STREET, DUDLEY, WEST MIDLANDS DY2 SQB 
Telephone (Sates) 0384 238777 (General) 0384 237222 




mii^ 



MAC- 
ADAM 
BUMPER 

Produc«r: PSS 

Memory requifed: 48K 
Retail price: £7.06 
Language: French 
macnine code 
Author: R Hetibulot 



Macadam Bumper comes bade 
!o back with ihe Amsirad vws- 
ion, which is an incrsa&ing trend 
nowada/Sr buT the striking thing 
about this game is ih^t it was 
written by a French software 
house. PSS are dearly wakrng 
up to ihts fact and not being a 
company to wait for the turvieU 
thev grabbed the UK rights. 
However, M^adam 8umpef is 
more than just a pintwll simu- 
lation' 

InvnAdiaiaiy after loadinq the 
QflfTiB you are {^fesented with a 
rn«nu $cr«^ containing siit 
options. If you've got itchy 
flipper fingers, you can get 
straight to playing pinball on the 
built-in table. Alternatively you 
can modify a table layout, des- 
ign a new one, save a design to 
tape Of load a previously created 
table into the^ prc>grann. If the 
mood takes you, you can re- 
define the plaving keys before 
V04J start plav>"Q' 

In PLAY mode, the table itself 
occupies just under two thirds of 
the screen; the rest is taken up 
with with a rather saucy score- 
board the design of which rather 
inspires the aftemative title of 
'Madam Bumper' [well it is 
French software, aher alt}, To 
begin play you must in>sert some 
money, of rather press tf\e 
appropriate key a few times, The 
next pre-game task ts to input 
the number of pLayers — any 
number up to four can join in a 
Oame. 

Now you are set to begin. The 
bail is fired by holdUng down the 
left and right flipper keys 
together — the longer you hold 
them down the greater the force 
applied to the hall. Once the ball 
is out into the table it's pretty 
W<ell at the nwrcy of the 
bour>cers, sprovgs, bumpers and 
of course you and your flippers. 
There is a 'fol^t table' facility in 
the game, which is rare on pin- 
bail simulations and allows very 
realistic play. The simulation is 
accu rate : jo It the ta ble too much 
and the 'TILT' light comes on 
arul you lose the game. 

All the bonus features are on 
the star^ard table, you know the 
sort of thing, knock down the 
whole series of targets and you 
g«t a bonus m in ion points or get 
a bell lipping between two 
bumpent and you can sit back 
arxl watch your score increase 
by a factor of ten. But when you 
grow Tired of the standard table 

48 CRASH October 1985 




you are only a key press away 
from designirtg one of your own , 

Ffom the main rrrenu you can 
enter the DESIGN mode where 
you can either modify the table 
layout currenity stored in the 
program or design a table from 
scratch. In the design mode, the 
screen displays the table you are 
working on with a panel ol parts 
in place of the saucy picture AM 
told there arc some seventeen 
different components including 
slopes, Fl^}pers, bumpers, 
targets, rollovers artd guiding 
channels. A selection of point 
vafues can be allocated to com- 
ponents which affect the score 
durino play, 

Each component and score 
value is iBbelled with a letter 
next to an arrow. The arrow 
points to the spot on the com- 
ponent which is placed over the 
cursor used to select where 
parts are to be placed on the 
table. To place a component, all 
that you need to do is to move 
the cursor to the required pos- 
ition and press its identifying 
letter, 

A draw option allows you to 
change the shape of any part of 
the tabic, Y, G, H and B drive a 
cursor which draws a line in 
your specified colour in its wake. 
Pressing caps shift and symbol 
shift provides a brush which can 
paint any obiect that you choose 
to move it over, except for the 
tied of the table which must be 
of one uniform colour. 

Once you have settled on a 
layout you can move onto the 
page which allows you to altar 
the characteristics of the table. 
For example you can change 
sk}p>e and tilt sensitivity, elastic- 
ity and the speed of the bump- 
ers. From this page you can also 
altar the sound output arrd (he 
rules governing the allocation of 
bonus paints, extra balls and 



games 

Wt\en you have finished des- 
igning youi masterpiece you 
can save it to tape and start on 
the next one, and you can 
always load a previous design 
back in and try to improve it . . 
when you come up with tho per- 
fect pinbsll layout you meght be 
tempted to aend a copy off to 
PSS to try and win the pinball 
table they are giving away as 
part of the intay pramolion. 



CHmciSM 



# 'Unlike some members of the 
CRASH ravi«w team I was not 
able to mfsspend my youth bent 
double over a pinbaH machine. 
That's one of the ra^ums why I 
had diff kutty undarstK*dtaie the 
Ehon John aono from th* fihn 
Tommy. I certainly mada up for 
loat time playing Macadam 
Bumperi Jhm game piavs wary 
well Irtdaed but the ball does 
bacom* a brt flickefy when wu 
attar aomt of th« taUa apaeifte- 
■mm MID sfiBao imnBa up aniii 
DMlgnlng foyr own table b 
qilll* flood ftin, but practka is 
naaded to avokt noductng un- 
playable tabhs. This is a very 
good implementation of pintiall, 
artd the powerful design fadlrty 
adds orMtty lo its lastabilfty — 
aspooally if you arv gifted with 
a warpaa SmaginatkHi.' 

• 'it ti vary hard to represant 
PinbBt! accurata/y on a home 
computer Previous varstons 
have suffered from bging slow 
and unreattstic. but PSS nave to 
put lOffethar a raasanabh rep- 
rss^itBtian of tha game. The 
grapfifcs, though not miryd 
ofOivingfy briUiant^ are adequate 
and serve their purpoia weft 
Tffe option to define your own 



tables nwtces it a good package 
and ailows piertty of scope for 
tough games. Not bamg a pm- 
baft addict f found that Macadam 
Bumper was instant fy ptayabfe 
and quite addictive. Ovsratf, it's 
a good game and certainty one 
of the t)ettef pint}atf spin otfs. ' 

• 'Pinball wizards will love 
/Macadam Bumper. Playing the 
basic table provided within the 
game should provide hours of 
hin itself, but once you get tired 
of pounding Rippers, it's time to 
ex pennant. It's up to you how 
many skill levels the game has 
— d<^ ign yourself harder pmbAll 
tables as and when you need 
tfi^m. All in all, 9 good package, 
well executed, which you will 
probably go back to again and 
again, the instructions, Kow- 
ewef. are rather poor* 



COMMEtSfTS 



Control haysi playin§ keys are 

definable 

Jovstldt : not appi icable to the 

game 

KeytKiSrtI pl«y i very good 

Us«ofcoh>ur: chooseyourown 

Graphics: very gOOd 

Sound: average 

Skin lev«%: depends on your 

design ability 

Scraens; one playing, two for 

design 

General rating: overall this is an 

eKCf;llc?m podtage 

U$e of computer 85% 

Graphics 87% 

Playabilrty 78% 

Getting staited 65% 

Addictive qualities 78% 

Value for money 78% 

Overall 97% 



yep, it's back again, the feature that simply and fearfessty tears the fid off the past and 
re-examines the CRASH reviews of yesteryear in the iight of modern post-industrial develop- 
ment and the onset of Graeme Kidd, Ageing arcade spendthrifts and sworn died-in-the-ink 
Iffefong enemies, PiOBfN CANDY and LLOYD MANGRAM sign a tissue-paper thin truce to 
bring you another. , , , 



Cras^ljacK 



GAMES REVIEWED 

MontY Mole Hypefaction 
Braxx Stuff KokotoniWilf 

Strange Loop Frank N Stein 



WANTED: 

MONTY MOLE 

Gremlin Graphics 

Monty Mole was ral«|is«!d at th« 
height of the mirwf'fl strilte and 
caused quite a stir with ^ame$ 
experts, the prass and tele- 
vision. This was mainty due to 
the carJcatuna of Union lo«d«r, 
Arthur Scergili ihet eppeer«<l in 
thegsmD, 

Hie stOFY goes that tt is a long 
cfiillii^g winter's day and Monty 
metces a daring bid to snatch 
coal from a South Yorkshire pit. 
Montv must find his way 
111 rough the pit collect inp hits of 
coal 4ind other assorted items in 
his bid to escape with the good 
tfis. He finally emerges Jn 
Arthur's castle where he must 
collect the t^allot papers to top- 
ple the great man but first vou 
must get past Afthur's personal 
body gyerd of flyng pickets and 
nasties 

The gsfn« looksvery similar to 
Jm Set Wit/y but in Jet Set WiEly 

you could easily visit other 
rooms withcHjt collecting items 
ffom them. This is not so in 
Wo/ify Anfo/e. By co Heeling (jar- 
ticular items you ere able to pro- 
cevct through some of the 
nasties or a wall opens up to 
allow access to another room. 
This means that it not a straight- 
forward platform game and 
sofne thought is rteeded to play 
it. Some of tfw prol>lems incfiide 
how lo gel post the wall on the 
seventh sheet and how to get 
past the railway sheets This sli 
adds up to a highly enfoyabie 
game, 

t remember reviewing Monty 
MolO when it was first released 
and thinking that it was an ejtoel- 
lent game. If ii happer^ lo 
come into the ol^lces to be re- 
viowed now I think 1 would like it 
juvi as mu^. The graphics are 
superb with few alTribyte prob- 
lems considering that it is a very 
colourful game, Monty Moie is 
just as playeble as the third 
game in the Monty trilogy, 
Monty On The Hun. and is cert- 

50 CRASH October 1985 




a Inly addictivu ii yuu still 
haven't got it then pop out ar>d 
buyitr>ow! 
«C 

Thisg9tn&, of course, was voted 
Best Piathfm C^me of 64 by 
CRASH modvt. andfoaktngatft 
again now. f can sae why. Af- 
though H onty has 2t main 
semens, most of them are 
deadfy tough and yoo have to go 
through one or two of fhem 
twice. On top of that, thepfyys/c- 
at layout ^tnd the way the 
screens (ink up, make (t an exert- 
ing tootling game that reaify 
hasn't d&ted at a/i. 
LM 






GetTij 






fRob) I wcHjIdn't alter the ratings 
at all: Monty ft/tola is stiH an 
excellent pla^rm game. 

(Lloyd ]And rwither would I f 



BRAXX BLUFF 

Micromega 

Man has prooressed far beyortd 
the limitB, of the solar system 
and has begun to explore the 
uoimaginably distant worlds in 
the search lOr resources and 
icnowledge . In every new system 
an intergaHactJC rescue cruiser 
stands at the ready in case of an 
emergency It is manned by vol- 
unteers of the Life Corps. You 
are such a ^ofonteer and the 
^rrkorgenc^ at Braiot Bluff will 
eithfir make yoo a hero or a 



memory. 

The hfeship Vega has stabil- 
ised its orbit around the planet 
Prolon In response to a distress 
from below. Thfoe members of 
so enploriiofy team left theSr 
base in a rover and have falten 
prey to the enorpy hurvgry creat 
ures who inhabit the world. The 
creatures fed on the energy 
banks in the rover whiich now 
lies stranded withvout power, the 
occupartts slowly dytng as the 
life support systems fail. Your 
mission is simple — land, find 
the rover arxJ return to base in 
time to save the lives of the 



crew. 

There are & stages to the 
game If you should land safety 
then you will proceed on foot 
towards a sound emanating 
from the rover, but you must 
Bvotd the birds which are out to 
get you When you complete 
this stage you find the rover and 
It 15 your task IQ drive [his as fast 
as you can down the road. Mext 
comes the ttve saa skimming. 
Herelheroverstavsatfull speed 
to avoid sinking, but the sea is 
full Of rocks which must b« 
avoided at all costs. A direction 
finder guides your way — the 
higher the pitch the more direct- 
ly you are heading towards 
base. If you complete that stage 
then you will arrive si the base 
and start a new mission. 

Braxx Biuff has ^ef^ slmpiistic 
graphics that g.eners[e a reason- 
able ropresentation of 3D. 
Microm«ga went lor the simple 
txjl effective look instead of 
using lots of colourfut detailed 
grapNTiics that would make the 
screen loott a mess. The sound 
isn't lip 10 much but it plays a 
critical pan in the game. This 
^ame is very piayabie although 
It takes Quite a bit of practice to 
get anywfvere but it has the 
addictive qualities to bring you 
back to play it again. Overall 
Brsxx Bfuff ks still a reasonable 
game by today ' s sta nda rds but it 
can't really contend with the 
likes of f rankle and Dun Darach. 



^uaformonaY 



fafw&ys thought Bfa)tx Bluff vves 
Strange iooking game, but its 3D 
effect worked quite wefL On the 
athar hand, thts is probabiy the 
feast ihrifiingofMtcromega's 30 
efforts and in reirospeci it fiss 



iMd A bit gmphkaUy. bttl stttf 
tmef$ Qu/t^ a chatlenge in its 

IM 

tRobI I WOUlrf prohiihlv (ower atl 
the ratings eKQcpt Piayabitity by 



(Lloyd} Given rhst I thought it« 
'titrsnaen^ss' mBCte up & 1&1 o' 
its vafuft at the time, I would 
have to agree with Robin, 
strange^^thiimaiv&eem' 




KOKOTONI WILP 

Elite 

It was about this lima tast year 
that we were first sub|ectfld tq 
the merciless hype approach of 
Eiite with theif first relaaw. 
KoiotOf^i Wt/f , t^osstmg that is 
woutii knock JSWoi its perch. 

Legend has It ihet several 
Jnundred ye^fG ago in 3 ptovincs 
of Northern Europe ihefo lived a 
magician by the name of UlricJi, 
who discovered that the famoua 
Dragon Amulet h^ been frag- 
merted and the piece* scattered 
through lime. Being too old and 
Ifvfirrrt, Ukich couta riot go on a 
mission to recover the pieces 
himself. So he summoned hi& 
young protege, Kokotoni Wi»,to 
his presence ^i^d ba de h im to oo 
and fetch s\\ the parts of me 
BfTiulet- The only help Ulrich 
couJd give vwas to create a time 
Q8te tnaft wouid take Kokotoni 
Wilf to another time /one and 
mofa fragments but only whflin 
a[| the fragments in his present 
time tofte were collected. 

Voijr lask is to guide Wilf 
around the maze of rooms and 
collect all the Ira^ments of the 
Dragon Amulet for Ulrich, 

Kokotoni Witt is essentiaHy a 
platforrn game with a couple of 



Us* of eicHnpuier 

Qnphica 

,Pltya64Nly 
/ Oatting «tert9d 
ActdktJvB quaritlea 
Value fof mofwy 
Ovw«( 



82% 
68% 
83% 
83% 
83% 

as% 

84% 



differsnces — irwtesct of jump- 
ing from platfomri to platform 
you can fly. This may saem very 
easy but it do«s take a while 
before you can actually 'pitot' 
Wilf competently The graphics 
are quite good bul (hey weren't 
really thai much better than 
those found in JSW just a bh 
more varied. Sound was a bit 
limited but tJiat didn't detraci 
from the overall feel of the 
game. Koitotoni Wiff was and 
still is very playable but it isn't 
that addictive, onoe you f^^ve 
visited all the time zones you 
rapidly lo&e interest. As platform 
games po it is a very good one 
which 13 s.til( worth getting if 
you're a lover of tfiis type of 
game, 

tmust admit tfiaf whiis I ifked tti0 
fook of Kokotoni Wilf, / never 
foun^ ihe game itself thdt thrill- 



L !Ct.'J,K ' 






mi^ 



ing to p!»Y- AtJhottgh tha differ- 
ent graphics of aach Tirrta Zone 
atided something ro its ov&rafl 
flavour, that stone wasn't 
enough for me to get very 
excited ft did pretty vifett in 
CRASH St the ttme (my not 
having n h^nd m tt>e review of 
itfl but! don't think tt would gel 
much at)ove the mid-seventies 
now, 
LM 



(Rob) I woukln I fiddte with the 
. ratings too much jusi take down 
the addictive ciualitias end the 
overall pefoentagt down by 
about S% 

i Lloyd i Whereas^ I would want lo 
krtock both those down by at 
least 1 5% 



HYPERACTION 

SHvei^oft 

Hyperaction Allowed hot on the 
heels of Silversoft''G previous 
release Worse Things Happen At 
Sea, but instead of a totally orig 
inal game they lurned back to 
using a more traditional arcade 
type of game 

Hyperactioft is best described 
as a 'Pengo' meets 'Pacman' 
type game. You move around a 
rsncJomly generated screen col- 
lecting objects (usually four! but 
you have some nasties chasing 
along after you. Whai makes 
Hypefaction is that you can'l 
jjctgaliykil! ihe baddies only trap 
(hem by pushing the blocks that 
form the maze in their path. Each 
screen is a game in its own right 
and subsequently has its own 
probiems — aometimes collect- 
in g the objects wil I be enough to 
finish that screen or it might 
requ ire you to eat al It he blue ou t 
of the Artie Jelly fish, 

Rjshing the blocks is easy 



enough, iusi press fire end push 
the block in the direction you 
wish it to go; should the block 
meet the edge of the screen or 
another block then a further 
push will bum the block away. 
The blocks are an important of 
the game but on the last screen 
there are none and you have to 
survive on skill and speed alone. 

Myper&ction is certainly the 
name of the game for this horr- 
endously fast 'Pengo' variant. 
The graphics are very colourful 
and move smoothly, wtiich 
makes this game a treat to 
watch, Sound is used well and 
the whole game has a very pot- 










jOv*»" 



Wlnn#ri' Cup "nploYi *NomDHonni«l*o4lU3-n 

T*om imH e io*! 'Horn* ptcrftm •CftnowMMHQ* i*om 
^WMkly IWQu* IQ«4M 'RkMwAwMIi IoU* 'Imwv* •Quad -^^r on 

Clwck Willi vow r*ii*i«f , (jUp ttt* eoupofl or-ptHn* yov * cr wi 
Hmfttimt M Wd*tt poitl«>d wtlhln 34 hour^ 

rtAJOor, 41 eumt strbt. uldrtom. mrntrnL hotti t«' »*» jmiia 

CPff o. 




CRASH Octobef 1985 51 



r 



k^* 



Cras^ljacK 



ished look to it, Hypemcfton is 
high ly pfay a ble a ndl q u it e addict- 
ive though tt IS probably a bit too 
hard. Overafl it is siili a good 
game by todays stanndards and 
will doubtl&ssly oppeal mon to 
(he younger playsfs. 
BC 

Sifvefsoft tock a bit of fisk *fitti 
this one, using older itiess snd 
sitnpfe tooking gr&phics, but 
they cerrsinfy stmwi to make a 



rough, fast and highly acfdictive 

gffm*? and they jwccewdW. 
ecause of those rather 'time- 
iess ' QualfTies, it has hardly ag&d 
at alt and still repres«ta aee»t- 
t^tt hjfi for anyona lAfftft Kftff»i 
sufficiently mmble and eyas 
ad^vai^ly bright 
LM 

(Rob I I VMHjId k««p the pIhy- 
ability Ihe same arid low«rall the 
other ratings by 1Q%. 

(Lloyd) On th« whole I thlrtk I 
would leave well aFone, excspi 
on the graphics, which in atl fatr- 
ness are not worth the rating 
they got, but that wa» probably 
due to the system then in use in 
CRASH 




FRANK N, STEIN 

PSS 

As Frank it is your task to put 
together rtarla of a rnonaier. 
These p^arts happen to be scat- 
lered around your nunslon but 
this is r»o ordlmarv tuKury pad, 
for instance you can onty flo 
down the stairs and Tirapoles, 
and how many house* hava ioa 
in them or coded sprlttQa to get 
you up 3 floor? 

There are seven bits of the 
monster to collect narrtely the 
head, shoulders, arms and legs 
which all have to be a^sembl^d 
fn the right order, frorn the head 
downwards. When you haye 
completed your monster yOo 
have to activate him if you have 
built him well with in the time 
limit, then rtie monster wori't 
have to much of an electric 
shock but if you only just malts 
in time then he will iMi very, very 
angry, fn the first set of rooms 
therearesomelight bulbs that, if 
f»icked up, will make the clodk 
turn back slightly. The next 
screen is a sort of KOn^ ' variant. 
The monster stands at the top Of 
the screen throwing things 
down at you, how many objects 
he throws depettds on how 
quickly you oofr^leted the prev- 
ious screen. You must now 
guide Ifttle FrBr>k to the top of the 
■Cfion safely, and or\ com- 
platoon you move t>ack to the 

mansion', screen to atsn build- 
ing another monster. This time 
the layout of the mansion has 
changed and there is less time 
allowed. The game goes on like 
this, aUematmg between the 

52 CRASH October 1985 



I 



gac ol co<n|Hrtef 
lonp^itcs 

lft^ir>g»*>rtaa 
^gelor motftBY 



79% 



construction screen and the 
Kong game white getting prog- 
ressively ha rdar, 

Ratform Qwnes have never 
been my favourites so it takes ■ 
reelly good ore with some otiq- 
inal features in it to capture my 
attention. A year ago frank N. 
Stein did this but has f?ow lost 
some of ii5 appeal. The graphics 
are really only above average 
arvi the sam e goes for the sou nd 
which is limited to spot effod*. 
frank N. Stein is instantly play- 
abie but I very much aoubl 
people will play over iof»g 
periods of time, and il is prol>- 
■b^ more suited to arderht fens 
ol platform games. Ovefail it's 
lost some appeal over the last 
year but I'm sure quite a few 
paople would gain sorrm of 
ennymeni from it. 

At the time this came out plat- 
form games were all the rage on 
the vet's out-wilty JSW' level- 
Frank H. Stein dtd offer some 
nice naw twists to the straight- 
forward piadormer, but those 
went reaiff /ust refinements, tt 
was qufte pfayabte and 



iti M iun 



sc*«m 



niM 



LtV ©O^ 



amusing, but nothing redlty 
major. 

(RobS I woukJ defin'rtely lower 
(he graphics rating itry about 
15% and the addictive Qualities 



STRANGELOOP 

Virgin Games 



In Strangeioop it is your task to 
regain control of a FobHOt controf- 
leo Space factory that has b««n 
invaded by aliens who have re- 
programmed the robots to 
destroy Earth 

No man has stepped into the 
factory for over 1 00 years and rK> 
m^ps exist. All you now is That 
the place lacks oxygen, has no 
gravity and is inmsted with 
rsfor-sharp irtdustrial waste 
tsvi'arfl. The obiecl is to reach 
the room with the central com- 
puter in it but this isn't a caae of 
exploring the maie until you 
fir™ the room because you must 
overcome many puffles before 
you can complete Strangeloep. 

To help you on your mission 
you have an oxyeen suit and a 
fa&er gun. if you get hit by flying 
swarf then a hole is ripped in the 
Suit and your OKy^en leaks out 
f a&te r t ha n it sh ou Id, so a contin - 
ual search ^r suit patdias is 
another part of the game. The 
laser has a maximum of 99 
chara«s and fires either horiz- 
oriialiy or diagonally so as well 
as looklrvg for suit patches you 
must also look for gun charges. 
Somewhere in the complex of 
rooms is a jet cycle which can be 
used to speed up your move- 
ment throughout the rooms but 
this cycle is rather old and drinks 
up a lot of pcMver so look out for 
extra power packs. As Stritnge- 
hop is such a large garrie the 
LOAD and SAVE facilities are 
required quite a bit. 



by about 7%. If frank N. Steif) 
WB£ a new game then I would 

five it somewhere around the 
1%nnar1(. 

(Lloyd I Yes. I think that's a fair 
estimate 



Stfangeloop was and stilt is one 
of the most difficult arcade 
adventures eround arKi it 
shouldn't be missed by fans of 
this type of gsame. The graphics 
are srfll good by today's stand- 
ards and thve sound ti reason- 
ah Is. It is stil) very playable and 
the varioua pu^rtes should keep 
you addicted for a long time, tf^ 
only problem beina that the 
game might prove a bit too diffi- 
ctilt. It is definitely stilt worth 
getting a year after its first 

RC ^ g^ 

ffDfc 






In my opiftton, Strangeioop fs 
the best g&me Virgin ever pro- 
duced, and adudlfy one of the 
best artade adventures of its 
kind. The probhms itsetartdthg 
methods fwjtfind for solving 
tfmn are as appealing today as 
thay were a year ago Certainly a 
game that has aged very tittta 
indeed. 

(Rob)! would probably lower all 
the ratings by a couple of 
percent but no more because it 
IS stiil a very good arcade 
adventure. 

(Lloyd) This one has stood the 
test of lime and I think our orig- 
inal ratings were pretty weil spot 
on. 





and it doesn't stop there... 

... that's t>«caiiae there are not only over ZOO questions on each of your 
favoirttt subjects, pop. sport, gentral KnowMgt (easy and hand) dnd TV 
but also a stSf-pm^nan tape from which you can make up your very own 
quti games. 



Spectrum 48K 




Spend hours of tnjoytncnt witti fri«flds ana lamiiy In ll^ht heartnt fun and 

even put yours^tr to ttst on hotnawork and nvmni. 

Available at all good computvr stockists or direct from Alligata 

(P&P inclusive). 

Lfiok out for the fotkrw up tap«$ at only €1 .99 each or the Qub QiMSt booh 

to be published shortly with ovef 3,000 additional qu«$tiOftS. 



Aingata Software Ltd., 

1 Orange S&eet, Sheffleki SI 4DW. Te(: (0742) 755796 



I 




I Tharit's iKi doubt tKat this month the bigg««t «ingl« it«fn of 
comment in my matl bag is the CRASH August issue and th« 
conn tents of Ifne (ouf page spoof whigh fed to the issue's bdng 
t«fnpararily withdrawn from the >hop« to have the offending p»g«s 
nmoved. Lots of writers comfilained th^i they were unable to see 
the fouF fia^es, but the tilggsst bunch w^re thoKis wha managed to 
buy a copy intact before the iniun ct ion wrwod by £MAP o n behalf oF 
Sinclair lJs«f magaiJne caused th« copJas to be removed from 
rwwsagafi^ 

I Kawe be«n asked bv everyone on the CfiASH teani to off ef thanks 
to the hundreds of writers who have supported us through their 
letters. I hope yoo wifl understand that I am qampletely unable lo 
print ^ny of these n^entions because th? entire matter is, sub Judtce, 
pending a court hearing, afid because much of the letters' content 
would only erfd us up with another injunctmni 

It's been quite hard to pick out a letter of the month las usual}, but 
I think ttie one below made me think most hard tend that's not a 
Good ThingI, lis writer should be most pleased, because he's the 
first recipient of the new LETTER OF THE MONTH PRIZE, which has 
gone up from £12 worth ol software to a staggering £201 

Read on . , , 



^FTTStAHYDAY 

Dear Lloyd, 

I'm writing thts letter because of 
mur reply lo a lettef from Scott 
Aahiey whwh appeared in osue 
19. You said. conlfiBred lo books 
and recorcto, tfw pnca of games 
is pretty good: in fael you went 
on to My that yoo think that 
gamiis are better value for 
rr>ofiev Certain ly i n my V i^ew this 
is untrue. 

I bought The Lord af the Rings 
when I was ID for r4,25 anri over 
the next three years I became &o 
attached to it that I read it nine 
timev. (I^vepiogressed to the 
Cavmmnt Q*ttm*^»s new. 
UsBen^you probabty think rain is 
— so who ii f <: you to (udgc] ^ 



Last sijmrr>e[ i bought Jet Set 
Willy (* 1 rendy \ h ing to do at the 
time, I'm sure James Lea will 
agree}, and was addicted lo it for 
about three months, after wh»ch 
I put It in a bOH and have leh it 
there. 

This means Chat I paid C170 
more fof the game which has 
kept meocoipied for a tvrolfth as 
long as the book. 

At thiscoinl you're probably 
saying, 'That mtghi be true, but 
you read the ho(^ nine times, 
and f have only ever read a bcuk 
once' 

Surely thai 's like buying a 
record and only Jistening to ii 
once. You're bound to mi$ 
understand sorT>elhirg and will 
probably miss som>e of the 



sutMfelies. i mean, look how 
many times you hisve to read 
one of Shakespeere's play* 
before you even begin lo 
understand it. the brighter pan 
uf the population who do 
English Lit O' level are given a 
whole (school) year just to read 
it, and by the end of i hat , q u Jti^ a 
few p&<xA9 siill like tf>e pfay : 
quite a raw are sick of il: but 
what f h ave been trymy lo say is. 
if yOugavO me five quid now, I'd 

So and buy The Orm TtS'f and 
fhiie Gold Wie/tfertuBcausB t 
thmk they '0 kesp mo tieeupied 
(anger than arrf gam^ t cm/fd 
tn/y for that moftey. 
Jarrws Gralngef^SmtHi, Straod. 
Kent 

PS If you giv0meC12. I'd like 
Nodes of Yesod wid Ftftdars. 

You ki!( meJaniei — ttiis is i»ke 
the Marshaff McLuhafi 
philosophy that stated books are 
dead — in a intokf No, oi&y, I 
know you 'rspking about th€ 
C12~ you'd much nther go out 
and tnjy a book with it. W^fh now 
you've got £20, so you 'd better 
lift Aunty Cfirol M»ii Order know 
v^iat eise to add tQ your 
software iisif 

Btft betng serious ffiotin 
Csndyjust stamped on rny Httfe 
toe}, fhave to tetf you th^i f don 't 
read books only ortce, at fessi 
not t/Hfse / resJty enfof, and t 
haifebean tight through: the 
Covennint Chronicles avidly — 
twie«, the Multicoloured Land 
trilogy, the entire works of 
Aidous NuKfey, the complete 



Winnie The Pooh ai*d counltess 
other books. Bvt dt^ I nee^ to 
show off^ No — I'm ttte sort of 
bookworm who would read cm 
the iondon Underground 
9SCalators to g^t just one rnore 
page m before huttdtny o ver tlw 
iicki*r (Robin fiesjust femarked 
that 'worm ' ts tfw right word — 
but what does he know ettcut 
TOOtagyi ^ H recognise a horrilile 
slimy worm Mhen I see one I -RC} 

/ think If 's very misfaadirtg to 
try and cross compare things as 
different as tnusic^ teAdinoer^i 
computer gimeSpleying, tach 
have tfyeifown merits and 
diSSdv^ntSges when compared 
to the others, and you haw lo 
tekeaccount ofirtdividvaHasre, t 
knew someone who read only 
one thing — the TV Times He 
could even tell you the names ot 
aff the vision mtxerx on every 
programme, although he hadn't 
actuewfiat e vision mtxof was. 
He did not read the Radio Times, 
or indeed artythirK: e/se at afl. 
because tie itatoamMfirip. Of 
course Jttere are a/ways 
exceptions — your reading 
exampfas are well gvotesas 
being much better value ttmn 
almost any game f etm think t^. 
but ttte reverse ts also true, t 
believe. Dun Garach t>emg 
better value tttan any Jamet 
Bond book for example. Atso. 
when did you buy your copy of 
Lord of the Rings — it's probably 
a bit more now. Still, it sen 
interesting discuiskm, trtdtd 
love to know wfmt mfiefreatfefs 
think about the wb/oet. 




Look i xt s 
Mm bug! 




frm»h from Vmt Ham, iftOAVIN Af JVSUE '4 AHntriig. 



h 








A 5W«ctfa<] of prvny end mncimnt hug* from MICHAEL 
CAttMAN of Stottw-on-Tfnt. F&r r»*d«rv mrhh mono p^gtm, 
thmbugfatamuftheottmrmd. 



54 CRASH October 1985 





SUBS UPSET 

■k-m Eriitor, 
I . I 'ry concerned over your 

I tplion Cities in the July 
drill August issues of your 

itiscritwt 10 CPASH 
.il oOwsagnnHno 

j.jlling a cijpy) anrJ have al&o 
[mrchased tHCk nrtrnti«rs direct 
fftimyCiu. 

Youf fTifiga/ine reprosenls 
uACC^Ietil valu*}. and I havo Sung 
ittprai&Cii 10 several coif oagiif^ 
but now fc'-' ■ -■ *'fifd done by 
m re*i[KK.( -cial off^t^ 

whicti art' • ■ 1 lIhmI !o other 

pL-nuine b. 5 like my^l^f 

Iwelconuj youi tomnrierit on 
th<.> siibj:«ct. bul (pol as a mailer 
rfpf iiK'pl*! that, tt th* olf&r 
j:<)nnol b« oxtendmf, I vviU havi? 
no alternative rrihRt ihan in 
catK<e4Tny ^landing o^'dcr uvilh 
my rifTWiHUflnl 
OftNAthtmtl.B'istQl 

SOffv you feet thaT w.iv hii: in 

1 ifft'n; IS ex feflfft?il :,: ■ .: . ..; 

■bers m its mucft as a 
...... :st}t'r cvi huv ii»} tf antes 

uibscfibmi M it ftcttvify fsducmf 
tifKC. iVjatumlfy wecun'tgtvethe 
■. ■'■■■r-iitwii]f for absolutely 
r.Q They are free ro 

- ' ' ■' a 

>> up the 

iffKCOUttt' fO f 

'ibefs Thero'itmininy 
tfmQn About thiS^l aJf But 

rfl*' nfc »ff0!i<ty flsuhscnb^ 
. H)w can buy tttesame ^anvsat 
hamfY reduced firtce — a 
'^t/fit of bema ,1 sub^if.fih^r. 
'fwfhmr lout 

list If* Ihe iirsipi^e, 
'-"^^.' 'r that cost .iHif 

•iubscnfinari 
.v«r i.tji,ni. . 1' .iff^fff to give 
tnettv&ganmsf 



STOP THE 
BLEATING 

Dear Sic 

Ttie constant bleating about tha 
'ailing software houses is sheer 
fiorte$ris€.0bvi0iu^ty, some 
people do get copies of gam«ar 
btft the Mm& happana. probeb^ 
on a much larger ■csia, to music 
tapes and recordi. I doft't recall 
EMI or other musk publishers 

BOing Out of business due to the 
igh number of people 
reoordinn music from the radio, 
using tne combined radio- 
cassettes sped ally designed to 
do Itiis. ALL my music records 
have been transferrg-d to tape for 
convenience, ar>d I stfll have the 
original) records just iri cue. 
Ltkflwise, gan^es are usually 
tranferred to Microdrive 
because they are easier/faster to 
load AND a back up tape is also 
made for safety. The originals 
are still retained. 



Tlve riumber of games 
programs produced for the 
Spectrum IS enormous and 
people simpiycannot afford to 

by y them a 1 1 But , they know that 
; hey ca n g et copies from f r lends, 
and niany do. However, these 

fiends will not swop for 

rxothing, and expect to get a 
game in return thisatmpfy 
means that many Spectrum 
owners instead of buying a 
game a month for less often) are 
huvfng a game a week so that 
. have something 10 swop 
i i i.b means MORE sales of 
software, as Jt is not ^ssibie to 
s im p ly swop olds ^mes — 
users are alwaysaror the latest 
available. 

i do not believe that copying of 
Tapes to give to a friend is 
Linything like the problem that 
^ome software suppfiert claim. I 
sincerelv believe that there is a 
f^eed for copier programs. 
Althvough various suppliers 
suggest that a shop will 
eKchari^ge a (ape, even if it is » 
grubby original which has failed 
to lo ad afte r a few mont hs, th is is 
nonsense. Also, shops wtJI not 
help when the inevitable 
happens and your tape machine 
eats 'your favourite ex pensive 
tape. They won't even change a 
tape the nexl day whan yoti 
explain that it won't load. . . .as 
happens so often with the 
poising Hyperloads. 

Also, Jet Sst Willy was a huge 
success partly because d was 
original, but also because d was 
FT3SV to break into after the daft 
;:ol our code system was 
overcome Then a farge number 
of modsfications 
((mprDvements?! appeared far 
the game. The awkward or 
impossib<a to load games fiich 
as Decathalon came and went, 
ds It was impossible to do 
anything to them, This situation 
is the exact opposite of that 
claimed by GOSH as they prefer 
that all programs should be 
totally unoopyable and 
unstoppable (and unloadabta?] 
so no modifications o r changes 
can be made. A sure fire tectpe 
for disaster. 

Hartlware devices such as 
Interface 3 for transferring 
games to Mtcfodnve, or the 
Interlace 007 which does the 
aame and also makes a tape 
COPv as back-up. will not reduce 
software sales It will mean 
Increased salesof Microdhves, 
plus sorne prog rams will be sold 
whtch had previously been 
shunned becauise they couldn't 
be trbnsferred to M tc rod nve 

Some magazines have taken 
strange attitudes wdh regards to 
advertisements tor copier/ 
transfer software and hardware, 
owing to the new law on tape 
copying Th is tew wi 1 1 c ha nge 
nothing. H will merely say that 
Iho copyright law which applies 
to music will now also apply to 
computer software. This simply 
means that copying of tdpes for 
vouf own use. ie making a back- 
up copy and/ortransferino to 
disc or Microdrive witi St ilfbe 



perfectly legat. The attitude of 
some fnaguines is blatantly 
two-facao. They won't accept 
sds for copiers. v<t every issue 
ttvey print artideson how to stop 
programs to insert POKES Once 
a tape has been stopped, it can 
bo (»pied onto another tape, etc 

My company supplies the top 
saEiing (»pier and transfer tape« 
(if you don't believe it. my 
taxman and accountant car> 
prove itl, so nray view is likely to 
be different to tf^t of some 
software houses — butlalsosell 
util it res. I afso run the Microdrive 
Users Newsletter Club, which 
isn't exactly very profitable 
although the membership is 
currently in excess of two 
thousand. Members are vary 
interested in 'cracking* methoc^S 
used in games — not for piracy, 
but purely out of interest in how 
the spectrum works, etCn 

In conclusion, it might be 
interesting to note that tf>e only 
tape copier aver pirated was an 
early007SPYwhtchlsoldiand 
yes. legal action is currently 
betn^ taken against the software 
company concerned). 
G A Bobker, ZX Guaranteed 

CHA Shi hgs been untfer fa irty 
severe pfessure recentfy from a 
number of software houses 
fmost notably the newer ones/ 
to stop teking advertisement& 
from tape to micmdrive utility 
suppliers —yourself mduded. 
Mr Babker. me argurrtent has 
been put by » software ftouse to 



Ofle of the staff fjere. that we are 
hYpacntes for taking a stand 
agamst home copying wfiUsi 
alfowing peopte like yourselves 
to ad^^rtts*. You Are likewise 
spying fAa/ we am hypocrites if 
we do not allow you to a dverrise 
at thessme time as providing 
pokes etc. Life seems to be 
getting compliceted. which was 
probsofy to be expected, since f 
disagree with ^u that home 
copyirtg has fvOTbader} effect 
on software fwuse receipts — 
I'm sure it must ftave done, but 
perhaps failed software 
companies have used it as more 
of an excuse than it really is — 
f>o one wants to admit that fhey 
went down because they didnt 
produce the goods 

CRA SN has contKted fA$ T 
itnd asked wfiat fegef 
implications thorvere in 
ellowmg sdvertisvnersts for 
14/ptf to U^ vfd tape to 
mkfodtive utilities. The upshot 
woulfi appear to be that we 
couid allow the advertisements 
to appear, end as regards tape to 
microdrfve utifittes. Mr Bob 
Hays told us that FAST has not 
yet forwulaied any policies. 

Obviously i formulate no 
poltctes on behalf of CRA SK but 
we heiM ffenerBliy operated on 
the bests thpt r^pe to tape 
copiers ere out, aniftape to 
mtcFodmeare fine becaute they 
BfB necessary. Those, homever, 
that make high queHty, 
unprotected tape back up copies 
in fheprocess, are obviousfy in a 




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CRASH Ot^tober 1 985 55 



gr^ar^a. finst/y. dpersom/ 
opinion — ttfo much is being 
mads of expect/ fjg peopte lo 
sand theifpufvh&Sdd tapes off to 
software ttouS^S for coriv«rsion. 
ft doesff't seem to me tftat tfiis is 
either tdeai or practical or even 
tteing offered rea/ty. Until 
gemes are sold on mkrodriveas 
well, or the pru^r^m allows 
conversfofi oSsiIy, it fs^ 
anrea&tmabte lo enpect people 
to throw iheif Microdrive units 
in the bm. 



BORING LBTTERS 

( hflVf bfWrtfleninfl CRASH for 
afvd now* HeeM (TiMSl 
^n the Qualtty oMhe 
n=i^i,it!!!i JuitftES you print 
Parlicutflf Iv the letter from Ann 
Smi)h m ihr; Julv issue. #nlU!ed 
My Buyng SvStfi'Vi' ThfS 
' oTi rained uaetess p^ecp& dI 
inFH^rrrigttOn S^JCH a« 'Buyagismf? 
svFieii vou have the moHov' anri 

.j;e whtcti oarncs arf* avurl^lilc 
j! vouf local shop' Thts letiec 
.-, .i% probably ofiIv prinrcd 

■ cauH? n sug9e4t«(i togymg 
Lfi ASH for the reviews srrd 
f ofef red lo other 'tessef 
maaaime^'. 

to be able to read tbe letter. « 
persOr> wo^ld have to h^vo a 
OOpv Of CRASH Surely If^BV ar(> 
ca^pabfe of uctgirig the qua^ty 
forthemse ves? 

Many of the letters pnr^t&d 



i 



consist of only drivffl, cons^l«?n1lv 
paiMoa CRASH IthmkCRASH 
IS a verv good maoazine, bm 
thfjsc p^tlitilic liitterfi are of no 
use at all to any readers and are 
in noway funny. 

Why spoil a ^ood mana/ ■ n>e 
with such rubbish' 
S^nwn KinQ, Car«haKon, Siirtvy 



rcefitlf, but I do try ^r^davoit) 
UHimuchCfiASH 
Qfovellingnsss. I tfiaughl tsst 
■ hnilqunean 
ichol fetters 
tfCi\A:L>var. 



HAHD ME THE 
NOOSE,,. 

Dear Lloyfi. 

Worl{ir>9 in a computer ahop )n 
my home (own of Rugby for 
alrriost two years, and having 
owned thrcA Spectrums, the 
fir^ way back in 82, 1 feet I am 
capathte enough lo pass 
comment on the evet- 
deteriorating worid of the home 
computer, 

The afctual buying of 
computers themselves has, I 
feeL now virtually slopped, 
Personally, I haven't sold a 
computer in my sfwp for over a 
month or so, as opposed to b 
yaar ago when ten or so would 
go a w«ek, dtfiending on the 
t$me of y«ar. Evetvoite aa«ma to 
have a comfujtemow — it u«ed 
to bo Johnny down the f oad 

56 CRASH October 1985 



who had One, but now Johnny, 
Ji in my and T i m my have got one 
too. Everyone who wants B 
home computer now owns one . 
. on the wfioie, either a 
Spectrum or a Commodore 64. 

Nowadays, on a good day, I 
might sell a printer or a joystick 
interface and joystick or two, 
and make a bit of money, but 
none of the hardware that 
sctualiy drives the^e 
peripherals. All that now goes is 
SOFTWARE..,. 

Talking of which, this part of 
the industry is turning so very 
rapidfy and oh so predictably 
iinto a perfect mirror image of 
the record industry. We stock a 
vast range of software^ 
obviousry predominanTly 
games, for computers ranging 
from Cl6s toShatp MZ700s and 
inciuding all the favourites. Yet it 
ts only the new software that 
sells. 

Example: an amazing new 
game comes out calieo 
Cauldron , , HiiRes graphics, 
imoolh movement, etc, etc, and 
you just ca n't stock enoughofit. 

Example: a great new singer 
called Springsteen releases a 
new album called Borti m the 
USA . a lot of hype, a tour, etc, 
etc and you just can't get 
enough coptes of the record in. 

Cauldron shoots to the top of 
the software chart along with 
Bruce's album chart topping 
product, and ifs the rave. Then 
suddenly a week, maybe a 
fortnight or a month and the 
f ecord stops selling; and 
plummets down thechsrt- 

Resuh: a lot of (hop^ are teft 
*vith a lot of copies of Bruce's 
.11 bum that won't budge too 
well. Change the Born m the 
USA for Cauldron and you get 
the sam© picture. Effectively, a 
shop must gsmibie on a game as 
it wouJ d on a new pop grou p, 
onjer a hell of a lot and hope \\ 
reaches Number One. Perhaps 
an analogy with the singles 
Chan would have been a better 
oine. 

What magazines such as 
CRASHantfZZAPIare 
ultimately doing ia occupying 
the same space saaomethlrtg 
lik« SWASH HITS does in the 
music worid, reviewing the new 
releases. Interview eKclusives 
with Denton Designs or Tony 
Crowther become not totally 
dissi mi la r to the same with 
Duran Duranor Paul Yourtj^: 
"What's your new game going to 
be I ike Tony? . . . How's you r next 
atngle going lo be different from 
thelast PauTr 

You find record shops 
ftOQQing 12" singles at reduced 
prices, and distributors offering 
special offers on clogged up 
stock in the same way as 
computer shops offer games at 
half pnce and some games are 
offered at ridiculously tow prices 
by wholesalers 

The who to marketplace for 
computers is collapsing — in the 
same way as record shops lose 
money on half price records, ifw 
computer shops and 
distributors can't be doing too 




Thi% m<wi rft ' J 9iig Co« prixa gtmM toEAN CiA GlIBtl*) tnm 
Hirk Mich»mt, fm of Man, for thi* G*rt9on mtrip featuring my 
tmvourtt* hmn — H'm not « a*d Uk^nmrnm mHltmt fm** y^u fo^t. 
aot Mtmmnit 



well either . . . after all it was the 
hardware not the software that 
made atl these shops spring up 
in the first place. 

Unless something drastic 
hajsperta, prepare thyself for the 
end of the actual 'Computer 
Shop' and for mora of the mail 
order business The end i^s nigh . 

arid IS my job in jeopardy? 
Tim Keen, Rugby, Wwlta 

7he comparison between the 
software end music industries 
was made a hng time ego — 
some of the parellefs are 
obvious, others a/v not. The 
buying of home computers weni 
Cr&ry tn Brits in. and it must have 
been obvious to anyone m retail 
Iftat a saturation poin t would be 
reached for the hardware. Bui to 
say that computer sales are 
dying is misleading. Safes ere 



noi as high as they were, but 
they are still happening because 
computers wear out or get 
superceeded. The situetio/t in 
records has been the way it is 
now for decades, so what's 
new? If saturation point ts 
reached on computer safes, then 
of course what 's mostly left is 
software sales — surety that's 
good? What's ffappening here, 
and isn 't perhaps so good from 
your point of vieWj is that 
computerand software sales are 
movinp from the specialfstsbop 
to the nigh street chain stor^ 
more and more — /u$t as 
ftappened with music in the 60s, 
Cm notsayiftg this is genetafiy 
^Qod, but it is inevitahfe, Tttete 
isn 't any endtn sights as far as I 
can see, just more and mote 
change. 
LM 



iL 





'iu m 




fe2!aHB 


E. 


ni 




^ 


1^ 








^K^S^ ^^r3B|. 


m "tB 

















THE FIRST EVERMIKRO-PLUSGAME 

Nearly 50% bigger and better game for the Spectrum 

%, Shadow of the Unicorn - a 120 
page illustrated book, 64K of 
programme, and Mikro-Plus 
interface -all for 
£14.95 



'Built-in joystick port ] 

►Back-up facility to Microdrive 

►Back-up facility to Tape 

Tape alignment routine for 
trouble free loading 



i 

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AwitionQftfmitl^iclitmttCtiA^ifrttmJOttATmmCUUW 
e<f EtwAtiT' JUitoat eorrmet Jonalhon, mtm^tt , , , 



INFERNAL 
COMBUSTION 

Oeat Lloyd, 

After raading about irve SinctHir 
CS in isaue ^ 9, 1 wa$ prcMnptad to 
write th^s letter. 1 too i^oridertid 
why the C5 wasn't a rip-roarirtg 
success, It seems that the main 
eriticisjrn is ifiat it 15 not 
roadworthy and I was very 
impressed with the argumsfits 
thet the CRASH team put up 
agafnstthis criiictsm. 

A lot of people seem to thinii 
ttiatttie electrK vehicle will 
never be a serious conionder 
Against the internal combustion 
efi^ine, and therefore fs noi 3 
worthwhile project. This is 
where thOM ptiopte are wror^g. 
We do not have an unNmited 
supply of natural refiouroes, and 
as they diminish, pricee will rise 
ami the sele of ca rs fel I . 

Cofnpsring the internfti 
(»ml)wstion engine against the 
eieciric engine, the electric 
engine wins easily on 'ecorK>mic 
use of energy'. 

Ooit>Qa bitof pnBBfch intotfie 
mod>em internal combustion 
engine, I found out that it uses 
the same basic components that 
were us^ in the 1 9th Century. 
Over 60% 0I the fuel It burns is 
converted into wasted heat. Adci 
to thai pollution, and what have 
you got? A n%achine that is 
eating into our valuable 
resources and leaving a nasty 
mesat 

Maybe heC5 isn't what 
evervbody hcped it would be. 
but it is the fi rst step towards a 
vehicEe of the future. I hope Sir 
j ClivQ is not discouraged bv all 

58 CRASH October 1985 



this criticism, but i em sure fw 
has the full suppon of all us 
CRASH readefs! 

Well, t pueaa that litil^ lot took 
ft toad otfmy chest (and my 
brain t}. Anyway, TFAGM — you 
can work that or>e out for 

yourself 

Allstair Wilker, Co Down. H 

Ireland 

The spark pfug was actaaffy 
developed as a method of 
testing whether swamp fever 
was present around stagnant 
water, swamp fe^er fma/aria) 
being thought to be a gas f That's 
enough et/ucation for one issue, 
i Shouid have thought thai the 
biggest probiem was not the 
criticts/n bur the Joss ofali that 
money, t didn 't gel 10 have a go 
in a C5, so fcan 'tsay much aboul 
it but it wouki certainfy be a 
sh&me if electric vehicles were 
kiSSed off through ridicute More 
nefct month tmm CmSH CARt 



t— A PIRATE 

Dear Slash. 

I am 1 4 years old and have over 
300 pirated tapes- To start with, 
two years ago, anythi ng cou id 
to© copied with a nice simple 
program called The Key", but 
then n»tv p«ople tika Crystal 
(Do9iar> design) itartsd using 
wiefo loadanttvet the Key 
Eoufdn't harMie. 

Then a msu came up to me 
and tol d be ebwt ffiolher 
brilliant tape oop«er. t got one 
ar>d it woficed ^r>a for a while, 
but then sometime l»si veae 
horrjbte ihin^ called faster 



loaders came out. I h»d to go 
bade to the nnost primitive 
method of si l — tape to tape 
copying. 

This IS most unfs^iabta, and 
copying copies rather than 
ori'gmals Is a^ost impossible. 
Then Lerm 6 came out, Sure it 
could tape some fast loaders, 
but not all of them, So I sttll had 
to rely on tape to tape for some 
qam^. But now^ to my relief, I 
nave term TC7 and il will copy 
anytfiing. 

I quote from my manual 
(photocopied) 'ft is important to 
make back up copies of your 
software'. Thai's only an eHCus«^ 
to sell tli«tO<MB to steal software. 
Why dOMn't it copy itself. I 
wonder? Or any other Lerm 
software for that matter? After 
all, what happens when one of 
tf>etr tapes goes wrona? 

Codes are a somewhat better 
deterrent for copying software. I 
cofMed out all the B^ckp^ickefs 
Guide codes, only to find that 
the aame was hardly worth 
playirtg. Fast loaders ar* no 
advanuge to tf>a softwafe 
indu^iry. because while Ihey 
n>ean that some people cani 
load their originals, people like 
me can copy thefn fairly easity. 

However much protection you 
put on an original game, you'll 
never wi^pa out tape-to-tape 
copying, and you cannot 
calculate how much morhey you 
would gain even if you could 
stop piracy. Moat pirates 
wouldn't buytheoriginats in the 
first place. 

Youra m«nai:kM]lv, "Francis 
Dnke. Engtnd 
PS Your magazine is great. Wave 
10 buy it, photocopying wouid 



hardfy be economical 
PPS JSW 2 is one of the few 
games I boucrfit— the thought of 
copying out 1^2 codes doesn't 
appeal to me I 

You seem to be saying that it's 
impossibfe to stop tape to tape 
copy/no. but ibts isn tstnctty 
true. Thefe are systems around 
now that to alfenienls and 
purposes make tape 10 tape 
cop /ing tmpossfbie to any 
sxcsptpet^i/ewith hardware 
sfectronies knowJedge. Micro 
Pfus. forexampte, or the new 
Lensiok. Piracy wdlshvays exfsl, 
but the future for home copfers 
fooks bleaker and bleaker. 
LM 



PROCLAMATION 

Dear Lloyd lor whoever «t rsl. 

So Lloyd, vou think you can 

outwit mo f Well, you failed. You 

might have tricked the less 

intelligent fie people who liked 

Ai/woh) but not me. Anyway, 

twre is the result of my many 

hNHirsolltKHigN: 

LLOYD MANGRAM OOESNT 

EXISTIf 

Wef L he can't can he? t rrrean 

wa'va never seen a photo of him 

— ^rwtiAd we're gh«n an ejccuse 

ihat he ts camera shy. Art4 whar\ 

t visited the offivea, ha wasn't in . 

So prove you rself Lloyd- If lh^ 
lefter isn't printed, I'D serKt some 
bloodthirsty nuns lo pull off 
your non-existeni teas, 
Yours ppoveyourselfely. 
Sam Moroan, Canfiff , Wa les. 

t don't tvmtmtvYOitfvtr 
coming to the office, Sam, bat 
thai 's pmbabfy because i wasn 't 
in. t know evtryofw thinks t've 
taken CRASH over, but it m^'t 
F^ify true — fUst fook at the 
amount of words / write as 
against what other peopie wTTte. 
f spend most of my ttme in my 
Quite smafl cottage in the htiis 
some five mi/es from Ludfaiw, 
fust ficppiftg in oecasionatty to 
cfearthe Candyrr>an offmydesl^ 
coffecttnatf. iook at some gamM 
and Oq t bit of typing, in many 
nafMCH* it's an tdytlic iite 
I iw aw pre Mm un 



WHY? 

dear L<oyd. 

WniMd you explain why- when a 
If? IS recorded on tioth sirlos 
■ '.apf n'psomablv losiivt:- 
ne onty Onesnte 

GeoH Sturge^s. Eastleigh. 
Hants 

-,.tsf l,i: ■ '■ ■ ■ ■ ■ 

■dthats. 



\litttti tfuitv itctfifitiy. 





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Please send me 

Spectam Turbo Irtter1ace(s) at £2255 

+ £ I XIO p-f p fowrseas QitilefB £3.00 p -fp^. 

Quickshot I Joysticks) atf9.95 

(only when puich»e<l with Tiito - nonnalyX IS-SS + £ 

I enclose cheque/postaioiderorchar^rrvAcc^iAfea far £ 

Expify Date / / „ 




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TTTT 



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■feM'ione^^ - - - , 

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'frade and e^pyt @iquinesM«lcome. 



DONE AGAIN ,, . 

Deaf Editor 

It 5'api»nedfl9.t<iiMi'snot faifi I 
Ixjught Scrabble a^ Smith's for 
L9 9>5 — a week later it was in 
ihcr sale at f 1 99. Mv VTX5000 
modem cost me raass. lUSt 
b«fofe thev reduced it to C49-9& 
withaauarter's fre« 
subscription taMicronet I 
purchased Interface 3 tor 
£;39.95. now there's one belter at 

(Vow you go srvd do t^e diftv 
on me as weH. Lasi week I 
purchased — goass what — 
yeah, vou'fe fwht, a Comcon 
interface ai F 19.95- And w+iar dt 
you do' Do a really 
iipleridiferoosdeal im a 
Comqon, plus a subscription to 
^ RASH fof only C24 aS What 
have I done to deserve this? 

I thifik ril have to buy ihis new 
nag yoy ddverttsed m your 
August issue — it seems to have 
been produced juat for people 
like me — leloser^i 

Can"i yoii do something to 
redress the balance, perhaps a 
year's CRASH subscriptfoo. aM 
The latest software kvinp about 
The doss house (sorry, office), 
software house freatMes. 
Anv'tiitup 

tAike CannBs. Bradford 
PS Ho^u; iht;v don'T reduce the 
cost of a First Class starrrp after 
I've posted this* 
PPS My house sale has fallen 
Through, and my car won't siarf 
PPPS My wife won't runaway 
yv<th the milkman 

Some ditys, fife ts jusf tike tha r 
I've got this thing i*j'f 'i i^ftr: — 
ihey it/wa ysgowf nftf^r 

tn one, but took or iht 

Side, Sutwsyssity, i'mao^ very 
fit from wa/king up hundreds of 
fitijhts ofstdifs. 



LATE AGAIN 

DearLfoyd. 

I have decided to write to you. 
because of a small fault in your 
super, magrtificerht, brilliant 
magazine icreep creep). 

The fault is not actually IN the 
magazine, but in the deliyery. A 
long time ago (Ai^uat I384t I 
tooK out a year's subscription to 
CRASH, and in the front of each 
msgaiine there es a box which 
says when the nvA imue will he 
on sale from. This happens to 
always t>e the last Thursday in 
themonih- 

U Sua liy, my subscript ion copy 
arrived on the Tuesday of the 
yv^k.and Icouid laugh at all my 
fr«r>ds, because I got CRASSK 
first and could say things tike 
Match Day got 83%', and 
wouldn't know whether to 
bieitevemeornot 

BUT issues 16, 17 amf 18 all 
arrived on the Firidw of flie 
week, and my friends started 
getting their own back, because 
their copies came from the 
r>ew«agents on the Thursday. 

So, you people at CRASH, get 

60 CRASH October 1985 



this error sorted out and mate 
sure my copy arrives on 
Tuesday If yoj do not <k> this, 
heads will roll. 
Paut Beaton, Church Eaton 

rtteW, Paof, the story aoes like 
tftis: Thaptintan delivef our 
a^ms atM/ound (he same time 

they defiv0r the diStrib utor's 

copies, le appfoxsmstety one 
W9ekb«lOf9 the Thursday Ofi 
sa/r<^{». ff they're Quick 
'upstairs' at getting (f)e 
subscription copies out, then 
you get yours nice and earfy, but 
if the ptmter detivers o urs later 
than usual fyy^icfi happens now 
and again), and they re stow 
upstairs fwhich happens now 
and again due to things beyond 
{fjBtr controti. AfVD the 
newsagents put their copies otit 
e&rfier then they reaffy should 
(which happens now and again 
and If} certain pfacest, then it's 
true yauf friends might get 
theirs before you. 
BUT they don 'tost at! those nice 
clear pfastic CRASH envelopes 
do they'' 



REVIVING AN OLD 
FRIEND 

Dear Lloyd, 

I was having a friendly chat with 
one of my pnor>e pals recently, 
about how Spectrum software 
has progressed. For example, 
do you remember the ^ood old 
days of Alien A (tack. City 
Bomber etc? Of course, they 
have be<en taken over by much 
better and much more playable 
games Graphics, sound, all of 
tnese things have improved 
tremendously It seems riow. 
That programmers have reacJied 
' I imit of ttter Spectrum's 
' dpabiEities and can only 
I m prove ga mes i n ter ms of 
origtnaiity. I find th«t when I buy 
new games, instead of 
improving they are staying «t 
One lever I realise that Mifa^ 
Gen have brought out a device 
which brings the Spectrum's 
mem ory u p to 64K, bu 1 1! 's goi ng 
to have to stop sonwwhi^re isn't 
it? As much as i love my 
computer, [fee I that it's reaching 
its peak of p«iiormance and 
people are going to want more. 
I would love to see a Me^a- 
Spectrum with about 20QK, 3-4 
sound chips, no attribute 

Firobiems end stiif be able to 
oad your old 4SK games. The 
only problem would be the price 
tag attached to i1. Do you think 
you would have to wi n the pools 
to buy one? 

J think f must have about thirty 
items of new software that I 
never uaalwcausa I've either 
solved or bea>rrve tw red with 
(hem. It's about time that 
someone came up with 
somrethingnew. 

The point I'm trying lofnake 
is; do you think that the 
Spectrum is going tc be in the 
museums in the near future or 
do you think soma bright spark 



INTERFACE INCOMPA TIBILITY 



Dear Lloyd, 

i havs twen a reader of your 
magazirw since ts$ue i , and 
would like to complain about a 
5Ub)ect tfiat hasnt teen 
mentioned before. 

Frwiklv, > am surprised that 
thare is stiil the odd game being 
prodiwed that is not compatible 
with Interface t, especiaiiy sirrce 
h has be«n on the market (or a 
year and a half rkow, sr>d I would 
imagine that a lerQe proportion 
of Spect rum owners have got 
orte. 

I oould understand it tf earlier 
programs were irkcompatibie, 
but there should be no excuse 
for it now. 

I should I ike to know the viewa 
of companies like Aichafd 
Shepherd and Firetiird. as they 
are l>Oth guilty on this score with 
Urben (/^psfa/f ar>d Buggy Blast 



qames respectively. Why <io 
tney employ idlota who mital 
Ihink thai no-or^ will add 
anything to their coniputers tiar 
a joystick interface. They rSon't 
even have the mtel l»g«rwe to put 
a message on the tx>x stating 
that (he program is 
incompatible with Interlace 1. 
J Grven, Lancirtg, Sussex 

According to /scent figures, 
something tike 70O,a&} /nterface 
f shave bieen sold, or 
appfoxifTtatefy 3 to 5% of the 
Spectrums sokf, so it 's ftardfy a 
targe proportion. Ttie simplest 
way round (he problem is to 
remove (he interface of course. 
But ft would benksH someone 
Bt firebird would comment on 
this . . . 
LM 



KIKEE ftHAM rte/CQftf mm 'ol imitc limrtlolt Csndr ttmm mm ¥mrm i 
tft/ngt r« jfmi oft hi* ch«sr . . . 




I 



>^ V 


^o=.^lLp 


' fflwSli "^ ^^'^ ^N 


1 O ^ O 1 Y jf 


llrtJB '^*| 


ft <C3^ \\ ylfj 


XijPP 1 


mCi /'i"3 O (B; 


*=^ ft 


X\^ f \'^^^ ^^ 


^fl -i 


"wfef * 0''^ \ CL^^'t^ 


1 

fha UVtiliTM n StM from SIMQW 


^fl t^t..^ 


^Mlk^^/^tAm-A^ f ^^ 


' ^^I^I^B^^Swi^^^^^''^ 


NOilAHPof MMMrit MMtaL 


^^^V^^'jSss. 



will save it with a sort of add-on 

before it's too late? It would be 

interesting to see wh^t other 

readersthinkand what they 

would do to revive the good okj 

Speccy 

RJck easy, Dyfied, Wales 

iseem to remember sayirtg 
many times in ariides or revtew 
comments, that such and such a 
game takes the Spectrum to its 
peak. And yet each time I say 
thm, someone comes up with 
enother program to amate. So 



I'm not svre f entirety agree with 
your main point, although the 
improvements are beginning to 
took more like refinements. But 
with novels, you expect a good 
invofving story. Some original 
thinking, ar}d hopefully, 
something to provoke your own 
thoughts. Cah th^t not be trveof 
good computer g^mes — fftat 
you don't expect staggering 
advances in technology but iff 
content? What do other readers 
think about thjs then ? 
LM 




CON^PLITER GRAPHICS LTD. 



SALES 0S1 ^709-4462 
TELEX 628332 GAME G 
SPECTRUM 48K- COMMODORE 64 



• A SPECTRUM SHOOT-EM-UP 
AS FAST, SMOOTH AND MEAN AS 
ANY FROM THE ARCADES GO FOR IT . 



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umSi rouR OOPf MMf to: mm sanwM. 

ID nam PMi n. ni 



(sniv. 



MumiMUlG 




SPECTRUM 48K £7.95 




WaGHT SOFIWARL 

W HiGHOI PARR ST. 

THE BNGBVOST SHOmW CaflK. 

STHaJENa 

HERSEYSIOE. BlGUNO. WAS lAH 



MME nm intm . 

ADDRESS 

COUNTt KSTCOCt 

FtaMMriM ....COfiMtil VlfMMBKBS H f T KmdudMiv PtP^ui 

I artw I riw^wffJ. to £ 

nXJ MAY QRDB1 BY ACCESS U VISaLJ BI POST » I 



DUBS fwa voHt Rm 07M 8S13 
F^Mt jrti HIT cm** ™^ 
tajMnM^ ri Mill 



T*E saw BLUBM G. 

I I I I I 



D; 




¥WArS GOING 
ON? 

DeAr Llovft. 

I ieei It my duty as an uprtg ht. 
CHASH-readifig Spoctrum 
tMvtm. (so don 1 («ll Candy) that 
thtm is a spy *n voi>f midsi 

t know tt wil{ come as a shock 
CD you. bul sonrtsoommtfii 
iCofnmodore owiter) has 
rrvanagtKJ to infhilrate your fAb 
mag Irefertoyourwordsearch 
quiz to win a copy efSxpfoding 
fist in tssAte 14. A competitj<0fi 
BOtter had put Zwp rules ok val^' 
akKig lh« oottam Itrw, Tbq idtoi 
rasponiible should be strung up 
by the most pamKil means Uofn 
the ne»rB«t gaitiipht in 5te«pv 
ijudlo*^. {Wnflre is that fiioGO 

I Ufge you to firtd tKs traitor 
and rwmady th is situation 
immedij^taty, or even better, 
•and e commando raidagatrKt 
Zzsp and do the same to mam* 
Yours suspiciously 
Mtohav 'Bugs' Rynn, Retdirig. 



mmtg^. arxfonet 8§»in ths 
9hepy hoUowiff which rmstles 
tfw comforting srrvcture known 
Bs the Ludtow gibbet, SQu&aka lo 
jhf ^low fbythw of a swifigmg 
competition ittehat^ef. And 
Arrvway, whg/v's Riding? 



PAWS FOR 
THOUGHT 

Dear Sirs, 

First, may I ciongratufaie you on 

your excellent magaf tne which 

should be found on any 

discerning Spectrum user's 

shelf, 

I would Nketo thank you for 
your very good review of my 
qaiTke, P^ws, in issue 19. 1 
in ought that, on the whole, the 
comnnentSi were fair, but would 
like to point out a few errors and 
omrssioos thgt were rnade: 

The program was staled as 
beir^ written by 'various* — I've 
been cal>6d many ihings, some 
unprintable, but never various. 
The entire program, graphics, 
sound and title screen were all 
designed and written by me. 
One person. 

Secondly, there are 9 levels in 
the game, not five. You must 
wwork up from the first five levels 
and as you do so, the number of 
ctogs that corne into town afters 
(about 300 on level one, to over 
2.Q0Q on level 91, as does the 
pack speed 

Finally, there was no mention 
of t he Save Game f oc i I i'ty , wh ich 
I'm surewoukj appeal to many 
people. 

Perhaps if the lest pomt had 
been spotted., then the ratir^gs 
may have been enottier 



pcfcentagopointorsohigheron 
some aspects— perticulariyas 
atl the programming was done 
by one person and not the now 
standard 'team'. 

Ali said and done, however, 
the review w^ fair and in some 
places made me feel quite proud 
of what I had achieved. 
AWjAdam.Bavoftey.N 
Humberside 

Software editor Jeremy Speftcer 
has h^d bis n^k mes^iured for 
the L udtow gibbet iwhtch 
rggutaf reoaers of CRASH mey 
hftve footed b^s notbs«n ivuch 
in use this summer due to the 
poor ^Afeatber). Jeremy has just 
/eant over the sh&ky carriege ot 
my 1922 Hermes 
^hreibmeschme to sey that as 
you (B/t) to0k so !ong in deciding 
or} a nam0 for the game, sur^fy 
he's entitled to just 5 weeasy 
error ot$o. Of three? NO? No. 
pofh&ps you'ts right 



A (LETTER} 

Dear Lloyd, 

Have you realised that moet 
companies which 
conds'scendinglv agree to say 
how wo nde rful they are in you r 
magazine go ba nkrupt soon 
afterwards? Imagirke, Camel), 
Rabbit, eiaby. Fantasy . . . 



Design Design. Gremlin 
Graphics end Cf^L must be 
scared stiffs 

Right, rtkow my ma^r point: 
strap vtHtrselves in for this one. 
KVW3CETS" The greet new 
flame from JMewsTield. Take any 
Issue of CRASH. Turn to any 
editorial pege, and count the 
brackets Fun eh? Do you revllae 
you could be inftuencmp a 
whole gDnfi'f aiion (o wnte in if>e 
samemsnnef? 

Stop before it's too late I (tt 
might bee Iready). I suppose it's 
better than C&VG, who are 
hopetessJy addicted to 
exciamatiort mada , . , . „ 
'Anon*, SusMH 



Dear Anon, sorry to cut out your 
first points sbaut your pirecy 
habits, but the sut/ect^ getting 
a bit letfious. As to your second 
paint, perh&ps the name of the 
magaiine has somefbirtg to do 
with it, orperhAps fmnd 
mxording to ffobin Candy f it's 
ftm beedtao thev can 't handle 
«ft# fyffimtffi ftffl Ass matter of 
fact, Bfaby is stiff going strong, 
but not in an obv'OyS way, tivir 
software fs being sofdst 
extreme fy budget prices 
through selected newssg^nfs, 

Wfyai's wrptig iv/tfi ffs fAs for f 
— we'd never dmam of using 
them! 
lUM 




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PLEASE NCTTE THAT THIS INTERFACE IS FOR USE WITH YOUR OWN ORICINAI SOFTWARE ONLY 






V 




CRASH October 1985 63 




'Mm. 








p 



f^, #|rf 









fm- ^M 



■^ 

)) 




Jif0s mi 






SammmamhmnotthmCMkSH 

iHyttrmtktff. twf wf>«m¥mr, h*m irtry 




y from rh* 



BOWIE BOP 

Dear Uoyd, I bet you didn't know 
that David Bcwie has a 43K 
Spectrum did you? Weti he Kss, 
and he likes pleyjng on it so 
mudi thai he jusi can't stop 
sinking about hia fivQu rite 
gam^ Hera's ht» top 20: 

T} LUNAR JOMAN — Slarman 

Z) ZOMBIE ZOMBIE — We Are 

tHs Oodd 

3) KfiNGKT LORE— Changes 

4)BOOTV-RedSBJts 

51 CHEQUERS) FLAG — Afwdy^5 

Crffshtng in the Same Car 

6) FRANK 'n CTE]N — Hang On 

7) HERBERT'S DUMMV RUN — 

Scf earTi Lfke a Baby 

SlHUMPTVOUMm— 

WeepinqWall 

d) JACK AND THE BEANSTALK 

— Don't L&Dk Down 

imSHEERPAMiC — lOig 

Evervthiriy 

njJUNGLEPEVEn— 

Quicksand 

12) PINBALL — Rittiochet 

13) MONOPOLY - Move On 

14) PyJAMARAMA -^ When I 
Lh/eMy Drectrn 

15) HANGMAN -~ Boys Keep 

16} SCygA Dn/E— 

SublerrariertW 

17J TRAIN GAME -^ Station lo 

Station 

16) MOLAR MAUL — Sweat 

64 CRASH October 1985 



Thing 

K) KONG ~~ Beauty and the 

Beast 

201 MUGSV ^ C r inni nal Wo rid 

John O'Connor. Stalyi^dgft, 

Cheshire 

Itfon '; betiefve a word ofn. John, 
you're made ^w whole thing up. 
Still, iidomrrfaiffiA change from 
the Bop ss you Zap ive hsvc 
been havmg. Can anyone efs& 
puts sinqer's songs to g^nws 
Hke this? 
LM 



PBNPALS 
WANTED? 

Opar CRASH, 

i would be very pteased if you 
could publish ihis lettef in your 
magaiino, I'm French and live in 
Carubaraie (nsar Paris} and t own 
a 48K Spectrum. I would like to 
become a ntambef of a 
Spectrum Owners' club because 
I want to exchange programs, 
news and ideas with Bf rttsh 
users. If there are any dubs or 
peoples who whil correspond 
with French or European users, 
ploMO could you give them the 
Address below. 
Paland Jererrw, 
57, une Segoffin, 
D2400Catib«T«f«, 
Frarwe. 



Now this couidsian off 
sofTiBthing tnterestmg. Th9 
good old Spectrum could take 
over the world yst! tf there */» 
an\f takers farths kmdaf offer, 
let us know — we could endup 
with a 'PENPAL PINBOARD' 
iGraenye's title, net mmei. Just 
make sure you include your full 
name and address. You can *t be 
slopp y with thfs kind of thing. 
Here's another one . . 

Dear CRASH. I am 16 years old 
and own a 48K Spedtum Piti*. 
Also I have an Epson RX^ F/T 
printer that I use for word 
proce^strtg and I' am interested 
in machine coc^- PenpaJ 
wanted, boy or girl, any age- 
Brian McKenna 
30 Roemtll Gardem 
Limauady 
CoOerry 
NtrelBndBT49 9AU 



AH SO 
WORDSQUAfm 

Dear CRASH. 

f WBS horrified to find that in 
youf Way of the Exploding Fist 
competition, on the bottom liriie 
of the wordsearch grid; it clearly 
said 'ZZAP RULES OK'. Have 
you lost ail faith in CRASH? Or is 
one of your staff a traitor? Surely 
it should have re^ 'CRASH 



RULES OKM 

Craig Stewart, Banff, Scotland 

You fusrcan 't find the staff fftese 
days, that's the trouble, but we 
Qof Our own back in ihe 
DAMSUST^fiS competition, 
whkh cont&m&d a few rud* 
things About ZZAPI reviewers 
Pent} and RiqnaSt, who 
sabotsged the fiS T 
competftion! There's no doubt 
that CfiA S// rules fust fine . , , 



HOW MUCH? 

Door CRASH, 

Do you pay tot lanarspmted? If 
so, bow much? If noit, f wid send 
afl mine to Sinclair Programs — 
they pay a healthy €2 00 
Paul Wei let, Readirtg. Berks 

Yeoft, but we give a much mote 
veluabtepriie for getting fetter 
of the month status, don 't we ? 
Ami wtiat's mere, it's going up 
— SQiry — gtxte up, frctn £12 
worth of software olyouf cftoiet 
to an absolutely, (tjtalty 
astorifshma complet^ff craty 
£2Q. YES that's tw<h:rerti 
pounds. Can you beat it^By tf»e 
w»y Ssrtclait Ptogntms has 
stof^ited publishing, so therv 
foes your €2 anyway. 



fSt 




WAITING FOR 
GAMES 

I belono to a mail order club, but 
I think tnat because of ihe poor 
Te\ tab i I ity of {james, th ey wi 1 1 not 
be with us mud> longer. Thank 
docl. In the magazines ihe c^ubi 
SQfid vc-u, tilay leif you that dtW 
tfieir reviews (all !?9 of ihem) are 
unbiased. This is a ioad of 
rubbish. Only on the odd 
occasion are (hey hk&thJs. The 
reviews are oHan short They 
don't telJ you much aboui ihc 
games sKcept RECOMMENDED 
in block cafntal*— no( even a 
patch on IheCflASH reviews. 

Th<^n there^ are the prices. 
Onc« you've paid Uie postage 
arul add«d the con of s postaf 
order, there i$ hardly arty 
dUferertce from shop prices (*nd 
you do not have to weil when 
buying from a shopl If the 
garnes have to be returned 
Becftuse they are faufty. you 
have to wa it even longo t . When I 
sent two back, one arrived two 
wee^ts later and I had to write off 
for the other wh»ch took anther 
yinek and was retu rned with a £ t 
voucheronly rodeemab^B — you 
guessed it. when you buy 
another game off them. 

In their last magazine, they did 
theworst thing possible. They 
printed an arttcle with the 



heading 'Crash not Smash' just 
becsufte you wouldn't let them 
advertise in your great mag In 
myopiriion, CRA$H is better 
value than the CS membership 
you haiwto pay lo {Oin, any day 
Davkl TTwma&. Softhuit. W 
Midlands 

Thinks far the vote of 
confidence, David, ft's rBtfter 
hard, tfyouars reviewing gatnes 
onty to sett them, fo b€ 
cofjipfetelY objective. Before f 
started wtfh CHASH (hs 
rrmgarine. CBASHw^samaii 
order house (not discount^, and 
they produce<i severs/ 
ifii/strated t^mtogue 
'magazines', from which 
e^ntuaf/y CfiASHthe mag 
deveiopod, in those catafogues 
ffwas looking through one t/w 
o ther day) the reviews were not 
exactly unbiased for obvious 
reasons, and I know there was 
some feeimg that when the 
magazine started and netdad 
unBiased reviews, th^nvit 
order would dm ^way? The 
opposite happened however. As 
tnis comOfirty is still maif order 
orieotea, it doesn't mak0 much 
sense (o ict other maif order 
houS0$ atfvertisa and take 
advantage ot us, sspeciaffy if 
they are discount outfits. In a 
sense, you gets discount from 
CfiASH in as much as the 
Dostaae is paid as weilns 



SINCLAIR 

REPAIRS 

BY THE 

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You send a cheque r>ot to Exceed £30,00; your 

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returned the same day or send for a free 

quotation, 

Most repairs will be in the range £1S.OO— £30.00 

subject to machine. 

For infonnalion 

Telephone — 021-643-5474 

ot simply send your computer together with the 
coupon below 



Tboaui Walkci It Soa Ud, St Odat Stn«t, BinniBobia B5 Slfl ■ 
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subscriber discounts and 
f^ufar customer discounts. So / 
guess it all adds up to 
teiuonabte vafua. 
LM 



SQUEEZING IN THE 
GAME 

Dear Lloyd. 

Firstly, several o1 your readers 
cannoi afford to buy gamea 
regularly and thai induces me. 
SOftorrtakelifeeesiC'rfor us why 
rH>t choose a game <3 1 tho month 
out of the CRASH Smashed 
9ames in each issue. Also why 
not have ai 'worst game of th« 
month.' 

Secondly, if companias like 
Mastertronic and Hrabird can 
have budget software^ then wity 
can't the major companies like 
Ocean and US Gold have the 
same? Of course, they oottld 
kaef} their top of tfie fwi^a 
games. 

Thirdly, I wondef if the 
software companies realise how 
ffntch pain they afe causing 
Mt>en they put their games in 
non-standard cassette boKss. 
Lately, guilty parties h^vft 
included Ocesrt ar>d Utttmete- 
The games just don't fit in 
ca^»;t?it*i cases. 
Steven Johnson, Sussex. 



The main prtiittem in your first 
point is that personal taste 
aiwa ys comes into any criticism, 
even with a number of opinions 
involved: Some magazines tike 
to say that th&r top games of ttte 
month are picked despite their 
biased and eccentric attitudes, 
which is fair enough. We would 
prefer to agree collectively on a 
handful of good games and let 
you m^kit up your mind from 
reading the review in troduction 
and the crrtical comments. We 
aiso feel that our fob is to 
support the industry rather than 
ftnock it. anda poor game review 
should stand on its own without 
knocking the product or 
software house any further by 
tagging it with a derisory 
phrase. 

As to Ocean or US Gold's 
pricing policy, there's not much t 
CtmstiY, Each software house 
hoi its development and general 
overhead costs, and has to he 
free to price games to suit their 
strategies, for all! know, they 
may be thinking along the firms 
you suggest, but t doubt it. 

We've had the one about 
different sized casseae boxes 
before, and it boils down to 
wfiat's called 'Consumnr 
Appreciation' and 'Consumer 
Bnhsncement' — nice ways of 
saying tttat if something looks 
big and glossy, it'll sell better. 



went to keep lO touch'^ Use daiflb a a ea 
«l«ctrDnhc moiM, bulletin boAinde, 
viewtext? OownkjcKl the lalaal super 
aottwere ttotrt Prestei*^ Now you c*n, 
with your 4SK Spectnjin'^ a «uMabl* 
rtVitiefVi ftfic* lh« DATASPECTRUM 
mcKiem nurfaoe and aoltware psckaga 
from MiracM Tectvmtooy 

DATASPECTRUM lilH atraHiht trto tfie 
Spectaim e<:tge connector and nan09es 
baud rates of 300/300. 1200/75 and 
?5/i^00 Sofiwara tastuns (nctudia 
H^Rtox Editor. Ff»me Procesaor, Saw. 
f*^-t* ana Teiesotrwana Oownioader. 

''.<.- Daiaspectrum- Pockeoe, inciutfing 
interface, calbte, cassette snd t^u User 
Guide coats onty CSd.WeXC: (C47.09 4nq 
VAT & UK P/P) ri'B avaHibte now - «q 
gat In (ou^l 



DATA- 
SPECTRUM 
PUTS 
YOU IN 
TOUCH! 



I ••rid rrw 
!73 OATA^PECn^JM piK^u^pM f§lt*7 0i^K VAT 

L] cmiriaa my Jlc O i W^ /^ ppn no. 



expiry HhIb 
Htttm 




SPKnunfiKvon fl.Mr«c«BT«:«wotoQv(LH()Lhi. 
St P*4«r« Slraal, tiwGh tPl IXB 



Ptechncmogy 



CRASH October 1985 65 




CiwacT-wotft'J 



UN bt CAASH T€mmn it#i 't n*ltf #• t*mctfc or mm iku^ m* 
WAmOil MMt^iAU. trom Wmn»fMlpr*tmna*—w*HHt*m* 



RBCLINE RECLINE 

HeKo, 

(unfikf 'jrSpeclfum 

OVtmert ^ 0rf I ttjl^lly s^ne, OK? 
Cortcerning Design Oesi'gn, I 
have found out rKai rf vou press 

Eil>)viMg D. [Side down, 

naked ctnd i.i l i-r ydfdon, then 
ynu ael funfiy stares from all tiie 
iwignbours, catch a coicf iind qei 
snested {notnece$!harily m thai 
ofderK No one else. io my 
knowledge, has cti^over^ this 
asjel' 
Thefs afc a ifew other ttiings I 

wsnito^av 

Gfve Uoyd MangrMn more 

nmoney, 

Someone pofce Robin Candi^- 

Whv 9m I so bnllUinl (and so 

m<»f^r. qood loottirt;] etc. 1 7 

Wliv <^o I n^wB a headache^ 

1$ 1 hcte- iinvbody qi i| 1 h«rB'' 

iGood Sfinflf 

Does anvbodv care* 

Wh¥> 

GtK>rihv", 

An Eagman. Harrijvv Middn 

fS Tht^ (^ city method 

of 3t;ttm^ \titXi.\. „; .;... Enonth lor 

munfl 

PPS At teast I ihinlc I'm sane, 

PPPS. Okay. I'nv iane (iso am I). 

Wftf* Kftyif ^ f ffitft* Dt*,fitt*t Di*liftfn 



UU 



ij yttui 

■lien 



A MiSMOiM 

OMrUoyd, 

Was that realtv vp^ writing in 
thai awful magazine, Zzapt 647 

(n the June issue of Crash 
there was a pro fife of Denton 
Designs which yoiir team said 
they visited. The very same 
profile appeared inZzap) 64, 
OKCopt theZspl team said (hat 
Ihey had visited them. What's 
going on? 

Now that's over with, weVe 
onto Robin Candy. He said that 
once you lose a life on Monxy 
Mofe. there was no way out if 
you were lisino infinite lives (ala 
the Jet Set Witly syndrome) , la 
he ihtck? There isa wayouti 
Move the joystick to where you 
want to land and press the fire 
button to j Lj mp. You hav« to do 
(ttis utsoon as you have lost 
your fir^ life by having tov^ii:^ 
and fire button prfl«sa>datthe 
same time. (SiiTiplA Eh?) 
Marfc BoftfMf , Qlaagmwj 
SeotiafMl. 

Actually ihe s^me tssm ¥iS'ted 
Denton Oesigns. along with 
every other computer magaiine 
in BrJtem / think {not on (he ssme 
doYsl SO the Bftide was sfightty 
wwrittmi to suit either mag, but 
appeered first in CBASH. After 
at!, Oentons worii on both 
nutctnnas, f wsnted to get my 
l^rothor ffitoyd Msngrsm to 
work on Ziap. but he said the 
pay wasn't good enough to give 
up hts post as senior consuHent 
to the Atomic inergy 



Commission. As for RotitTt 
Centty, welf he's only afmosl 
human. weiS nearly anyway, 
well he thinks so — and you 
know what tfieysay about 
humans (weiton tbeptanet 
Ariadne V they say it} ? Humans 
can make mi^akes. And Robin 
says you are not teftmg the 
whole truth anyway. 



GETTING too 
HARD? 

Dear Lloyd, 

I have writier to you to have a 
grumble at tho software 
com parties of today. Their 
9sme« are improving all ttie 
time but they are also getting 
too hard for 4ie average garrws 
player. Take Technidsn TedfoT 
QKample- 1 could only complete 
S(}v0n Usk$ (JSiing the poke^s in 
]S$u<$ 19 of y-OiJf brill m^g. Th^srcj 
are mariy others, like Lords of 
Midnight, Undewrwurlde and 
(ktn Datach which are too hard 
as welL I ihirk that if games ar« 
going to be this hard, then they 
should have shili levels it's for 
games iilce these that pokes are 
really needeii from CRASff 

One la«t thing l^efore ^ou go 
off thinking I'm fiMbtoat plavi^^ 
games; all mv ff+ends at school 
(not all of them Spectrum 
owners) agree with me. So 
a>me on software companies* 
make your games a bit easier. 
Javid Karim, Royston, H*rt« 



/ woutdn 't think of suggesting 
you're feeble, or all of your 
friends at school. I wouldn 't say 
a thing (ike tfiat, now would I? 
But lots of readers wrue in to say 
how quickly they work out ttie 

efobfems in games like Dun 
taracH so some people are 
better suited to 'hantgr' games 
tfjsn others. 
LM 



LIVING GUIDE 

^oarUoyd, 

' you are not bringidg back (he 
Living Guide lo Software, then I 
would IiVr to sef? an mdexwith 
.ill theoamas reviewed in 
CRASH listed W.I h l heir overall 
fittings. Atso, in the Hotline 
charts, there shoutd be 3 top ten 
forwatgames. 

Christoplt«r Thompson, Tyne A 
Wear 

If YOU mean alt the games £V£/T 
reviewed in CRASH then you 
are tslking about » lot of work I 
Rather too much, and too mud' 
of a sp^ce tskems welt In tua, 
hinder owners received the 
(infamous through 
unpunctueltty} binder tnde/t tha r 
hsteti every gami* up until fast 
Christmas. That compttation 
Wf»5 fl nightmare to produce f fii 
jisk iihautawat^ame top W. but 
I doiibl whether there's enough 
turnnfoupd of Spectrum 
Wiirg^mes to really make tt that 
wnrthwhfle 
LM 



66 CRASH October 1985 



D O M A R K 




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COMPULSIVE 




iASTABtUJy 


INFINITE 


AVAILABLE AT ALL GOOD SOFTWARE RETAILERS 


GfiAPHtCS 
RESPONSE 


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LIGHTNING 


AT C8,9S 

OR SEND A CHEQUE/PO TO 

DOM ARK LTD. FREEPOST, LONDON SW20 8BR 


COMPETITION 


Hl-SCORE PRIZES 


OR ORDER BV CREDIT CARD ON 01-947 5624 



IXAURHLTD »4W0»IPICR0A[> IONC»ONSW?OII>N TCI. Ol-WT S»i TELEX WUnO, 



i I J I I i|lJIP- 

AMDHEW SZ^tm from Putimf^ hmm tons il**ir*ii ro «•• * 
chmngm of tA* CRASH l^go, wid has wmnt 'a tht** n*w 
dmmignx. dm^titw mdmttiin g th*t hm iw*s tMvmf ■ndavwd htMi 
mMitfittottmtwtiftic tAtont. Qtfff*yi WBJ> out . ■ . 



TEOUBLEIN 
SPACE 

Dear Lloyd. 

In YOur August issue, I read tKst 
■onwone had some difficulty 
vA\9n im bougf^t s copy of 
StartQn. } too r9C9lvQd a 
defective version of this game 
from a shop in Guildford. Off ( 
had to ploa. back to the sfiK>p, 
where f got my money back, 
ihankfulTv- Now, melhinles, why 
don't I bvy tfie same game l>ut 
IkNTi another shop? er( Hi ami So 
down the road I go. doinga ar«at 
impression of Cuchulainntnv 
Great until I reach ihe next 
Computer shop- 1 rushed in and 
bought mysetif on« of thei r many 
St^nofi tapes. 

However, my delight was to 
be&hort lived as, on feturning 
home. I found il lobe faulty, just 
like the first one. Once more did I 
have fo plod to Gupldford to get a 
feplacement or t>etter stil^ a 
refund. The bloke in the shop 
loaded the game so I could shiow 
him the fault but would he 
^ange it? Oh no, instead he to!d 
me io tie careful which buttons ^ 
press in future, which left me 
thfl-n feeling more like Clive 
Sinclair jie disappointed I and 



Ohaated out of & few bob. 

At last, I raturned my copy to 
Melbourne House who sent me 
a good copy along with a letter 
of apology- Luckify it turned out 
alripht forme, but I can't help 
thinkirig about how many 
p«opl« luyQ to go through all 
this and thefi lose out- Vwio is at 
fault? Should the «hops be to 
biame for not testing at least one 
tape Wn each manuiactu^er? 
And shoufd thev be so hard on 
thei r custonrars r to piiracy so bad 
that actual pfoof is no longer 
eoougti Of 8ho u I d th e 
compan ies have better quaNty 
control to owercomethe 
problem altogether? And will 
the ur>!vers« suddenly — Oops. 
Sorry, don't know bow ihat got 
there. Hope you iinswef ^ll these 
questions. 

Gatvin MawdiH. Gtjildford. 
Stirrev 

You've got to b& ki^tftngf The 
only one f csn 0nsw&f is that the 
universe is collapsing in^^rdsot 
0n anormous rat0, tUvingiust 
mtched its peak of oxpension 
f»it Thursday, like an ebb th^, 
tfi0 future ofmankimfis ttoenw</ 
— only about sevet\ billion ye^rs 
left ToQo . . 
LM 



ENSURE YOUR REGULAR 
COPY OF CRASH 



When a magB7ine i« rising in circul&tioin as raphflV H 
CRASH is doing it lends to sell out im medial ely and you 
may experience difftcutty in obtaining your copy Avery 
month- So the best thing to do is place 3 regular order with 
your local r>ew&agent, whtch you can do by handing him 
this form. 



Please place me a regular monthly order for 
CRASH Magazine. 



Namo . . 
Address 



I ■ V *.*.«. 4"* VltS* '•-■ + ' 






To the NowsitgBnt: 

CRASH Magazirte is published in the middle of every 
month by N«wnli«y Ltd. 12 Kirtg Street. Ludknw, 
Shropshire SYS 1 AQ. Tel: d6M i851, and distributed to the 
rtewsirade by COMAG {08954 44055K Please check with 
the publishers hf you have any difficulties in obtaining 
supply. 



68 CRASH October 1985 



I 
I 



FRE-SMASHED? 

Dear Lloyd, 

Whilst browsing through my 
local software store today, I 
noticed Odin's Nodes of Yesod 
game which you pfeviewed in 
your Merely Mangram column 
in issue )8. Taking the Ultimate 
style case off the shelf, I saw the 
striking 'Crash Smash' logo 
embJaionedon the front- This 
struck me as odd to say ihe least 
as no review of the game had 
appeared m Cf^SH to date. 
Even funnier was the fact that 
the next issu« was still twelve 
days away from publication 
date. 

So why does this game 
already bare the logo when ttie 
review {is there one?) has not 
been published in CRASH yet? 
Are Odin very confident about 
their new game or is il all just a 
fraud? 
A Oysten. Lancaster 

Ato fraud At eti. If you remamber. 
in my column I satd the 
proauction version of the game 
app0arwd about two days too 
fate to be able to review it 
thcentfy m that issue of CRASH. 
Within a tew days more, the 
reviewers had all had a good 
took find the review for the 
foliowrng issue was written up 
with sevarafdays to go before 
{/» i^ue would be put together. 
Odin asked how the review had 
gone and were ioid. quite 
COffectty, that it would appear in 
ttie next C^ASH 95 a Smash. 
Odirr happen to h&ve some nifty 
printing contacts and after batng 
given permt^ion, had the labels 
printed up very fast and 
Btt^hed to the outsides of their 
packaging. This isn't the first 
time this has happened either. 



UNBEATABLE 
VALUE 

Dear Lloyd, 

First of aJl, 1 would Nks to say. 'Hi' 
jl'm new to Ihe wonderful world 
of CRASH}, (would like to 
shower MastertrOnic with 
compliments. I have a few of 
their 9ames. one being Wizard's 
Wamom. Apati from being 
misted by the cover and not 
having meqafob graphics, it is 
an enjoyable ^me and quite 
addictive too. The second is 
Chuckman. A^a in, it does not 
have any brilliant graphics but 
Mastertf on(c have added a few 
nice Touches like putting the 
chuckman on a skate bc«rd ar>d 
having him tap hfs feet when he 
stops. Last but definitely not 
least i% finders Keepers. This is a 
game wh ich doea have very 
good graphics arKt again is very 
enioyable. Now all these games 
have one thing mgommon;thBV 

are ell £1.99— unbeatable value 
tor money. 

In this computer age, when 
people are prepared to pay out 
C 1 for a game, it is nice to knoMv 
that you C9 n buy a game more or 



less with pocket monay- 
Stei>h«n McGlfT, Beffa«4 

Here beqinneth the history 
Sessort. Mastertrontc started off 
by buying in land Still dol games 
from other programmers or 
sottwam houses in fact 
Wizard's Wan-ior ts over two 
years old, and was first released 
hy a company no longer with us 
calted Ahershft. It was reckoned 
to be firetty good at tfte time, 
and stifl fooks okay today. 
Chucitmarv comes from tfte 
S9me period, released first by 
Kaydee, who 'sort of 
disappeared, then it was put out 
un^fthe CCl label, and has now 
turned up as a Masfertronic. So 
while you can praise 
fiAastertrontc for their prices, it's 
only fair to say that it was not 
they who put Chuckman on a 
skateboard. Finders Keepers;, 
however, tsadiffarant matter, as 
tAaf was one of the more recent 
Mastartronic ralmases that ttay 
originated. 

LETUSPLAY 

Dear Lloyd. 

I am writ)!^ to you about 
playing gam^ om computers in 
shops. When I vtsit one of ttveie 
shops ar>d see a name t Htt loote 
pooid. t like to play it before 
ouyifiQ In some tihgps they 
won't fetyoudottiisat all 
Wouldn't it tie better il they 
didn't mind, and to keep people 
from me9Sir>g about on the 
machines, they ran a high score 
COfnpetit>on on a gamreTike Oarit 
Sfaflhadtooetthatmi 
By the way. how much is 
uynamiteOan. tyecause I've 
seen it advertised \at £6 9& and 
voy sajd il was CS 95^ 
S taphaft 'Eros' Hegan, Finehlev, 
Lonoon 

Stops ought to let you look at a 
ffame bcw re \tf n ^ ( iv «t, but you 
should air t 

somettmir-. ...,.....„; Gamas 
can take ages to load, and it 
means tying up ttie assistant not 
only in loading, but also tn 
watching in case anyone less 
SCruputOuS than yourself 
elec'des to run off with the 
cassette This does ht^ppen you 
*flow'Ovr*amiteDan isE6 95 — I 
guess either our egregious 
software editor slipptja up. or 
Mrfforsoft chafiged their mifids 
before releasing the game 
LM 



Right, that's youi- lot lor anothtir 
month. It's difficult writing n 
quality outro when you have 
Robin Candy spying over your 
shoulders hunting tor outro 
writing tips So I won't do loo 
much lor fear of boring him 
Oon't forget to keep the letter? 
cQming in, and don't forget 
Micronet Don't forgei me 
either 

CRASH FORUM. PO BOX fO. 
LUDLOW, 
SHROPSHMESYa 10B 



L>^— I 



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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^B^ ^^jit f* " '^^^^B^^^^^^^^^^^^P^M^^^^^^^^^L.^^^^^^^^^^^^^^^^^^^^^^^^^^^F i^r ^^^^^1 



*p#^l 









s-wimmtng, 36.B8; 
shooting, 9100; )ong horas, B.e9: 
sreherv, 3460; triple Jump. 13.6*. 

P MreighMifting, ilO 

h Hot^ cofnpjetod 

Bmc* Lm oonoptslKi 10 times 
Favtbti tUmmgm lop of divishon won 
FA cup evsry year 
Full Thraittt* lil at all iracks 

aiwTMfBrru 100% compteted 
rtcft D4V won ^-0 in final 
Ch#ss tiftof b^atrn on evefv tflvol 
HuiTtef Kill«r |i ille<i •s.iti 5 thmw 
DflVKf Carter, WomstM' 

l*vi«ni»r«nii 67% 

Hobbit completed 

Malch Day A«n on ati (aveJs 

T.L L 23.483 

Anl Attach coiTigtotnd 

UrwJerwurldn ^ 7% «Gmpi«tBd 

ZorT>bie ^cvtlbi* complvtsd 34.141 

PinboH Wu»nl 35,7BS 

Fitll Throttle 1 St an Qw^ntnglon 

TrtSlWtMV 1 1 twris 

Shoot Ou* 21,340 

D«*thChaH32,1?fi 

Starrtrihe 1 ,530300 l«vei 7 

THTwgaila completed all Ifivttia 

Manic Mtnar comptoMd 3 times 

Atk Atae comfiJeled 99% 

Clawh Hwd oomptwed 

Oani^ tioun In DouUt Troubla 

world saved Siifnat 

FooAaM Ma ii>a» emnfMMi 

everything 

Matnaca camplBted all hivali 

Allan 1 20 chambers 
Kn)ah! Lora 38% cf»rrKpl#l*d 
Ad Astre t\m^-7.9.*i: Kwerll.lM 
Whaalk rcachcKl nightm«r(r p«rk 
O to ffr tY (l*lav, limirich 



Spv V Spv won on first taval 
MAtfhDay 7 1 infin«l 
HyparsfKMtS 59.4S5 
Starion com[}Jfllfld 
JetS«WlHyZ57itSfln* 
Whctios Cauldrufi comniatad 
Eu«rY<in«'saW«lly1.9!^0 
Danm Garcia, Edvware 

Tii« H«bfaH oompteitd ii% 

EvafYona't a Waly flOfn(3l«ted £2740 

AMwrnnt comfwftd 

Tir Na Nof oomptoisd 

Matehpalrrt won all tevett 

Manic Mhivr cnmplgtad 

P*fl«tr*tor oomQlat«d 

J«iS«tWlive8«biBCti 

WwidSsfinSawaMwcHi 16-3 

Atk Atac »?% aimp|«t«d 

Aii«n 8 6 k:ryanaijghtt tcttvatad 

AntAttvclcaciirlj 

Jufigl*Favwr€68 

Cooliia cooked, one cako 

Matthew &(wanto & Robin Powdl, 

Owby. 

Evaryona't a Walh C860 
$t«r¥trilct 1,310, 100 
Knight Lore BS% 
UndbfwurMa cotn^&itd 
Findan Kafpafv nsa 
Kokofeni WiM cornpiated 
BfM«* L«« cornptotkd S tftnoi 
GiwitbuBf an compMMl 
B««ch Heed comtplot^d 
SipV Hunter 6 1950 
&tinon MYmiIco, CrcMrthom*. 

72 CRASH October 1985 



m 




■^\U 



h «»««n that rnoti of ^ftm ara fttfl 
' basnmg your lowiEticks on ti^ 
fMUilllwalkjfi cf Sumrncf Hwrt* 
{uiTHiS (and irtfcttmjng ut i>1 fvtvy 
o^aili l\tc pokttn are 90iri<g to 
achieve fftm* ttwugh — th^D all b« 
hpnged t>e»M;l9 .jAr^niY Sl>aricaf on 
1 h# Ludlow gibbefl. 



nnwiK Min ar i.ij4'i uislsd 
St ar5tri^liei,3€ 1,3200 
At(cAtBc7l% 
JaqMcB7,770 
HobM c£impl«ied 
Xuna Fu Block bielt lev^l 7 
Matd« Dav won ¥A. cup 
8«*ch H«ad 154,000 
Siigaboo &3 BDCtaxls 
Fulf Thnttle Ut on aII trada 
Ohovtbustan %20,000 
Evervonsft a Wally completed 

llllMmntty4€.CK» 
Wl|i)|4t* Gcinay. Wainil««t. 



Tank Duet 3 TOO 

Raid ov«r Mo«cwi 3S900 

Bruce Lb« 40 MOO 

Ant Attack TO girK 44487 

ScfCftry co4Yipiei£d 

Booty 73 tirr)«» 

Aread]a1^«l9v«it2 

Frari k "n' Stein 1 56 level 1 1 

Hunchbacli 79500 

find*** Ktap 1 1 oomptoad 

eoiMcrDaali51S7 

Monty « innoeerrt Imin 39mcs 

Paul Giies,, London 



Grand Natkinail lOOpti £993.999 sft»r 

l^rjKOs 

Atk Atac complfltsd 

Safara Wulf cornoleted 

MwetTian 16.030 

M«taar Storm 37B20 

CD$pQQtVD9Q 

inn Lh Wizard tteslrayad Stimes 

Matchday won m linal 

Matctwowrt w(>n m sami-final 

Steve E>Bvi*t Snookar highast tireflk 

2S<highntaccr«36 

^Hepfien hswmv wflvCn^etair 



HqUiit completed 

Jf«|HK 293.850 

World SedeiPaaahaB 69-1 

Atk Atac comp\ttvi 

Jet Set W«v compter 

GlwetbuetmCaSOMO 

WiaeH* (evoi a 

Leapfrog 907,SaD 

Stew Oawia* Snooker t>f«ak of 67 

Kn^ht Lore completed 

&T's Oecthalofi d^y 1:S33,@57, d«v 

2:590.060 

Guy Temwf, SalbbivY 



HnMnpara 1377Se 

Tapper B3T7S 

BpvHunl«r?3a.5?5 

St^ihen Franca, Sydenham, UMidon 



\^^^*> 







Traxhnun Widcambe Hill 
Stop the Exptwsi stopped onc« 
Sabre WuH comptcled 9S% 
Siwce Lee c^mplcrted 5 timw. 
IRmili Siuno't Boxing Andre 
Pufieh«f*don 



EvarvDne« a Wally compfatod €2730 
&k«o4 D»ie ctjmpfetwt 
Vkky BymlaY, Huddenflehi.^ 



BnjceLeeBi:»00 

Kung Fu black bett Ifivel 7 
Everyoiwi e WaMv completed E274Q 
BftaAjttdal levBl 42216 
Spy Hunter 710450 
Starttrflite 268500 on e»v 
Sabre Wutf 97% completed 
Underwurtd* ^% complirtetl 
Knight Lor* complf-md 
Pyjamarama compJeted m 261f 

P»C(*S 

Jet lat WiUv 2 compteted 2: 15:45 
Atlc AtK con^jieied 7 min»4}«ec» 
Denger Mouee kt &T completed 4 
r»rne& 

Node* of Vewd 95% completed 
Ko«H«lrikeelieclt1t480 
Flndert Keeper* completed 
Artdrew Du<n. Kandai 



Beech Head 1 01 .7<K) 

PYjamarama complwod 93 % 

Jalpacd.7S0.Db(] 

Ghostbutter* 70200 

SprV5pve»2 

Hobbrtcomplciod 

&*ttl«caraciFcuil in 1304 

Hypei-iport* 13 072.575 

Jolyon Ho^arth-Sccrtt, Brislol 

Ltoyi/, ttin t fs0V4 a 7 -shirt far my 

h&mster? 



Sinbad completod 

InwiiwMe Wand completed 1100%) 

lb* HobbH conip-leKjd 

Ship o1 the Une completed 

Atk At«C curnpkrtcid 

SHewen Caek, Houghton Hagki. Bade 



Bruce La#eS3.S00 

Mitch Cay Won M»t«h Div Spec^l' 

Cookie complelod 

Work) Serief B*Hl>al Won tm alii 

N?veis 

C ho^tfousten C 1 1 B.OOO 

WJ/ardi Lflircomptottld 

FHantted 3000 43 valves 

UnBlyfiaki, Hanogat*. York* 



AtieA(«513i«ia7% 

Traiu Am 22 cups; {ihortos) lima ] 

2 101 

Pttt\ttaidi iSO.OOOtapprOK) 

Chequered Flag Cambridge tting: 

'SSlGaec* 

UndefwwIcfeccimpJsted 

Jetpec 22,670 

Manic Mner Ifith Cavern |22,9S6) 

Gootde Baked cake [19,2801 

3P. mtoaMp. AfiHld. Nottingtum 



Everyone'* a WeHy oMnpleted 

Coloinal compteiecl 

TheHotibAconule4ad IB7 5%} 

Night Gunner Mnkm 12 12.660 

ChMckla Egg 3 257,311! (1 egg 

deliwefSd) 

Skool Dai* 12,320 

Hype^uHrtj Gv«TeiKOi» 203,1 S3 

Nbrfc Mvigra ve, IMtand. Brictol 



Skool Due 7450 

Muffsy 72% 

ClweUe Egg 271 .300 on level 24 

TheHoUM compleied 

Kwng Fu fllack belt [levet 71 

KokotonI WM compMed 

MoorKfCiSa 29,450 

AkwvoM 2 Sd«nllsl3 

Veneer Mouse in DouMe tiwibia 

World saved 6 limes 

Slav* Davis Snookar Break of 69 

Booty 8? Items of booty 

Avalon Supreme Lore Seeder 

Stian Alexander, Edlnbunih, 

SeoUwMt 



Tapper 64,300 on 99fsi 

WfSnr* Le^ 1 ia2S0 (»}%» 

Jelpee 176.300 

Ufiderwur1de32% 

Knrtght Lor* 7feS>: 12 e^»rme 

Skool De^e 30.510 

Atit Atae 99% completed 

AiMimir eeter. StoutirUae 



intern Ue Retrirad at 400,000 with 6 

liV« 

KokoDofti WW cofTipteted 

PlnlMi Wkaid 14,062 

Danger Morne In DwWe Treutila 

Saved the wof id itirea limai 

Fiifl Thntttka 1st at SilvfrttOne 

Match Point Won Semi— Finali 

Workl Sefiee BaeebeK Won 34—4 «i 

easy 

GavMi Burr, Waiwkk 



S04Yk« very knt*r««tino high tnrti] 
there, don 1 you th inh ' And itw iiiift | 
prove once morv that the leal tfm] 
you need to be to get wvwl] 
beheededi fs photogank' 



'I 





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■ 

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Featuring a new generation 
of advanced 3D graphic techniques by Sandy White. 
Available on the 48K Spectrum from Electric Dreams Software. 
31 Carlton Crescent Southampton. Tel : (0703) 225282 



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A free replay. . . . 



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PSS have imported the wtilzzo 

fiinbsH game' ^ac^Am Bumper 
rom France, dug out Their 
French Long Word Dicliofiary <3 
Vols, Monsieur ftAar^gramm?) 
and translated the instructions 
into £nqfisli. 

To celebfata the French Cort 
nection* the over frier^dly Gflfv 
Meysof PSS is offering some 
rather nifty pinball-relaied 
prizes in mts CRASH Comp. 

74 CRASH October 1985 



I He's alresdv sorted ou\ a real 
pinball table for the winner of 
the design aptrbbsll table' 
competit(on that (jves on the 
Macadam Bamp&r inliy card,) 

No less than five first prizes of 
videos of the fltm Tommy are on 



offer ^ — don't despair vou can 
have either VHS or BETA if yon 
wit> — with fiva njnrher' up pnees 
of sItNjms of tihe soundtrack 
Furthermore, ZSCS.OO vouchers 



redeemable against any PSS | 
product purche^d mail order 
direct from their Coverttry HO 
will be offered by way of consol- 
ation lo those who don't get in 
the top ten 
The good news is, you don't 



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VItWxw'*' 



have to spend hours and hours 
in soma greasy transport caff, 
polishing up your pinball Tech- 
nique to enief this competition 
tt's rtol a High Score Challenge 
or anything steward like thai- 
htooo. Nice and jiraightforward. 
fiv* Questions to do with Ihe f Km 
Tommy which shouldn't be too 
much of a brain strain. So 'ere 
goes my iittle cabbages, on with 
K questions, mes braves 



1 ) Whertf dtiJ Tommy find Jiig 

hrst pinUlt m*ch*n«7 a^ In a caff 

on the A 1 ; b) in a pufr; c) in a 

^r^pyardjdfauheVotJih 
Ceritfe 

t) Who played Toinmys steo- 
fether in the filn? a) 0< i v«r 

Reed; b| JohrvLeMesurtor, cJ 
Dinsdale Lflngde*!; dl Michel 
Came 

?! Who una Finbstt WmrtfT aJ 
The Who; bTEhoo John; cJ Dave 
Clark; d) Adam Faith 

4) Who played th* lead dur- 
aclar,Tdmmy?.i J Robert 
'V)v.e([;ti!Flogef Dalifey:c! 

K( .1 h Moon; <f} Peie Townsend 

5) Tiebreaker Where did the 
oaked Beamt «()niF> from? 



HOWAStXn 

WITH 

SOUND? 

POSTffi££ imxtuiT 

G*rmm AcftfM tujfM ; 

U^lllM'CpMmU'JOmiGKillUiMi TuftXiAcatiiBtLiFV- 

toMFnimtfmjBnna i miiaamtma HLvaasmmtatmnioim^mfiTin 
iUjanMoincnuiBflainM rnitmrntPa-moMmaMimmi 

OWjT flJUtni iitu i nM l a t wI l iiaaetSrumil UltlUtffS.SSvififT'tfnMiittQtft^Sltom 

a^rff?3S ^h £22.33 



dOAIMHmiD BAMt O* V 
OiSPATCH ON AaOMOCIW 
TRADf £PiOUIItl£S WftCOMf 



34 HR CRED4T 
CASD LINE 



IDATIL 
iEiiCTtOMICS 



UfUfTM. fiHTOM IMOVSTfUAl ISOkTl 

OfWS0Ut>V tlOAD. FCfg TOft. 

STQKl ON TRffiT 




gimr 



fS!m«^ 




from ROBIN CANDY 



Last month you may have noticed that there was ■ little mistake m 
the Ptaying Tips SecliOfi, there was no Minitips section Instead the 
WVinitlps were scattered all ower the p(ace This was not rny fnwh .' ' 
nf^fr>^ 1 Ml nor was it Art's fault I. though the missing tab new logo 
was, wi)l there be 9 nice new logo this month)? As vet the culpHt nn 
not owned up but I have my suspicions lWf>a 'tie ^GKi iVea yaitthe 
J fie one w/icf nt'tids d icotdtftg). 
Dovtd Wood of Newick aftk* 'Why this sudden appearance of 



jkef' Sadly. David, you won't b« seeing much mora ol the old 
^dshioned poks'txecause It is just not possible Nowadav^tobe able 
to piit a poke into a program you mtivl first write a small program 
that by parses (he security and the loader this is becimse almost all 
new releases use HypeHoads So if getting your infinite lives 
program to work takes half an hour to type in don't bUme me. 
blame the »flwafe houses! I for one would iiko to sea Ih* return to 
normal load. 

By Ibe way. rd just like 10 ^aythank you to all those people who 
came up to speak to me at the Pf?r5orinl Computer World Show al 
OSympia — it's nice to be able to put races to those who inull me in 
iheFqrum! 

Th )s m ont h h as seen some very P'omisin g releases I look forward 
to playing M.frjv/!firf which (ooks a tot more playable but yet more 
dfffkolt than Gargoyle's previous release, Oun D,f:u:h. Ei-u; also 
jIv'm' Clone, look vary good. So hopef ully next month thefe will be 
a f9w lips on these fab games 




STABiON 



Hefe is tha Jtrta! UocJt of Stirion 
iweatad courtesy of T^rn 
Dawson of Famhwri Common. 



BLOCK 3 GRID 1 

AD 1909: WVIG — Bleriol puts 

ch;innel under his 

AQ ^999: ELGAH — Hq varies an 

erMyrn<j 

AD 1934: KMIV€S^ Hitter's 

long weapor>s in the night 

AD W3Z: RSH -- Five lor five 

thousarid 

AD 1967: 0>C¥G£N — Too much 

in Apollo hre 

A01977:AMIN — Ugandan 

mass murder 

AD 1977: MULL — Winged wine 

ofKintire 

AD 1614: nOMEO — Where for 

art thAU 

BC 09SO: HEMUS — Romulus' 

twin 

GRID PASSWORD: 

FRAMEWORK 

BLOCK 3 GRD 2 
AD 1954: BANNISTER — Roger, 
smil*! Lipstziirs in four mirtut^ 
AO IS^t RHESUS— Levine and 
Stetons monkey blood factor 

76 CRASH October 1 985 



AO IKK: HARRItR- 'Counted 

th^m all out' from invincable 

A0 194B: IP — Goldmark gives 

forty — five minute? 

BC0747: ICARUS— He flies 

diSCre©l!>f On meltinQ wings 

AO 1938: AUSTWA— 

Germany's new annexe 

AD 19Z6: YOYO— Come— 

com^ to Donald Duncan's new 

toy 

AD iag&: IVIGHTINGALE^ 

HygeniG Lsdy from Berkley 

SquareioCfimea 

AD 1959- TARMAC— Surface 

the M one 

GRID PASSWORD : LABYRINTH 

BUOGK3GRD3 
AD 193&: MGNOPOIY — 
Exclusive bo^d game is born 
A01948:PnOGF&M — 

Instructions first stored in 

Manchester mark one 

AD 1927: SOUND— First thing 

about the Jan singer 

AO 1943: ENIGMA— Colossal 

code for the trnA computer 

AD 1923: AUTOGMO — Juan He 

l^Cierva's C 'four flew 

AD 1976: TBOWEL — Help a 

Viking di^g hoJes in Mars 



AD 1825: LOCOMOTION — 

Everybody's doing ii with 

George Stephenson 

AO 1877: CYUNDER— Edison's 

50t*nd medium 

AD 1429: ORLEANS — Joan of 

Arc'$ relief 

GRID PASS WOEa>; 

ECTOPLASM 

BLOCK 3 GRID 4 

AD 1947: VEAGER — Chucl! 

Supi^rsomc in Glamourous fiic) 

Gl^nnis 

AD 1B77: EIGHTS — Dead hot 

uftiversitv rciwrng crews 

AD 1962: RINK — Tar^dD's 

stage a I Lake Placid 

AD 1936: TELEVISION -^ Wal£h 

iheBSC 

AD1963:DNA — 

Dsox V ' ybui 1 ucle le acid 

ec 9999 : EDB4 — Ada m and 

Eve's aarden 

ADiSeS: ALICE — Sh« 

adventures in Wonderland 

AD leSl : SINGER — Choral fir^ 

sewing machine 

AD 17B1 : YOnnOWN » BrJlish 

9urwn49T th^ war of 

indepenclQncQ here 

GRID PASSWORD: YESTERDAY 

BLOCK 3 GRH? 5 

AD 1 86 1 : GATUNG — Name his 

mac hint' yu-n 

AD 1967:BARNAf!D— Mis first 

change of heal 

AD l€»: TBtANGLE— Pascal's 

binomial shape 

8C 0790 : ROMULUS — Twin of 

Remus in Rome 

AD 1927: LOU IS — 

Lir>denbergh's Tr^nsatlatitic 

$ainliy Spirit 

AD 1979: IRAN — Khomeini's 

country 

AO 1931: EMPIRE — Tallest 

building in a state 

BC 2905: MBW1PHB —Capita) i>f 

Egvpl, not T^nnesse 

AD T909 : NOflTm -Peary's pole 

GRID PASSWORD: TBEMBUNG 

eLOCK3GRD6 

AD 1960: PSYCHO — 

HiiLhcytJf's m;*tlmar^ 

AD 1942 : CASA BLANCA — 'PI ay 

it again Sam' 

AD 1929: HOOVER — Damned 

good President 

AD 1659: OIL— Crtide discovery 

inPensylvariia 

AD 1981 HEL£MS— Sainttv 

mountain erupts 

AD 1921: ORANGES — 

Prokoftev loves thre« 

AD 1872: STANLfV — Meets 

'Doctor LEving stone', I presume 

AD 1949: COMET— Imploding 

Jet airliner 

AD 1972: TERRORIST— Munich 

Spoil sport 

GRID PASSVWORD: 

HOPSCOTCH 



BLOCK 3 GRO 7 

AD 1901 : RAGTIME —Tatty beat 

in jazz 

AD1G06: FAWKES— Guy with 

the gun powder 

AD 1948: TRANSISTOR — 

Walter Bfitaiin's tiny amplifier 

AD 1770: EQUATOR — Cjiptaiit 

Cook crosses this line to 

Austrafia 

AD 1260: VISA— Marco Polo's 

Credit for entry permit 

AD 1^17: NYLON— Synthetic 

fibres from Mew York and 

London 

AD 1834: OKRAMMERGAU — 

Passion plays begin here 

AD 1S28: AMBDf— Missing 

traffic light 

BC 9999: WHEEL — 

Fundamental invention 

GRID PASSWORD; 

WAVERTONT 

BLOCK3GR»8 

AO 1839: OPRJM— Indian 

subject of Anglo — Ch infuse war 

AD 1952: MOUSETRAP — 

Agatha s new play 

AD 1816: ROSSINI— His bartter 

Is in Seville 

AD 1683 : LJBERTY — French 

statue for Amef ica 

AD Q6G4: WHITBY — Celtic 

church vanishes at north coast 

synod 

AD 1960: APARTHIED — Causa 

of the Sharpsville massacre 

AD 1884: EGG — Faberge larya 

hisfir&l fortheCsar 

AO 1945: fHf UBEMBERG — Ctty 

of Na^i Inah 

AD 1875: WEBB — Captain 

swims the channel 

GRID PASSWORD: 

LAWN MOWER 

BLOCK3Gtti)9 

AD 1899: ALPHA— Rut herfonft 

fir!it ray 

AD 0121: STONE— Build 

Hadrian's wall 

Ap 153£: MONK — Henna's 

d^solvirtg victim 

AO 1 714:1' AFtEhMEir- 

GabrkeTii t^mpBr^lgr^ scale 

AD 1958: NAUTILUS — It's 

twenty thousand l&sguesuricfer 

th^s^a 

AD 1859: ORIGIN- Da nATin'S 

beginning 

AlflSaS: RABIES-- Pasiaur 

fights hydrophobia 

A0 1926: ROCKET— Godd«n|'« 

is liquid fuelled 

AD 'i974: TAPE — Watergaio 

record ir^g 

OfOD PASSWORD: 

TRANSFORM 

BLOCK PASSWORD: 

TWELFTHLV 

RNAL PASSWOnO: AEMSTY 

(that is the anagram but you mtM 

lwv« to work it otn for 

youiMfvei} 




IHIHWI" 



DRAGONTORC 

Many Dragontorcen out than 
tmm to be gettir>g confused 
wtMti they gel 'tunnel wisiofi', 
YOU can only Mm MorDcand a bh 
of what surrounds him, this is 
NOT I bug. If only happens 
whan ajtharlhara is no light in a 
rtntn luss tha Light spel ij ot 
Maroc has boon bitlen by 
certain creatures (use heal then 
move out of that room or use 
light) 

Mow that vou have destroyed 
the first crown ol Dragontorc 
p o fd to Drearndowns If the 
dwarves are bothating you then 
lud thei olf into IftHn and they 
wilt be killed sKerrtatfvely they 
can be de^uoyed using the 
Waniorapeil 

Look foir the sqiuirrfll On«e 
you heve got him, use him to 
Mjirch tho leeves for you to 
r«we«l M Stitne And a tdrch. Now 
light the tor^ on the camp Hie 




and tska a bow to the elf. Th« eH 
k\ return gtv^ you a nui M you 
give this to tha $quirre) he wilt 
cradt It open Hnd reveal the key 
that is inside, take this Now 
enter the ruins with the elf 

Inskle the ruins open the 
chest with the key and take the 
snake symbol. Use the sriAfce 
Symbol to move the flagstone, 
taha ttw Denwn sfieH that li«s 
underrwath. Now go out ol the 
ruins and use the snake symbol 
to move the llagstone or^ the 
woods to rwealan entrance. Go 
down the erttranca whh the 
^nake symbol and tffe lit torch. 

Go through the first door you 
m>eei end tum off the snake 
generator with the torch (plaoa 
th« torch on the snake tv*niwt 
thai is on the wall). NowiuHlany 
snakesthat ara iliH about with 
the inakn tymlKM', OfHn any 
locked door^ iivrth the snake 
symbol and kill any snaktrs with 
the lit torch. Open the tociied 
cheat wHh the »nake symbol 



(laave the torch on the floor Just 
in case you get attacked by 
snail es. Take tlw crown symbol 
from the chest, if there is no 
crown but another snake 
symbD! then put the two snake 
symbols toq^herto make ■ 
crown symbol Beware of lt» 
axa and lirehall room it is 
advlaad that you u$e the Slow 
or IJnaaen spehs as necessary. 
Search the t am b whrh t h e crown 
symbol to reveal a crown and a 
message. The m«s.sage "When 4 
are gone smite anvil with stone' 
means use the crystal of 
antithought when four of the 
crowns are destroyed Use the 



siuke symboE on the other 
snrta symbol to reveal the exit 
orusetnelletLjrn speH. Place the 
crown on the anvit to destroy it 

With two crowns destroyed you 
fhquld now trsyel to 
Trollstones IT is best to use the 
Warrior spell on the deadly 
yefkiw imps to kiH them before 
trytng to sol ve any of the 
ptiif ies. It is also helpful to have 
the lit torch wid you must have 

the Demon $4>ell 

Search tlie leaves using tfie 
servant sp«f I to get the Bane 
atm. H vou <:dtch the bird that 
fliaaarourid then you wlJI ^ 



wammt 



^mm 



At thk mfiVfiMBCdfTlttS] weWwom 
Wong md nari( to put togettier tti&M'S ^WfiEStT 

QQt an uprivalf^ selection ot... Arcade Games, \ 



h 




Games, Sf^orts G^mes. Business andEducation^ 
Softfaw, Fpr Spectrum, JQ/., Atiri, BBC, Electfon, 



Cdrnmodom 64, Cdfnmoqore Cj/S. Enterprise, /i^SX ind 
Amstr^ macpines. , , , , 

Pius a farge stock of l titities] peripkemb, chess oompufers, 
books and mag^ines ^ and 4 fdnga of Sinclair Commodore 



toll, we Imm a ieani afkmmtBdqe^tie st^ff lo iielp foa. 




CRASH October 1 965 77 








ttw me3-5»ge 'S«t « thief'. 
Se«ri;h the stump for the eoJn 
•fKf put it in the water. Jump 
into th« pool to go tg 
Hdbmouth. 

HeUsntoirtfi Is inhabited by 
baU that e«n ba hilled using th« 
Missile speTI and you can kill tha 
&iiaki<^ using thu torch Findth* 
ax« and its« tfits to smash tha 
oggi (p(ae:« th^fr tojnch on th& 
floor to kill the snakasj, now 
take the chest key. Look for the 
chest and open this with the kev 
tQ gat the crown symbol ftlow 
h«n ^me« b tricky bit — ptaca 
the crown symbol on the curbed 
kav while avoiding tha balls of 
red fire. Eithat Uns««n or Slow 
can help hare. Now take the kav 
arid use it to opart th« locked 
door. When the Demon appaan 
me tha Dafiwrn spell to dasAfoy 
ft— "Sot a thief to catch a thieP. 

Take the crown . Kill the ayias 
wHh the bane and plac? tha 
CrQvy^n ^vmbol an th« $tona tO 
reveal the eitrt or use the return 
spell. Place the crown on the 
anvil to destroy it 



DYNAMITE DAN 

For those or you who are having 
problems with the classic 

Blatto^m g^nie T{jny O' Bnenof 
lafsaysida mshes to your help 
When yoy havff ihe Sshiiks ol 
t he Dynam ite wa I k u p to t he »af<3 
toor and you will no!tc« that it 
■ ■ iQ L|low, now move t^SCk 
hrigDr Blil/trFi belore the 
(looreieplodes, To get the plans 
liounceonthetfampohneanri 
:m [3 on to the las»r that is nist 
\HAavii th@m. When ihe laser 
shootsaccmsswalkonon il 
iinTii you are just below ihe 
plans and ih&n jump up to gat 
ihtirn. 

Nyw you have to gal out of the 
iafe. To do thisuvalk to the far 
i^nd of the trampoline and make 
iufH rhat you have W3lliie<l so far 
ihfd you aro only balancing on 
iii! 'lafnpcjhnpb/QriBfoot AHqi 
;i" ..isflr hasihDt. bountf/ four 
'■<;-',-s.. avoiding [hegtrLand 
i;,A,jrdslh(»doar. Volj should 
n r>w t>e f ree to head back to you r 
riifEihipanrffinisli fheqame. 



78 CRASH October 1 985 



MIAtfTTPSOEPT 

If rvo ona does atiy secretlvn 
*MidrtigM Hacking' then this 
should all ^»4«r as ona mini 
sub section inataMf at be*rvg 
■tnwwn all over tha iitecc 
ftofrMrhbeir i) you want to sam) 
in a mini 1jf> than mirk Minhifvi. 
on tha anwalop* it jutt hel^^s 
male* Mi aatiaf for Auntv Agg J > > 
and har Mai «fd«r MMom and 
w» woudln'T want tfiam getting 
angry wqukt we? 

HUNGRY HORACE 
Frmti Mictisel Page of Huli. 

Whan oeltecting a twit tnova 
away once v<mj hifva touchad K- 
H you have dona il tiglM tha baU 
will stHI b« tiMf* and you wW 

a4ti(r poinb. You can npaac 
paMMM m oftafi as yw 
i^kth. 

THATSTHESPUffr 

From S Kennauah ol WkJcHS. 

Flnt coUact Ui« aahtray, tha 
bone hkJ tha powar pack. Now 
go to ttie dog and stand on tft« 
right hand side ol the subway 
Thraw |ha bonoi to tfi* dog mnd 
oo and oeliecl tha gun. Connect 
tha gun and p«w«r pmek 
totfffthar. Maw go and find a 
gncwt Mian yeu have lound 
turn posiUDn the ashtrcy 
banaatn it Now wait until tfw 
ghost is posrtkMied alxwa tha 
ashtray. Now shoot, Tha ghost 
ahould tall and disappear tnto 
the ash tray, you get 10 [mints 
for each ohost caught, n you 
wish to paaa tha gvanny juai 
swaar. 

POLEPOSfFKm 

From James &ufCh ol 
fioumanwfUh 

Whan tacirtg around tracks it 
is bast to stay in the middle so 
that vpu don ! get hit by odw 
cart, Tiv to g«t a lap time of S6 
aaconds of taas baciauia y«u get 
a biggar bonus. 

THE&E 

from Kevin Cove of Barrir»gion 
Watt untN The Brt has loaded 
and whan it gets to the acraan 
that say* 'The ^<z itatui In w aak 
1' braak into tha program tttila 
can be dona utiitg Caps and 
Break! and change atround the 
variables Band Tightnesa is tha 
vaHifala B Stag* Ptvsarwa is 
vaitafala Q. Visual Inrtpact li 
variibia O. Song QuaFity Is ¥. 
Fan FbHawtotg la 5c. DrtM 
AmbHion b a. Star Rating Is xf 
and IMonay Is Ta. It is a good 
idea to get a manager balora 
fiddling wilth ttie pro gr am 
othaiwtaa thay land to bacome 
a blt«MjiaiT<iwa. 




From Warren Pickett 
Arutraw Sutton of WrTreld 

If f^u dimb the 'Cold St^r*' 
ba p a ua i ad for a shock, there Is 
sofnatMng vary nasty nyina 
around in tha aawair abowa. 
Jumping oft the lop of the 
wfBtdii to wa t w H l lake you into a 
naw sat of scraens where Willy 
dungi^ into a spaea man. Poet 
anyone know wh«a Tha 
Daaartad Ma is? 

FAHTASTIC VOYAQB 

From D9V0 Wilili»m» of MvrelQn 

Tha piaoaa Of the tub are In tha 

fonawfng locationi and mtist b« 

OOllectedm this order: 

III Mouth 

2lKl InlaSEkfa {fook anund 

^kt«fully|i 

3fdUvac 

4thGaMBiaddar 

&thP»ia»«a 

Gth[>uoden«i 

7th Stmnadi [knfc around 

carefully^ 

SthCkikmlhardtofbid) 

If you are hawing probtons 

destroying the growths etc dian 

tha whit* catis can do tha job for 

yow. 



HYpestspoirm 

From Julian Wild of tha Mail 
onJar dapatmant in Crash 
To wr ar s . 

Yes tfiis is an abaoluta fhst in 

fha ccHTiputar maguszine history. 

many atfiat ma^ can 

boaat i tcl uriw ptawing ^la 

mail oroer 

Anyway, what 

ha dohg pteying gamaa 

hjgglng huge aadta futt of 
m aOMl Maaliftrar tha ptaca? 

Whan en tfw rtwoiing ahMays 
tiha kayfaoaid. Whan a sfaaal 
r sights p i a i a ItOth 
tha Ml and right kay* at tha 
SAME t»ne. This mearts that 
you ah^rayi hit the target wni 
the sights do fwt gat Upgar and 
tha ska«t» l«Mar. 

Jidian haa iust rushed In 
iWcMa^ with Ms latest t^ tor 
tha Sheet shoaljng (Mparentiy 
tttb isn't tfia tirna of month 
whan ha should ba carrying 
saddaada of maga «ip and down 
tha itafr*). Whan you go to 
shoot ^ta dudi. or st leMt a 
coupia tif skaats aarUer . only usa 
one kav hecausa the aJghta gat 
blggar and to malta It aaalar to 
hltfliadMdt 

From Tony Bacinwith of Flrabird 

(should HE ba talftoig ma thaM 

ehaats?] 

Try the IbHoMdnowDrdi tor tfia 

sasswOfos in Hsnchoppar' 

FOI»EVER 

RESTART 
CLEAA 



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I minds aDout par 



paranoia 



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tri^''^ 


^^^^^^^^^^^^^H 

^^^^^^^^^M 


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[riiiiiiiiiiiiiriii 




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£7.99 

>PECTRUM 48K 
;OMMODORE 64 



Alphonse T Nurd needs help. Hts alter-ego has discovered 
the meanmg of independence. If you can discover the 
secrets of sub-atomic particle separators and clean lifts, 
this is the game for you. The puzzle of a liftetime ... or two. 




The most powerful games in the Universe! 






Available from all good software shops. 

In case of difficulty write to: , ^^rmm 

QUICKSILVA Md. Ut>erty House. 222 Regent Street, London W1R 7DB tel: 01 439 0666 -***"'■""'' 



^ 




THE MR'^ 



^TP.f^T 



KEY: 




Pums 






©.4 



^ F£661BL£ 
ORUIF£sUiCff1>0N 



THE HELP 
OF: 

OPlN 




t. ..y _- — 



s 



W 



XSSf 








S- 







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"«* Lq_S1^ 



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POHBSCORMER 

Owffr th« n*Mt couple of months I 
will tM cutting down on th« 
numbtr o( po«H th«t iirv to 
appear in Mdt Issue bacmiss I 
wn saving thovn all up lor a 
Grand Chritim«« Special Pdies 
Bonanza. So H you have any 
polies, however huml}l* and 
atuirid they are, tlien send them 
\n and prmidad that they 
haven't been primed anyvrtMite 
tkm then t wflt publish Ihem 



HYPERACTION 

This program eomes from Pjiiil 
Slephanfron, one of ttie Pokes 
Comp Winers and it gives you 
infinna Ihes. Have a look at 
CrashlMKk to see how 
Hyperactioft fared by today's 
stendards. Just type in the 
Mctfaig and ctait the tape from 
the begjnnin§. Don't wo^ry •' 
the game loohs w H it Isn'r 
loBdling because ih» pfoqram 
ignotes the kMder 

1CLEA]I8563S 
B PfUNT AT 10.5. "START 
HYPERACTION TAPE- 
ID FOR F ^ 23296 TO 23332 
READ A: POKE FA NEXT F 
20 DATA 17. 0. 27, 22 1, 33. 0. 64 
30 DATA 62. 22, 56. 20S. 86. & 
40 DATA 48, 15. 17, 192. 93 
50 DATA 221, 33. 168. 97. 62 
60 DATA 2. 56. 20S. 86. 5 
70 DATA 33. 0. 0, 34, 1 1, 0, 98 
80 DATA 195.82.98 
90 RANDOMIZE 23296 



CYCLONE 

This Iteting also comes froai 
•«phen& ;irovides 

..;sllve»*&( ■-■ Type in 

the lislinQ, save it to tape for 
t..,,.,^ U^ gnd start your 
'? original from the start. 

1 REM CVCtONE POKES 

lOPftMTATS^e- START 

CrCLOHIETAPE' 

» FOR F , 23296 TO 23340 

READ A POKE fA NEXTF 

30 DATA221, 33.203. 92. 17.66. 

3 

40 DATA 175, 214, 1. 8. 243. 205 

50 DATA 108, 5. 48. 239. 82. 97 

SO DATA 33. 40. 94, 17. 244, 247 

70 DATA 1. 177, 1. 20S. 260, 95 

80 DATA 62. 60, 50. 147, 249, 33 

90 DATA 160. 146, 34. 148. 249 

10OOATA19S, 106,249 

110 RANDOMIZE USR 23296 




STBANGBLOOP 



After an appeel from eevaral 
reader* here are some pofcee 
that provide infinite Ihres for 
Slmn<i0ioop es sent in by 
IHoward GriGt FoKow the same 
procee d ure as detailed in the 

5 REM STRANGELOOP POKES 

10CL£AR2S599,FORA 23296 

TO 233 1 1 r READ B POKE A .B 

NEXT A: RANDOMZE USR 

23296 

20 RANDOMIZE USR 64884: 

POKE 631S9, 0; POKE 63160. 0: 

POKE 63161,0: 

30 CLEAR 64000: RANDOMIZE 

USR 63137 

40 DATA ^,17. 198,2,221 

50 DATA 33, 151. 2S2. 62. ^5 

60 DATA 205, 86, &. 48, 241. 201 




CODE NAME MAT 

No infinite anything here but 
thanks to Howard Gri<rt tiie 
Myons' firepower no longer has 
miy effect on the Centurion. 

5 REM CODE NAME MAT 

POKES 

10 FOR A 6S444 TO 65480: 

READ B POKE A.B NEXT A 

20 INK 7: RANDOMIZE USR 

55444 

30 DATA 49, 0.0. 221, 33 
4ODATA0.64. 17. 180. 191 
50 DATA 62, 255, 55. 205, 86 
60 DATA 5. 48, 241. 1.0 
70DATA27. 17, 1,64.33 
80 DATA 0. 64, 237, 176, 62 
90 DATA 201. 50, 254. 94, 195 
100 DATA 101. 196 
100 DATA 101. 196 



FRANK BRUNO'S 
BOXING 

Ar\ct¥ Lowe Of Stoke On Trent 

wa% th« Brst person to oHkisllv 
complete Efici/i bOHir>9 
blockbustBr Here he supplies 
hint! on defeatirig boxers and 
tt>e i r codes just in case you need 
any help. 

CANADIAN CRUSHER 
The first boxer is very easy to 
b^st tust alierr^ate between 
bcdy and heeid purnches and yoy 
should have liim beaten in no 
lime at all. 

RJNG LONG CHOP 

CODE MM7tOF49B name used 
AND 

He JS tl^a first bojcer who uses 
$ speciality move. Whenever a 
tx>xer atlempti one tiwaysduoh 
{fting Lortg'a^^Kialitvisahigh 
k ici( I , To deisM him {ust punch 
If^tt ihen dwJgt 'e*t. punch right 
then dcfdge f ^ghl and so on. With 
a bit of prsciiCQ he is very easy to 
beat 

ANDRA PtINCHEREDOV 

GOOF B7XHXIL05 name used 
AND 

Andra'& speottl move is a 
head butt, this is pfObdbTy the 
tiardest move of alt the awaiUble 
niovfrs to dod^e. The best 
method to use to beat him is to 
punch riftht then d\sck Repeat 
this process until you have 
knoclted him to the ground 3 
limes. 

TRIBAL TROUBU 

CODE FK:51NOA07 name used 

AND 

As soon as Tribal crouches 
then riuck or you will be 
f1aten«d' the be$t way to defeat 
him IS lo a Item ate between right 
body and he^d punches. 



FRENCH IE 

CODE C&9INSB17 name used 

AND 

Watch out for French le'^ 
spinning fist punc*i>es, wh0n the 
fisl Stops spjnnirhg then duck 
fast. To get the punches tn lure 
Frenohieirito putting his guard 
ftown by s c^uidc ri^ht body 
pu™;h and then get as many 
blows in to h^ head as possible. 

RAVtOU fVtAFlOSi 

CODE IHCIN96A8 name used 
Af^O 

Ravioli ^ probably the 
toughest boxer of the eight, it 
takes a iot ot practice before you 
can defeat him. The best tactics 
to use are to punchatternaMw^lv 
to the head and then dodge. 
When Ravioli tries his specialrty 
then dodge and try to get a right 
head punch in. 

ANTIPODEAN ANDY 

CODE lVIL&IOf44Be name used 

AND 

He i» fjTfjhfik\y one of lh« 
easiest boxers io overcome, 
Jusi keep throwing iin those 
right head punches (not 
foroettin^ to duck his speciality^ 
arvJafier a MhUe you will win. 

PETER PERFECT 

CODE BFAINNZL5 rvame used 
AND 

Pete hasn't got a speciality but 
he i^s so good thai he doesn't 
really neea one! When Pete's 
guard is up then lure it down In 
the same way used to defeat 
French ie but Pete well rarely iet 
your KO punches land home. To 
nit him with a KO punch (should 
you be fortunate to get as far as 
that) hrt him wUh a body Wow 
and then use the KO punch. 
To see the *jnal effect enter the 
code CGAINA5CA and use the 
name AND. 





!XyM.i 



82 CRASH Oi-Luuef 1985 



lil 

DC 

3 
h 
U 

Q. 

LD 
I 

h 



LLI 
[3 

LU 
d 
3 
h 
U 

a 

w 
I 
h 

h 

111 

CD 



BOULDERS, JE\A/ELS, Ff 




dv± 3rsja NO HGva 




REPLIES, PUNISHirsJG PUZZLES 




aannoa ^ xoftd s.abjDd>^aatd 






iiiiiiiiiBK"^' 



*•*• 




FRANKIE 

f rankle hst kept me busy for a 
Ihrhile, \n fact way into the e«Hy 
hours di the mofning but I hawQ 
a confession to niBke, it was not 
the Spectrum version that I 
have been playing but I have 
now repentfid [it was all LJoyd 
'DefectOf' Mangrarn's fault, he 
(nt reduced me to the fab music; 
that the CBM 64 version plays 
and I couldrv't r&strain myse'lf^ 
don't worry I washed my hands 
when I had finishetf). 

Luckily Bowfard Walker of 
Radditch has come to the rd&cue 
with a load of hints for the 
Spectrum verskm. 

THE MURDH1 MVSTERV 

The body o' the viclinn is always 
at the end of d street, Go into a 
house and if it has a rnoney bag 
on a table between doors then 
the body ifl in the room on tlie 
|ht> 
\t Strai^t i* always the 
killer, ignore the message that 
says 'Mrs Straight has a son in 
the RAF' b(?c3ijse this was 
probably from a previous 
msnHiage. 

OBJECTS 

The wedding rir>g wilf stop 

E leisure point drain in the War 
oom and the Cyberrvetic 
Breakoul Roomi. It also pushes 
up vow feilh points w+ien ygy 
weaf it in either of these rooms 
The flak jacket wil I protect you 




frorTi the bullets on the ZTT 
Room and with it on you can 
break down the barrier much 
quicker. 

The secunty pass and the 
floppy disk Will help you 
complete the Terminal Room 
but beware you may ne«d more 
than one disk to boot 
information into the computer. If 
it does boot successfully then 
use the security pass ta gain 
access to the other terminals. 
Touch terminail one to go into 
the Shn^joting Gallery, tOuCh 
terminal two to play Raid Over 
Mefseyside and touch termina! 
three to play Cyberrtetic 
Breakoul. 

THE COimiDORS Of POVVEH 
The important t^ung to 
remember is that you are not in a 
convent tonal maie. The doors to 
the rooms are normanv at the 



top end of tN' ■ s. You can 

Ofity depart from ine corridors of 
power if you are hit by a fireball 
or yotj enter a room. 

THE WAR ROOM 
When you cnEcr this room move 
Over to the f^r f^ght. As soon as 
the symbols apjpear shoot at 
them. The first time you hit a 
symbol which you haven't tiit 
before then the pleasure tiar 
rele^h/ant to that symtjoi goes up 
(eg if you we re to hit a c ross than 
your faith bar would increase). 
You cannot get the word BANG1 
by shooting symbols in this 
room. 

GENERAL TTS 

Touch everything end open all 
the cupboards, fridges etc it ^s 
best to always have at least cne 
wedding rirvg and one pleasure 
pill with you all the time. 




DUNDARACH 

This month's edition of Playing 
tips for Ottn Dafiich gives you 
the rest of the solution needed 
to complete the game tn thv 
next coupfe of month's I will 
hofwfully be printing hints (or 
Gargoyle's next epic ganre, 
MAr^poFT {which looks 

riMoluteJy wonderful and a lot 
hardef to complete}. The binti 
printed here for Dun Dutach 
were compiled wKh he^ mainly 
from Sirnon Mslharn of 
Cantertiury arrd a cast of 
thousands 

Wfth any object, the scroll 
(from SkarL and the D key 90 to 
the castle. Open the first locked 
doof wrth die O key and go 
throu||h into a room with 3 
revolving wheels {& 

combination tockl On one of 
the tables is a script with tfie 
clue 3ks *keyB, WITH LOVE Thi* 
is a clue to the combinaition of 
I he lock. If you give the 1 thieves 
a philtre each you get soipti; 
with messages on thetn, take 
the first letter of evch of thM* 
messJiges and you end up with 
DPE. this is the combiination to 
the iocked door 

Keeping the scroll (the Ofle 
from Skarl drop your other 
objects ori. the tables so as to 
stop the wheels at DPE, Mow go 
through the door with the scroll 
You wi II tvowbe in a room wfth a 
ni«ssage6 ROWS AND 8AR FOR 
KEY FfND SKAR and 8 other 
doofs. Only otre of the doors will 
ieftd to another rOw [row Q) the 
rest take you out aide of that 
room. To decide which door to 
go through you must solve the 
doe 2* '25. whicti means 2 to 
the power of 25. Thi& gives you 
the answer 33&S4432. Counting 
from the left, go through the 
third door into the next row and 
then through the third door 
from the left again ar>d so on 
until you have been through all 
8 rows, Nq^ use the scroll to 
unlock the locked door. Go 
through this and you will be in 
another room with a 
combination lodt. Drop obfoctt 
on the tables to stop the 
combination at OAK. Now go 
through the locked door with 
the L key which is lying just 
outside the locked door end 
offer Lo«g the L key Be will be 
freedandwillgtveyouanotherL 
key in exchange. To finish the 
game go to Claw Lane and open 
me locked door which l«ds 
from Dun Darach and you will 
see the marvel lou$ enct effect. 

Som« of llw clues given in 
DufiD&fachan a bit obscure but 
if you are stiTI mystrfieil as to 




I 



84 CRASH October 1985 




0*'''':3i 




METABOUS 

Grttmiin Gmphtc'% tvavH hit (wi 
atttMted li|>^ from Jeremy 
Smethnf SdiHieid. 
Eacti : vQ" collect has 

lo kill ia in fact a tKMMY>ef ang, it 

■ -'landl&oiisiiiiieaskuli 
i-iiiciussbones. 

For anyone wanlrng to get 
s I . j >^t th n pi d nches tbfiy can b« 
( 1 1 bia b 1 1» 1 1) V the the ibuns that 
liay 15 P«Us Slop youf heart fiom 
beaimg bul they only work lor a 
short wh^le The sy'^^'^ges have 
I ttiQ powet (o fTHiike you i mimuna' 
Id itie Krernirts When you reach 
ihfjsflfiirn roorn do not be 
5IJ r p r i sed ( I vott are 1/a nsported 
TO (I difterpni part ot the mere. 
£>nly One $«rum tums you into a 
rriao the other rhnea It ansport 
you etstirvwhef^. 




thalr moarring then read on. 

AFH* IN ORDER — Go tound all 
the dafwsrt rtwrns wrtll t\q down 
thek numben and tha latter on 
ths wait iniide the buikttng. 
Once you have done this th«i 
wrtte fkiwn the numbers whh 
their c(HTasi»r»ding letten and 
a measage will evoh^a, BY 
ALCHEMIST COUhfTER PT IS 
KEY, This relsfs to an invisible 
door that is by the Alchemist's 
countar it can be unlocked v^ith 
Ptatinum. Inside is the siiiuld 
ParttKil. 

RATS ARE VErN — Ihta refefm to 
the statue of the rat needed to 
tieeTeth. In thesriginBl version 
of Ou/i Duroch {tttare are two} 
ttieie waa a mirror but this vkh 
eharrged to a pearl to avoid 
oonfuswn. 

SKARS A PEARL — thl« I* 
nilaring to the fact that the 
can be traded with Skar. 

GODS SEE ALL — thta 
to the Telwtorw. 



Thai i«em5 to be it for 1hi& 
month Sorry ■boi/t the lack of 
pokes but I as \ said. I am saving 
them up fof Christinas When 
s<<Hiding in Playing lips mak« 
sure If says "Cfash playing T»ps' 
on the envalope b«ejiu» nowf 
that there are I magannef, in. 
Crjish Towan. (£«*• are 
Amstrad atiens as well as 
Commodora cronies crawling 
flII around theoffice ( noiAr Knwv 
to hqVa atanllng battJes about 
whether I'm keeping my 
[ meaijre I desk or r«ol but ai tea^i 
) have got a chair wltti built tn 
Qu Ad rn phonic Stereo speftk«>r^ 
and 1) digital ckick.. ok 4o that 
bri't eitactjy correct but at leust 
it has goi a back and it rcrvtilves 
Right that i« erwvgh of the 
ouiro 5«ncl all youf lips ate to 
thi* addri^s 

ROBIN C AND Y. CRASH. PO BOX 
10, LUDLOW, SWftOPSHIHE SVe 
10B 



UNBELIEVABLE ! 



MAKf THE MOST OF rOUR MICRODRIVE 
WITH 

INTERFI\CE in 

THE IMPOSSIBLE HAS BEEN DONE 

v« If I iruetnri tant^rtJc rwy penptvrji wnt trantfrr every jmgram avaOaiile on m micniAiwr. Vet 
•very one Yrt,ac«r^ita'rtct «nweB9teiia*in«ri«ai«vaivigoupncM{ClN«}iDuvi( Any- 
onm \ .((Mbir of loading dnd uvtng a BASIC pro^^m can transfirr iiae%awi»wi!Br tff ir o gra*m lo trmtod- 
rFvr 

tust tnok at thai* faaturwi , . , 



• Cantltn of harctwar* and i«rrwar* 
|#a#tHrar* on ntlcrodrhw eartrldff»|i. 

• T^ansfan ^ prograffH »v«ll«W« ofi 

tio microdrlve, 

• V*r¥, v*fy, *«fy to *<«•. (JtCNw#cjii* 
do It w* r* «wr* y9u can J 



4 Mal(n * ' mapiiKH of any Ef*g«of ■ 
pf Of am- f Saved ai • Ur*«n,] 

# Trarur«r Cmn b* actuat *d ai any tta^a 
allAwIng "cintDnili«d 'il*rtl>Dnt. 

# AJi prcvgir ami r*UOAD <fwl BIJW onc* 



# pFografm wf 1 1 raLQAD Ind*pand*rrt1y 
o*t)*a'"lm»rfa<« . 

IF TtJU HAVI fK NHCffOOfllWi VOW ailJJT HAW INTCIVFACI III 






ONLY C1V.95 Inc. Ptfi 



eMaupht iip«tatfi 



Dtsqnt^llvDIHMtori 



^H i^iif'i inv4v4r r^f' 1*1^^ VAT Ltf'-p^fl flf^Mtw^ 



MlCrtO CENTRE MICnO CENTRE 






g r«» ftniiMUil noAD 

1*4 «f t tlJ «144 



I 



C RASH Octo ber 1 986 85 




DESIGN DESIGN, PART THE 
SECOND =^^^^^^= 



fn which the true authorship of the Design 
Design auto-prof ife becomes perfectly dear 
— and we fearn that Graham Stafford ts good 
at going for the milk 



Th« tirm: 2:11 im, 3Gth Augutt 136$; tti« ptoM: Grahim's 
iMdroofn. Ttw Dftiitgn DAfign cjrd «htrp» art g«tti«r«d BrtHind th« 

titate whan 

Sit "Hev^ what lime is ii guys?' 

Simciri: 'A bit after two. why ?' 

8i: 'It's just struck me that Graham 4ad ( have an article to write for 

Crash, and only eighi hours to do iif 

Graham ^peering past a pair of jji/oens): 'Yoah, tell you wHaC 
makja Ihis the last hand, and rf you make a start Si, I'll tun this lot into 
town and try and find some milk!!* 



So here I am, abandortad yet 
again, with only Graham's word 
processor to ke^ me company, 
and a nasty fettling about whal 
Graeme (CfRASHI « goJriQ lo Bay 
\o me if I don't write this aflide, 
So LBd^es and Gentleman, pin 
back your ears, roll up your 
trouBsr legs and prepare fortti« 
latest insiallrnant in Crash's new 
soap opera. 

Trie past few weeks hav« seen 
much Irani ic activity, ceniefwl 
mainly in anidarounid the board 
room (Junction Inrt) as we dll sal 
down and dasigi^ed the next two 
gvn99. This process involves 
evwvtxxlY St {?M>gn Design 
s^ing rourtd a couple of tables, 
pontificating at great length (or. 
as Wook puts it, 'Going on'K 
waving bits of paper covered in 
strange sketci>es in the air. and 
getting strange looks from the 
locals We did howsvar actually 
nrtarutga to get fortkfdan Planm 
and something currently titHed 
Grahsm's G^me, rjeflned to the 
point wbere Graham and Simon 
can start writing wiin some kfea 
of what they're Trvirrg lo do. 

Mind you, it wasn't aH rOMQ 
and smiling faces. After orMOf 
thes£i meetings, Simon went off 
in a fit of depression, 
complaining gloomily that there 
was r>o way he could get 
fofbi<t<fet\ iPAwefs graphics to 
nrtatt^ Dark SGt/s SO frames per 
Beooftd, if we all kept insisting on 
having animated ClOuds in the 
sky. He is notalorfe. Stuart, the 
guy who did the On The flun 
graphicSr was last seen trudging 
off back to Cheltenham with a 
look of desperation on his facet. 
He bed fust boen subjected to 
the preliminary soec of 
GrBtuitn 's Game. 

And thu^wasThegrand 
Scheme Of Things For 
Christmas drawn up. Graham 
meanwhile finished the 
monumental task of putting On 
The Run on the Amatrad, and 
very pretty it is too. For once I 
think all you Spectrum owners 
out there have lost out, however 
a CBM &! version is no; pianrMd, 
On The Run also makes some 

Sreat noises in Amstrad guise, I 
slped Graham with these, but 

86 CRASH October 1985 



not enough to be blamed for it I 
Still, all in all Mr Stafford did a 
very credi blejob.andaltin three 
weeks I We went over to Leeds to 
master said proggy last Friday, a 
lovely drive inine summer 
torrentiai rain' 

Simon, on the other hand, has 
bflien puning the finishing 
touches to the filing sysiern an 
hJa rigw compoiar, nired to 
rtf^Kei Basil. Basil, Simon's 
mainstay iin ttmes of stress, hae 
been thrown across the room 
once loo often and has nOw 
been reduced to finding all the 
prime numbera up to a miW^on 
out of sheer boreciom. Basil, by 
the way, was retired from active 
service due to a few fits, 
dfopped bits and random resets. 
Now the new system is 
approaching €omp4etton. Basil 
is w orki n g pe fleetly eg<ai n . a nd fs 
Cuf/entiiy nuntingfbr the eighth 
perfect number The new 
system jcurrently un-named 
and there's a signed copy of 
D»fk Stsf for any one who can do 
this) is bigger, faster and has e 
BOXl 1 11 . fl has provided Simon 
with such niceties as one 
megabyte source files, multi 
tasking and a very nice dlEplay 
All of which will probably he 
needed in the creation of 
fofbiddefi Pfanet. 

On the subject of the 
forthcoming programs, i shall 
reveal as muc^ as the security 
minded programmers, will let 
me, Gfmiam's Game is to be set 
way way off in the futura. The 
idea is an extrapolation of 
today's technology- Consider a 
society where everyone sits at 
hofne and works at a computer 
tefmlnai. Central government 
would become a large computer 
based in the Houses of 
Parliament linking all MPs and 
Whitehall bods together, 
enabling them lo 'work* in 
comfort from their homes. We 
took this idet further, to the 
point where London is no tonger 
a city but a va£t computing 
complex and its supporting 
facilities. One day some 
Whitehallesque bright spark 
manages to set a program 
mnning to snafyse the way the 



country is run. and see if it could 
be performed more officier>t(y 
by the computer alone. 
Mindless to sav, the computer 
decHJes it can do a better job, 
arKt said bright spark sets the 
Mega-machine {probably orte of 
Simon's creations i In motion. 

And so the country is taken 
over by a collection of jumped 
up pocket calculators. Your job 
will be to persuade the Mega- 
machine that humans know best 
and wrest control back from it. 
To assist you m Qvercomirvgthis 
electronic ego, (here will be a 
robotic K9-esque dog 
{provision any named KV), This 
'creature' will be able to perform 
vsrioiia feats of electronic 
wizardry, and rescue you should 
you fall prey loone of the many 
traps scattered about the 
comple3(. 

As to what the actual screen 
will show when you are playing 
the game, to quote Graham, 'I 
want tots of tnoggirg about and 
toons] ' so exped multiple 
icreend, lateral thinking 
problems, more of Si u art's 
graph KS and the irrepressible 
RY. Graham has mentioned 
something about masking, 
though we don't know if he's on 
about atLadting peopte in 
BirmJngham^or something ftash 



this goal, strategy again playing 
a key part in this patt of the 

Sme. There is also a time 
_ jiof, the lorfier you spend 
refining your nprcea and 
developing a space r^ghter 
capable ofta king on the 
Forbidden Planet's defences, 
the more likely is the launch of 
an attack from the Evil Lortl's 
planet. 

Assuming yOu get to the 
Forbidden Planet Letore rt gets 
to you, (It's already got to 
Simon') the forces of the Evil 
Lord wilt be found dispersed 
around the planet's surface. 
F^aids on these will delay the 
impending attack;, but to prevent 
it, you must destroy the planefs 
a b il ity to develop its advanced 
weaponry. The tievelopment 
ha nga rs a re located deep withi n 
tf^eplenet a-nd will notbeeesyto 
get at Should you actually 
manage to compleie the game 
there will be another program 
on the tape to keep you amused- 
Que?SPlCTACL£2l (Simon has 
fust peered morosely over my 
shoulder and announced 'I think 
you're being very optimistic' 
thi s is the son or er>cou rag i ng 
comment one can expect from a 
programmed). 

For those of you who still 
haven't seen SPECTACLE, and 




CofkV M uf im;, o^aON aeSMm ^tctmf th* tvmi tor fh* 
return of P^dfty. J*r*mr'M ttog. Rott*n dognmppmn — don 'r 
Iftty know tfmrm'a m immrmiimiamt it? 



dons with graph ics I 

And so on 10 the forbidden 
Program. The image by 
Suggestion fast graphics 
developed for Oafk Sf^r will 
return with a lot nnore game 
bolted on The scanaHo is tt>e 
post £5*/* Sfflr g6l35<y ; the 
revolution wtiich you headed 
menaged to free the galeicy from 
the Evil lord's repression, but 
the planet on which he 
developed all his military 
IriarchArare renrtaina undefeeted, 
It remains a threat to the nawty 
e^ablished Fsderstion, and ^ 
ready to laundi a second bid for 
galactic supremacy at arvy time. 
Your task is to find a way to 
destroy this pianet given the 
resources of a galaxy still 
recovering from a war, There 
will be many ways of attaining 



there's a few of you out there 
lodging from the numt^or of 
phone calls we've been getung, 
ihepasswords are: 

EVB^ONE'S A NERVOUS 
WRECK 

Type that inatyourperlf. 

Well that's It. another 
masterpiece completed. My 
thankstoGrahamwhohassat 
faithfully by my side, doing a 
very good impersonation of a 
spell-check program 1 shall 
cloee now and go and argue 
about whose car we take down 
to CRASH (Here we go, the old 
debate about whrch Astra's got 
the better gearboi< for the 
LudEow roads!} and who pays 
for the petrol I wonder if I can 
con Graham into ma king some 
coffee at this point, 
'Hey, Grehsm ..,.,* 



INTERNATIONAL 





..And VOU thOUaht ^^ ^*^^ spectrum, 

nr. .1^ L - -!- i « ** i. C.64, Amstrad and 

you'd seen a Karate game ^ ^sx Atans at o 

AS you know, like the Martial Arts, Perfection ^^ ^Bl ■■ M 

Is the only accepted standard, so play nothing M H^ Mj^ ■ 

until you play - SYSTEM 3$ - INTERNATIONAL KARATE ■" ^^ • MP ^ 
SYSTEM 3 SOFTWARE. SOUTHS ANK HOUSE, BLACK PRINCE ROAD. LONDON SE1 TEL: 01-735 B171. tx. 68 




S<Hnetim« I wi»h I'd listfln«d to 
Mum my Mviton — carting giant 
cardboard boxes full of cornpvt- 
ftion prizes up and down the 
wirKUng tortmHis stairways of 
OUaTTowers needs a lot of 
museto. And wKen it comes to 
facing th« Dragon of mail order, 
Sdliy N^wrrkan, rt would realty 
help if the muscles m my knees 
't so wimpy — at least 
they'd knock together nii» and 
kMjdIy ar>d rDtghl see re her off. 

It's got the the point r>ovtf' 
adayt, when I have ntghtmar«4 
■bout Dragons, Big «nd LittI*. 
tt'« turning intoqti^* » photM. 

But 0« usual, I suppose you 
hstirtl«c$ lot oui there don't 
reaUv care too much about the 
triaSs and tribulations of youf 
hard vMorking competition 
mini<Hr. Tho fact chat I sufW 
ftOftk Dregonophobia probably 
doflsnt ctmCMTi you one joi . . , 
all you want me to do is get 
straight to tie point, tell you 
about the prizes and how to win 
them, I know, 

WeH, Dk'trofiica hsve just had 
themaehws a CFIASH Smnh 
wHti Pttpeya, a n«a( flrcatte 
advafltufie — reviewed last ish. 
And, I'll have you know, there's a 
fire^Mraathirig Dragon in the 
gvTW Ithe/re «vefywhere \ 
ttWk, hgnesifyt '*'^'Ch has a 
nastv Habit of si:;2Jir^ tl^a sailor- 
ma/1 if he ^etsioo close, 

Popeye is normally oolv avail- 
able Eo foik9 who shell out C^.95, 
but as this is a ixim petition. 
Dk'tronics have kindly agreed to 
give away thirty copies of the'tr 
MMtgama. 



Popeye' s so tough f My mum kept tefltng me that ff J ate up my greens, rd end up big and 
strong Hke Popeye. it wasn't that f didn't fancy having forearms like treetrunks ^ bound to 
wow the giris, it 's just that the kind ofgiri ol* Spinach Breath attracted — personified by OUve 
Oyl^ simply wasn't my type of gal. 



88 CRASH October 1385 



POPEYE THE 



SAILORMAN 



I YAM 



And there's mofB. First three 
winners of the Dk'cximp will also 
receive a piaca of hardware lo 
add to the bach of their Spec- 
trum, A Three Channel Sound 
Syrithesiser no less, w*ilch 
a I tows you 10 get some delight- 
ful tunetets out of your oorrv- 
puter. The^ units normally ^W 
br eround the £30 mark, but if 
you n&ed ony further encour- 
agement to enter the official 
Popeya corrkpetition you cen 
catqh a review of the Sound 
Synth in the Julv iSSuSi 

WHAT DO I DO TO EftfTER THIS 
fAB£ROONIE COf^PETTTlOM? I 
hear VOo cry ANYTHING BUT 

EAT9PMACH Resi assured, 

folks, there' s no rxned to $tqc k up 
onQrednchomp, Yoy can try erid 
help v^ur friendly, faithful. 
Dragon ~fe a ring minion 

overcome his phobia by draw- 
ing a drSQon. jQv t^B t'imQ I've 
worn the elbows out of yet 
soother shin sifting through 
your erXries 111 be immgne to 
the flffwas of dragonfi .... I 



hope,) 

Fire-breathing monsters, or 
friend ty little fellows, slimy 
scaled reptilian ns&ties or cute 
and cuddly dragonlets, funny 
dragons, comic arepone. Baby 
Dragons..... ^s enttrely up to 
yotJ„ dear reader, and your artist- 
re tafeni- What we want is a 
pretty dravwing, painting m 
photograph (photograph l !T) of a 
dragon- Best three dragon- 
drawers pick up Popey^ '^ 

game end a Dhtrofiics Sound 
ynlh unit, and the next twenty 
seven entrants m order of merit 
will have to rnake do with a quiet 
Spectrum arxi ju&t enjoy playing 
the game. 



What you doing, dragon you 
feel? Get a move on, You've only 
got untii 24th October to get that 
dragon drown. Send it to 
AARGHI IT'S THE DRAGON, PO 
8oK 10, Ludlow, Shropshire, 
SYe 1DB. Get going, get goirag, 
get going. 




I 







SivnplrandiMA 

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inori- ifiaBpvfKMn'll I 



PflerEnquiriea 
Waleim*: Phone 
Ludlow (05841 4S94 



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Total E 



CRASH October 1985 88 



Rosetta McLeod 



COMPUTERS AS 
COMMUNICA TORS 



How cN> you f e«l about a computMr program (or babifrs? t must idnitt 
that when ttie tapa Turntakirig arrived on my d^sk. with its cfaim to 
b4 '4i m pi e fn ought lot balltat', iny i n it fo I r^aC t io ft wa^ dfle ol h d r rC)r ' 

The picture came into my mind of helpless babies propped up in 
front af a IV Screen to amuse ttt«ni^elve^ with the game white 
hrnVMed pAreni^ qOt on With the chores, or snatched the 
opportunitY to put their feet up lor ten miniutes But th»5. of course, 
h not what it's all about No matter whal son of educational 
programs we're talking about — whether It's ones like this (or the 
very voung child, or an exam revision program for otder taenageri 
-^ working with the computer should not be seefi as a aolitariir 
Activitv 

Vel mar^v people still look Bt micros ps being useful only ir^ a 
on«'child-ortc computer situation, where the child ts assumed lobe 
taught by the compuiecr which n taking \i\f. ptace of sn adult 
jnitructor- I know there arc *ome educational programs (which 
ImvA tMMi latnewKl In Crash Course), which are marki>ied on the 
fMt that they can b«U«*Cl by children without any adult suporvtsian 
whatsoever No pi^r^nt. though, who wishes to do the hcsi for his or 
her cKildj should he happy (o detegate the reihponstbpliity for home 



education to the computer. 

When the television became a Ciommon piece of furniture in the 
home, it wa& criticised for destroying fflmily life. 'Famtlie* don't tnlk 
any more', became the cry. 'Everyone just sits impassively in hont 
of the screefi, Ttieonlytliscussion that takes place is when there is a 
tfissgreemenr oyer which progra^mme to watch ' Now that a vast 
numl}«f of hom<»s possess micros, modem technology hat baan 
blamed for being the ultimate destroyer of any intaractloTi between 
parents arxf their chtldrert 

I believe, however, that used correctly the computer can incraase 
commurttcation between children and adults. The best home 
computer education programs are those which encourage tfw 
parent Ko work alongside the child, helping and directing prograaa. 
This is not to s^y that the child must mrvot be <i*ft aipr^e with tha 
computer as the notes for the Turntaking program say. 'H you arv 
busy you witi be able to leave children to pioy with the program 
themselvef^ and they can telf you about rt when you cqme to see 
how they are tietting on . ' 

It's this telling about ii' process which ts &o important. Let's start 
t h intc ing about comp u t ers as a n aid to commu n ic at ion f or a c hanget 



TURNTAKING 

Producer; The Learning 

Process 

Memory required: 48K 

Retail price: £5 95 

Age range: babies and 

toddlers 



Tumtaking is the first program I 
have conr>e across spocifically 
aimed ai babiGs and toddlers, 
but how old IS a baby ^ The notes 
which accompany the tape lelt 
UG about iho reaction o1 an 
eighieen-rnonth old chitdn who 
reatis^d the cormect ion between 
pressing thekey^ and ih(> image 
which appeared on th« screen, I 
was mier&sted to see if the 
program would ap$><}3l to even 
younger babKfls, and so I tried it 
oul With (hirieen month old 
twms, Anttrew and Gan/io 






TURNTAKING 




pHOCt.^'> 





.. *.wMMi <•' n'-"^ 



90 CRASH October T985 



When fti« tape is loaded, thi; 
ptayet can select the gama 
fefliiired from a pictoriat menu 
— obviously, for such young 

eayerSn ItM? printed word would 
i inappropriate, Tf>e easiesi of 
Ifte six optrons is 8wt4ing 
Backs, where the ne*t brick is 
di^iplayod each ti*™j a key is 
pfessecl — Of If Ihe child lusi 
walches. the next brick wtl* 
Qpr>ear afipt a short period of 
limp wilhoij! a k(,»ypfess. The 
twms enjoyed seeing the 
colourful brjrt'-. .niii>ear»ng on 
the acretn, : iiiialiv thc^y 

did not gratj, ; ,,,r_y could use 

the icevlK'Jand to control the 
action Affur a while, however, 
young as thov a^fe. they got tht! 
idea, bui only when ona key was 
selected for them to depress. 

The attention span of very 
yotifig children is obviously 



extremely limited^, but the 
variE>iv o( games on the tape 
kept the twins mlerested for 
quite a time. The Grown Ftow0r 
gafm seemed lo appeal to them, 
especialty wher» the head of the 
flower began to appear on the 
stem, and the fngtnc game wa* 
also popular as th* engine is 
seen to move across the screen 
when a key is depressed 

The twms' parents certainly 
fell that the program would be 
very useful to support the 
chilcSren's iearninrj. and that it 
would help otder children (eam 
lo maito choices, to take turns in 
playing a game and to control 
t'vents- The only real criticism 
ihey had was that sound ctJt^ltJ 
h^ve been used Io even greater 
effect m ilie games 

The ideal situation for using 
the program would be lo havf it 





■■■I I 



set up so the child could leave it 
and return to it al will. with, of 
course, an adult present to 
support the learning activities 



COMMfATTS 



Control k*ys: any key c*n b* 
pressed 

Keyboard play: very responsive 
Um of colour: bright and 
attracNvt? 

Grapliks: simple but eye- 
catching 

Gefl*nrr«iing. a wdl iJesigriec} 
program, wil hi enough variety lo 
hold a child's ai^tent ion Parents 
shou !d enjiOY watchjng ihei r 
babies readorts! 




NURSERY RHYMES 



Producer: Soft lee 
Systems 

Meniory required: 48K 
Retail price; £2.50 
tconnectton lead £2.00| 
Age range: pre-schoot 

andeartyprimarv 
children 

This latest offer fng from Softies 
Systems is anothar of rhe SEE 
HEAR firograniB which t havo 
been very impressed with, The 
tape is loaded using siDreo 
equipment, and the idya is that 
the chiid listens to a nursery 
rhynre bei^ng read out al6ud 
wf\ite watching the text on the 
9<;reeir>f wilh each word being 
hiqhriphtedasit isread. 

Antf that's &i\ ii is. No 
graphics No giirimicks- Just s 
wariGty of rhymes. ineiudiniH 
Jack md Jill, There Was a 
Crook&t M^n. Thri*& Blind Mice, 
and We^ Willie Winkle Despite 
its deceptive simpiiciry. ttie 
pfogram can be exiremeJv 
useful both in ihe home and in. 
pnm&ry schfwls I: tried it out 
With MichQias, loiiding the tape 
on a atereo casaettti player, and 
felting him fisten through 
headphones. He loved it, and 
automatically ioinad in with the 
recilation 

The tape can also be used with 
a qroun nr whole class, of 






children — you just use a 
speaker lead whicti plugs into 
the right hand charnel socket at 
the rear of your amp) i Her. Hie 
teacher would firid Ihe r^ 
of particular use in .i 
dess recitation or smgmc^, jnd 
also h% a stimulus to be used 
with early reading books. As 
Tony Lee of Sofflee Systems 
told me: 'Theso storybook a are 
somewhat confusing tor early 
readers, because the 

socompanyiixj tapes merelv 
i nd i cato wi I h a rone wh e n to turn, 
ovor a page, and: the child msy 



be gittinti iiritamprehiendir^ 
wilh a jumble of words" 

Wilh Softtees method of 
hiqhiltc)httr^ each word as Hit; 
heafs it. attention is 
od quite easily onto the 
rul«vanl word. CertainJy, ihu 
infant teachers who trif>d out the 
jroqram for me felt th^i n wo'tjid 
>e a very useful teaching ^ud 
i\m only problem mi^ght tw that 
nol all schools pD!S.^r!Ss the 
netessary stereo equipment to 
play it on. For individual use, 
though, the tape can tit> played 
on persona I stereos. 




COMMENTS 



Control keys: uiicu ih« (irogram 
i^ lOiKfod lit automjtiicaily 
adjusts si self to the speed of the 
pliiycT uf^edlnolurthei 
conimands are needed. All ttic 
Chidj ha& lO c(o IS bsteti and 
watch 

GraiJtiics: none. Ttietext is 
clearly displayed in rsasouatitv 
lar^fi print 

Getnersl ratingi: a very nselut 
teaching] aid which ma^cs no 
at1«rnp) to use gimmicks lo 
capture the diifd's atteniion 



THE SUNFLOWER 
NUMBER SHOW 



Producer: MadS/lillan 

Memory required; 48K 
Retail price: £5.95 
Age range: all ages 



SUNFLOWER 




a rit h met ic mo re en joya ble, by! it 
realtv is not too far temoved 



assume such an important ro'e 



superb rrwnlal arithmetic 
thallcfnge for all ages', (hat therfj 
t's 'a vast amount of game 
settings', and thai (here arc 
'over 2,000 possitile options' 
Admittedly, the program is 
extremely fleitJble^ but aU tt is 
doing IS giving practice in using 
twonumbersto create a t h ird fo r 
no obvtous reason. 

Jn the first game, Sunttovivef 
the player tias to answer the 
S-ums correctly so that the 
sunflower will grow. If the 
correct answer is input, a bird 
fties off and the player is 
rewarcfed with a WelJ dons'. If 
the player answers incorreetty 
the deadly weevil moves closer 
to the Sunflower. The next garirve 
uses a ^similar fofmat. except 
this time the right answer 
causes a shower cfoud to move 
across the sky to a poiot where is 



watery ihp rubeb. Ir> 6\ 
numlier o1 options 
tfiis iis reaHy a very limited kind 
of program smce <t can only tie 
used witti one child at a time in 
Ofder to reinforce work which 
has already been (aught, Neither 
is the aim of the game 



or strong enough to hold their 
attention for very tong As iin 



COMMENTS 



Control k«y«: number keys only, 
loKowtfd by ENTEfi 
Keyboard play ^eys must be 
prosstnj fairly sJDvwIy and 

(1f-llt«-'f,-jtfly 



mmmmm 



la<(ii lo rr^ake much use of the 
jKittfnual of the micro as a 



Kt^ <»vt<v^<,at> tt^ 



KIDDISOFT 

|4 lo a vwmji ^ 

LOTS of GAMES - FLINTY of FUN & INTEREST 






£3 9SP** 



Sv^te KIDDISOFT 

&■. MANftJISKiA nOAO 

HAVU. CORIWWALL 



^tf^j^jbi^ Xt ^ ix ^ »p 



CRASH Octobef 1985 91 



CAESAR'S 
TRA VELS 

Producer: Mirrorsoft 
Memory requjred: 48K 
Retail price: £7,95 
Age range: 3 to 9 feats 
(pre-read ers with an 
adult) 



Caesar's Tfavefs is, accordinfl to 
Mirrofsoft's publicity handoui, 
a unique combinalion of 
antmated siory pfogiam and 
complete dA \>^e itliistrali^d 
storybook. It's llW first of a new 
general ion of story cwne*^ 
>edTime sto^ resources ^\^U is 
oquailly as«lu1l tn ihe ctassfoont 
Of at home". 

The fcKmai of the book might 
best be ftescribod a$ beiny a 
cross t}etween airadiiionalafory 
and an advenluro program 
Artor e^ch section of narrative, 
the child IS faced with various 
opiions. for imta/ice after 
Caesar the cat ts thrown out into 
the yard by hi$ owner, an 
unfriGndly-fooking dog appeals. 
The question is posed: 'What 
Will voij cfo now Caesar? Jump 
over the wall . . , . go io page 2. 
Climb (he ferve , , , go to page 
3.' The chJid can, therefore, 
follc?w many of Ttio story routes 
leadrrK] to one of Ifl endings, 
an{l each of these 38 different 
noutes is a conrpiete siory in 
itsetr 

The computer game is a 
corkdensed verston of the book, 
0nd features quite oMcellent 
animation of the chosen route, 
together with some very 
rtsalistic £{}und effects Many 
teachers and p^r^nta tod^y tvm 
that the growing fascination for 
corTipiiier games will drive 




children away from the 
pleasures o* making, faui this- 
p^dcdge te an sNt^ellent eKmmplu 
of how the two acliyities can be 
related, trwiend, if used correctly, 
the comfniler rray do mucJi lo 
positively encoufagi* leoding. 

The ^amti itsolf i% vcfy simple 
for a ynt'nq cJiifd to piay. A key 
card is suppltr^d which, when 
p-laced above keys 1 to 6 at the 
lop of the Spociriim Icevboard, 
show:» Ihfl clwices available — il 
I hi? plsvcr wnntRCa«*sarto RUN, 



ho presses tfw number key 
bfllow the word on the key card, 
The pre reading ctiddren who 
lr(f?d out the g^anie for ni.D had no 
iroi^ble al all m learning to 
recognise the words on the c^rd!. 
and ttiotoughly enjoyed the 
program. 

The bocik and the game are 
CMlremely usefu fm 

encouraging young children 1o 
make decisions, either on their 
owtT. or aftet discussion with 
others, and arc (ireiil fitn to irso 



COMMENTS 



Control kqyi; Icy card supplied 
so that the input of commands 
8UC*i as HUN. WALK, JUMP etc 
is eKfTculod t»y Iho use of a 
riijnit>^r key ENTER to go back 
or answer Is (>v for (Mj/Ales, 
SPACE to continue, move 
arrows or start a rurw game, 
Kerhwird play : fast 
Use of coleur: very good 
Graphics: young cfMtdren will 
lov«! ihn animated cat 
Gerteral rating: highly 
recommended A value- lor- 
money package which is both 
eniovrttalG and educational. 



tional. 



KIDDISOFT 



Producer: Kiddisoft 

Memofv required: 4SK 

Retail price: £399 per 

inonth 

Age range: 4 to 8 years 



Thii tape magafiriG: was hTtefly 
monifoftcd b the <iriicli> on 
Magneik; MaQaiinim m the July 
iSStJr! of CRASH. AniH? fifli-nnrrur. 



ajms lO twild up an iniitracliv« 
magazine using leuers and 
pictuf o!t front c)iildrerii as well as 
nt^iiint] a range uf programs 
I to fiave (I learning 
i.,.,,i.,.i At (h(? Siftmo hfni; a% 
bclna fun to play. Edition 
nijmih<>f One of the magazine 
COnra»ni» six g(ime$ covefrnrj 3 
variety of ski(b from addinii up 
10 tert in AtUit^r Itj word 
matching I n Pin Tli(iri.i ts <>ls<> ^ 
Nuture torrtfr whofe, in Ihis 
edition, Ihc child can learn atxxil 

92 CRASH October 198B 



(he Greaf Tii. A simple 
adventure game. (fit? 

A(f ventures afPisky Green, is to 
tjeareyitlar feature 

All the activities incorporated 
in the magafino are the son of 
things you'd find <)oing on m a 
primary cl^^ssroom — letter anri 
number work. : ' 1 firnlinQ 
out, iQlc — so tl -«? would 

be useful for rcinkuLimg these 
ifrasic skills Most ol the games 
are rotatively simiiU? and easy lo 



matching qm\& where a smies 
of words of a simirar p.altern — 
dip, bud« dab, dub — are ffa^hed 
onto tf>e screittn, the liitter^ are 
$0 sniall thiiit u child would have 
diffpc^ilty in dw-iphqnng the 



i^ord. The 



word. The scansion ot the short 
(foggerel vi^rw:; m H^mpty is 

ratntr unsiicrcessftit 

II Hurr^ty'^ sum is wrong 
you see 

Then you must press any 



It Hurr^ty % sum is right 
Then do riothmg 4rKt sit 



The adventure game about 
PtSky Green is qui to an 
interesting attempt to make a 
computer adventure mofe 
access rbSe to the young child In 
the g;ime, you are Pisky CiKv^cn 
and Ihe had Raven has faki^n 
s«ven of your tfeasu*(.«. 



^ li l ' aB i i l t li MlMMi l 



to go out and recover. Instead of 
having to type in a command in 
the usual way, a question is 
drsplayed on the screen eg; Will 
you go north? The othor options 
avi'iilahte are only disjilayed if 
the plijyei indicates th^l north i$ 
not the destriKj direction by 
jressing N far No Djiniul and 
Nicholas enjovc'd this game, and 
It Will f>e intfifL'sting to see how 
the adventures develop m the 
forthcomtfvg editions of thie 
magajrine. 



Alt m atl, I liKe the idea behind 
this ia|.ie maga/me, particular^ 
the intefactrve aim. This, 
though, defends on the 
resfmnse from cffildren, 50 I 
hope that parents and teachers 
will erwiourage tfwir children to 
send off ifieir pictures and 
Iptters in the Kiddiioft Dub 
With a little bit of polishing, this, 
rnitfja^inc {,;ould Ivi a successful 
vcr>liitt> — t cerTarnly hotie il is. 



COMMENTS 



Control k«ys: kept sample for a 
yoijiirj rttiid to operate 
Keybourd play: resiionsive 
Use of tofour: Simple im\ 
rijaiitjri;tl)ly effective 
Graphics: riot partiouiarlv 

iri^t^nng 

Ganaral rating quite good value 
lor mofiffy i( then»,i re several 
children lwrvw«*n d jjnd 8 m rhe 
family. Si there is somettiing to 
suit everyone in the magazine 




■ ■( 



/^ ^ 




lUS 



LlJin a unique 





kuor 
ssue 





Gat motoring this Winter wlih a 
special edition Austin Metro, You 
choose the trim and tittinQS for a real 
eyeH:atcher AM you have to do is become 
oyf Tape Magazine Computer 
Champion, 

We are having a two-part competition 
in our Octot>er and November issues. 



It's easy to enter and free. 

Just answer the set ot computer- 
related questions in each competition 
issue and write your Tie Breaker. 




Can you make the grade and become 
our Computer Champion? 

The competition closes on 
30 November 1905, 

Get motoring and order your issues 
now,., before they sell out. 



Avallabte every mo nth 
fiDFn all bra nc has 
of WH Smiths. 
John Menzies and 
DlhBf leading rtewsagents. 



r 







STBATEGY SP€C1*L 



Argus Tape Magazines produced by 

&4 Tape Compuling 

Infonet Limited 

Times House 179 The Marlowes 

Kernel Hempstead Herts HP1 tSB 



(^REAl GAMES - GREAT UTILITIES - GREAT VALUE 




Competition 



the ^t ppwid(id 4(;«4ii« dluibitkw 

CWmplrtr tf* tm»pttttk n> by w^rtng Jn Ihf wia junrided the anm at whfcti uithf ilimraWt 

«KK ,Wt nii4 fipmm In ijhc |MW lld( ChUlbDn't MMdl fMliniC. 

I 'r»<n i^ni^ vii«r ruHTK. uliliiM indiRr Mtd PMmi le 

^Lbniu MmiK Ud . 1 Otwisr 5li«<t ShtffifM: St «M 



1 AJt«r«mmuribei««t««dbyA%BU5uftwit«'Ud.ndl«ltTlh«nFVid«>'24lh|av^ 
2. TTht dtiw tat pri/«* IvdllWlMtir bv bck OuHinn na Imtn tbun 2HlH fvbnury 19Mk 

Zlynnwcoandit Ad%<nlVKl'{(jltd«y - btprt^e. TN* w43ltirbykMbcfaii«lSr3klMay 

C AB umiuiiu af M^a Sofaww Lid., Ihek aihHttito^ <BHttt «nd Nr^-^ftrid [HiMrimfcif 

MV Hit oHPni' ID SAlT DW COflfipHltlDfL 





Bluk 

CoiniTKinCup 

Tench 

Rlidd 

Otubb 
M BtvAm 
O GwtyMn^ 



DPetch 
F Salmon 

HPtke 
J Crucian 

Citp 
L Roach 

N Gudgeon 



The t'lsh ilJtuti-jted above llul 4«« iwt app«« In ji<k CKirltOflTl 

Mdkh FtihJnf; is _^^^._^_^_^___ 

{ciiitiplrtf in block capiult pleiMjl 

N«me 

Addnw -- „__ 



Ace 




Aaia'^WHIl 



Fiist Prize 



Win a week's adventure holiday packed 
with outdcxir fun ^nd spurting acttvitM*s. 
Ijots of laugKs, lots tif 

excibement - some c* it 
to be sp^ni with 

Jack Charlton 
himsetf. 



Catch a Fabulous Prize 

Second Prize ^^^ 50 Runner-Up 



> Prize^^ 




fiB^g o^ 



"Vbti know your fish now 

weli set you on your 

way to catching the real tht^g 

rod, reel keep net, 
basket, umbrella 
and of cotiise a 
few hints 
ftomjack. 




50 exciting pri7;es di this brand new 
famiiv game, Enjiciy the exdtemenl of 
niatcfi fishing witii Rup«rt Rudd^ 
Eiiic Ee! and many other 
characteis. 




gMMPeCTRUM, 



^ BACK NUMBERS 



3AprilS4 



4M*y84 



SJiina»« 



6 July 04 



8Sefrtttmb«rB4 



9 October 84 



lONovwnlMrW 



11Dse«fTriiar84 



15 April S5 



16 May 85 



ITJumSS 



1SJiity19«S 



19 August 1^85 



20 September 1M5 



ffll fltat CII>ISN Gap 



• 'Mtss)l« ConimBnd- aamttt* UwiDB Ouid« « SincteifT«lk» • Code Nune Mat 



• The OuHl utlliev • Grafihliw utMlti** • Mtvodriv* • P^flQ* g«in« # UvHig Giikte 



• Now Gwiaration • Jet S«t WIlJv Map • 'Pank' ganwi • Mphaeam pdnttr 



3D in qmmn • Atic Atac Map 1 • Speootat • 'P«man' QtHHH 



• Tif Na Httq • DownswAv «r CoiTKiOfl if feM« White LJghtnlrtg gfapMes iitUlty* Martin Wh««^ 

• Antic Map • D^siqn Design • LothtoHw) 



G»fn«a Workshofi • Pk'Tronica 



• Batt lef i&kt Joy^sttctc — comfMrtSOMi • Omim Ex Machina 



• Muj.ie l^pwfTneT • Stit«»hol fftkfc •Htadft UKrakH •Lonfaof Mkln«ghftPW«p# Waitlaid: 

Monty Mole Map • Pyfamar^ma Map 



• London Underground Map{1 ) • Designer'^ Pencil • Backpackers Map • Techntoian ted Map 
gmclair Story 1 • Chris Siev«y • Scott Adams • tAuar • Artist : David Row* 



• Sports simulatiofif rour^dup • Sinclair Story Z m FKcturci • Incentive • LHpht Magk graphicB 
uf ilrty • music utilities • Uruferwurlde Map 1 « Bruw le« map • Sabre WuH Map • EvprYWie't A 
Waily Map •Artist: Godlrev Dowsort 



• Oariloo Designs • Frankte • SpeclrtjrnsufBWY • Sinclair Story 3 • KmgM Lore Map 1 • 
Underwurlde Mflp 2 • Tape to Micf oddve • Laofltrtto graptiict utility • Datal sound uimpler • 
Artist: David ThQfp» 



Gfcmlin Grapliic^ profikAArtist Bob WakelinS-Sincltiip TVffTtipe Magdfinc^ •Leonardo utility 
part two9CRASHBACK looks aqain at games nn Is^ueSCGv^on mApol Atrium •Modems rourid- 
up •And the cover that had the Jehove's Jimtpingl 



WITHOUT PAGES 123. 124. liBand 126. mTHr •CRLProti»e»PulJ t»ut Oliposter- fighting 
Sp9Ctrum^Mirrorsoft Profil««lnsidL» ihu Time* 2£)6@9R(Hjnd Up of BASIC Con>pil4r»«On the 
Ck>ver Artist Rich Sht>nf ield«Map» of Dynamite Dan and SNadowf ire 



•ALtEN B arid DUIV DARACH mapsftEleclronic Pencil Company ProfifeAPflrt Two of 6ASIC 
CompJI-Ar% Rourid-upVThD £4K SpectrumftDesign Destgn Autoprof ile. Pari IVRod CousonK 
irtterview 



I 



I 



Issues 2, 7, tZ, 13 *nd 14 are now out of stodi 



Beck iuuas ar« ao'"g '•« -^ bmttnt fat your ^rdari In qukk. H'l 
probably worth tekipNoningi it you- wwittaonlaf saHv iii.ki*t, m 
we're aettfctg aha«T. And if you rrtis**d tuua 19. w* can now eom- 
tMtm XM sap in m^ col Itction wnh • f rimmod 6ttMm vanion . whidi 
R*i 1 taataful stK^Af pdded ta tha ffom -covaf announcing rha tactl^ 



BACK rfUMBEHS SI*EC1AL OFFERS 

• Any thr** or fouf it>un ordered >t ttta *amm t*m« — 40p oH teftail 

• Five or more iuuee Ofdend *t tha uma tim* — 20p off aacb item. 



PRtCfS 

• luuet 3, 4, 5 tnc> 6. T5p each 

• lt*u«« S. 9, tq. n , and 1 S . np eadi 

• lesu«« ie onwardi., 95fi eeeti 

• ADD 20p per item ordhiced lor Pc»t and Pscblirtg 

• DO NOT SEh^ CASH — tha«a won i tw enough ctijinga to covar 
tha «ofl of landma your back bau** H ih« J>oat Ottk* charge* ua to 
raceiva your ortktrl 



Nam«.. ...... 

Address.... 

Post Code. 




\ would like to order the foMowtng issuea: 

Please tick the correct boxae 

3iJ4USD0G 

BnsnioaiiDiiD 
leaiTOiiOian , ^ 

Total C 

PSiP totat I20p per item) C 

Sub Total 

Less vpeciat offer diKOunt if applicatile 

I encloM ■ Cheque or Postal Orilei tor the TOTAL 



1 



DO NOT pay^ cash — cheques or postal order only please, macte 
p«yab}e to CRASH MICRO, Please thrn't include any mail enter 
rMuesta with general post for editorial competition entilMlMCM it 
win atmoet certainly cause delays Include your phone number, if 
poMifale so Aigg<«can sort out problems quickly. Send orders to tha 
■ddnss below. Thank y chj . End of Public Service ■ nnounce m ant . . 

BACK NUMBERS 

CRASH MAGAZINE, PO BOX 10, LUDLOW 

SHROPSHIRE SYB10B 



CR AS H Octo be r 1 985 95 



•^.^^LJ 



PI.H&J THE GtniWE: 






■VOW- A . 






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giwv^ w jfw££ j^ir'j 



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JETMAN 



I AUA€KYBW' 



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4 



fcnaglne Software te aval/able from: ^).w if SMITH ^jmSSSm.WOOimcmm. USKYS. Rumbelovrs. 

Spectnjm Shops and ail good dealers. ■ 

infjagine Software ( 1984) Umited -6 Centraf Street. Manchester M2 5NS*Tef:06l 834 3939*Telex:66997r 



WijOfDNETOP 30 FOWZtC 



SHADOWFIRE Bey 
2 iW) HYPERSPOR TS Imag ine 
*Y HUNTER U5 Co 

Ai 2MLIEN 8 Ultimate 




( 6} DUN DARACH Gargoyle Gam 
6 i 3} MATCH DAY Ocean 
7 f 5J KNIGHT LORE Ultimate 
8 i^i FRANK BRUNO'S BOXING Elite 

f?.IISPYVifiPYRfiYnnf1 

10 (24^ NODES OF YESOD Odin 







S^sfi^ 






S^^^ 








12 ^ «; BRUC E LEE us Gold 

iTdlTTOWH'siol 

14/ 7^ EVERYONE'S A WALLYMikro-Gen 



15 (IB) HERBERT'S DUMMY RUN Mlkro-Ger 

16 r— ; DYNAMITE DAN Mirrorsoft 

17 (t3} DRAGDNTQRC H ewson Consultants 

18 /— ; SOFT AID Varfous 
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20 {70} DOOMOARK S REVENGE Beyond 




2Z(20} MOON CRESTA Incenuve 

!JJ } m WUHLU y tHIty UAytUALL Imaglni 
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2%il2^ UNDERWURLDE Ultimate 

27 (mj WIZARD'S LAIR Bubble Bus 

28 /—^ TAPPER U S G of d 
,} CAULDRON Palace Softw 

30 {301 CHUCKIE EGG 2 A'n'F 




This month's HOTLINE Draw winner is Joflnv 8l»lf who hniis 
ffOfti Thurston Fioldj Cumbria. Tho four runn^rS'Up An, iji 
de^catidtng order of nothing in particular: LMWMvt Stodi of 
Zsmtvoon, Hollartd; M«eih«w RnYnolds of Canrwck; Stev* 
Bfowfi 6f Soutttgat^, London ai^dAAdTi*w Bti^Mfi wh^$« $a 
Efr!'"'?''^" 'art — a Bfummie r-^ ►oee. 



lEW BRILL 'N' FAB HOTLINE PRIZES!!! 



Th« CRASH HOTLINE & ADVENTURE CHART b Bfit«ln'ft ino«t 
impdrtant popyLaritv chart . It dapandt entirely on vwjr auppcMt and 
wa naad your volaa Thara't rvow only ONE WAY to aubmit yout 
votM, ana that's bv sending iham to us in the mail Us«1h« coupons 
twfikh nomiatlv lurk on page 1£2 lisKK or a pKotooopv or avan 
fiarKl-toolad Moroccan p^rchmant to wfitn your vot** Xty us 



Ramembar, evorv itionth w< draw out tan winning fornns, fiva for 
Mch ehaft arid tha fint out or esch sack raeaiwai £40 WCMTTH OF 
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chart will win th«ir very own CRASH TShIn and a CRASH CAP 
which Ihay can \am to tmpr«aa thair friends mit'km tti«if aAemies 
(envious and generally show off with) 



t 



98 CRASH October T^S 



ADVENTURE TOP 3 CHART^ 




M^' 



\eaP( 



ON^ 



'■'^s^S^^ss 













1 ^ ej LORDS OF TIME Level 9 Computina. 
2f jyDOOMDARK'S REVENGE Boyond 

IT Mftiha»rn« H^u. 

4 f — I AVALON Hewson Consultants 

5 ^i^pLOJ 
6f 4} DRAG ONTORC Hewson Consuttants 

8 (~i EMERALD ISLE Level 9 Computing 

?=rERIK THE VIKING ^fozatt 
10 (W) EUREKA! Domark 




CRASH October U^ I. j.- 



DNICHE^ 



OTECHaNICHer 



PAINT PLUS and the 
SCREEN MACHINE 



Way back in February 84 we reviewed a graphics utility by the name of PAINTBOX, 
Print'n'Pfotter iPSeP} have extended the program since then and repackaged it under the new 
name PAINT PL US. To round off the graphical faci/ities they ha ve produced a companion 
program called SCREEN f^ACHlNE. PAINT PLUS deals with the screen andUDG creation, 
while SCREEN /MACHINE handles multiple screens, provides screen modifications^ compiles 
text and compresses memory saving screens, FRANCO FREY takes a look at the new package . 




PAINT 
PLUS 



PAINT PLUS ii unmistakablv a 
descendanl of P^NTBOX On 
Side two of ihe cassette There Is a 
very stvitsh DEMO proflfam with 
five individusl screens- RatKer 
than let you wonder whether or 
not the screens have Bdua^ly 
been CraetBd with PAINT PLUS, 
the 88 pags Deluxe manual 
covers these samples in detail 
eKptsining an the littte tncksand; 
problems Cover pi'l' "* 
beduttfully animated lohe 
wjrtlts). Side One contains the 
utiHty Mhich is loaded in two 
parts as PMHT PLUS and 
ORGANISER. PAINT PLUS Mn 
be run under thre« different 
cursor controls, Kennpston, 
cursor keys and alternative 
Which is configured bv defauFt 
for the BftmSH MICRO 
GRAFPAD. The Main Menu 

100 CRASH October! 985 



displavs the main three work 
areas! UDG Creator, Precision 
Plotter and Screer^ Planner, 
which combines UD<j's and 
acreen creations, 

UDG EDITOR 



The submenu provides siK 
choices, ViEW BANKS displays 
the four available UDG banks 
and any of these may be called 
into the 'current' UDG area for 
editing. DRAWING BOARD is the 
creative work area Either a 
nomraal Sinclair character, a 
custf>nn UDG character or a 
bisnic can be called up as a 
starling [joint tor the new 
creation On the screen two 
lanpeSKagridsvvfllbediSplayed, 
oiw be^ng the inverse, in the 
centre two actual size 
characters, one irwerse, the 
other normal and a readout of 
the decimal value for each line of 
the UDG. As usual the cursor i$ 
moved around on the nonnal 
overske grid and squares iifwi 
or filled with the joystick buttort 



NAGHIHE ca^llvs 
,11 tmmt ttJii lirtys Inta 

let oiBchlnc cods 
Mocks that not onlii <«v« 
i| spaco, ^vt print nuch 
fmwtnr t« tM « croon. . 

It olio onlorgoi, flips 
roducos hl-rosoliiclon 



(or button). 

Once created, the UDG may 
be modilied with one of tfw 
several UDG (unctions 
INVERSE, ROTATE and 
MIRROR. Saving into one of the 
21 current UOG character 
poisitions IS done through FILE 
WORK The UOG editor menu 
provides a save and load from 
tape option, SKETCH PAD 
provides a siietch area, where 
related UDG characters may be 
printed (for mulli character 
sprites). These cherscters 
however can only t>e from the 
current UOG set The manual 
provides all the information on 
how to access the four banks 
from within Baaic progrsrm. An 
alternative charter aat ia 
provided on tape (side 2) after 
ORGAf^lSEIt and the two 
microdrtve adaplkjn programs. 

PRECISION PLOTTER 



T)iis IS the High^res drawing 
boaid for screen cfeation. After 
ae led ing the current INK, PAPEB 



and BRIGHT colours, the blank 
screen will be displaye<t with a 
crosshair cursor, the LINE 
MODE indicator, a sample of the 
current ink colour and the niigital 
readout of the k,v position. TIw 
cu rsor movement is fast, but can 
t>e slowed down by pressing 
CAPS SHIFT, The design work 
can begin. The following 
options are available: 

a PLOT 
W.DOAW 

vets 

B. OOX draws a rectangle 
between ihe origirwl and vie 
rtew cutMir position ditigonals. 
H. CffKLE with radius prompt. 
R. RADIAL M00€ draws lines 
always Irom the oriQirial cursor 
piosition withotit up^lating to the 
new cursor point. 
3. UNE MODE 

A, ARC wUh a CURVE or ARC 
prompt. wtiich requires 
inputting a positive or negative 
real number. T gives a semi- 
ciircte. 

E. ERASE erases ihe la«t 
drawing operation, by recalling 



EafECHUNICHEnTECHBNICHEnTECHnNh 



ttie acfeefl from the ERASE 

mfifnory, Mhich Is upclBlect 

before each commartd. 

H. OVER provid'^ the Spectrum 

Ov©f mode. 

X- INK alloiws the change of the 

Current inli colour. 

M. StMGLE PtXEL CURSOR 

K, CROSSHAIR CURSOR 

A FILL foulirte is provided and 

depending on keys F,D,G,L or I 

the drawn object will be pairtted 

solid, itiith a dot pattern, a ^nd 

E^anern, a horizontal or vertical 
inepattem. 

HHT MOO-^ changes the cursor 
to a rectanguEar frame and this 
can be moved around the screen 
similar to the crosshair cursor 
Pressing key 2 will cspture a 
detail of the screen and enlarge 
jt xA for detail wOrk. Er^ter 
returns the full screen. In 
magnification mode the 
attntiutes are not affected and 
colour must be added later weth 
the full screen, 

PAPER WASH MODE offers the 
choice of Paper colours. The 
Border colour changes to 
IrKticate the paper colour in use 
and the new colour can be 
Vvashed' on the screert. A pixe) 
or character brush wiiith are 
availeb^e depending on the 
cursor selected. No anributo 
grid is availeble in the LfNE 
MODE, so it will be difficult not 

, to make the coSour attributes 

I clash. 
SYMBOL ^MFT. HELP MENU 

Krovtdes an overview of all the 
inctions and their access 
P. PERMANENT MEMORY 
stores the current screen in 
memofv for later recall- 
9, GRAPHKIS recalls !he screen 
from memory 

Z. COPY copies the current 
screen to the printer, 
S, SAVE saves tfie current 
screen to tape. 

J. LOAD loads a screen from 
tape, 

BREAK ems PRECISION 
PLOTTER after saving the 
Current screen to PERMANEfWT 
MEMORY, 



SCREEN PLANNER 

SCREEI^ PtANNER combiner 
the work created in thg UDG 
editor and PRECJSCiN PLOTTER 
am) tSKl may be added to it, 
Seitecting SCREEN PLANNER 
displays the drawing on the 
screen and the current UDG 
bank along the bottom of the 
scfieeri, Ar*v of the four UDG 
btmto may he called up simply 
bypressing keys M. 

SCflEEN PLANfvfER is used in 
S similar way to UDG SKETCH, 
but with the extertded facility of 
calfirvg UDG from any of the four 
KiDG Banks arid of changing the 
INK/PAPER/BRiGHT^FLASH 
colours of any character. The j*.v 
readout relates to the Siriciair 
PRINT AT grid. Key X ilnkj is 
selected for changing Ink ar>d 
Paper colours before priniing a 
character. Key Z(Flash) changes 
any charecter under the cursor 
into fts Flash state. SYMBOL 



SHtFT provides the TEXT EfJTRY 
MODE. The Tent is entered in the 
edit area and on pressing Enter 
ia printed 9t the cursor position. 
SCREEN PfJi^NNER has the 
faciJiityof grabbing UDGsfrom 
the scrMTk by positionioB the 
cursor over the selected screen 
area and pressing Enter, A UDG 
posltioo A'U must be entered. 
Th« now UDG win appear in the 
current UDG bank at the bottom 
oi the screen, bu< must be saved 
permanently via UDG EDITOR. 
Tfve grab technique can be used 
as an eitemaiivo to the SCREEN 
EDITOR for designing mufttple 
character UDG's, ToQather with 
the enlarged edit rnode ibis 
provides a 4x3 character cell to 
work on. An imofesiing feature 
is provide^d with key 0, which 
flips ttw tour UDG banks in rapid 
su)0(»»k>n to test out UOG 
animation sequences, 

ORGANISER 

ORGANlSEft it a separatR 
program to PAINT PLUS and 
chains the UDG and screen files 
into one sJr>gle MULTt-FHE, 
providing also the information 
lo manipulate them from wrthm 
Basic or machine code Up to 
35867 bytes of memory are 
available for the MULTI-FILE. 



SCREEN 
MACHINE 



SCREEN HAACHINE contains 
three separate programs and an 
Jndojc/toader SCREEN 

MACHINE ONE is a Screen 
Gr^phic^ Compressor, SCREEN 
MACHINE TWO a Screen 
Graphics Proorasor and STRIftKa 
MACH INE a Twtt Compter. 

SCREEN MACHINE 
ONE 



Most screen graphics contain 
areas of empty space. Rather 
than store these at individual 
blank spaces, SCREEN 
MACHINE ONE counts tham and 
replaces them with a fla<s and a 
number. The effectiveness of 
tfie compression depends on 
the complexity of (he picture, 
but up to 4K can be saved for a 
single screen, Compresised 
screens print slightly slowef to 
screen due to the conversion 
time requirement. The Main 
Menu provides four optior>s, 
CATALOGUE, STORE. LOAD 
and SAVE. A normal screen is 
first loaded via STORE, The 
present cofnpfession mode may 
be changed or retained. If 
retained, the screen can either 
be checked for the amount of 




bytes it will require in 
compressed mode or di reedy 
stored at the next avail a^ble 
memory location 

Oncestofcd. the CATALOGUE 
page will be dispJsyed, which 
ke^s a record of the stored 
pictures togetfwf with their 
starting locations, length, nrKxle 
and two numbers which have to 
be poked to direct the recall 
process. The total menrtory 
^p^ce for the pictures is 35Z3S 
bytes- 

The screen compreission 
options are retatsd to the screen 
si^e. FULL stores the v*rhole 
screen or^a, TOP the top third , 
MIO the middle third and BOT 
the bottom third of the screen. 
Further to this the screen can be 
saved with or without attributes 
and in normal or compressed 
mode. 

When all the screens have 
been entered and compressed, 
the MULTIPLE FILE may be 
saved to tape or microdrive. 
Similarly, an already existing 
MULTIPLE' FILE may be 
reloaded for further processing. 
The manual provides all the 
requked information for 
handling the MULTIPLE-FILE 
frorr Basic Or machine code, 
With the ability lo create a long 
aftd instantly recallable 
sequence of images, FLIP 
SCREEN ANIMATION can be 
performed quite easily. Good 
use of th»s is made in the DEMO 
prejgram for SCREEN MACHINE, 
where Ihe animation of three 
horses shoutd impress 
anybody- Again, tha manuai 
expleifis in cietail how this was 
constn^aed. 

SCREEN MACHINE 
TWO 

SCREEN MACHINE TWO 



enables processing of 

previously drawn screens. Five 
options are available from tfw 
Main Menu. The first two allow 
screens to be loaded from tape 
or microdrive into permanent 
memories A and B. Similarly 
options 4 and 5 dump the screen 

to tape. OP^'*^)^ ^ '^ 1^^ 

DRAWING DC5aRD and it is h«fe 

where the creat i ve wo rfc is done. 

A aerim of Jteys will be 

prasantad atong the bottom 

edge of the screen to invoke 

various functions. 

C. CALL transfers ecreens A or B 

lo the display/wort area, 

S. STORE sores the current 

screen into permanent memory 

AorB. 

B. BLEND superimposes a 

scfoen from A or B onto the 

already existmg dis^iay screen. 

E. ENLAflGE enlarges a portion 
of the screen irvdicated by W 
(WiNDOW) b^ a factor of two for 
each press of Ihe key. It also 
enlarges the attributes 
proportionally. The SCROLL 
functions can be used to align 
the required section in the 
window. 

R RGDUCE reduces the whoie 
scraen by a factor of two with the 
loss of some detail, as it discards 
alternate lines horizontally and 
vertically. Attributes cannot be 
reduced, so colours wJi have to 
be added a! a later sia^e. 

F. PUP provides a mirror image 
of (tie screen. 

I. INK gives the option of 
changirig the whole screen lo a 
new INK/ PAPER /BRIGHT 

combination or can SELECT 
particular colour combinations 
and Ctiange onty occurrences of 
these. 

W WINDOW creates an inverse 
window ^ilst the key it 
pressed, which can be efilarped 
If the key E is pressed and is used 
for centering or posJIIonirMj 
scrolled screens. 

CRASH October 1985 101 



HEOTECHnNICHEBTECHnNICHEDTECHJ 



f, THfADS inverses altsmate 
screen thir<te yirhiM xhe key if 



MENU roturnstomain monu. 
CURSOR KEYS are u8«<i for 
scroll! rig tfi« screen by ctiaracter 
csii« vtfith attributes, of with 
Caps Stiifi piifelwiw vwitbout 
attributes and provides nn easy 
means of rafocatirig screen 
imagu. There is no wraparound 
ai the edges, so screen 
information is lost at th« leading 
edge, i^hile the trsilirtgi edge is 
left blank. This provides s facility 
tof maskmg off or blinking 
8(9««n sections^ REDUCE and 
SCfKJLL can be combined to 
provide Step and Repeat 
Patterns- 

STRING MACHINE 

STRING MACHINE a>mpiles 
text I nto nnach i rre code . Apa rt 
from setting memorv space it 
provides a very 'ap'*^ display o* 
text on the screen with its inbuHt 
machine code dnver. The menu 
provides access lo a 
CATALOGUE section r ^hefe all 
the strings that have been 
created ere I sted together with 
their IpcBtiorfs in memory and 
their Isfigths. Irvdividuat strings 
or all of them may be vii?w8d. Up 
to4S individual strings may be 
ratalogued. A BASIC program i& 



provided for the crestion of the 
siring, which also contains ail 
theteKl/screen positions and 
attribute commarxis required. 
When the program is run, the 
text is primed on screen and can 
then be re-edited or compiled- 
Options are ^^lEabie for 
selecting the print area (screen 
\mes to 21 1 or edit area (screen 
lines 22 and 23) and start 
address of the compiled code 
The SAVE TO TAPE facility 
dumps the compiled code to 
tape. 

VERDICT 



PAINT PtLJS ar»d SCREEN 
MACHINE offer a formidable 
weapon for the creation of 
jntsfesting and artistic sueen 
designs. The progtams art 
finked logically for the 
unexpefienced in the superb S8 
page manual, which not only 
gives excellent tips far the 
achiri daiign wortc. but Includes 
•Mill fnionnation as conversion 
to mtcrodrive operation, 
photography of screens and 
even the use of Spectrum 
gr^iliKs on video The DEMO 
pro^iraina with th« sample 
acreens are rkot only window 
dvessing. hut tm a fkalp in 
undentandir>g the patentiat of 
the programs. This t^ helped bY 




extensiiwe sMpilanatififu 
provided in itve manual Highly 
rBcommended for Spectrum 
users with artistk fingers . . . 



iram: PANT PLUS ft 

I MACHIiME 
Producer: PRWTN PLOTTEfl 
Pric*: €9,98 ft C8^ PLUS PftP 



MIDI 



MORE TECHNO- 



MUSIC WITH YOUR MICRO 

fn previous Niches, we have dBvoteda fair bit of space to reviewing software and hardware 
that help you and your Spectrum create sound and music. No w it 's time we took a fook at how 
your trusty computer can control dedicated music synthesisers. We've prevailed upon JON 
BA TES to plug in his musical intellect, and prepare an intro to the world of MIDI. Next issue, Mr 
Bates willing, we should bring you details of specific devices and name a few synthesiser 
names for you to try them on, . 



H you'va been casting you eyes 
Of ears over music shops or 
magazines during tho past tow 
years, you cannot have tqiled to 
mytJcs that more and more instr- 
uments and effects are bosstlng 
a MIDI IM^RFACE capability. 
Sales pitches aside, a lot of folks 
aren't really sure what all this 
new-fangled MIDt capability Is 
bM about. If you fancy y ouneff as 
a budding composer of elec- 
tronic music, and want sonte 
help from your Spectrum, reait 
on. 

MIDI stands for Musical 
Instrument Oigital Interface, end 
came into bemg in 13S2 ener a 
high-level meeitr^ betvfveen 
most of the majfor synth manu- 
facturers in the world. Prior to 
this meeting of Musical Big 
Cheeses, manufaciurers were 
plodding on with iheir own 

1 02 CRASH October 1 985 




specific ways and means of get- 
ling synths connected up artd 
talking to one another. As a 
result of The variety of ways of 
going about this, sales were not 
too healthy sod mutual strangu- 
lation was nTumnent. 

Most synthesisers were (and 
are} using digital methods lo 
create and store sounds: it 
seemed reasonatiN} lo come up 
with a 8tar>danf which permits 
synths from different manufact- 
urers to be connected tf>getfwr, 
1 hereby doubling th& aound. 
Seems simple, but the story 
doesn't end there. 

Drum machine* have elwava 



been capable of sending clocfc 
puises to wt^tever synth will 
accept them, This means that 
the drum machine cftn effect- 
ively control the Speed, and 
synchronise with a pattern of 
notes put into Fis companion 
Synth's memory. Presto. Instant 
electro -[X}p with no mi^stakes (in 
theory! I. Take this one step 
further, with MIDI, and you can 
Jink together a hos( of synthes- 
isei^, all nr>erriiv playing one 
artother and presenting a uniDad 
musical front — all in time with 
each other. MIDI is much more 
than a straightforward connect- 
ing cable, however. 



If one syrvth can play another 
—- then why not harneca the 
power of a computer, get it to 
store all the information, and 
train it to act as Maater Conduc- 
tor. Enter the Spectrum. With a 
suitable MIDI interface and soft- 
ware, i^t is p«»sib^» to fill your 
Spectrum with a fair number of 
notes. The really cunning part is 
that you c»n give tfie SptKirum 
every tiny detail about each note 
— whether it should t>e loud, 
soft, short or kmg. Furthermore. 
MIDI is capable of passing on 
more than these details about 
individual notes —and can atu 
change from one sound in tfie 
synths voice memory to 
another, thus governing what 
sound n note shouy be 

Most elecimnic synthesisers 
have the ability to memorise at 
Jctasi 20 'voices', and many can 



HlTECHnNICHEnTECHUNICHEnTECHDNI 



ramefTtber considerably mora. 
The variety of souncts avail^ablc 
is almost limitless. However^ 
yoii can usually only play one 
voice 3! a time on a synlhesiser. 
Link your Spectrum up to one 
synthesiser via MIDt. and you 
have something quite clever. 
MID3 can. however, talk to and 
arrange to control up To siifteen 
synthesisers in onegO \gfaifyOu 
can afford fhsi many — BD), 
MIDI can control This mjsny 
instruments by allotting esch 
synthesiser a channel numtwr 
— probably labelled on the 
Synth as Midi channel tetecf, 
artd it tjn«n beoomee po«8il>lQ to 
address each synthesiser d i r«ct 
V and teJI It wtiich notes to plev 
in which voice 

If you've written your mufti- 
synthesJser masterpiece correc- 
ily, then the all the synths 
hooked into the systenn will play 
along and perfonn your compo^ 
silion under the cereful and 
ofecise control of v*hi' 
Spectotm. Not atl that many 
peopte can run to the luxury of 
sixteen synthesisers . . . but if 
you've got one, and a chum 
down the roed has another . . . 
and then there's that one 

N^^less to sev- the Spectrum 
IS perfectly aqjablo of act ing as a 
master cloeh so That drum mach- 
ines can furartion in perfect 
Synchronisation with the real of 
The amassed technologkal 
gadgetry at youf disposal, 

In order 10 understand further 
what MIDI is all laboui. a little 
musical erudition is required, 
Those of you weK attuned to the 
mysteries of music should be 
fairly familia-r wUh ttie next few 
bits of information - . . but hsng 
on in there! 

Notes may be entered into a 
Spectrum eith*r by Real Time or 
Step Time Real Time means 
that the computer tucks away 
into its menxny details about 
each note as you play it on the 
musical (Eeyboard — the Spec- 
trum acts rather like a tape rec- 
order. It can then play your notes 
back to you from its memoiyt 
bi^m notes and all Cunning sofi- 
ware may, however, allow you 
to edil the bad ones out. Step 
time, on the other hand, is a brt 
more laborious. The exact 
details of each note are ervterad 
manually, either by combination 
of synthesiser and Spectrum 
feayboard, or directly from the 
Oomputer^s keys Step has one 
maior advantage: it leads to 
music which sounds clean and 
very together — itieal for all 
electrotype stuff. It also has a 
great appeal for those of us with 
a little less than wonderful (ks.*^ 
terity at the keyboard Results 
are usually displayed on<:sereen 
in musical rotation, although 
some software needs sorhe 
fairly hectic maths to determifie' 
the required amount of steps pvr 
note. Atso sequences can be 
created and instigated usir>g 
ste|3 time, 4 A sequence is a set 
pofttem of rtotes ih^t is usually 
reo^^a^^ n^et and over to form a 
basic part of tfve cotnposiiion — 
a musical subroutine if you like,) 



And it is possible, using com- 
plex systems, to arfamge a song 
so that oensin sections can be 
repealed as required. 

Midi controlled synthesisers 
usually perfomi in polyphonic 
(Polyl mode. That ist they will 
play more than one nolo at a 
time (A piano is polyphonic, a 
kazoo is not J MED I allows such 
synthesisers to be addressed in 
three ways: Omni — all the 
synlhs play exactly the same 
notes, all together; Poly — the 
master controller can tell each 
synth to receive only informal- 
ion on the particular channel it 
has been set to H to 16) and 
Mono — any voice in the synth- 
esiser's memory can be called 
up to play at any giiven point 
within the composition. Spec- 
taculiar sound changes miy be 
achieved in this way. 

One extra facility offered with 
MIDI in combination wilh your 
Spectrum is particularly useful if 
you can only pfsy by ear. and 
want to produce a score of your 
real time composition. Printouts 
of the music wyritten into mem- 
ory can generally be made using 
graphic quality printer 

Synths are fitted with at least 
two MIDI ports, IN andi OUT, so 
thai they can transmit and FSC- 
eive MIDI information, fi^any of 
them also have a THRU port, 
which enables instruments to be 
chained together so you can 
achieve those spectacular orch- 
estral effects alluded to prev- 
iously, 

MIDI actually functions on a 
modified B-bii system wherein 
Ihe first bit of in form at ion, the 
flag, simply defines Ihe nalureof 
the information following — 
either Status or Dsta. Status tells 
the Synih which part of it is requ- 
ired to work, while Data tells it 
what to do. For exam pie, the 
Status coutd be 'Sustain' — the 
synth would lt>«n access its 
internal sustain department. 
The data then following tells it 
how long to hold, or sustain, the 
note. 

At either end of each byte is a 
St«rt arKl stop bit. which marks 
its beginning and end. Provision 
is a^ made for individual man- 
ufacturers to allow their instru- 
ments to communicate only to 
each other. This is because 
some synth s have features not 
found on othets. 

Alt in all. MIDI is an immensely 
powerful musical tool, which is, 
as yet, only in its infancy. Next 
month, we should be taking a 
look at specific interfaces, and 
some synths which you can 
mate up with your Spectrum 
Watch out Depeche Mode, tfie 
Synthesiser Sound of Sid Spec- 
trum's going to be big soon I 



# Further Irtfomiation regard- 
Jng Ihe pradae MMX cocte and 
datalb of addmtaing can b« 
obtBiniKf hv tfM MiMf technk- 
ally minded rudwltpm: Sequ- 
ential Circuits fnc. PO Box 16. 
3640 AA Mi^rect. NethertarKJs 
Itlt cost ymi £2,50. and make 
VMir di#qua out to 'SCI'. 



THE EXP RESS 
■ iriAMri 

IF YOU DONT en/oy your te» while waiting for your program to load 
from the audio ca&setle recorder, or you're just generally of a nerv- 
ous disposition, you will have considered acquiring an improved 
storage medium for the Spectrum Most people reckon that they 
can transfer their games collection on this ne-w acquisition and will 
be able to call off any desired game at the bal of an eyelid I Whoops, 
not quite so ^ 

Mos! storage devices require some sort of operating system, 
which enables the user to access the various functions With the 
5[>ectrum thrs usually means that the operating system provides an 
extension of t^e BASIC instructions, withoul mierfering wilh (he 
normal cassette commands. These 1 unctions c in thus be called up 
within BASIC artdei^ecuted either directly from the keyboard or from 
within the BASIC programme The commands pro usuaHy femjnts- 
cent of the BAS9C Microdrrve commands, but do vary quite a bit from 
disc system to disc system. The only other alternative access to The 
drive functions rs vta machine code, but unless the manufacturers 
provide the necessary informalion regarding the entry points to (he 
various machine code routines, this approach may be impossible or 
of little interest To the average user. 

ft may be noted that untilrecently none of the dfivefl had a hard- 
ware triggered interrupt facflity. which would ailtow the games 
PfOf^Toni execution To be inietrupted and the complete conients of 
ctrum memory to be dumped, a perfect way of copying 
- games onto disc,' cartridge. The Microdrive in combination 
with the eMCc lien tiVf //•?<;£• interface manages to do this and the latest 
addition is the improved versionofTecfmology Ra!search'sBsf«Ctiiil 
hiteflfKe wuh TR-DOS V4, 

For the other interfaces, if the user knows what he is doing, there is 
the possibility of breaking into the program and manipulating it onto 
disc in various sections, but only if the operating system memory 
requirement does not interfere with the program execution area. 
The drives vary considerably m the memory requirements and sorr^ 
drives made iT their business not to use a smgle byto of |h« starvdard 
4SK available to the Spectrum &n obvious advani Age. 

In this issue of CRASH Franco Fray begins a survey of the Spec- 
trum fast storage market which wll include such mundane things as 
the Sincl'air M^cfodrtve nghi up to systems whicti make the Spec- 
trum appear to be an add on 

Nol ali ihiese storage devices belong to the desirable ^roop of 
floppy disc drives We review Microdrive/Interface 1 tookalikes such 
as the Wni^drive with its Stririgy floppy cartridges: the latest entry, 
the Tfitoft. with its peculiar spiral track motion disc system and the 
hoide of standard Shugart compaiible fioppy disc drives such as the 
Set^ D>$c. KefTipsron. Timex. and Opus Many of these products 
include added benefits such as serial ana parallel interfacing and 
some even provide joystick interfaces 

Tt»e units will be ir*dividu<jlly reviewed and scrutinised r^ght down 
to the last boll or screw We shaM be soectficaily lookmy at ihe cost 
and perfotmanoo of the individual storage media, ifie mechanical 
and electronic performance of the devices and. most important o* 
all. how the operating systems involved interface with the good old 
Spectrum 

So here comes the crarv Express gang 



QUICKSHOT II 
fOYSTICK 




%One)Oysiidf £SS9 
9Two joysticks ftJF.GO 
9HAM Turbo tplerlace I1&.» 
•f v/WrjSfon Syifem £89.95 
(MicrodnYe. iftieriisce i and fourptaces 
of software 

mBlsri* Mfcftx/rnfe Caftridgas £i .96 ««ch 

All prices include VAT 

Mahe etteques and postal orders payabto to: 

HI TECH CFttfTRE 

84 PARK ROAO, LONDON NWI 4SA 

Tel; 01-723 01 40 



CR AS H Octo b« n 985 *( 03 



ICHEUTECHUNICHEUTECHnNICHEnTE\h 




TRITON 
QD 



HARDWAflE: 

L^rge cream colcHJfed disk drive 
untt wilti ini«g rated powfif 
Supply and rniains lead connecr- 
ed via permanent Itiad to black 
toloured interface box which 
connects to the Spectfunl 
syslem edoe connection Inter- 
face provi^s en expansion pon 
!or prtnler or other add-on, A 
slide switch is provided tor dfive 
selection, tntfrrfece 1 may not be 
conrwct^ to thp system, as it 
u&es ume ROM conrigu ration. 

SYSTEM oescfiipnoN: 

Although [he TRITOtVJ QUlCK- 
DISK uses hardiacketsd floppy 
disk media, it tails under ihe 
category of the stringy floppy 
syKlems, as [he access is not 
random bill sequunliBl Unlike 
ttie standard disic drives, wtnere 
individual tracks may be access- 
ed by positioning the read/write 
h«ad with 4 stepper motor, the 
TRrrON OD combine* the floppy 
disk rotation with a cor^tinuotta 
linear tracking of ttie head and 
thus creates e single spiral irock 
9l0fig the disk simrl^r to 9 record 
groove 

The spiral is completed within 
eight seconds whereupon the 
linear rrM^tton disengages and 
returns to the start position. This 
means that consecutive access 

T04 CRASH Oaober 1965 



(tme is restricted to eight 
seconds In general this works 
out taster than the Microdrive 
and similar to the Wafadrive. 
Formatting requires only one go 
and this means an extremely 
tasl formatting time The inter- 
face caters only for one drive 
and should a second dnve be 
required, 3 second interface wjII 
have to be I fist a I led 
0*»E«AT1fyG SYSTEM: 
Extended 8as»c residing in 
shadow ROM, 

SYSTTM COMMAIWS: 

FORMAT < drive n umber"' 
formats SfHi trtHMses * ifisk- 
ette. 

CAT # fdrive fiumber> exam- 
rnes snfi i/t$pt»ys fite contents 
on screen Byt&s fr^e, fitenafne, 
Tfpe (Basicb. Oata-it, Ma^in^ 

ution flddrffiS. 

Save * -^ drive number>; b: 
fili^rtame" itOr^f BASIC pr<}^ 
ram to diskette on sefecied drrve 
nomltor. 

SAVE * <drive niumber>; d: 
"filename"; < variable name> 
stoivs a data fi!e to a diskette on 
setetted disk drive, 
SAVE • <drive rtumber>; m; 
"fllenume": -starting add- 
ress ■/ ---endirvg addreM> 
stores B macfttfte code ptogram 
to a diskette on safv^te^disk 
drive. 

LOAD » "drive number -■, 
"filename" toads a ftte frofrt 
diskette m saiacteddisk drtve. 
ERASE • < drive numbBr>; 
"filename" da/atas^ a program 



from diskalla m safacted dtsk 

dftva. 

COPY P < drive number"- TO 

• drive number-*: "ftlenaine" 

copies a fda from one drive to 

fhff othar. 

COPY # formats a diskaite on 

drive 2 end bfPck transfers fi)as 

from drive t to dnve 2. Nettt^vr 

copy cofrtrnand can tte used in 

SASfC proorem mode 



iStjrrfM messages 
EXTRA FAQUTIS: 

Secortd drive requires extra 

interface 

MANUAL; 

Preliminary manuat sufficient. 

contains nnost rtecessary infor 

mat ion 

APPLICATION PROGRAMS: 

N on e. bu 1 1 isl ing of ut il ity i>nci ud 

ed for transferring unprotected 

programs from tape to dish. 

cmticiSM: 

Slow access due to loop time, 

Fairty expensive for stnn^v 

floppy type drive without serial 

or parglle! ports 

CdMMEIVTS: 

Longer life media compared to 

cartrlidge tapes, 

MEDIA; 

2.8 inch hard jacketed ftoppy 

disk with write protect tab Price 

£2,99 

TECHNICAL SPECIHCATIOM: 

Number of drives per system :2 

Storage cap^ity (formatted!; 

tOOKbytesfZ sides) 

Number of sectors: 20 per stde 

Sector size: 2 5K bytes 

Data transmission rate; 101,6 



Kbits per sisc 

Recording density; 441 BPt 

TMING; 

Fomi^anrng 8 sec 

Cata logu ing 2 .5 ■ 8 sec 

Loading a screen: 2 5 ■ 8 sec 

PRICE 

£119 



MICRO- 
DRIVE 
AND 
INTER- 
FACE! 



HARDWARE,' 

ZX INTIRFACE t stadks under 
the Spectrum ar>d uses the 
Spectrum system edge connac 
Iron it includes a 9-pin D serial 
port connector and the LAN 
input and output sockets and 
provides #lso an Qjntension port 
for further addons. The MICRO^ 
DRfVE connects via a pkiggable 
flat cable to thi? INTERFACE ^ 
Further MICRODRIVE S can be 
stacked Side by side 



iHBNICHEnTECHDNICHEUTECHUNICHEC 



SVSTEM DESCmPTlON : 
The Ififorface i incorporates the 
Micfodrive OOnlroSler, a tocaf 
3rea nctvvork llAti) and a $«riaf 
RS332 irterfacB. Up to eighi 
Mjcrodrivos ftiav b* accessed, 
wiih each havirvg a Jofinaitffd 
cai><|{:jlV o' more than B5K. Thi» 
system commands are iriCOrpor- 
aied as a BASIC eKtenston m e 
Sh^adow ROM. Two new con 
cepis havi? had to be establish- 
ed lh& CHANNELS and 
STREAMS- The vflfious func 
tiona! parts of the computer 
system ate defitwd as chennetii 
10 Wh rcti data can b9 S^nt Ther tj 
are se^en types of channels, ihe 
kjeytjoard (k>, the screen fsl, the 
ZX printer (pi. the lesd RS2^? 
■nierface (t|. the bmarv RS233 
interface fbl. the network tn)and 
the Microdrive im} A network 
channel requires a stalion 
number "n": x wPierc n is m the 
rartge of to 0-64 A Microdrive 
channel retjufres o Microdrive 
number ^tvd a Ms n*ma "m"; v; 
"name" where y is the Micro- 
drive nom ber 1 1 - B I and the name 
IK A string between 1 and 10 
characters lortg, The routes 
alonfj which data ffows to and 
from I he charinels are known as 
STREAMS There iS a maximum^ 
of 16 streams fO ■ #15 Apart 
from the four streams #0 to #3 
ihe sireanrts may be betvween 
any inpuT and output channels 
Streams #0 aod#l output data 
to the lower part of the lelevisiori 
screen and input from the key- 
board. Stream #2 outputs to the 
upper part of the screen bu t can- 
not input, Stream t3 outputs via 
theZX printer, but cannot mpul 
Stream channels have to be 
Ofjened and closed for use. 

0PEHAT1NG SYSTEM: 
Extended Bssic residing in BK 
shadow ROM. 

SYSTEM COWMANOS: 

RUN tiutanijliaaffy foscfs and 
fun$ (itwra iV£W or after switctt^ 

ing on ^my program StOfWt 

ufidef the name "RUN" in 
Microdrive T 

CAT [ I^k} dispfsys »n aiphabst- 
!C$Sty ordered fist of *tff files tfi 

the csfirtdga of Microdrive tt. 
Witfi the optfonaf stream stmt- 
merit the catalog can be sent to 
the specified stream. 
LOAD » "m"; n; "fitenan^e" 
loads a program from Micro- 
drive n with the name "file- 
mme" 

SAVE * "m"; It: "fifaname" 
I LINE K ] saves a program to 
the Microdrive n under the file- 
name If the Sine statement is 
included, the program \fv/itaut&- 
maticAtl'^ rtjn startirtg from fine 

VERIFY m "m"; n; "filename" 
)ferifies, le compares thtf dsttt p/ 
the iust saved tile on Microdrive 
n vfith the tile stiff residirtg m 

fum. 

MERGE « "m"; nr "(irename' 
merges the pragram from 
Micrpdrive n with the existing 
SASiC program m RAM 
ERASE # "m ": n; 'filename" 
erases the program from the 
/Microdrive cartridge m the spec- 




ified Microdrive 
FORMAT "m"; n; "'tveme* form 
ats the Microdrive cartridge atr 
MfLfodrive n and gives it the 
specif ted cartridge name 
OPEN#k; "m"; n: "filename" 
sets up a new cfiannei "m"; n. 
"fdename" and attaches it to 
s^trearn §s( if it fUertame is not to 
appear on the caiaiogt/e. ft can 
be protected by giving it a name 
beginning with the character 
whose code is The fife wtHrsot 
appear m the catalogue. 
PiRiNT tf jc, data outputs thepnnt 
sequence data to the specffistf 
stream. The print statentgnt can 
use three farms of separators: 
seniic&fon prints nothing, 
commn takes the cursor te the 
npMf half line and apostrophe 

?ives a new line- 
LOS£ 9 )t unlinks any chunnef 
from the specif ted stream aft^r 
emptying the respect/ve huffer 
INPUT # x, ttata inputs the vans 
hie from the specified stream. 
INKE Y J >t returns a single char- 
acter as a string from the stream 
if s character is available, and 
returns a null siring if not. 
MOVE t X TO J^ v moves data 
from the source M lo !hc desiin 
ation channel or straam (yl This 
aHowfS you. amongst other 
things, to makebockujpcoptcsof 
data to anotf^r Microdrive and 
can also send complete files to 
the printer 
SWOFt REPOftTS: 
Evtenstve with over 21 error 
reports 

EXTRA FAaLITIESi 
Local area network connects up 
to 64 Spectrum workitlations 
Serial RS232 Interface with soft- 
ware selectable Baud Rates 
from 50 to 19200 text and binary 

fl't!'-. 

MANUAL; 

Cornprehensive 

APPLICATION PROGRAMS: 

Demo proqram including priinler 

server and network game 

CRma^A: 

Slow access time duo to lor^ 

search periods 

Short ca^ridge life, occasiona) 

tape jammtng by pinch roller 

No n standard flS232 connector 

[9-pinD) 



COMMENTS 

SiHI th€ cheapest fast storage 

system 

MEDIA: 

Microdrive caftridM using cor»- 

tinuoue loop ti&pe fern * 1 1mm? 

with write protect tab Price 

€196 

TECHNICAL SPECIFICATJONS: 

IVtumber of drives per system: 6 

Storage Capacity fformattect]' 

bigger than 85K 

Sector saze : S 1 2 t^ytes 



Recordmn density approx- 
imately SoO bvtes pjer inch 
TIMING: 

Formatting; approK34sec 
Cataloguing: approx 10 sec 
Loading a screen: appr ox 7.&sec 



PfllCe 

1lnterface1:£49,9S 
Mkradrive £4996 
(But loeli for special dealstt 






TAPE TO DRIVE TRANSFER OF 
RECEIVT PROGRAMS 



Vh Sf^CTRUM om^i <,c a LOW COST w«y of 

Eiwiitorring mmy oA latcst <^iigit tpMd/Mntv 

progrtmt to ttivfr d^ivc:'! r^.^ mil bm mtnttuiii OrNrr 
rrMthod* ■»• •«pan«k* or y»ry timiiM]. 

Hritly VfHiVMll n«*d Out MO lb Ifot M/drrvsl qr WDIb \lv 
Walt or Effic i^Mrl pfoar^mi ih«t ^iy« you IIhI' toolt m 
Cixiv«#l proawiv IncluoH itM jbil<tv laeAOD/uM bylat m 
WM 00, byto* mav*t, "VAt," cfvaior «nd REMkiR, maU 
vtwMe ¥t- FlUU TTWHwi |h«MY rtiwt tiy CRASHi wjiih 
irmtitn MDIb or tioib OMt BUM (mi ^), 



Your Sjft&etttim. 



To rn«n«Bt ttw LATIST ptoo nm yOU WiH .^ 

TC7 (Moqram to OMver^ l«st/Hffcy tatOm* is "nonrHr 
NiltMmDtiiil mcrrwHurw ■ Mm (artty 4)itK«ii' and MA^ 

T1C7 «n tmO BO On M/difw cwTrld** O flS ttaicl (UTTS. «id 
VM^a M/drivt utilltv] 



LERM IIUFORMATION 
SHEETS 



tach iKffli gtvn ytKj ■ 

toltMnra} raqulf*d Iq 

ihHt 5 AvaiMlh. 



L. Ai..j : 



■ 1+19 motta 
^AE Up In 



SPECIAL DISCOUNT 



1 PAbK By y I 

WRWMATION SW^Yft t4 «H tlSJO lo4>i*r 
<|rtv4aMir)«ri0«tWD1bpiiiiTC} an lAp*pl(i»th««is«li 

UPDATE SERVICE 
a REDUCTION OVERSCAS 
HchprcKturt SAC h>r HiquMM 



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■do El tuitofjft, a adttn tor 



AU OUR PROGRAMS CARRV A MO<«Y 6ACK GUAR 
AN1TE Emt updat*»r 



LFRM, DEPT Cn, 10 BRUNSWICK GONS, 
CORBY, NOFmiANTS NN 1 a ȣR 



CRASH October 1985 105 



BTECHnNICHEOTECHnmiCHEnTECHO 






;%'. 



IN A UGURAL 
ANNOUNCEMENT. . 



TECM TiPS is a new column for tho»« interested in what tiappefi& 
{fvrntath thv Sp«^njm's keyboflrfj. In Ptiture issye-s we"H reveal llw 
inner secrets of the Spectrum, looking at both software And hard- 
war« in more detail Ihan any other magazine has dorw, 

On our voyage of discovery, hardened hacker Simon Goodwin 
will chMk out muKi-tasking, ROM bugs, thirty -siH*Qol&ur graphics, 
mitrod rive enhancements, extra display piHsis, extra colour rofot- 
utton. S4jpefch«rg«d sciollijug. software speech synthesis, — plus a 
range of interface pfojeds r»one of which wi)l cost more iharr a 
pound to build 1 

M you think the Spectrum ha« reached its Umil, Tf CH TIPS will 
dtmnge: your mind .... mni don't forgot — rf you've made an 
■•nil-shaking discovery (of avsn a desk-wobtiting one], or indft«d if 
ytHi have an opiniort to put acfoss, why rtot interface with TECH 
TIPS? Wrrte to TECH TIPS at PO Box 10, Ludiow. Shropshire. SV8 
tDB — but remertiber, we can't really cope with providing personal 
rap4ies to quattiofis. We'd na«d anothet minion I 



yU'flLE 
TRAMSfER TIP 



Tech Niche proudly pfftienti its 
very TirsT 'plaYing tip'. Well, &i 
our resider^t tipster frequentty 
says, il's not really a playtng iip 
— more of a usar rip. 

The chap who repairs our sick 
Sped rums enclosed a tiftie gem 
when he relumed ihe last one 
from the intensive care ward- 
Mike Hu^h^s of Baln|}ow Gl«c> 
tnmi^ in Shifnal was tired of 
trying all the tips ihat he had dis- 
covered for convening Prion's 
y (J- file to run Ofj a microdfive 
only lo discover That they dndn'i 
worit. Frustret&d ^nd dejected 
he settled down and wrote a 
converse ori of hts own, which we 
thought might be worth shariflQ 
wilh vou — given the number of 
ojpies of Vu-fiie <>ut there. 

(1 ) Load the code from the VU- 
Fife tape usiog Load 'C COC^ 

(2) Save the o&de to microdfive 
tnkigSAVE •m'.l/code'COOf 
2@0eG.564C 
(3)nowdoRUNUSR0 
(4Mvpe i n the basic (istirtg below 
lines SO to 8000 

{6) save that listing usirtg SAVE 

•'m',i; basic' LirJE 50 

{6) now do RUN USf^ 

{7) rewind the Vu-Fiie tape 

(8) tvpe in LOAD TCODE; 

SAVE-m",1 /dump'SCREENS 

followed by ENTER 

(9j start the tape and stop wh««i 

the code hee loeded; the 

SCREENS should n<]w be on the 

micro-drive 

(10} IVEW computer 

(V1}nowenlLf the 5 lines of 

BASIC below 

10BORDES 1; PAPER 1; INK 1 

20CLS 

30 LOAD -'mM/dump' 

SCREENS 

40 PAUSE 20 

50LOAO*'m'.l.*bB8ic' 

{121 save that listing using 
SAVE' 'm',1, run' LrNEro 

106 CRASH October! 985 



(13}doRUNUSR0 

(14} RUN ENTER and pray 

BASIC listing: 

50 BORDER Pf/PI: PAPER PI/PI: 

INK PI /PI- CLS: LOAD* -m-. PI /PI, 

'code' CODE: GOTO BOOO 

1O0lNK7:DiMfS<32}:LET 

a=^ ?978S: GOTO USR 29721 

1000 CIS- PRINT Save s file'; 

GOSUB eOCO: GOTO USR a 

10O5 ERASE 'm',1 .gS: SAVE ' 

'm',1,gSC0DE s,l : PRINT Press 

V to VERIFV or 6ny other key io 

CONTINUE' 

lOlOlf iNKEYS=-"*THeN 

GOTO 1010 

1020 IF INKEYSO V AND 

IN KEYS ■'> THEN GOT0 1200 

T100 GOSUB 7000: VERIFY 

-m', PI/PL gSCODE 

1200 GOTO USER a 

2000 GLS: PRINT 'Load a file": 

GOSUB 6000: GOSUB 7000; 

LOAD ■ m . PI/PL gSCOOE s; 

GOTO USR a 

3000 1 PRINT fS ( TO 321 : GOTO 

USR a 

man CAT PI/PI: INPUT 'Erttef a 

ltletwme:';LINE gS: LETfS ( TO 

101 -gS: LETS- CODE 

fsni]t256*coDets«^2) ; 

LET J - CODE tK 13} +256*CODE 
fS(14): RETURN 
70O0 PftINT: PRINT On error 
GOTO USR a: RETURN 
8000 RUN 100 

And if anyone has any problems 
with the above listing — write 
to Jeremy Spencer, our very 
own Software Edrtor. He's tt>e 
chap wot got it ready lof our 
typesattm f 



CORRUPTION? 



Oear Sir 

The September issue of CRASH 
carries a review of my comp- 
any's product. BLAST. 

From you review it is guile 
obvious to us that you had the 
misfortune to receive and 
review a corrupt cnpv of BLAST, 
We did heve sorrve early tape 




DDD 



CHARTAPPEAL 



Stuart BrtKS from Cumbria has 
been pestering Lloyd to start a 
TECH NICHE Chart — arpuing 
that we have charts for acTvent- 



ure games and the CflASH Hot- 
line, but nothing for software 
which doesn't belong in the 
games mainstream. 

Here are Stuart's voles for Tif- 
teen of hisfave utility programs, 
all marked out of teit . . . any 
comfTvents? 



THE STUART BRUCE TECH NICHE HOTLINE 



Tasword Two 


Tasman 


W 


Tascopy 


Tasman 


7 


Tasprint 


Tasman 


&S 


Tasmerge 


Tasman 


8.5 


Masterfile 


Campt?&fi Systems 


8.5 


Leonardo 


Creative Sparks 


5 


Mdboume Draw 


Me/bou/ne House 


5,5 


The Designers Pencil 


ActMsion 


'W^ooaw 


FP Comptt&r 


Softek 


s 


IS Compiler 


Softek 


43 


Supercede 100 


CPS 


&5 


Editor Assembler 


Picturesque 


6 


Gre«nfingef3 


Custom Data 


€S 


Dietron 







Vu-file 


Smefair/Psion 


4 



duplicating problems, and a 
smati proportion of tapes were 
corrupt, 

This is of course a problem for 
us in that we have received a 
poor review as a result of sorrw 
very bad ludtf In view of these 
rather special circumstances, 
we would be very gr atef ul if you 
coufd took at the enclosed 
product (BLAST, Issue 31, which 
we hdve checiced. And expiam 
the situation in your next (ssue. 

Let me apologise once again 
(or sanding you the corrupt 
copy. The dLjpli4;,aling problems 
have riow been ironed ouiandin 
addition severat tn^rovements 
have been rriade to The compiler . 
AM Wilkes 

Technical Dlivctor, Oicfortt Com- 
puter Systems (Software} Ltd, 

9tt sawns very n/nltkety, given 
the Spectrum's tope checking, 
that alt the pmlfi^ms we encaun 
tered with issue 2.0 of BLAST 
a>iild have been caused by dup 
Ifcation errors. 

After we had written the rev- 
iew, a copy of BLAST version 3 
was sent to us a cvupte of days 



before the review pages were 
due at the printers. As we stati3d 
in a fpQtnote to the column, 
BIAS T 30 had had a rmmbej of 
the bugs fixed, but doesn't 
appear to five up to its specific- 
ation. 

At least three versions of 
BLAST have beer} offered ht 
sate at C24. 95 to our knowledge. 
t.O, 2 and 3.0. We cannot rec- 
ommend that people purchase a 
copy of BLAST that fS lower then 
issue 3.0. People who have 
sperrt £24.$S on an early version 
of BLAST, nice OCP, have a 
problem and may be considered 
to have suffered same very bed 
fuckf 

Last morjth, we were assured 
that people who have an eartv 
versiOf> of BIAS Jean return tt to 
OCS for an update, but n would 
&e nke to hear that the company 
was contacting as many of its 
customers as >( has records far, 
to make sure thtry have a vers/ofj 
that wiifks 

We would be interested to 
hear from CfiASH readers who 
fmve tried out BLAIST, mean 
while, over to you Mr Wilkes ' 




utiled games began to surface in 1984. The 
QuiH utility from Gilsoft was a mixed 
blessing. On the one hand it allowed 
programmers to develop complex 
programs without the need to worry about 
how these programs might be 
implemented. This improved access 
»„„a?^l!i3 allowed peopte with imagination and flair 
to produce original software. On. the other hand The 
Qu/'f/gBve access to many dabblers who. quite frankly, 
should never have produced softwa re. Their heads fult 
of nonsense put about by the frlvotous press about 
easy money, they thought writing software was much 
easier than it actually rs. 

Writing a computer game is no different to writing 
any other game, whether for a board or a television 
studio. It must possess enough fine qualities to make 
the player actually want to get involved and to spend 
some time getting to know the rules. Once the player 
has finished playing he/she shouid wonder at how 
clever the whole game's design was and how well it 
piayed. 

Although The Quiif imposes severe restrictions 
upon the design of a game it is clear from analysing the 
charts that this is not such a fundamental factor in 
determining the success or failure of a Quilled 
adventure. Nampstead w&s a Quilled game and a chart 
Success. The reasons for this seemingly anomalous 
situation lie in that game's refreshing originality and 
cutting humour (notice cutting humour, not slapstick 
which was surpassed soon after Laurel and Hardy and 
onty lives on in BBC comedies). Tower of Despair did 
not make the charts but it had an imaginative story and 
was weM laid out with a fine redesigned character set. 
The factors which link good adventures are borne of 
the thought, design and discussion which preceeds 
their implementation. Even in the case of an atl 
machine-coded adventure, the desigrt stage takes 
I more tin\6 than the coding. 



TOUCHSTONES OF 
RHIANNON 



^oducer: Adventure 

International 

Price: £9.95 

Language: Machine Code 

Authors: Mike 

Woodroffe, Brian 

Howarth, Teoman Irmak 



If vou'via ever wondered how 
long it takes to write this column 
the answer is very simple — a 
lofi^ time, Betweer^ writing 
programs of my own, playing 
these here adventures enough 
lo form some opinion on them 
and writing someihing which 
«}}f>itar9 ooherent, there s tureiy 
emMjgh ttfrw to laygh at Top of 
The Popt. Out all's well this late 
Thursday avenirig as it's tirrie to 
sev one or two nice words about 
an awfully good program. 
touchstones of Hhiannon is an 
adventureofRobinof Sherwood 
and is based upon the TV series 
by Richard Carpenter, yes, that's 
riqhl, the orte with the haunting 
Cfanad song. Even li, Nke rnvselT, 
you more monitor TV rather 
than watch it I'm sure you'll 
recognise heart-throb Michael 
Praea who played Robin in the 
HTV series or the cassette cover 
and rrkay well be interested in 
I ho full COkfur poster offer from 
Adventure International tnsid« 

If you buy this game, arKl, 
judging by the success of 
C/^mftns from the same p«o^4e, 
many of you will, let me 
forewarri you of an unrtecesserv 
irritation On Joading, After atMKit 



iwo mirtuies of Soading the 
screen puu up son^ 
information. Unfortunately no 
loud buu or other warnirtg 
drdwa your attention to this fact 
end it is so easy to let the tape 
r%in on withoul you stopping ii 
that many of you will be caught 
bry It even after reading this This 
tip is for thOM wtkO'd rather read 
a free oewsiiaper than sit and 
waich a game load. 

When the ganrnt loads you «*e 
confror»ted with a dtre situation 
with you, Robiri. your 
accomprlices Wi>ll Scarlet ond 
Much the miller's son locked 
within Nottingham Castle The 
layout of the screen is pure Brian 
Howanh wpth the lower scrolling 
input part separated from the 
picture, short location 

detcrlpiJofi and things you can 
see #bave. When picking up an 
object it disappears from the list 
of items you can see and the 
screen gives a flash as it has 
done ever stnt^ the days of 
Digital Fantaaia. Anyway, 
enough of the rudiments of 
adventuring artd on to the stoty. 
one which I Itked as I think the 
slory of Robin of Sherwood is 
very much suited lo the medium 
of adventuring 

The Prophecies of G ildas have 
it that a Hooded Man shall corrw 
to the forest of Sherwood and 
meet Heme the Hunter, Lord of 
the Trees^ and do his bidcfing. 
The power to wield great gooa 
or evil shall be his and the guilty 
shall tremble. Over ot\« hundred 
years after the Normans 

CRAS H Octobe r 1 985 107 





Oonqu«fttCi England rebetUon 
still flanMJ like lernbitrs from a 
dying fire. One such reb«tlton 
wasTsd by Ailrjc of LoKley who 
believed in the ancient legend of 
Heme the Horned God of ihe 
fofest and his son Robin who 
woutd lead Ihe English aggms; 
the Nornidn tyrenny. At th^ lime 

of th« sdven^f* Aiiric is dead, 
Robert de RainauU is High 
Sheriff of NoRJr>gham, King 
Richard h busy vvHh the 
crusades leavirrg the evil Barons 
1o run the country and it would 



seem ell rebellion is over. 
However, none had bargiained 
for the appearance of the 
Hooded Iwan. We lom the 
Hooded Man in a cell as he has 
been caughl breaking the law of 
venison by Sir Guy of Gisbume 
and now awaits a terrible 
punishment. You need to 
escape from there and from 
Nottingham Castle as quickly as 
you can [in Robin Hood style^ tn 
fact} whereupon Heme will 
appear and give instructions. 
Duf! ^f^ '.^r- sn'^' nmount of 



memory used to serve up (he 
sMp^rlaiive graphics the ran>g$ 
vticabuiafv the program can 
.iw-t'pl is limited Having said 
th(S an imaginative person may 
soon be out of the castie a nd f rce 
to roam ShenAiPOOd forest wiihm 
a itriv moves^ I'd say that over all 
t he di ff icu I (y of ihis adventure is 
about right as it i$ no pushover 
but not so difficult as to make 
you want to lofgel the whole 
thing This game has you 
thinftinig hard about its profawne 
long afier you've swrtchod off 
the power to the computer. One 
curious aspect of the program's 
input analysis is its tendency to 
ignore most of the input i( does 
not understand !o the extent that 
you soon realise that nothing 
h as h appened unless someth i ng 
in (he top half of the screen has 
changed. This rather minor 
shortcoming is easily offset by a 
very good EXAMINE command 
which proves both useful and 
essential if Robin is to make any 
headway. The characters are 
wooderi, but once again, what 
can you expect in a program 
which displays graphics that 
make yo^ proud to be a 
Spectrum owner? 

Well, leaving the best till last. 
wha! about the graphics? In 
short tfiey ate astonishmgty 
good. Imaginative and highly 
artistic pictures greet just about 
every frame and even the ortes 
depicttng Sherwood forest. 



which may have become dull, 
really give the feeling of 
wandering through a vast 
expanse of trees. Intelltgeni 
design is the order of the ilay. 

Robin of Sheiwood and the 
Touchstotf»S of Rht9Pnon, 
unlike many other TV tieins, is a 
Supefb implemenitation of the 
original. The graphics are 
nothing short of stunning arid 
tfi<e plot maintains your rnterest 
throughout. I Ifked Grenihns a 
lot but rather wished 1 had seen 
the fiJm, However Roblri of 
Sherwood is a story familiar to 
everyone and this game is a 
magnificent interpretaiion of the 
theme. If you liked Gremlins, Or 
if you don't normally play 
adventures, take a look at this 
one. 



COMMEmS 



Difficulty: testing 
Graphics: the twsti 
Presentation ; good {but white 
pla res on a colour TV) 
In put facility: sentences 
Respons-e qyprk 
General rating: an ■nieyabl* 
cftallenge 

Atmospheres 
VocabuJarv 6 
Logic? 

Addictive quafity 10 
Overall valued 



r, 



THE SECRET OF ST. 
BRIDE'S 



Producer: St. Bride's 
Price: £6.9S 
Language: QuJII& 
Illustrator 

If you cast your mind back some 
time to when a curious little item 
et^ded the news about some 
school in Donegal where grown 
women could return to their 
idytlhc school days then vou 
rr^ight quickly 90! the tdea of 
what this game ts all about. Well, 
the efudne miitrgsses of that 
nol^ establishment, St. Bride's 
School for Young Ladies, have 
begun a foray into the world of 
adventuring starting with this 
game, which gives some feel of 
what a stay at the school might 
entail. The feel of the game is 
fvmrni scent of those faintly 
Victorian Boy's Own stories I 
read when young. Presumably, 
wfien I was rvadirtg all about 
Jennings and Detbyshire alt 
them piggiy girts were absorbed 
in their own feminine varsiorvs. a 
taste of vwhich can be sampled 
here. 

On the front of the Prospectus 
is (he Latin irtscription Sefnper 
Ad Lucem which is very apt as I 
haven't the foggiest as to wfwt it 
might mean. Perhaps plsyirfg 
this game might sharpen my 

108 CRASH October 1985 



intellect and rekindle that desire 
to learn and retain irrelevant 
facts. Anyway, the Qise of the 
thing is that St. Sride's is a smell 
private boarding school for nirls 
between the ages of 13 and I8r 
set in two acres of grounds or> 
the edge of the little fishing 
village of Burtonpoft in the heart 
of the Rosses on the west ooast 
of keland. The area is one of 
outstanding natural beauty 
containing over a hundred lakes. 
The house commancJs views of 
the Atlantic 10 the west, while to 
the east the rugged countryside 
sweeps away to the distant 
Defryveagh ftlountains. If you 
still don't know the area I'm on 
about then clearly you must 
have been educated in a 
crummy comprehensive and 
could do with a bit of the 
character, poise, health, artd 
happiness from which the girts 
benefit at this school. There 
again, opening Somethirvg 
called an atlas wouldn't do 
much harm either. 

tn an editorial a few months 
back ) commented on how it 
might be a good Hib^ to centre 
an a'dventure ort somewhere 
that really exists and it looks like 
this is what we have here. Thrs 
game explores the imposing 
Victortan buikling which now 



1 

1 


r 




l/nfocJi: thft tctioolffirl t»ct^tm otthm damant itofTTUttorf mt 
S T BfHD£S, an mchtttn turm in itn jaltf hocktf ttick * pcnf*. 



houses St. Bride's. Studying the 
curriculum 1 see that not much 
has changed since Victorian 
times as we are told that white 
Elementary Latin and Grammar 
are high on the curriiculunn, I 
science, apart from Botany is not 
so well served. There again, 
maybe schools have got it right 
— wfien did stmti'^ing scierKie 
ever earn anyone any money *n 
the headlor»g dash for the 
material goodies? You'll be 
relieved to note that although 
the school ciay officially begins 
al 7,30 with tfte rising Lwll. rtsing 
is not obligatory until breakfitst 
ai8 16 Niceofthosemistresses, 
eh? 



So what part do you play in 
Ibis a<fventure7 Well you play 
Trixie Trinian. a girf just out of 
school whotse come to SL 
Bride's for a school holiday (?f K 
You soon team thai this school 
is how ct would be were it fifty 
years ago. All the staff are 
convinced it's the late twenties 
< although there is sorne 
confusion over the exact datel; 
3s are your fellow pupil$. Much 
of your early explorations are 
simple enough but there comes 
a stage, after about 12 locations 
when a bit of thought is 
required. The autfwrs give some 
clues to the compteKtty of this 
game when they concede tf>at 




ifrMrtfri^irr liar i mt^ 



many will rm doubl find the 
word which finishes the game 
but few will uncover the 
remtiming 50% which leads to 
ttw oovetad amuler. A St- Bride's 
oertiltcate of nwrit awaits the 
player who can uncover ihe 
word but the discovery of the 
amol^el ent piles the owrker to an 
A Level in Adveniurinig artd a 
free copy of every gams St. 
Brkfe's produces. 

The nuls and bolts of the 
adventure sre assembled 
around Gtl^oft's iflustrsior ^nd 
Outtf and eniail ralher alow full 
so'een graphics which^ raiher 
disappointingly, are redrawn 
with every B for r»describe. This, 
not un^Kpectedty. terid$ to slow 
things (i<ytfn. <lf you are not into 
adventurer and you'rs 
wondering whflt the hecit I'm on 
Bbout REDE5CRIBE sucks up on 
the screen ihe tocaiion 
cfsscription us, vi^ere yoo are at, 
and is neces&ary becau&e often 
il scrolls lip and off screen as 
you input your commartdsj, 
Another niggle is the almost 
totBlly inactive EXAMtNE. 



Npggles apart, this isn't such a 
bad adventure and creates a lot 
of atmosphere. I just wish I'd 

Eone to pubic school, learning 
atin for a few year$ i$ a smaU 
price to pay if it buys a cushy iob 
m the Civil Service. Thai 
reminds ma — I havan't had a 
Cup of tea for quite a while — it's 
r>ot [>arje<eling, it must be 
VictortanTea. 



COMMEI\frS 



Difficu^: easy to begin with, 
then mofedifficuh 
Graphics: average 
PriBMntatian: highlights atc 
Input Facility: v/n 
Reifiama: instant 
Genera) Rating: Intareattrtg 

Atmosphere 7 

Vocdbulsry 6 

Logic 7 

Addictive quality G 

Overall 6 



LONDON [r^^g^ 
ADVENTURESSmm 



Producer: Friday soft 
Price: £4,95 (£6.75 
microdv} 
Language: Quill 

Fridaysofl was formed by six 
Spectrurn adventure 

enthusiasts who felt it was ttme 
that adventures moved away 
from the usual fantasy settings 
with their demonic bunch oJ 
hot^gobtins, dragons and other 
things which have adventurers 
for supper, This advemure has 
been designed to pertain 
somewhat to the real world as it 
tries lo keep reaaonahly 
geographically consistent with 
Its chc^n thema — Lon<k)n 
lyou know, that pHaca south of 
Milton Keynes ) 

They say that a man who is 
lit^ of London ia tired of life but 
who aver said this obviously 
never gcrt out o* the taxi What 
bet^ tttart to pot your Feet up 
and visit the sights via a 
compute^ This game has over 
one hundred locations most o1 
which will be familiar even to 
thooe vy1>D thought Middlesex 
was a mid-trfe crisis. The aim of 
the adventure is to find the 
combination of a safe deposit 
box. The numbers that make up 
this combination are hidden 
within locations and objects you 
find- Unless vou complete the 
game within a certain number of 
turns, a shadowy fii^ure will 
prevent you claiming the 
inheritance. What a meanie! 

See if you can gueSs Where 
ebouts tn London this 
description relates to: 'I am on 




A TANGLED TALE 



board Ihe Cutty Sark. The well 
scrubbed deck reflects the 
sunlight, The smell of pilch fills 
my nostrils, I can here the 
sighing of the wind m the lofty 
rising, I can see a naval lal>leau 
with figures clad in a costume of 
a bygone era. I can see a sword 
in a scabbard.' 

London Adventure is a very 
long text only Quillad game, Tliie 
fact that it s baaed on a real 
geography make« the game 
very interesting. The plot is 
commerKlably lucid and would 
keep any adventurer welt 
absortied. 



COMMENTS 



OMficulty: fairly easy 
(jraphic^L none 
Presentflt'tort; poor 
InptJt Incilrty: v.i'n 
Hesponse. instant 
General r4tin{(: London on a 
plate 

Atmosphere 6 

Vocabulary 5 

Logic 6 

Addictive qualrty 5 

Ovef all value 6 



Producer: Pod<ei Money 
Software 

Price: 99p 
Language: Quill 
Author: D Watson 




One of the strangest 
manifestatiors in software in 
the last year or so is the vast 
range of prices available to the ^ 
consumer. The packaging and' 
quafity of I ape may be the same 
tioth for an CS game and a O 
game, it being the programming 
which is thought to determine 
just how much the public are 
wilting to cough up. There is no 
parallel in either books or 
records as you can gyarai^t«e 
that, say, an LP in the shope at C2 
was once sold at the usual price 
when it first appeared and the 
artist ai! the rage. So what on 
earth can you make of software 
on offer at the measely sum of 
99p when the quality of 
programming is not bad and 
even the printing on the inlay is 
nest and attractive? Just as I was 
working on Ihe sums as to 
whether such a venture could 
possibly make any money I w$s 
astounded to see that an offer on 
the inside of the inlay card 
exptains how to obtain a free 
blank cassette from PMS. The 
mind boggfes. 

Two aspects of this game 
impressed me when I 
considered the price. One is the 
programming vvhich ts not bad 
end compares favourably to 
games three limes the price, and 
two is the design of the game 
which is sufficiently different to 
hold the player's attention for 
some time. I ihinU: clever 
implennentation of a novel idea 
is f>relty arna2rr\g in a game 
which retails at 9dp 

The all pervasive flavour of 
this adventure is (hat of Lewis 
Carroll, an Oxford mathenr\atics 
don who wrote 4 f ice's 
Adventures m Wondertand in 
>86&, Though the Lookmg^ 
Gt^ss [1672} and the nonsense* 
poem The Hunting Iff fhe Snark 
TTm superb badtng screen wili 
be strange iv reminiscent 10 
those who have read the Alice 
boolcs. The lit to Of this ad venture 
must refer to the piece of string 
you are carryir^ in the firsi 
frame. Examining it you find it 
has ten knots. To untie these you 



must solve ten puaiTes which l^e 
beyond the five characters you 
meet; Humpty, CeierpiHa, White 
Knight, White Rabbit and Mad 
Hatter, Your task then is to find 
and help Alice io the Eighth 
Square to be queened, 
Movement is very simply Left, 
flight. Up, or Down but what 
isn't so simple is the puzzles set 
by the characters- Humpty 
comes up with 1 don't admit 
women are faint' v^rfiiith wili only 
make perfect sense to you if you 
are ready for the loony bin- 
Needless to say I »>uld only 
make partial sense out of it iHit 
I've met one or two people in the 
software busir>ess who could 
wajt lyrically with this one. 

And what might you make of 
this orte: He thought he saw a 
garden door that opened with a 
key. he looked a«ain and found iit 
was a double rule of three. 'And 
ail its mystery.' he $aid. 'is clear 
as day to me I ■. 

Jsngfad Tale is an 
exceptionally good buy for ortly 
99p. -It will tie especislly enjoyed 
by those who know something 
or Lewis Carroll's works and the 
magical workj they create. The 
program's simple structure and 
imaginative ffaphics will appeal 
ici the young and yet the width of 
rescwnse to anything you type in 
will keep the not-so-young 
happy as well, Tangfsd Tale is a 
cheap tonic for a crazy world. 



COMMENTS 



DiflTiculty: the puules are 

difficult but this does not stotp 

play 

Graphics: good colourful, 

imai^inative graphiis 

PMSOTitatlon: super 

Input faclfity: v/it 

Response: instant 

General rating : very good vakM 



Atmosphere 
Vocabulaiy 
Logic 

Addictive quality 
OveraN Value 



7 
7 
none 
6 
8 

CRASH October 1 98S 1 09 



THE 
RATS 

Producer: Hodder& 

Stoughton 

Price: £7.96 

Language: machine code 

Airtnor: Five Ways 

Softvrara 

There is one thing which 
troubles m« about H^riling this 
ootumn. I have to wQigh up how 
much I should go over ttie same 
old |X}inls I've msde m the past 
and balance this with my ratber 
k>w boredom ihrsshold. 
Ho¥¥ever, to say "for mv views 
on this suttject ««e CRASH blah 
biah issuti' paoes x to z', seAms 
too remJnisconT of those 
ponipous, stuffy academic 
reports so I think t'tl settle for a 
littlo rehashing of old ihoughis. 

The point I o like to make here 
is that publi&hingi companies 
should be carefut when 
producing computer software. 
This little in<iuAtrY has quiddv 
como ofsgeandthornatchirigof 
what the public witnts to see on 
s compute; to what the public 
gets has come a tong way — 
some outstanding software has 
boen produced. Programmirtg 
skills on thQ Spectrum hsvv 
improved to the pcini whiere 
ttiwe's little room for 
program mi no innovation; fust 
about everything the Spectnim 
can possibly do, it noi^ does. 

Jf pfograniming expo nice i$ 
rtesr its zenith then program 
d«sJ^gn arKi implementation 
aren t far behind, It is in the$B 
fields that software producers 
muit be very careM- Whan 
d<M%r>inQ a board gan^e. the 
questions at the end of <he day 
ere: can someone actually pfay 
it. given the instructions: and if 
they ran play it, is it any good? 
The seme must go for computer 
software. Can the gam«s ptayet 
ptey the COmpuler gimn and if 
the playet can, what does he/ 
she thi^nk about it? With this 
gamfli The fiats. I can barely 



enswef the question what did t 
thinly about it' because I oiuld 
hardly play the darn thtng and, 
after an {unfortunately) long 
wtiile, I didn't much care one 
way or the other. No doubt 
many of you will buy it because 
of its interesting theme and slick 
presentation, It looks groat, Asa 
programmer, though, reviewing 
the game wa$ disappointing tts 
it drops too many own goals. 

The way the game loads is 
ctumsy and downrighl 

unfriendly. The instructions are 
all over the ptoce and have That 
far from endearing quality that 
has even the most dear-hitaded 
Teading paragraphs time arxf 
^ain tt interleBves garbled 
loading irvstructionswith details 
on Q&rr\0 pl^y which don't fully 
expTain exacts wh&t you have to 
do Playing the game does not 
make light of these instructions. 
For ekample. the system for 
{teploying troops is clumsy and 
once they are deployed it's 
difficult to keep track of thenri. Tl 
admit you could direct many of 
these comments a( other 
profninem pieces of software — 
It's just that Th6 Rsts seems to 
amtxtdy all the worst aspects of 
dumsy design and 

implementation. 

The probiem of sensible ir\put 
has beerr successfully tackled 'n 
the game by reducing the 
number of options available io 
the player at any one point to, at 
most, two or three. The result of 
this systefn is sensible input 
sure enough - the program 
atways understands what you 
want to do as it itself offers the 
options - but sometimes the 
actions you are channelled vnto 
do not make much sense It is a 
game for much to-ing and fro- 
trhg and exploration as new 
avenues can appear almost 
unnotit^id. 

The fi9ts ia based on the 
Chilling bestseller by James 
Herbert- Although it is not 
necessary to read the book to 
enpv it^ software I would 
guess, reading it would greaily 
enhanoe the pTayer^s 

understanding and sense of 
purpose. The game details your 





ADVENTURE 

TRAIL REVIEW 

RATINGS 



locflbondHolptiQn And QfpphQ vid 
hdwOnBdtHycnarHlflci DahaM 

yoCi tt uiJurYj tw njini^i^Twai 
ih»wawtiL<»v,iinditt^ijiwwrf 
rwmt Al irtiA And HtDDdid 

<n3rd» IHit^clB «:{. ntelMCn 

nawiwHlindMh*lh*rc"«tyou«« 
■«% IB b* Mid Hliro^iWnrv » 

CKUffiOHiQ- ntcHii tvtou^H^ 

ata>n*i^*m^). Apitignm^vUdnaiha 

OVBWJL : vnMl rtfng bMOd cm pno* 
ml twcslw nnngt BUT MOT AM 

A^nAOC OF THE omen fUTiNcs 



struggles wtth oversized 
rodents, which you attack 
through the eyes of minor 
characters such as Paul a 
QIakely, and major characters 
(ifce Harris. Howard end Foskins: 
a resourceful and courageous 
hero, a young ra^ scientist, and 
an Unoef'Secretacy of Stats 
respectively. These characters 
are introduced in a similar way 
to films eg Close Ervcouniert> 
The §ame might cut awdy from 
Paula Blakely struggling with 
the rats on a very personal scale 
to Foskins whose job is to 
coordinate London's 

Emergency Forces from General 
Headquarters. 

Rai'tCiJil, Police, Fire and 
Military forces can be deployed 
against the rodents atong wjtti 
equipment such as protective 
suits, chemical g«s. flame- 
throwers, electric stun pods and 
Antr-Rattus gas. Marked on the 
screen mgp of London j which, 
unhke the rest of the 
presentation, m so^ffy) is GHQ, 



Harris' f^ai, and the Research 
and Devflloprrenl Centre where 
the important work on the 
origin, nature and vulnerabitity 
of the super-rats takes place at 
the greatest possible speed as 
the security forces seem ill- 
equipped to quash the rodents' 
surge across London 



COMMEms 



Difficulty: may take some time 

10 halt the rats 

Oraphka: av«f*Qe 

Presentation: good 

Input facility: option-drrvon 

Response; good 

Genera) rating: looks nice (apart 

from scruffy London mapj 

Atmosphert 7 

Vocabulary 7 

Logic 7 

Addrctfve QualitY 7 

Overall value 7 



110 CRASH October 19S5 







Preview of TERRORMOUNOS 
(Melbourne House) 



m m 



BUT THERE'S NO 
RAIN IN SPAIN 



AFTBt one of the worst Briitth 
summers on record yoy mighi 
think nothing coM\d be better 
thwi to QBlhar tho family oround 
en adventure which languishes 
in the hot Spanish fiun jmOnQSt 
ookton b«acti^ gentty csTMsad 
by clear blue seiti, But that 
wouldn't be tatcing into accoiinl 
the authors of 1 his piece — ntms 
Other than the social 
lampooners and ^oci^ty sotirigt^ 
who had us a& pleased as punch 
at our heady socia) climbing 
amongst the tJenizens of th«t 
much sort eftar London suburt>, 
Hampstead. Well> Hampsteod Is 
very nice but it's a lot cheaper to 
rrad the Guardian in the likes of 
Ksftlepool and so iT's a lot more 
roesonable to five in Slough for 
fifty weeks of tttev^fir in order lo 
afford one of ttie great luKunes 
of our lime — a package hollrtsy 
m the 9-ijn. And so we join the 
famiiy in their semi in Slough 
one sunny Saturday morning 




wHtttrw for the taxi to whisk the 
assembled ho li I day- makers off 
lO the airport end fun 

ufitMunded. But ju£t one or two 
final arrangements need to be 
settled, Ifke has Befvi. the *«ife, 
collected (he little ones, Ooreen 
arvd Ken reedy for the laxi and is 
it time to start packing. But 
where are the tickets, passport 
and camera? Conme to think of it, 
Where's the suitcase? 

As you can see our family are 
taking a rather too relaxed 
attitude to their holiday — even 
if relaxation wastha idea behind 
petting away from it all. But not 
in this case as this extfsct from 
the Kwikhol guide to Spain 
shows: Oh to be in 
Terrormo linos , with tm. 
overcrowtied beaches, shark- 
infested waters and hotels 
modelled on our very o*n 
Ronan Pointl' But surviving the 
two week holiday is not enough : 
you must return with Ten 



snapshots to prove what a super 
time you had wrestling with 
ixjf Is and gr ippy tummy. 

SatJCivision ena^es the 
esserKie of saucy seaside 
postcards to be transferred to 
the screen when you make a 
fatal error or when you 
successfully develop one of 
your photographs. Sadly, ihese 
were not incluoedin my preview 

Sime and so I hope to review 
is game fully next month, 
rrhere again, with a holiday like 
this it m^Ei^ht be better to leave 
the snaps m Spain)! 




uniJTif 



or 




Tm 



The 



VCA1I 




<Sc The Illustrator 








The Graphic 
Adventure Writing System 

For The 4SK Specli'uiii 

The niustrator £14.95 



The Ouill £14.95 



r.ui»on 

30, Hawthorn Road ^ 
Barry. South Glam 
0446 - 732765 




rg Fruin C I ifnputcr shops Nationwide 
f Or dirccf fri >rn us by pcist or phone 
Credit Card OrdiT IJoe Staffed 24 Hours DaBy 

0222 - 41361 Ext 430 



I 



CRASH October 1985 111 



M#-4 



^.r 



I ' 



DAZED AND 
CONFUSED 

Dear Derek, 

What does It take lo be an 
adventurer? I gave up <i reads 
games over a year ago. I 



_ jJ3Sting all those atians. But 
the ptobtem e I just lind 
adventures so ditficvli. As soo<n 
as 1 read your review ot 
Gtemhns I went out and traughi 
it. You ssi<l the dtftkjuliy m» 
onty iTkOderats but I only goi 
throu'gh three locatiofis before I 
was tmally Muck so t ga^o tha^ s 
miss and wont out and bought 
Afi9/;i} Contract And B! Dorado, 
both from Atlantis and both 
CI. 99, In Msfiii 1 walked out of 
my hotel foom pnto a lift snctthe 
computer said 'what do you 
want to do now?' I said PflESS 
BUTTON which is togical, 
woijIdn'T you agr«e?n said 
'what button^' se then I typed 
'go down' so the oompuler canrie 
back with 'htrtt dw you intend to 
do that?' After an hour of being 
totallv frustrated I throw the 
game out of ttie window and 
carRO to the conclusion that the 
l»ft was out of order. Mext I 
loaded up ElDsntdo and 
managed to get through seven 
locations bemre I got sluck. Thjjt 
must be a record tor me. You 
adventurers mjjsi have seme * 
kind of s^jpematurai force which 
enables you to (vp« in what the 
computer wanis {could you give 
nrte the secret)? 

On to my second poml whidi 
Is about rote-plav'1^9 saf*'<es, 
auch as The Rtng of Dnr*n0Ss. f 
loved this one am* would like to 
see a few more of these on the 
market, I think it's mainly due to 
being able to go enywhe re 
without any special effect a» tn 
true aUvefitun^ gamesu Also in 
mte-playing games there Is 
usually a random factor 
involved when fighting a 
mortster which §ives you a 
better chance fhis can be seen 
in TheMotmtams ofKet. It adds 
a random number id your ikilt 
and does t he same for the 



J 






monster and if you wm that 
combat round ihe opponent 
loses some stamma points, (rt 
most S<Jv6nturcs you ftre 
allowed to eithef hit! the monster 
outright or tt kills you eg the 
GrelT!!^^ jnthe bedroonr* which 
throws darts. 

The new adventure bv LeveJ 9, 
Red Moon, looJss good, Are you 

going to review it s-ometime? 
'■vid Salter, Calverton, 
Nottingham 

Red Moon shauidhav» t^cerv^d 
fta dues by the time you read this 
hndtny rs<!b6tloon t)ss 
deffarmfMrnewftatPowi Ashf 
iKfif^fthitVS being ttitticu/t— 
yptj'fe not foking. There a/e 
times when 1 wonder why f look 
this job on but ^t othtrr times it 's 
tfememtOl/Sty re^ardmg /us( 
fesdiffg the matt you s&nd in. 
Severai times rttv opituon of a 
Qame has rrsea on madstitj maif 



BEST OF BOTH 
WORLDS 

De&r Derek, 

Vtfiih ihfi itYcteaang amofliTU of. 
ao catted 'arcade-adveritures' on 
the market, it is becoming 
harder and harder to def i r>e 
what enactJy an arcade- 
adventure is. To me. the whole 
poum of an arcade-adventure is 
that it combines the best of 
adveoiute gttmffs (»nri artsde 
games . So, what a re t he best 
parts of an adventure game? 

Ma n V people would s^y that 
with a good adventure game 
there is atmosphere and 
suspense in <) Thus these tvra 
qualities draw the player more 
Into the gamii, and away from 
the keyboard, in this way the 
player is more part of the game. 
andheor&heiS more a wa re of 
dangers. G«iies with good 
atmosphere are the Level 9 
adventures. Atso adventures 
require strategic thought and 
you have to pan your ttectsions 
c^iefu^ly These are the two 
main good aspects ol an 
advefiiuregame. Others rnary 
disagree, but in my eyes these 
two must tie m ony adventure. 

Now. what are the best parrs 
of an arcade 9an>e? i myself 
have found three things which 
are gtmd about arcade g^innies 
Finstly.ltierearc IhebrllNant 
graph [cs, then thtj very 
sophi!siicat*d pfOnr.arnming 
tochnwiues^ though f am not 
sumeating advi^niures are 
tacking in such iechniqu«&}ai^d 
lastly ejtcitingacUon, 

So, in »tort, an arcade- 
adventure, a gcNxipJot to arouse 
strategic planning, brtlliant 
graphics, marxf blowing ad ion 
aivf good pfog r a rn m ing 
techn'iqiies, the latter not 
difectty iniponani to the player. 

Obviously in an arcade- 
advL-nture you musi see your 
cha racter on the screen with the 
host of oi her monsters etc , But 
the problem 4s ihis: should the 
player's advariturer be 
com rolled via text input or 
^stick input? In V&thafhi the 
jlayer s charactt'r in coritrolled 
ly text input, bii! \i\Av.^)on, 
f^aroc the Mage iq control ied bv 



112 CRASH October 1985 






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THE FIRST PAH I OF ! Hh tPIC SHAUb ACTION 
ADVENTURE TRILOGY - THE SIEGE OF EARTH 



^. 






SPECTRUM 48K 
AMSTRAD 464 

£9.95 



GARGOYLE GAMES LTD,. 74 KING STREET, DUDLEY. WtST MIDLANDS DY2 8Q8 
Telephone: (Sales) 0384 238777 (GenmaJJ 0384 237222 



Aff-/:'eci 



s joyatickt Thks ■$ the differonce 
between an advantvirft nnd ,in 
arcAde No-one co' 

that Vj'thiit!:\ !•-.., 

advct in 

adver<i... "^" '• '■■ 

inbetwec 

dr- 

n 

de^cnpituP- ui snt: ^jnie i 

arW*dfl-»dv«nturi» musl twi 



t 



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iHture 



and not an aicdtkriMly* 

To sum up, sv?? TTiiiSi 
why arcade-»' 
becommg ni,, 
popular A 
adveniuff' 
beltev« in 

probably becoming bored with 
ropetilive advertlur^a, and the 
arcade jtJ nk^ rvow wa rtts 
something more taxing th^ 
Pac-Kon^. 

i welcome cofomems from 
vourseif and othac raaderti. 
Guy Wattar*. Oaaconsfield. 
Bucks 



«ormai SYstem »■ 



i!soUs«af r. 

« number of 

is wL'Uja vjry bm" 
+ lrui»rrBTHi*sflnti le 

v Also <}]( vour 
in 

Andfvw mate. Btslwp'i 
Stoftford. Harts 

■Li fi*~\f ft. 



Uf irtis p.'t'C/t'r.M y, 

besoappifrttnfff 
mgfe/s ' 
>eafmr. 

may 

i-nn . 






'Tl« to 

:, a 



'% home} and 

wcandi' 

■ irlMvhilr I 

leave, h^ii a cab aiKl 90 10 Slater 

r,1u-f'f Oi.li Itiv tiAi! .ifWilfuir I Jib 

'7t 

cai Joor 

disguise, Wher% you tjo through 
Itiedoorypi u 

are in an oi' or 

F'oulkes Mi»v«vt8 lUt-- J 
and the maior -.vtlf forife 
Ofwum litfcihedcn 

and yoi- ' rride Sav 

to LastraOe TH( 

OR 

-iijinyrnffad 



17 



house, but nothinu 
wif! hanncn sc no . 

tr 

A 

Mi 

conle 
h< 

Vi.-- 

b 

Si. 

fnaptM 
Now;- , 

TRICIA Ht NDtR MAS 1 M t 
Pt AN?:"TntnA FENDFf^ 
'WRSB 

Nowleav« 

hi 

<5» 



writ b' 
you w 
hiddt 



V«rtiii>W 

liseoryou 
><de (ha house 



a 

atjvci 



V, 

Xi 



ti 



•i tirv f?t 



V 

youo 
eharh 

ufirenl wvria 
DS 

WHATSINA 
NAmB? 

V 

I 

r- 

of these n 

should hdVf* [«'•"• r> v,«.i'»V!'i! ir, 

the same por^on Ai leoiii vuu 

c 

Santti ^^iHts lix Qittyoi 
Dun 0»f9ch as it wout< 
interrosiing to know what you 
thought of Thfi nrifTii-. 
I also h 



soweknowvM*ml ■ 



SHERLOCK TIPS 



'f House- 



get It as 1 
3 major's tf 



i staff, say 
. ABOirT 

'TIS will p 

Uttuadc^.... 
9H|and 

-—■'■■• -;oU8 

jobacfc 
nqMaior 

in I 

ii. If you 
'5 



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ClOMtiy tfxaftnittt ilMr bmi aou 
windovk* At thi-i time vou can 



op«nir 




■ again 




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|lU CRASH October 1985 



>>1 




fl5 



<ri 



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X 



}Q«the 



vherel'i 



WraK uruii Thursday nnoM I iny 

B3U receive Ihe messaqe ifia! 
rownssecrpf 
fouod andflo'- 

lisastar fc. 
game ands. 

I would be grateful for 
heHi and t hope yo^ 

J iherwood.Dudlirv, W 

/rt>m mfomuiion 

Andmw Mifrphy, I: 

ts f ABCDEFGH 

IJ lOEVSOKNOP 

QRSTUVWXYZACBHRTW 

LYP ''- -p.-cnd cadets 

s ABCDEFGH] 

J- TMNIOPQRST 

U I S r* I ¥ 

LHj ' Lriai 9 vifVr Mui li COO0JS 




m Blackpool 



Ontheevef tx>(;ij: 
Barry Wooi. from . 

to find GinTHi Also J would IBw 
to Know a you cjin go down ttw 
:.>iinrf rv chut* «r» th* kjteh*n. I 
3 like to Itciow when 
. and can you open the 





Gizmo and the knife. 

V. go to the 
.QVnCVUUPO 
time*, thinQs will 
)t I don't think yov can 
op«n the maiiwx or go down 
th« chute. 



MR Flynn )» one of many apy- 
catchers unable ^ the 

phoftp nufrtfaen i 
f^> -. Itch to the GJMF 

•f»d ype UFMFQIPOf to 

tha file namo request 

TS' romBrtftolhat 

^"' in- rod* in TfjA-i" ■ •' 

but isslillunobUi ' 
untucx thedoorofd«4tinv Vou 
shouM KPJO SPET and th«n 
JOTTSU SPE JOUP Ulf EPPS. 

Intarce^ ' ' .vare's game 

Jewels ' -nn causing 

pr o b l em* lor Gary Juv v^ from 
Wartey. Wwl Midtands . who 
requests help passiim the rock 
behind the waterlall and 
avoiding a nasty death at Ihe 
hands of cannlbads. To passify 
the natives HJWF XBUOI UP 
OBLUWFT. To open the rock 
door you need tne SP^ iwouM 
like to thank J V> 
Rochdale for h«t I -is 

game. 





Carl V. 
unabl<- 
Statu< 

er^"-'- ■ . .. ^...,. . .- . 

L rough the narrow 

CTn<. n v,,i,, the unreadable 
wntmg To pass the crack you 
need the UfMFTOPOF This is 
fourtd in thoSBHT tn the SBU 
cave. Simply enter the magic 
worrt 

III .'^f ofBraintreeis 

hflvKir; tftnjbU' n<-1Tin(j thfOHQh 

th<' 'r ,; i! - ''-r I. .shrinein 
Of u must 

loc' •' v^T jnsarting 

the ro 4 who have 

kilted tr>i; i iiuwj^ and Grako in 
combat I thkik you've cheated 
bycor< vHtg and loading 1 

Qrakii ;>apermananflv 

slain on t^tit! 

tn th^ -sflme game Nrgel 
N' :)le to pass tha 

K. UNJSSPSUP 

Db'n 



Rnall 

kill the dfngor 



r.il 



Sf ftpowt 

fan and how do you defeat 
Myvtafio?' 

To stop fan. DSTU X FC BU 
<^0 until RPMS ts. &0 (fourkd by 
examinirtg fan} ThanOVTI 
CVUPO 



II n 2 software prifo 

h -■■ way lo Joftatftan 

Sherwood lor his tips on 

ck 




On 1 he first Qu' .janun 

a wQui 

get out i 

underground cavern artd what 
to do with the bees and why Or 
Strange m pointing to the Ba^» 
Board Ail of these questions artr 
in fact interrelaied To renww 
the bees, go outside and XBWF 
GBOBUEPNF Youcannowget 
the wax H you exttmine the 
base board you will f md a gas 
outlet which can be plugged 

altOWitkri unii tn rr-rik.iif ll'.r' Ffiilk 

longer 

ring. Tt*.:. c-m..,,-. y, 

from the undergrac 

Ian Scott from Oxford wntes 
'Coukd you pkiase, please, 
please tHI mp how to start 

i .ive choDDwl the 

tree whtch takes m- 'o 

the scrubliands whc<i a 

usatatsa elephant. « kitten who 

^rt'i'i .».<-»" y-ki .< .n » ...-/L ^rfd^ 

rk_ 

greying at the task (What'& left 
of rtse«ng asl fiave ripped most 
of it out in frustration H' 

First you should v ib. 

prepMT* it and go s^ o 

Sacred Ground Kill the «Vart 
and Hit tfut door to open H Go 
east, down and Mnith to the 
skeMon atvd Hit Skelaton Gel 
the obiects, goto the elepham 
and then tc ■'— '-" ■ "- "^ r- 
untied rop- 

should follov/ you <vcu 
elaphant with the peanuts and 
tie rope to elephant I hope thin 
is efHSugh to set you on your 
way 



EJsirtfttAiihattChj deftidina 
fl letters in B4tut&ter' an« by 



i 



< 



'fj^i.><\fji«nt , and alt will tJ*. 

rt\f«aiett .' 

Eu^iLltll znttCPlF<^Ni3KU 



We have two new 
SUPERHEROESthit month The 
first is JUSTIN RICHARDS from 
Ash ton-u nder ■ Lyne wKo 
completed Laval 9'> new mega- 
advartture .Rtfd Moon in an 
imttbig 12 days, He saved the 
KIngitomof SaikAlos on ttth of 

tt with a KOf e of eeo/ 1 000 

rating of Senior 
Adventurer. 

WERHEROINE 

Ou r s*eond SUPE RHERO » in 
fnctsSUPEIOHERQllSfE She Is 
ANN BORLAND Jrom Canvey 
Island who rcBcued Mr Richard 
in Radar Gannas' Cofitiaentsa! on 
the 1 8th July. 



If you to would tike to beconia 
"UPCRHERO, wrrtt and lei me 
know when you have 
completed » newly released 
gamflToquAiify you must give 
the date you completed il and a 
terw hint* on how you Achiavad 
this and what happened at the 
•nd. Gamas reviawad before 
tha^iy isawedon 1 qualify, only 
the first person to complete a 
SMIM can be a SUPtRHERO. 



CRASH October 1385 115 



KNOW A LOT ABOUT 
SOFTWARE? 

Another Fiendish ROBERT LEEDHAM Quiz, 

this time to tax your knowledge of Spectrum Reteases. . . , 



THE CLUES 



1 

2 
3 

4 

5 
6 

7 

8 

9 

10 

11 

12 



* 

* 



Th« Sc«oe of ZiOTV's fi^** •dventurv 
V/hBt th« snai(«bird help«d you stop 
Hewson ConmttaMs had thi« son of diam^Hvl 
WtHy Mlflin*<t horn thiKwKil« working on 
liw car BUamblv Une 

Brtwtfflc y w MM rhad to k«ep thb out oi trubbk 
The pftit of a match Psion were interested in 
Software Projects' mad spacenmn 
Bearmight give you a btt of tf^is. 
Tli» mountain hou«f>d a Warlock's traasura 
Mixaf c^me out of t^tes« 
Who found hims«lf in double trouMa? 
Where Wilf came from 







f 




















i 












































4 
5 
























































f 






















V 




























































• 


























- 































NAME 



ADDRESS 



POSTCODE 

TSHIRTSIZE 



I 



Rotxirt Leedlifm, autfior of ttie 
CunninglY complex February 
CRASH Quiz has come up with 
a not her little brain teaHir to 
tmai0 and amuaa|«(i.'nM(han 
claims that il ti Ian fntiHactual 
that its predecessor', but you'll 
Still have to have a good knowl- 
edge of Spectrum softwH*, 
past and preaant, to gat rfw iot- 
UBOflaofted. 

Robert's devised iweive clues 
toT you to ponder Solve each of 
them and enter the answers m 
the grid lovinglv drawn on this 
page, Vou shouid end up with 
the nsmo of a ganw in the vert- 
ical column wh»di has been 
heavily outlined, 

Jtjsl to n^ake sure thai no^ne 
gets awev with making an educ- 
ated guess at the main game 
nama. we want you to complete 
th(? whole grid — twelve GOrrect 
answers revealing the hidden 
name means ofve correct quiz 
entry, 

Get your thinkir>g caps on, 
thumb through a few back 
issues of CRASH if you need a bit 
of hel p, and wh i; you r a n swer to 
ROBERT LEEDHAM QUIZ. PO 
Box ^0, Ludlow, Shro-pshira, 
SVe 1DB to arrive via the Ludlow 
Post Office by 24lh October, As 
UBuat, first three winners out of 
the giant cardtx>ard box each 
win C25 of software of their 
choice and a CRASH T Shirt, 
while three runners up get their 
very own Haute Couture T Shirt. 
Do#i't forget to put your T Shin 
size on your entry -- it saves 
Ma le Order A^gie lots of grief f 



116 CRASH October! 985 



r 



DOUBLE YOUR MONEY^ 
SUBSCRIBE TO 

CRASH 

AND 
GET MORE 
THAN YOUR i 
MONEY'S 
WORTH OF 

SOFTWARE 





f^ htmm. Thar* ■■* •* w*tm— ¥mttl»omfm «fa% * i i>i w y — i<l | fci||i ^ui*^ to 
CftASuriMvmn. mihmn • mMm ttf . , Hmaaortmmnrlmvmiolpmiicmwm 

thmir 4 oH»^>w < W> mm^ Wlwy f ■ mum jmwi tMnvr- 
Am thmf^rrn gg mdm atti fta at m nmmrflAA M iaa g m t o m a to mfi^e*t 

•MtL^ MMMsn* nCttotf t^ tan of tfw M*Ht*((nv Mrtten '■ I 
too t mmlmiftm ki vi tmtH, BiOlmg Ma tkmm. A* wrmhmtt tor thmi 
rtwi i.. rrfttiT ift* ITrt JTtr rfinrr't fliianrf i 

jgi^i oco fi> itxjni^miw Ate. TA*r **rf «« A«M>; 

5a. tihv'C'* hifMr <r *» ii y n i ^ . AhMf |«iieMi dMOf* thrwm ot ■!*• ^nir 
Bwnu tftocriitad sadi&ltkmittiO^tiitrtrmmatcttmfgmitrau 
htiYU twmtwm ■i ii iilft ii i h ir i r^irf fiii rn rlftiiTHTifiiitim ifti miiiiffi iifntf n i flT. 

Ma4jurton/M«r|r, run ot tftm miU gmmmu tiimmm. mrthmt. On*'afl**wrto*n 
0H (WNMWrEiai r*to«i«, wxf is j»lr»«fy UMiMfhing of # coltocfOf'c fMHH 
Htw's laB Wiriwj fof nutting • SPtCTACl^ «l ^ta«lf . * B o< ta c ' * fmmwm 
for Hm mapm hiah^f>mmC 3D grmphicr (mmcmfH 9tt»*r thiiaft. An# ■# 
Ir'i an tijT ffr rtrntm mrtr raf—f aif lailriminTfi, rtlfi^H tmmwt 
Ift* fwrlcr iitt g rn rn w on aifmf. 

irVtm«im'l aunrfm MffffMHit • n«««n WHMft MHIriillf «fri*r tor 



« 



I 




THREE OUT OF FO UR FOR FREE 
AtNTBAD AGGIE 

OK. You've got me Kooked. I can't wait to 
SUbtcribe to CFlASH — I've bean maaning to 
fQrag»s.l live in the UK and enclose £14,50 
for my twelve months subscription to 
CRASH. I want my threa free games now. It's 
part of the deal Aggie babes, so send me the 
following games , , . <l know yoti won't be 
messed about, so I've crossed out the one I 
don't want with a thick, black p«n so there 
can be no confusionj: 



DARK STAR 
HALL OF THE THINGS 
RETURN OF THE THINGS 
ON THE RUN 

NAME , 



^ 



ADDRESS 



POSTCODE 



Sub No . , 

PS. I know you're dead busy Aggie, and 
undoritand it might take a couple of weeks for 
niVQafT>e8 to arrive- Luvand kisses. ., . 

Offer closes Oct. 31 St 

CRASH MAGAZINE 
POBoK to, Ludl<tw^ ShtopMhirs. SYS IDS 




T-shirts & 
Bind&rs Offer 



^.Graat T-ihirn in hlgh<qu«ltty 
1 0Cnt con^n wMh double sMcNng 
on neck and siKNJider SAwnt kn 
mat. TlvM ateo*. in btack 

F^vM) ft bi« CfUtHttoadgn In thn* 
colours. 

£4.50 incl p&p 



■").*jm,3Bn 
4I>1 



FabSwMtthlrtstr 

lo n g al Q iw ec t 

RMQrNnedwtfh 

onnackand 

durability 

VMiliable navy 

dsrigninmr«» 




# »^ 







software ever seen ! Save your issues of CRASH montfi by monih. 
arvd lurn them Into the hard cover with the fattening soft centre} 



Our lai biTvlof Ocmnl just ImA 
rfessnre wWi ilB sitvuf brtcjcitfld 

..ASH lo^ 0tvS darti trfi*e Imish, 
rl s also strong erxxjgti to boJd a 
year s supply oi CRASH away 
From your Inend^' And ■!'& onfy 
£#.50 inciuding postage and VAT! 



Be a Superior Alien witti your very own 
CRASH T-shirt and sweatshirt! 

Mnd IM CRASH T^hbt* Mama : ^ _,„_™„„.^ ^ 



^E4.S0«nHDLO Ad<kesi:. 
JBwaatartlrl u, es,95 SO HD lO 



HntL 



.CRASH Ebndsrti) 



MtMJU I endoaeCheque/PO payable to CRASH MtOnOC. 



CRASH MICRO. Fr»epoat, Ludtow, Shrop«hlr« SV8 1BR 



WINNERS WINNERS WINNERS 






PHONE-IN HOTLINE DISCONTINUED 



Vesting for the CRASH HQttin« and Adventure Churt can no longer b« 
done by phone — too many rude phone uHs upset the rveigl^boufs' 
Bill don't despair, vcmj can stilt cast youf vote tot the two CRASH 
charts, HI long si you do it by post and ys« the couporii below (or a 
pholocopv). uch iTvonth we'M still be drawing five luckv prize- 
winners out of the Hotline Vote Bag, and live mote wirvners will 
come mjt of the Adventure Chart Cask. Ftrrt coupon out for both 
charts wins £40 of software and a CRASH T -Shirt with tour runnefs 
up from each »ac^ of malt eo (lectin g m T^Shirt and a »uper doopef 
CRASH H»t 

HOTUNE VOTING - Your Favourite Five 

ft's «s aimpl6 as ASC^DEH All you have to do is Ibt your favourite 
five programs, in descending order, next to the little numbers on the 
coupon and whiz2 H off to us. 



ADVErmjRE CHART VOTING 

After much dellberatlort, we've deciwled to limK the number of 
games you can vote for on the Adventure: Chart to five Ho longer 
can you keep on voting for as marvy games a« you like (or can think 
of}, it's five adventure games only now. folkK. You «iill need to give 
eeoh game you vote for a mia^h out of ten, however, so we can apply 
a cunningly derived matfvenuttcal formula to everyone's vtrtes and 
cofTie up with the final rankirvg. QuHa simple realty, lor you if not for 
u& 

DONT FORGET 

The telephone number for the Hatlrne Phone-tn has been dto- 
continued, so don't waste your time and money trying to ring fan 
Hotline or Adventure Chan votem Po5ta{ votes only chaps and 
(;:happe«$e$, on the coupons to PO Box 10, Ludlow, Shropshire, SY& 
10B. If you want to save money you can pop tfia coupons in tha 
same envekipe as your competition entries — S4 long as vou mafh If 
MULTIPLE ERfTRY, 

Get Voting 



CRASHTIONNAtRE 
'85 WINNERS 

At last! We've finally 
found someone who 
coutd come in and 
type the information 
contained in all the 
Crashtionnaire forms 
into a CRASH com- 
puter: Gaz Sumpter 
came along and 
worked nights — 
having been refused 
permission to wash 



CLdlilllj 



Morgan for him. A 
quick taster of the 
analysed results 

appears earlier in the 
magazine, so with- 
out further ado or 
a don't here are the 
lucky winners of the 
Crashtionnaire 
Draw: 



First out of the hat 
was Julian Frank of 

Neylond Crescent. 
Norwich who gets 
C60 of software and a 
CRASH Sweatshirt. 
The three runners up, 
who each win £12 of 
software and a T shii^ 
are: Neal Cavanagh, 
of Bodiam Ave 
Gloucester; J Lawler 
of Tipton; anfl 
Andrew Shenton of 
Congfeton Road, 
Stoke on Trent, As an 
added bonus, all four 
of the above-named 
people win a three 
month mini-subscr- 
iption to CRASH. Well 
done folks, and 
thanks to everyone 
who sent in their 
forms. 



ADVENTURE CHART WRITE-IN COUPON 



Please use block capjtals and write clearly! 

r4ame • • 

Address .,,,,., , ..,* 



I ......•.* - 

I postcode 
I 

I 

Serti your coupon to: CRASH ADVENTURE TRAIL, PO BOX 10, 
I LUDLOW, SHftOF>SH IftE SYfi 1 DB 



My lop ftve programs are: 


1 
1 


TTTLE 


VOTE OUT OF TEN 


• 


2 1 


3 1 


4 1 


5 


1 



J 



r 



CRASH HOTLINE WRITE IN COUPON My top five favourite programs m descending order 
Please use block capitals and write ciearlyt ^^^ 

l^sil rl 1? ■>>«_■■>■ q^v^^Ani, «Af«4>iir 



TITLE 



PRODUCER 



I 
I 



■ '•■i'i'¥'f-i'f*¥»T**fTiii r ■ r 



Postcode ....*......,..... .,...,, ^ 



Send your coupon to: CRASH HOTLINE, PO BOX 10, = 
LUDLOW, SHROPSHIRE 5Y8 1DB ^ 



CRASH October t985 119 



I 



WINNERS WINNERS WINNERS 



^mii ^^ 




U1 4QA, G VmUmifa. TaUh Un« IKU KB. 

\mt^ St-Cnwi fUMd NQtl 7BU: r yjmft. 
imm Bocnfw EdM. OU 9B: A todnyn. 
BMchtMod RtHd, GUai JDJ; M Lortd 
LAiptriur PMft, CMT3 1U; M LuiiMnb«, 
Untnln Avnnin. BH1 4flS, M Minky. Ptort- 
tind Dr>ve, Si3 «DU, 6 l^fariJ^U, PrirKHa 
DrrvD L12 eOH; £ ^lirtrrt, Etesh Otriw. 
Mete OAH: K UtKtod, Crarvrw*. TF3 ^1C5; 
R MoConfwn, Eyr* StrMt ORI 3JT: D 
MeOtoiw, TiwhMi Ci(i*B. i«^ MA; t> 
IMbtfl, [hydMi AvwM, WW OJZ; P 
hMMr. SiKUVwH Orrn. e$lT 3(M:. S 
UUmN. TmI RdhI. LM4 4l\bh; J WHdih 
MHy*, Ff«ix«i fhiad, 4Fr OXE, ^J 
Mundii^, Mrr^i**!! BoM, S07 }SW, S 
Murptav. HiWi«rt(l««l H«7 JU, A Munvy. 



EXPLODING FrST 



Paula Byrne, (he nice Udy from 
M«lbouri>9 House doesn't know 
wKftt's in stDTB f(}r her . . all 
thds« «fiv0k)p«s wrth "PAULA 
BYftNE IS WONDERFUL writtwi 
on ttwm which wUt soon be 
winging their wbv to her Tas 
Had. Thqi following pe^pl^ WMV 
luciy in the wordsqu*!* e<MTi|>- 
Milion, and will hov* • copy of 
Melbourne Houi^'; mMrtiplwts 
blockbuster wingin«| theif wtv 
tgTHEM 

n AitHtckJv. DcicHt Oow, eT41 Z56, C 
Slit#r. 5{MV StwM, 033 2RZ; C &l«r, 
LHtarbfOari. 'BrT74 iSCXj, M Bl#neri«tt, 
Qftpwm fliM, ^^2:1 OMJ: J Bond, fha 
ShruWtw}*. EW^BN: C Swwn, etwiha^ 
Drtrt, NG9S£S, M »FV^ FontMtwriHKJL 
EH3a OB; H SuAMy, flcfttCMn Umi, RGT 
«L: S Ciaatrt, H^ nic*. Edtntwra^, C 
OhtIh, Mount nHMfft iMt\*, E$ SON; J 

coiMn. fttnVH) CtaH. rnai jwti t 

Ce»»uiv GtlNfi^Mnt, MEi UO; T Coc^ 
Bn«*n»Bvn Aowj MP 1 3 SAY: S C«^ C(X>' 
Mfltlte Avvnua, HUn 4HW; M Owwv. 
rVktfin^SlrMt. MEtfi SRH, I. Curttr, Elm* 

CkctH, HA4 7LJS; KJ Dt Gvta, &S«vi<Hin. 
G<i«fin««v: C I, S tMebfwm. Pb(«v Hitya, 
&M« 8HL J Eflton, MtHw no*d. ljl7«*S ; S 
ECNai*. Hvfwwd Wiv M37 IFK: C 
&tmqn, OoMn Simn. KK? IHht. A l>ilt, 
enbuty FMwd H£4 1QB. K Qrav, Bwttui 

anitVVfiMd. OUaOOj M HWHJ. UHHt Kf.- 
v«Mtr, KVIl tm; A Hvf>t. Wntin>nHM> 
Rwdt eBi«AW; C HHM4I1 L««»*i«^ noKl: 

KjHwrtin 'fW^, $U MF, P H^m, AtholE 
GflH*. Who SN&. N H«lkii>ghunr. Prifrwthfl 
L«H. 5« t3 »LW: S HolL nitK^wi«|»f OiMt. 
BOa/T. A NugflM^ WMdIcmlmCloiB. DC? 
S02: J Ckvri*. Cifan Wiy. SEI &AA; D 
Jcdaot, SyCAivni Pmm. IPS 4NN: R 
JicliiWi.C4iivwGr«ii*,HATZ44C. M JoTm. 
ImiM Mmwoa RotA SAea 9CB. D «ncl g 
JetMaBn, AmndM StfMi POt ipaj. £ 
JahnMpn, GrHma AwfmM. fW. OBU; C 
jWMi, Sp^rtth] LAAt. Si:} nA: J Own. 
Wood GrMn Halh. NX? QUZ: G KJIbv. Souttt 
O0«wf« Dr«#t. lAihlA Hi;, M.J LMikMlh, 
DiMX Ftoad. CTXBAT. Tt«M«r. Qrov* Put 
9fitA, n*n tOK I iMt- Hiynxtrw Ormni. I 

120 CRASH October 1985 



Man«ril*rGw4ww.nM«4EJj NOuuNon. 



Lo wm Ri^ F«flT», GlU AAA: 
Gw^lwud AwiM. I.UJ CHW: Q, fm^m. 
Jmi\ao FkMd, S£Z] ZE8: G Pmmiimv 
Langdito Ciwvi. WStI IQS. P PhIAh. 
Ch^nillMd. L^KSSf. J Phillitn, SttfimMr 
GmOmm, GU1& lED. H S*no«<«. Sm6t 
|,aftt, SM) 1H: jn«4in. Glvngy^e Xtrtmm, 
^HS 9LiN; A Bain. OydrnMr T*ft«», GB 
SAfl: H RBynqhti. K«TiKin<:iow Sft» SAB; 
G «tiu. UtH<M0d, NQf2 3tNS: S Bm^t», 
Ooband floMl. Sfl 400; I £av*||a. CMIiri 
CfOft. ToHtortJ; R ScMMf . Ortjrt Hcu**. K"1 19 
flSf: PSh*cflx>({.Gnvfh«rm.^1?DKW, P 
Sh»rt«Y. ChMt Stft, EN2 «NL. J Sh*yf. 
Avarnon W«y, 0C3 WO; P SilMi. Uma 
Tfm IIm4, WldMMOII HHth; A StnOMl, 
Qi«nM Anriu*. 0=2(1 4NN; IM SlPtnm. 
CMottHtw Ra«t> roil SA£: C SmltMikiH 
Ti4* CiMw, GUi3S Ofifl: I Sniiih Chiiyton 
tSmiL SK0 3tF: D Sny|^. S«n*v SttwL 
htattfiMMr; H &nHh. ScvwlyMth Avamjt. 
Pn 4BS; n So<n«iir«, Rai>nd H<ki . lC? b^. j 
TMrfu, {Bwdan Witt. M31 4PE; R lt*>t. 
Swby CtnlarH. PU flOD; M F ThklMtf, 
Pmtfv Gi<>d*nt, RMT 9AS; G Tlwnvwa 
WhH|ft«*di. fNlBOW: J VKiarv. SUOhm 
(kurt. M 2»U I WMlH*. Hupnvnwte. 
POl« «ED, P WIIH««« Cmnwpod, HP13 
7VE. N Wil)inoa,Auc«uinOcHH. WjTXflt; } 



AUGUST CRASH 
QUIZ 

twttitf — fhm pounds worth of 
Mittwaf« go to; R Agalawatt^. 
Dene hurst Garfhjns. NW4 30T,: 
A Clarke, Cami«l Streflf. C810 
IPH arxl S Hunter. Miisgrav»$ 
Orchard, Nr .Lincoln while th» 
folkiwln^ peoples win a T Shirt 
only: G McOowall Wilton Road, 
SP2 7EG. ISt Milne, Blackburn 
House, KY12 9BL; J Pickles, 
Avenue fknti. N10 OSNt 

LEISURE GENIUS 
CLUEDO COMP 



Priias, prli«. prist** Thif* ell 
W« have time for this month. 
Twenty hv9 wmnefv of Lei^tir? 
GetiiltS-' Cliie<^i> comp are brrskly 
followed by twgnty i'tvn more 
MPlnners of th« LG Monopo/y 
COIT^, 

H Abbes, Meuidoth Road We«t. 
M21 2RF; J Oennrnt. Kflting- 
worth Road. NEia OBfl; N 
Brown lee. Winston Place, Scot- 
land ; G Collins, Ooan Park 
Square. EH14 7LNj P Davies. 
Lydstep Grove. CV31 INS: G 
Edge, Arnokj Place. WAS 80Q: I 
Hsrnliey. Wimparia Way, B43 
7DG; C Holder. Lowry Hill Road, 
CA3 OEZl^ Hughes. Raebufn 
Rood, BSfWS; M Hughes, Duke 
Street, 137 4AT: J JBCot»«n, 



Vestergardsvej. Dan mark; M 
Jaqd, Emmas vei, Denmark; A 
James & C Bailers, Spode 
Grove, Weslbury Park, ST5 4HF; 
S Jone^, Green How Park. LS29 
7LZ; M Leah, Oafcworth Street, 
S19 5SE: 5 Leason, Heathfi«ld 
Road, ST14 7JN; E Moreton. 
Umberelende Rofld, B29 7SB; J 
Morgen, Batons Mead. E4 SAN; 
A Perry, Broad Lar>e, N1540J: D 
Picton, Withycombe Road, WAS 
2QL: J A ScutL Springfield 
Ckree, M35 ODE; C Smith, 
Brandon Burger, West 

Germany; G Spencer. Cro^SdalQ 
Drive, NGIZ 6HP; C Staples. 
1 119 rams Way, BIV27 3NX; JW 
Waimsley, LynJeton Street, 870 
7SE 

MONOPOL'T COMP WINNERS 

S dede^iar^r 3t? Dowrisway, KT?0 
502; J Bennett, KilFingworth 
Road. NE12 OBR; A Billrngton, 
Monkspath. B76 8DX; L Brvson, 
Hurcotl Road, DYlO ZRG; S 
Coleman, VicarshiJI, SEl3 7JB; 
G Collms, Dean Park Square, 
EH 14 7Lr4: J Da Bama Rose, 
Coiebrook Drive, CH2 IRB; J 
FoK, Carentarswood Dnve, WD3 
5RJ; L Halhaway,^ New Road, 
WS3 OJISt; D High wood. Huts- 
fbrdce, ME8 9SS; K Hood, Wear 
Street, SR7 7ER; C Hughes, 
Engiehesrt Road, SE6 2HW; O 
Kemble, Westward floBd, E4 
BQG; P Krishnanj, Upton Court 
Rood; D Maytom, Mortimer 
Rosd, BHS 9HP; G rijewtofi. 
Green Lane, DE7 5PP; D Onon, 
Par*hurst Road, L42 9U; W 
Phipps, Palace Road, Surrey; S 
RendaiL Tintem Road, POiZ 
3QN; L Sefton, Denmark Road, 
MS ODZ; G Smith, York Road, E4 
SQL; R Stead, Cherry Sutton, 
WAS 9TN; M Stephenson, 
Noithcote Avenue, NE& BAN; P 
Tong, Rue Des Belies FeviHe*, 
France, D WiJsorv, Chester Way, 
PE2l7Pfl 



MONTY ON THE RUN 
— CRASH 



There's sure going (o be some 
well dressad pgg;ers as the 
result of this hnle compo. The 
fojlowing people will be able to 
amaze their frief^ds on sports 
days, or iindeed 00 shopping 
trips or lazy days in the gardert- 
So lor>g as they'i'e wearing their 
Monty Jog Suits, that is, 
provided OHirTesy of Givmlin 
Graphics: 

A BeslB. UiTH Grtnw, WS1 J6ER: 
A Browti, Woodlands Faint 
Drfvfl, B24 OPQ; A, J Coleman, 
Manilla Road, B29 7FZ, M 
Collins, Erniin Street, G13 4HW; 
G Ewing, Tullo«h Park, AB2 
9tlR; P.A Fairless, Wreay Walk, 
NE23 6LJ; K Fibber, Bagstona, 
GI12 BSD; L Hellett, Lawor 
Stoney Road, Gw«n(; T Henry, 
Shaftesbury Avenue, PHI OEL; P 
Jenkins, Lon lu, CF4 ^EE; D 
Merryweather, Uneatter 

Gardens, N2 SAJ; M Miiih, ibn*- 
wood Avenue, MU 7JtR: H C 



Morris, Victoria Road. CH2 2AX; 
H Spancw, Grpys Clo»«, SOS 
8PG; C Tak, Longocre, Tyne & 
We^r; R.D TreoBla, Howard 
Avenue, SLZ ILB, G Wanajp, 
Uncrvft. MM3 7SF; C A Wanen, 
Gteat Innlnas, SG14 3TO; S 
Wilson, Ctiestad Way, PE21 
7PR; D Wnght, Churdtneld, 
WNeeBE 

ARNHEMCOMP 



There's no shoflage of military 
krtowledge emqngst CRASH 
reedSfS, as this particular 
competition proved. The know- 
ledqeable persona li«tad here 
wiir all bft rewareded with a 
copy of CCS'* proggy. Arnhem. 
Goes to show how uurful 
paying attention in Hislo#y 
l«ssona can be . . . 

DJ Austem, Glebe Road, IP2S 
El'L: T Austin, Lucfifna Grove, 
E17 3NS; R Bateman, Strelley 
Avenue, N1M3 3UH; D Bellamy, 
Lea Way, Northamptonshire; C 
R Sredley, West End Road; MA4 
6JG; Mr BuiTMtt, Kundies Lane, 
DV7 &HU; D Cevitl, Woodview, 
DN5 7QS; R Cuthbertaon, Satt^ 
well Place. KieS 40Y; M De Boer, 
Nieuwbicht, Netherlands; J D 
Doggen, The Drive; EN6 ZAP; T 
Elson, Crawford Close, SOI 
9XF: B Faloonbridge, Colling- 
wood Road, CTiS 6EX, G For- 
^itt. Hawthorn Orive. N^jn 
6PU; H Fousent, Plataanstraat, 
Holland; M Guesl. Wh infill 
Close, NE?3 SLX; I Hart. Lovwer 
End. MK18 20B; D Hodgson, 
Redworth Road. OU ?JJ; D 
Hodgson, Redworth Road, DL4 
2JJ; S Hornblow, Birch Road, 
RG26 601; W Hurley, Clock- 
house Lane. RM5 2TH; B John- 
stone. Downing Drive. NE61 
2Va: N Kelly, Chimes Avenue. 
N13 5HT; T King, Park Road. 
SD16 MM- CM Leese, 
Livingstone Road. B20 3LS; R P 
R Leslie. Sundridge Drive, MES 
8JD; T Leyson. Paighton Road, 
Middlesex; A S Mangat, Main 
Road. RM2 5EU: D Marshall. 
Ci^bury Ring South, N12 700; 
M McCann, Blackdene, NEe3 
STL; G McOowell, Wifton Road. 
SP2 7EG; N McLaughlin, 
Cam lea Road, BT43 erS; S W 
Meale, Mur^ison Road, EN 11 
OQD; S Mitchell, Teal Road. LN4 
4NA; E Moreton, Umbers tarle 
Road, B39 7SB; J P Oldroyd, 
Aspen Close, WF2 OVF; G 
Parker, Thorpelanda Avwtuei 
NG19 OPf; S Payw- Kenn S 
Proydmao, West Town Lane, 
BS4 SOX; F Sands, Fern Heights. 
K. Ireland; M Sameni. Sand- 
rocks Way, RH16 4JL; P. J 
Saunders, Saridcrott Close. B12 
27H; A Sayor, Wtndf lower. SN2 
3QS; N Settsy. Avebury Road, 
5rvlT4 ONX; P Sintonds, Lawn 
lane. CB6 2RE; RK Smith, 
La ndsdowne Street: DL3 ONL: C 
Thomas, Foden Road. B42 2EH; 
M D Usher. Coomside. NE23 
6HW; K Wise, Bnioksida, OXtZ 
OJL; C.J Wright. Tyburn Road, 
L63 9HJ; D 9tB Yanvood, Brook 
Lane, B13 OOH 



^ 




NTLINE 



^^^Hr^F^^J/ 



As reguJar readers of CRASH wilJ be aware, Angus 
ftyall of Games Workshop has been our strategy re- 
viewer for a goodly chunk of time. However. Angus is 
now interested in devefopmg other areas of bis life 
and is relinquishing his regular column. This doesn't 
mean that Angus is never going to write for us again 
. expect to see the occasional vituperative contrib- 



ution from Angus between the CRASH covers from 
time to time, 

Sean Masterson wMI be occupying the Frontline 
from now on — two days after he started work In 
CRASH Towers, we found he was a keen strategtst, 
and so we gave him a desk, and told him he was editor 
of the Frontline column . . . over to you, Sean, 




OF STRATEGIC IMPORTANCE AND 
THE IMPORTANCE OP STRATEGY . . . 



THE PURPOSE of this column, 
as 3 see it. is not juai to review 
wargames, a El hough they ar$ 
Bimost bound to take up th{? 
laraest proportion of space, but 
to have a look at strategy soft- 
ware in general. 

There is something in the sub- 
tlety of good strategy game 
which appeals to many people 
rrrore than «rcade or adventure 
games. Arcade gan^es reciuire 
great martual dexterity. Advent- 
urea require e good deal of later- 
al ihoughl, but the player can 
still have troublo diixiiphi^rir^g a 
game's input format tong after 
the clues have beer^ solved, be- 
cause of dte mfltrictiofis of com- 
pvter rrfemoiy, With a strategy 
game, there is no guaranteed 
method of success. Only a 
guidefine — a strategy — whah 
may bring you Closer to your 
goal. Strategy gan^es have more 
potential for variety thati any 
Other type of game. 

Every time you load a game 
like D-Dsy into your trusty mach- 
ine, you know that no matter 
hOMf n%any times you've played 
it, you're going to have to put a 
great deal of thought and intric- 
ate arhalysis of case problems 
into the g^meplay if you are to 
Stop the enemy from hammer- 
ing you into the ground! There 
isn't the smug certainty of suc- 
cess that comas with experience 
on your average arcade game, 

Of course, many people are 
not directly attracted to war- 
games afiywffy, feeling that they 



are somehow mortid. Whilst I 
cannot agree with that assump- 
tion, I fufty appreciate the sent- 
iment. Still, software houses 
have responded to this in quite 
an e)iciting way — more fantasy 
and science- Fiction games are 
appearing. One only has to con- 
ftidsf the Success of sometbirtg 
(ike Lords of Midnight to see that 
the noarket does ©Kist Strategy 

Siamefi s«em to have ari interest- 
r^ ftjture ahead of them. 

Before moving on to this 
rnofith's reviews, it's appropr- 
iate to give a rundown on The 
new rating sy&tem that will be 
used in these ft^ms. Henewith a 
quick rundown of what they are 
and what they mean: 
Presentation : from packaging to 
loading and options screen. A 
friendliness factor 
l^tes: How well written and log- 
ical they are. Also takes into 
account complexity and clarity 
Ptoyabitity: IHow cdsiiy and 
smooth flowing the game's 
structure is, once you have 
digested the rules 
Gr«p}iif»; Rated relative to other 
games of the genre, not a comp- 
arison with arcade game graph- 
ics 

Autfiantiqitv: Degree of realism 
achieved 

Value: Is it worth the money? 
OvenlF; Our impressions 

In conclusion, (would be keen 
to hear from any keen strategists 
or wargamers who ha-ve views 



or opinions they'd like to put 
across. Drop me a note at 
FRONTUNE, CRASH MAG- 
AZJr^E, PC Box 10 Ludlow, 
Shropshire SV8 1DB — and who 
knows, we might be able to start 
a Strstegy Forum, tf f ^et enough 
tesfxynse, they might even 
decide to keep me on (please 
guys ... J! Hang on, Graeme 
sounds in a good mood: things 
are getting better. On with the 
revie>W3 — 



CONVOY 

Publisher; Budgie 

Software 

Author: David Thorpe 

Price: £2.50 



First impressions of Convoy 
were ver> good indeed. The 
padLSgir»9 was superb, especial- 
ly for a budget game. So, inter- 
est atfMdy aroused, it was 
hastily toeded — and thai was 
ywhere disillusionment set in. 

The game dispiays a very im- 
pressive Joading screen — 
soHTiewhst reminiscent of Seacy? 
Hesd, which has clearly been 
designed by profession&l graph- 
ic artists: unusual for budget 
MitWdrt and certainly far war- 

rt«t of this type. Unfortunate- 
the good impressions etxi 
once the gamrij has loaded, The 
tv«) piayers requii'ed must 
ctMXise their respective flag- 



a 



^ips and it's time io reed the 
instructions. 

One problem with many strat- 
egy 98a>es, and in particular, 
wargames, is that it's usuaify 
necessary to digest masses of 
highly detailed rules befars play 
m«y commence. Sometimes 
this proves to be worthwhilo, 
sometimes not. This was one 
ame where reading rules 
ardly made any difference at all 
— ih-ey were simply appiailingly 
vague. The so-called instruc- 
tions are, in fact, just an inform- 
ation sheel about the various 
s^lpsand sutHnarines with add- 
itional information regsrding 
navigational techniques. The 
only other item covered is how 
one actually wins jor irKJeed 
k»es) the game. Actu a I ty how to 
play is not even mentioned 
ar>t». It is preicisely this son of 
ovansight which can render 
games of this type totally use- 
less. Before contemplating vk- 
to*y in Convoy, you need to 
spend a long time working out 
how tomakeyourmoves. 

Playi ng t h e ga me is a 1 i r esome 
and laborious task. First you 
have to opt to signal, then type 
Irt which unit you wish to signal 
io, and then go the the process 
of actuafly tenir^g the unit what 
todo.whichisyetanaiher sefies 
o1 entries, each needing a fair 
amount of consideration. One 
ir)tariMtinig touch is that request- 
ir>g a report on a panicular unit 
causes a picture of the ship to 
appear on the screen. However, 

CRASH October 1985 121 




NTLINE 




A ttmtia acrtm dwr^ thm mv-nip gmm^, COM VO Y. 
PfUrt^nrntty wnm prm^rplmflng wHtt aur rubtMf dutiiM in ittm 
brnth'—mot^tummt^Hiffr- 



once the same picture has 
appeared several limes but rfrf- 
erred to under different name^. 
the effect soon wears off, The 
graphics for these little syri^^'s 
are quite nioaly done, like tho 
title screen — but don't eirpect 
anything like the quality of 
graphks involved in an arcade 
or adventure game. 

The object of the game is to 
get supplies to vOLif own 
country, Mhile simultaneously 
trying prever^i supplies reaching 
ytkir opponent's country. Sur- 
pfisingly, there i$ no option to 
play against the computer. 
Convoy is a strictly tu^o-pl^yer 
game, with Germany and oritAin 
to choose from, and secfocy of 
plans and routeis is &o vital to 
interesting play that one person 
cannot play both sides success- 
fullv — VOit need a frierMJ ss arr 
enemy I Furthermore, itlfiMseri- 
tisl that each player iooia swpy 
from the screen at various 
points in the game, which might 
prove difficult under some 
circumstances. 

Vou try to achieve your aim by 
settirtg courses for your ship$, 
pointing them in the direction of 
your country, This task is made 
very trtcky by periodiiC breather 
Chaing^, and allowances mu«t 
be made accordir^gly Ithts m 
ettiier said thart done|i You can 
alto irv to set courses to block 
off enemy ports or shippir^g 
routes, though during play, abs- 
olutely no success was gained 
artempting this. An action sequ- 
ence is mentioned In the 'ir^str- 
uctioris', but again, we couldn't 
ftr>ditl 

What you do have to watdi 
out for, IS encounters with air- 
craft. Any damage to mercharrt 
vessels (rom planes sinks them, 
meaning you land less cargo 
whon you reach port. One 
annoyarice was dealing wi:th 
petty details such as calculating 
es^actly the speed of ships 9$ 
they entered port so that they 
, didn'tcrash straight into th^fiar- 

122 CRASH October 1985 



hour — that is probably going 
further than actual ships do In 
practice' ft also means you 
waste a good deal of time for 
very little reason. 

The game Inevitably takes a 
long time to play to i^ls con- 
clusion and it becomes Immen- 
sely boring long before then. 
There is a save game option for 
masochists, though. Co,riivoyis a 
very strange mixture — some 
very good graphics (spoiled by 
v^t overuse I cocnbined with the 
potential of a reasonable wsr- 
game are ruined by poor game 
play. There is a redefined char- 
acter set but as only three of the 
characters are rectefined, there 
seem s to be I iti I e iog ic to I h is self 
defeating feature. In fact, the 
game is riddled with so many 
petty annoyancea ^at the game 
probably takes more time to 

Elay than the average gamer will 
e prepared to devote to it. All in 
all, this isthesortolgBmewhich 
will quite likely put you off war- 
games for life and gives strategy 
games a bad name. 

Even at C2.50 Convoy is not 
value for moirey. despite ita 
professional packaging. It's 
quite simply a disappointment 
from start to finish — leave weil 
alone. 

Martin Lester 

PRESENTATION 30% 
U n rmaq rnat ive and simple 
RULES' ig% 

Whai rules? Practically non- 
existent 

PLAYABILITY40% 
Not difficult but annoying and 
unremarkable 
GRAPHICS S0% 

Not bad for this kind of game, 
but spoikal tjy rppetiMon 
AUTHEltfTlCrTY 50 % 
Hafd to say ae it isn't strictly a 
simulation 
VALUE 12^ 

Minimal — only for masochists 
0VEFIAL13S% 

Even the low price doesn't 
justify its shortcomings 



THE 
RATS 

PubNsher: Hodder & 

Stoughton 

Author: GXT(FrveWav9 

Software] 

Price: £7.95 



A phgue of fa(s is swafming 
through Lomionatan inctsdibh 
pace. The gov^mmenf refuses 
to face the seriousness ot the 
probfem and won't give you tA# 
fBsources you need. Stopping 
the rats is proving tremendous^ 
d/fficuk — you're racing against 
time and fosi/ig. The pace ts 
efectric but you wonder . . . are 
YOU Siikeiy to succeed in your task 
before you get srck to death of 
m/o^dtnff f he game , . . 

There are several examples of 
computer oames based on 
fsmoua bodls on the market, 
fb© Elactrooi^ Pencil Comp- 
any's ffre fourth Protocof is 
per ha{}s one of the best exam- 
ples of current success in this 
fieid, and now Hodder and 
Stouahton have released The 
/)s£f based on James Herbert's 
chilling novel. It is a fasdnating 
mixture of semi -graphics 
adventuring and real time strat- 
egy. Unfortunately it is also a 
mixture of innovative successes 
and miserabte shortcomings. 

The litie sequence is one of 
the rTx>st original and atmos- 
pheric ever designed for a com- 
puter game. A prologue is writ- 
ten out in bold white letters 
across a black screen to set the 
scene. A bfilllani animation 
sequence follows, in which a 
pool of torchlight wanders 
around in the blackness before 
red eyes appear in the dark. Just 
as the light moves onto them, a 
superbly drawn rat pounces into 
view I Then you are presented 
with the main, blood- spattered 
loading screen. The patfietlc 
llttie tune accompanying this is 
rrrore amusing than annoying in 
the context. 

The ftais is, to all Intents and 
purposes, two games in one. 
The Strategy game involves 
stopping the spread of the rats 
from the city of London and 
eradicating them as soon as 
possible. The opening screen is 
a simplified map of London with 
an option window at the bottom. 
The main options are 'Report'. 
'Forces', antJ 'Research', A tI ash- 
ing cursor on the map indicates 



r,at activity.and you can call 
information on areas of activity, 
deploy forces, or ignore the 
cursor and work on research 
instead, 

If you ask tor a report, you will 
be prompted to define which 
area you wish to access inforTn- 
ation about. Moving your own 
cursor over the chosen area on 
the map and pressing enter, 
opens a smaller window on the 
screen wtiich provides tnuic 
information sucti as 'Old ladV 
attacked by monster rat', You 
may then eliminate the window 
ana move on. 

You can abo ask for reports 
from various groups you may 
have deployed in the field. Three 
icorta on tmicreen indicate ttte 
R&D centre, GHQ and Harris' flat 
(Harris is one of the major char- 
acters from the adventure hc- 
tion) and t9pon& can also be 
sought from these places. It is 
fairly important to follow the 
reports so that you bwoma 
aware of ttie nature of the 
attacks, but to concentrate too 
much time on them will leavq 
you rx) time to allocate forces, 

The deployment of the fire 
servioe. police and professional 
rat -kilters is vital loyotir success 
— if you fail to conlein the rats 
and they leav« Lortdon you lose 
the game. The three types of 
forces have varying ability and 

ChoiiXfS of weaponry, InitiallVi 
weapons are fairly corrventiori- 
al, with dogs, gas and high pres- 
sure water hoses. You must 
equip a unit and then move it to 
the area where you rcouire 
action (forlunately you don't 
have to figure out now many of 
what to give to wfiom: the limit- 
ations of eaitt force are worked 
out for you I Later you may ask 
for that unit's progress report, 

Your forces are very limited 
and trying to stop the rats with 
them is in fact impossible- What 
you need to (to is defay the 
rodents for ^ long as you can 
and eventually, the army will be 
brought in by the hcipele»$ly 
reluctant government, thus 
[ivtrtg you a second l^ase of life. 

lis does not happen for some 
time however, and there's 
plenty to keep you busy before- 
hand. 

lis also vital to devote res^ 
ourcas to research, but you have 
finite resources and must decide 
how to use them to best advant- 
age. The areas for research are 
origin, nature, offence and 
detence. Speeding points on off- 
ence and defanc^ will help dev- 
elop more potent weaponry to 




tf thi* rtitvn€t itutty thing rwtnfftd^ yw wf yiM/|- hm*r**tmf th*n 
fou'v* got prohtmrm. Onm ot thm not mo mmn^lY ttATS- 



use again 51 the rata — but 
making discoveries about th^ir 
origin is fundaments I iv import- 
unt to the adventure game, 

The adveniyre gafne, like the 
xtr^tegy, is real time, You ars 
ihlfted to the adventure section 
lit rwidom intervals ihroughout 
pivy. CbcIi entry into the advent- 
ure section, which is really a 
series of mini — sdventur&s inv- 
olving various minor charader^' 
encounters with the rati, is pre- 
duded by an alarm sound from 
the computer. Don't worry if you 
iOH minor characters — as you 
Of^ will to start with. Allow a 
major character jsuch as Harris) 
10 mo the dust, however, then 
you've had it I 

The format of the adventure 'fs 
e^callsfit A large window on the 
right of the screen contains all 
the text output in sknw' 
^•flcnifiing forniat, which h6\p& 
ernplNwisia the real time asped 
of m« game. At the bottom of th« 
ScrMn is a small window with 
three majof command options 
whidi give access to hjitfwr 
sub— options presented in thM 
left hand window. 

A heartbeat sound |at least it's 
suppoeed to be heartbeat) 
acoorrtpianies the text. As the 
•hUtfiOin beoomiea TTwra (ens«, 
Ihe tieartbeat speada up, adding 
greatly to the atmoiphere, 
Because The game uaa* options 
inattad of text input, conver- 
tatiprw with the computer can't 
be ambiguous, which resutts m 
v«rv fast and efficient play. 
OocnJonatlv a naw option will 
appear in the window, implying 



an irnponding application — 
sometimaa umrtQ ft will not help, 
but generally the acxMarance of 
new options worltBlHa an inibuill 
hint sheet! 

If you lose an eficounter with 
the rats, the page seerru to tear 
open and a rat pounces out at 
you. The use of a simple scream 
sound is quite effective here too. 
This isdfffjnitelvoneofthe high- 
lights of the game. The narrative 
quality of the text is supaflirtfva 
and Qory, in true Herbart itylav 
Definitely notforthesquaarrnti. 
this. 

The two games integrate per- 
fectty, with good strategy need- 
ed to keep going ariy ffOOd 
aciventuring nocoisary to finaltv 
subdue the oversized vemnin, 
With automatic return^s to the 
strategy game after comp^tion 
of the 'mini-adventures', this 
smtjpth play rnufit be credited 
for the faultless piece of des ign it 
is. 

The 'miserable shortcomings' 
of tfie game already meniiorwJ 
don't really exist iff ifie game, 
but ratheraraurHJiit. ThetoMtrtg 
sequence is very unfriendly: the 
tape has to be stopped during 
the animation fiequtmoe. 
Although the ir^truciiona nwnt* 
ion a way to skip the srrimation, 
it didn't want to work, and v>efy 
little: laawsv n (eft between load- 
ing Mictions. Witen the anim- 
ation ends you do not receive a 
Krompt to restart the tape, but 
ave to wait for the tune to finish 
and press play. Problen^s arise 
which could easily have been 
avoided. 



While tht gwfie is loading it i« 
easy to befieve that an error h^ 
occurred — the tap© error warn- 
ing used in tf^ sequence it 
total ly useless a'nd it '$ di fficuH to 
tell whether the program if 
being receiy/ed. This problem is 
aggravated by the disabiement 
of the speaker, and for some tot- 
al iy inexplicable reason, sorr>e 
of th« blocks are not actually 
racaived at all. to fudge by the 
txMder during loadima. It is nat- 
ural to assume thai ihe system 
has crashed — but if yoii leave 
well alone, the game loads perf- 
ectly in the end. This weird 
pretence of failir>^ lo load is very 
annoying — particularly sir^ce it 
ian't referred to in tha instruc- 
tions. Very unfriendly. 

Once loaded, it's wise to save 
the game as soon as possible as 
as Inere is no restan facility 
because the program pDSS«8S4» 
massive data files and the game 
itsetf continues on the second 
side of the tape. H yi^u h^vc^n't 
saved a game, you will hgve lo 
load the entire thing from 
scratchi There is rvo menu of 
options to help c^ear up matters, 
and the instruaion booklet is 
misleading and practically un- 
intelligible. 

Thwa are major faults, con 
sklerjng the aiiaof the game. On 
any oiAir game they would be 
tdtallv crippling, but becaiMe of 
the input format, even badty 
explained sectior^ can be plch- 
edupfairly oasity. 

The game's percentage based 
scoring system is sdEy. We 
scorati 36% for play i rig whi^t 



was apparenttv * oood geme, 
full of sticcesses. y^ ori a now 
game where thu cornputer was 
feft to win without any player 
input, the finfti score was 21% I 
Also, when in the adventure 
section and the pace gets fast, 
minor system crashes seem to 
occur in the form of text char- 
acter decay and randomly 
appearing, multi-coloursd 

blocks, thoufjh these do not 
seem to affect pJay, 

ff Nodder & Stoughton had 
irone<t out these laults, the 
gams would have been declarad 
psrl^. hlowever. its shoddily 
finished torTTiat may detract 
from the success the game 

dSliBfVH& 

PRiSEfVTAT1Cm6G% 

Some prompts in the garrte 
would nave raised this rating. 
And ttie instructions were 
•Tmhiguoiis . , , 
RULES 90% 

f-li)ving said that, onca you 
pick ihem up, they're vwry 
clever' 

PtAVABIUTYSOTt 
Very fast and snvxjth — espec- 
ially with a joystick 
GftAf>HK:S9lk 

Almost as good as they could 
possiblv be in this kind of game 
ALrfHENTTCrTV90% 
Fair pfay and vary close to the 
bijok Impressive 
VALUE 80% 

Vou do get a k)t of game for your 
money 

OVCRAa70% 

The game is let down by the 
loading problems and lack of a 
restart facility 




^ 



CRASH October 1985 123 




PLA TINUM PRODUCTIONS are a quintet of canny Scots who have made a speciafisation out 
of converting existing games to run on the Spectrum, Hand them a game which is not 
available on the Spectrum, wait a couple of months, hand them a fee andyouH have a 
Spectrum game. Software Projects, US Gold and the new imagine have done Just that and 
reaped (he benefits. 

Anyone who can get three consecutive CRASH Smashes with games they've converted to 
the Spectrum deserves to be checked out. Graeme Kidd ran up the CRASH phone biii doing 
Just that . , . 




4 



Tim fuUPPCrmw.Lmft to fight Mafk Ct^lff. Al*n Lmifd. Ha^fttl Andrnf^^n. A»bln mulf Jmd imn Morrimon 



124 CRASH October 198*1 



NO EX3UBT siatfsttcfans throw 
their calculators, up in the atr in 
horror every time they hear 
about so<ir«one lakirtg an aver- 
age of a list of percentage*: m> 
beware of fciihri^ calculators. 
PlBtit^um ProductJona have an 
average Qverad rating of 79.5% 
ort the tiine game:} thev'^'c had 
CRASH reviews for Wot a bad 
uack r&cord, ant} if you rennove 
the lovv rati DO they won for 
Zsxxon (58%ll irom the aveiag- 
ing, t hey c roep up B (bw perceni 
ag£- points mora to adiiev« a 
progromrning averaoe over 
B2%. (Perhaps we ougnt to Mart 
a Softwa re wia<$en 'a Al marwc H 

When we were offered the job 
at converting Z&Mon to the 
SfMCtrum w« krbew it wouldrt't 
look the ^Atviii', David Andersort 
of Platinum Productiot^ wknii- 
ted in defenoa, 'w« agreed to do 
it, despite the fact lliat we krww 
it wasti't going to be as good. I( 
got the reviews it deserved — 
rathar unfortunste, b*Jl it wasn't 
entirely our own fay it.' 

Oavid Anderson and lan Mor- 
rison are the main men behind 

Pfatiriium productions, with 

New EhJys' fiobin Muir helping 

on the mosic, Aion Laird worfc 

ing BS a prOgrarnrTier and Mark 

Craig taking on the role of Prog- 
ramming Assistant. 

They tia^^e a pretty impressive 
track record: discounting Ztm- 
xan all PP game's tievo rankaet 
wall in CRASH reviews For the 
record books, here goes — 
BxtBfminslor S2%, Srstn 
DBm»Q& 69%. Btach Hwid 79%, 
Lode Runner 8t%, Raid Over 
Moscow 92% f SMASH), World 
Series SasebAli 9f% (SMASH), 
Tapper at% (SMASH). Dam- 
busteri 75%. 

Ptatinum Produdiona began 
with David Andwaon and lan 
Morriaon on computer key- 
boards, aided and abeued tiy 
Robin Muir on syntheatser 
keyboards. Essentieliy, Oavid 
and fan write the code for con- 
versions while Robin works out 
the music on his synths and 

B resents the appropriate data to 
avi<i and lan for incorporation 
ir^to the fi^nal wort. The trio are 
all eighteen years old, all live in 
Ayrshire, all programmed tfw 
ZX81 and met upai school 

Four people at school all had 
ZXSts early on and there wasn't 
much in the way of commercial- 
ly produced software at (he 
trnne', Oavid begar>, 'we wefe 
learning machine code arxj 
started writing games on the IK 
2X8 T One guy emigrated, 
another went out on his own , . 
so the origtr^al quartet wasn't 
long lived.' 

T started programming m 
BASIC on a Pet and then got in- 
vohwd in machine oode on the 
ZXBV, lan Morrison explained, 
'and pretty soon, with IK of 
memory, I was forced ioto 
machine code. I started writing 



game^, as we a 1) did, for fny own 
amusemertt -^ we were just 
normal computer hackers.' 

Robin Muir's entry route to 
caiT>putirtg was fairly traditional 
too: 1 knew David and lan from 
school and my Dad got a ZXB1. 
He lost interest and I picked it up 
from him and did some prog- 
ramming — tvping in listings 
and the Tike. Then the Spectrum 
carrve out and the programming 
fell off as I got into playing 
games.' 

Gradually, the programming 
duo of Oavid Anderson artd lan 
Morrison expanded its horizons, 
and moved onto the Spectrum. 
*We worke<f out that 16K ram- 
packs were catching on and 
wrote a iBKgamein the autumn 
of 198? whidi we took to the ZX 
Microfair that Christmas. We 
came back WFth a Spectrum and 
converted our first game for the 
Spectrum — Galactic Trooper'. 
Daivid explained. 

Games for Romik and SiKfer- 
soft followed, and the team dev- 
eloped new routines for user 
friendliness. Jr>cluding a menu 
screen. In those days, skill levels 
and user definabEe keys were 
something of a rarity — Rabfah: 
Software, *or instaricef pro- 
duced games which a Hewed 
you to itofine keys at the start of 
a game, but to redefine the keys 
you had to reload the game 

&ut the rrwney wasn't exactly 
flooding in. They re- wrote Exter- 
minstor as a full blown version 
of the arcade game Robotron 
and decided to tout it round soft- 
ware houses Vve went to see 
people, rat Iter than sending the 
game through the post and wait- 
ing for a reapofwe, which takes 
ages', David uld. 'and when we 
went to Ocean they *ere 
impressed, but s^aid they didn't 
want an artada copy. However, 
they showed us Saach-ffead on 
the Commodore and asked us if 
we could convert it to the Spec- 
trum'- 

Off they went, and prtxluK^ a 
demo of the planes phase of the 
game in a fortnight. Ocean gave 
them the ^i> and an eight week 
deadlirie to finish the convers- 
ion, Unev rr^ade tl with two dav^ 
to spare, and thus began a long 
term liaison, 

Software Protects weri? imer- 
ested in releasing the Hobotron 
game, but r^thing came of il in 
me end, and the program never 
saw the light of day Platinum 
Productions did the ^ ode Run- 
ner conversion for Software 
Projects instead. 

Then came Zaxxon, about 
which the tOMt said the befter, 
followed by Bald Over Mo&ctr*f, 
which became tfio first of ^ trio 
of CRASH Smashes. "We think 
we did a good job of ft', says 
David, 'we feel that it is the best 
shoot em up for the Spectrum 
generally ^ch ^ames either 
have good graphics or are fast. 



Asr^ has both.' 

So how does the team vwork 
on a game? "We approach each 
game as a pro^ , David ex- 
plained, 'sometimes we work 
together and sometimes separ- 
at«v, deperwJing on the dead- 
lina we have beer} given. Rrst 
we examine the gatna and 
decide which is the most import- 
ant bit — on Lode Runner for 
instance, we had to get the 
screen right and the little man 
running about' 

General !y David begins work 
on the graphics while lan gets on- 
with t^e loping the program If 
there's not a lot of graphical 
work to be done, then the work is 
shared out. 'One of us might say 
that's a bit I can do easily' and 
take it on. or ma^>B one of us 
will have finished something 
and tti«n take on the part of the 
other's workk>ad' David explain- 
ed. On R^id lan dki most of the 
nhics and a lot of ih« game, 
ttwfa are tia fancy develop- 
ment systems at Platinum Prod- 
uctions. Everything is written 
straight onto Spectrums, sup- 
ported witfi miCrodriwB. 
printers and tots of pap^r — and 
the 'New Boys', flobm Muir, 
Mark Craig and Alan Laird! 

Robin Muir, unlike David and 
lan, doesn't program full time. 
He's about to start the second 

vjUf of an aocountancyc^^^'S^Bt 
Glasgow University, hfe's a mus- 
ician, playing keyboards in a 
band ~ Loooiip -—and uses a 
Moog Prodigy and Sequential 
Circuits' Pro One, 'David and lan 
aren't very good at working out 
music on ttie Spectrum, so they 
asked me to get involved. They 
usidd me on a couple of prog- 
rams, first of all on a piece of 
educational software.' 

World Series Baseba/f was the 
next conversion undertaken by 
the team, this time for the new 
Imagine Pabe). Robin explained 
his method of working: 'I got a 
tape of the music from the 
Commodore version of BasebaU 
and played around with the 



tur>ea on a nynth, working out 
the notes. Then I worked out the 
duration and pitch of ihs notes 
and handed over data to David 
and lan which thoy incorporate 
into their program.' 

We felt World Series Bssebatf 
was our best gama'. said David, 
with some (ustiffcaiion. ti was 
their second CRASH Smastr 
Tapper was their rwjrt project — 
"wa didn't think we were going 
to be doing Tappet^, he contin- 
ued, 'we had anolfier urgent pb. 
With Tapper the problem was 
the constant tune, arnf the 
number and speed of the graph- 
ics. We used routines from Raid 
to rurtthe graphics, and finisf>ed 
the conversion in five weeks.' 
Another Smash in the bag. 

Oambusfers is their latest con- 
version, review^ in this issue. 
The team is not so pleased with 
the end result — a couple of 
bugs crept in . , 'the conversion 
was done a bit quickly', C^vict 
comment Bd, 'we could have 
made it better with more time. It 
was iust one of th<»e thmgs ^ 
we got to the point where it was 
draggirKj on and we had to finish 
the task.' Neveftheless, they 
added a couple of features, like 
the optional digital display, and 
sorted out a couple of problems 
that can be found on the C64 
version. 

Currently, the team is wo>rtdrig 
on a conversi^on of SeBcft-Haad 
2. They've got ttw first screen 
haEf developed, are about a 
quarter of thie way on the second 
and have worked out the graph- 
ics for the third screen. With 
luck, there should tie a derrM> 
version at the Personal Oun- 
puter World Show, and the fin- 
isl>ed game should be quite slick 
with constant sound, ttorder 
colour effects and ifirite quality 
graphics accardiirhg to Davids 

Have (hey ever thought of 
designing and writing a game 
from scratch themselves, rather 
than always working on contract 
cornvarsions? We have thougftt 
about publishing our own soft- 




CRASH Octolwf 1 985 1 25 



ware'. iBn aiy*, 'but it would 
I Im itthe »ncMjnt of ) ime we have 
available for actuoltv pioarvn' 
mtng. BesJ<tBS< The mgiket hi 
domirwt«d by 1>^ t^mparn^s 
nowadays — a loi of peoflram- 
m«rs started off with theif own 
companies and h^ve ended up 
WOfkiftf) fof large firms, ' 

Getting the go-ahead for a 
project is quits diffiCuir. Oav<d 
adds, 'wo don't want to take the 
finandal rfsk of sitting (Jowni an-ri 
doing three months work On Our 
own project and (her landing 
thai distributors don't want to 
buv '( o'' '1 won't s«M- We don't 
r«Bllv feel conrtdent oriooQh 
about I he tndustry to go out on 
ourovvfi.' 

Whatever happens, the team 
f^ave no pians >o de&ert (he 
Spectrum. V/e don't have liitna 
for Amstrsd COnvetsion$. which 
might be seen as a logical »tep 
for us to take'. Oavid stated, 'if 
anything it is more difficult to 
write for the Amstrad, given its 
higher resolution graphics and 

sound caoabilities ' The Spec- 
tfum 128K is on its way, and PP 
will stick with Sir Oive 'T>ie 
Spectrum is a machine that still 
sells,' adds Ian, 'there's not 
much thai holds it back really- A 
good programmRr can got good 
graphics out ot the machirte, and 
while the sottnd is poor, in ihfl 
end rt's up to your imagination 
a^i to what you can get out of the 
machine.' 

tan and David have both been 
offered plsoes at Sirachclyde 




fh* Old Sop', Imn Miofftaon mnd David Andormoft tiand on m 
<^»9rtwdbndgmit in th* middlm atm untdpmn of S&ittmnd, . . 



University on a double-degrm 
engineering GOur5«, which laitx 
for five years and i6 very mtens- 
ivc. They've both postponed 
startirtg the course — but this 
year Ian has decided to get an 
education. 'I've enjoyed prog- 
ramming, (t'i been fun and has 
made be a bit of money, but I 
think a is time I got aneducatKMi 
and expanded my mind, t'm not 
sure whether IT I have hme (o 
carry on with much program- 
ming — the course 1$ going to 
require a lot of effort and I've got 
to get industrial experience dur- 
ingthevacations.l II just havato 
wall and &«<e what I can fit in.' 

OavJd. on ihe other hand, may 
fKit be going to univer$fty after 
all Td like io get involved in 
Super ZaxMon Thirhgs have 
progressed to the point where I 
think I should be able to avoid 
the minor disaster of Zsxxan 
and it's possible that I'll bedoir\f 
a lot of work for US Gold 

R&mbo, the game of the film is 
on the cards. They've aJ^ready 
^een I he film and work is urKlef- 
way on a lookaNie of the Cont- 
rrtando arcade garr\e. 'A good 
shoot em up, which is basicailv 
going bade to the flobofron idea 
with eight directional firing en a 
scrofiirrg landscape', David 
explains, 'A good shoot em up.' 
And they will be doino this one 
from scratch, for US Gold. It 
looks Jikc they rray have got I he 
go-ahead for a proiecl o^ ttieir 
own at last. 



IF YOU WANT TO GET AHEAD, 
GET A HAT! 




OUT: make sure 



it's a 



On* Hiuwiuglf fins AH nsAoAibl* h«Ml» bf vtrtirt O^ 

nm Off iMsswflSf -1 AvmudIi in ■ CDfnpRrtt fvnft of 
COtMpwpV* {jm>«^ li> d>rt< Hub). tlwCWUH HM Iw 
lh* tHnoiM CRASH tog« •fiN^fpn^ riMnn (Ih pvak. 



Ttw ilil|^H<ii>y <>wiyd. u4hwm«ta Unkwi CfiASH 

It'i w VMli It hHfiHB C»* «"• «rt of veur •¥«• H ll b 
I VDU* donH 4^ bi a mhnww 



C3 9^ DQWhf ,»« NO MORE TO PAY1 1 1 n 



All th^. iQf «*• inc4ptlv« prta* of ei.M. 0%) ttM 
coupon, H*Mt ■ efwqu« 0T pactii order for thai •moynt 
loCRASMin«ll«ntor. md Ltwi*'« n« m«raiDpari Yaw 
hat WM iHllHfMtC^wl 1o v^Hi byour Hclefwek Htoitaf) 



YES PLEASE! I CANT BE SEEN tN THE STBEET 
WrTHOUT MY CRASH HAT. 

Please rush me . . , CRASH Hats at £3,95 eaish. 1 enclose 
a cheque or postal order made payable to CRASH 
MICRO for ,,.,,,.. (No cash, folksK 
Gimme my HAT NOW. 



Name. 



Address^ 



Post code . 



CRASH MICRO PO Bom 1 0, Ludlow, Shropshire SYS 1 DB 



1 26 CRASH October 1 985 



Available on the 48K Spectrum from Electric Dreams Software. 
31 Corlton Crescent, Southampton. TeM0703) 225282 



« 




S F T W 




i3" 


"^"fc-^^^^^^^^^B 


<-< 


^•^1 


'2i 


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COMPUTER CRAPHCS LTD. 

SFH:TRUA* - COMMODORE 64 - AMSTRAD - MSX - BBC MOOa 8 ^ COMPATWl 
m£X 628332 GAME GTEE^HONE SALES 0517094462 "*^'^'' ^«wai«« 
« "NOOeS OF YESOD" IS A COPYftlGHT Of ODN COMPUTER GH APHSCS LTD 








Cljt iHasicuin's IJall 



II 



We Make iem 



Here's 3 couple of 

challenging new games to 
lock your brjin cells into 
ovcr-dfive. 
First, there sMagician\Balli. Enigmalic, 
enchanting and tatalty caplivaling, itsa 
weird aiid wonderful acK-cnture story set to 
the haunting music ofTubular Bells. 
Sheer magic. With graphics to maldi. 

SPECTRUM 16 95 COMMODORE £7-95 

AMSTRy\Di7'95 





Then you can sdtle Old 
Stores. Cryplit Ifom Ihi; 
ilart.OldScoresisa 
nrtystery to everyone. Even 

1 haven't got a clue what it's about. 

So it sounds as ifyoull ha\e to plaj^ it by car. 

When that little li>l':s got your brain In a flat 

spin and voyr knickers in a Iwivl, jroud belter 

get^ou rsel f st ra Igh tened ou t . 

SPECTRUM £6 9S COMMOOOKL £7 95 
AMSTRAO£7-95 



Iem Better 



Operation 
Caretaker Is a 




computer care kit complete 
with a cleaning tape and 
built-in demagnetir^er, a 
tape to check azimuth 
alignment and a specially 
designed screwdriver to 
adjust the head alignment. 
And all instructions are 
displayed clearly on vcreen. 
Nowjsn't lhat}ietter? 

SPCCTRUM.AMSTRAD. 
COMMODORE 19 95 
BBC/Et£CTRDN£l0 9S 



I J Irkc to ijcl the Rjht fiMnCi AM> ^ci iriy (jmcs u^i 

PlrasciuihflK ,^ ...xaf>l»ar 

GPU^TION CARETAKER O THE MAGKLW5 BAU. O 

OtO SCOfifS D ITkk ^^opnalr bontW 

Itrrw , ootnpLttf 

IcnchjwddictSie'POicir ot 

AiicsvBiMdttcaid No 

(Incltidis p&p) 

NAMt 

ADDKLSS 




-. Dclivm wiilijn M d^ 

SENS TQ 6L08AL SOFTWARE 
P.O. BOX 67, 
LONDON SWn 



I 




Eiglitoen rnonths ago, « game 
caTfcKl Blue rAbtrnJ^ appeared 
ofs tlva mariwt Wrrtten by a l«(f 
called Richard WHeox, it was 
iwativ tied tn to the filrn an<t TV 
aertet whid^ featured (he mega 
helkoptw^ of ttie same na<me, 
and It WK judged a Good Game. 
IndMd, it w«$ awarded Game of 
Ihe Monili status \n Isaue 3 of 
CRASH (in thedayi^Dra the 
Smash had been invented). 

Work on Btue Thundef ib«gan 
Whon Richard loolt a iook at 
some of the Specirum soffwaf e 
available ai the ttfrte and dad«l- 
ed that he could do better. He 
dtd. Roping m his father iq help 
market the ganne, Rkherd Wit' 
eox Software came into being 
and IRjcha rd began a car^r as a 
Qames proprammer. 

About thi« f ima last vear Koim- 
tofii Witfhii the streetfi— bv lhef> 
Richard Wifoox Software had 
bsoorne Elite, Kokotoni was a 
pfetly good game, too. and 
ttting^ were looking good for 
Richard, and his father Brian — 
they roped )n another member 
of the familv to assist with 
rr^arkeiim and organisational 
overheads of running a software 
house, Rfchard's brother. Stave. 

For a wh i( e, £1 ite'a fortunes 

130 CRASH October 198S 



scooB y 

DOOBY 
OOOi 



So you thought you neetfeda faser disk 
system to run an int&ractive cartoon-based 
game? The Scooby Squad at Elite beiies/e 
otherwise . . . we checked out progress on 
the Spectrum cartoon-action game which 
should be released this month: 
SCOOBY-DOO 



look a bit of a dip. They got 
involved with licencing deals 
and reJeasedscoupte of titles 
which weren't so hot. They had 
the (icences, but the software let 
thwn down somawfist ~£)uJte'5 
ofHazifffd and St t TS. All the 
same. ^a//Guygotarespectabto 
rating, and Gfantf flfational vtM 
belter stitl. Their l3t»$1 garr« 
puts them fi nm ly twick i n the nin- 
ning — Frank Brurvo's Boxing 
f^arfowty missed being » CRASH 



Smash and is doing well in the 
charts. 

A conversion of fnts/nationMt 
Baskettalf is neartng complet- 
ion at Elite's AJdrld^ h^ad- 
auarters, but another game 7s 
US fof release this month which 
cou (d set El lie among'st the lead* 
ing software houses. Yes, it's 
arxjther tie-in, birtthis time the 
gams fooks liice it witi do the 
Hcencad characters, and Elite, 
proud. 




Thmopmntng mcr mm n oiHim fhrntme^oftwrnaumnc*. A trnttroam 
Ari AufHi* 's CiuttaL Stmsey f* tAO^nti ii*ht* A«f. whit* 
Scoci>r *hmr)bmrt on m NKMgr*. Wot* tft* picrurB — in haunMrf 
huum mm . thm vyvfl (WHf to tnem. S uM m nt f m trmp d oa r opmim 
bwitwmth Scooby mntiH*m*tmrtimd hound Jma^AtgOomHim 




£lit»s Scoobf Stfutd 



Rather than produce a straidht 

arcade adventure* the leatn ot 
programmafs worttifvg on tt» 
same of (he cartoon ^:<!toi?y-Do 
decided to 1 ry for a very di ffer«nt 
ramo — a game i n wh ich you 
direct lh« action rather than play 
irt the more usual "up/dovwrt, 
iQ^right" mod^. 

From iho very start of the 
pr ojact. the plan wtm to produca 
a form of compui^f generated 
cartoon film, which starred the 
quintet of characters made 
famous m Umf adventure on 
the TV screen. Scooitf-Do car- 
toons all foUow a simitar story- 
tine— the quartet of humans* 
atdsd and abetted by ttie 
lovable, easily scared and perm- 
cinefitiv hunjiry hotjnd. find 
Ihen^selves investigating ghost- 
iy goi rtgroo in a spine-ttrtgling 
location. 



While the artists in Bile's 
Sfsoobv Souad h^an sludying 
videK3s of tne cartoons^ wo rking 
out accutate animations fro<n 
freert framed action, ihe prog- 
rammef? set aiaoutdevelopinig a 
system which slkMnd thern io 
compress daia at^ combine 
screens and animation ^equ- 
en^s so that a cartoon film 
could be M)u^«?ad into the 
Spectrum. 

The plot soon developed. Set 
in a Scottish CBftia, ScoobyDo, 
the game, featurea the ghost- 
huniing chuma — Scooby, 
ShaeoVj Fred, E)aphne and 
V«lma. Shagg/i aumie cnws 
tfie castle and has had ^XMJt 
(rouble for some time. She fin- 
ally decidies to laave her honw 
forever wtten who should lum 
up, but her nephew Shaggy and 
his friends. Auntie i& justleaving 




S<POQ0|r wiV i^in Sntn tnet cunowi J^pv^ n/f i 



aa they arrive and the gang 
petauade her to let them have a 
go at ^etiirtg to the root of her 
nauntings. 

Aurit»6 agrees, arvd decklM to 
go away but oofy for a couple of 
days wh ile t hey 1 ry to so n t h I ngs 
out for her ~ if ihoy don't work 
out wtvaTs going on in 48 fwurs, 
fmwever, she's leaving and 
never coming back. 

EsaarvHally, ihe game wiH 
fevtura seven or atght action 
eeiiuwices whid) are separated 
by descrtptWascenas in which 
characters in the game imeract 
by meeting togeiner and having 
a d>ait. T1>e whole game is play- 
ed against the clocle. ^nd to com- 
plete it yoo will need to go 
through all tfte levete and un- 
mask the 'spook* who has been 
trying lo scare Aunt^ off for so 
*ong. 

In the action sequences you 
will follow SoQofay and Shaggy 
as ihiey seard^ the castle and 
r>eed to hefp them solve (or 
avoid I probiems as they arise 
and gerterally guide ttierr on 
their way. You dfive the aciion In 
Ihe game. se\ ing ratine r like a 
film director, taking decisions 
which affect the outcome of 
events. After each action 
sequence has been played 
throuptt, (he scefM will fade to a 
deacnptive sectjion where you 
eavndrop on conversations 
afHi can pick up clues, tips and 
hints which wil help you solve 
the mystery. 

The cartoon quality of the 
game wii I be enhanced by ttw 
char>ging viewpoinis from 
which you, the player /director, 
aee the actmn. For instance, as 
Scooby is lolkiping down a corr- 
idor you will see him full on. but 
when he nears s hidden trap- 
doof Ihe acreen might 200m in 
to show a ctosa up of Scooby's 



faet eppfoaching the danger 
^jot. Then it's up to you to 

influence things Also, the 

sound efftictm will t» synch mn- 
ised to the action — helping to 
create the illusion that you are 
WBtchini^ a cartoon and inter* 
fering with the ouloome rather 
than just playing a computer 
game. 

To compltcBte matters, cf ifter- 
ent prOtiJems will crop up in the 
same action scene each lime 
you load up end run the soft' 
ware — the game is not intended 
to haves singleaoluiion. It won't 
t>e a single path; p4ay it through 
Ofice and that's it, you know h^ 
to da the game. 

When we visited the Scooby 
Squad they ^re oonfident thai 
they had perfected the cartoon 
generating system that they 
would use to edit the sueena 
into the finished game, end 
rr»osi of the design work on the 
individual screens — or 'sleets' 

— fFomtheatorvboard had been 
commined to coflipuf er 
memory with the animation 
sen^uerKes, A few final details 
needed wofkiru out, and then 
the editing would tH^in. For 
with this game cresting system, 
essembiirig the f^nal program is 
rather like editing a film or 
videotape, The raw materia I is 
ail there, as is the rnear^s to 
combine it into a sensible whole 

— if 8 the skill of the edttof that 
aooHints for the polish of the fin- 
ished product. 

In the beginning, there was 
the text -only advemu re garrw. 
Then came the adventure game 
wjith graphics, whii^ devdomd 
into the arcade adventure. Elite 
could well lake a significani step 
forward end become kr>own as 
the creators of the Cartoon 
Adventure, ScooA^'a a game to 
watch for. . - 

CRASH October 1985 131 




MUD 








! QUITE 
COOII 



a 
1 



■^ 



hitni's • groat ilfl«l ot fufi \q ih< 'uto. iiiaiiig 
VOiir way through t mythical IdikI held 
wrthin your mkro') munoTf WhtAhti 
ymj'rv on a qMMt or a treuure hunt th«««'s 
a wtiola tot ol entertainrn«nt to b« had in 
•dventureland. 

And there ara a faw advefHuf* prografrui 
■roumid now*d»v* that includa an atamafit 
(or two} of intoractiviiy -- rather lilia the 
oiiginal r o la - p< t ying gairw Dunffoons 4nd 
Dragons. Sadly, howevof. mic4ro-b«sed 
adventures haven't progressad to the stiifji: 
where they csn provide an environmcni 
which a rtumbef of players can expfi : 
simultar»eous>v, interacting with urc- 
another and o«fi«ra1ly bet^vkvg as if tf<', 
computer controllod wortd was 'faal'. 

A NBTORV LESSON 

A har>dfu9 of years ego. a chap called Roy 
Trubahaw wtot© MUD on a DEC compiler 

a: 'vrrwnt i- '^ .< 

nutnaei o( adventufjis may io^ inioi ana 
thereby lake pan m rhe doings of i 
CompJete fanlarsy ?atod within the 

'Dungeon' Over t^ 'he original MUD 

dcvalopt>d and (jruw under the control of 
RKhard Bartic arvd it achieved cult status — 
people irom ali over the country accesssri 
the Esiiox co-^ 'v tolephoive,,d«i^ 

the dark hourv ! to fqjtMt mJpC h o i n B 

their way up thiouyti the MUD ranks 

tovvHr<k thp riiUi,imut^-riiil Wti.^tii %f>dij<i A 
l<. ;nt) 

Wi-JU, tiring i: r J^l ■. ij*:t-F-'i* !•_• '|L! 111.^ ej y*H'iij 

■'•'^ CRASH October 1985 



MUBeBSCO»AeS INSPIRBO 

At<.rui i .^fri» ^ntnii naliy. tjilQ CheOSO 

jSE - MuHi User 

t' i V forr?>ed lo 

mo oOe A MUD 

develOi>iiktMki r^ivyiidge, Mudf. was written. 

and rmv Mutrl Uspr ^amas can be written 

^me computers quite 

vi'ijI mud has twen 

ilorahly and is currently 

I'vMiy un ij QSrtish Telecom VAX, eagerly 

waittrHJ the official lBur»ch at the PCW Show. 

WAU.OWtNfl 114 MUO 

To gcX started as a MUD player on the 
Braish Telecom system, you'll nei»r! a 
micro, a modem and commi s 

liiiFtvu^rn whtch allows you li- -js 

txiards — the screen must tie able 
'^nce you have tf>e eouiomerit, 

yo "ij purchase a MUD starter p>^k. 

whicli tiiiai\& ior OO and contains a m&p, 

yotjr pOT^vord and ID, instructions on how 

If; ; I Ihlrty MUD credits. Further 

■ '. jc t>ought for your MUD account 

of 50, and cost 20p each — a t^edit 

<!> ^-j^rutusied everv €i minutes, so MUD will 

cost you £2,00 an hour lopiay. plus the cost 

of a phone calk to Lo ntdoifi, 

This CAn b^but/fUKtKttULvou ^'.r: tn 

I 'one bHi^iH ina* y 

houryou'felogQodonio ML". n 

rata cafi timt; t^ter 6.00pm .T 

weekerwlsj- M, however 

mties from Lonri' ■ Th«( 

London could t 

W.fZafi houf. Dijii i |njfin It.' It 

prospoci however . . '.Ho MU( 

■fy':nWinq on Ih© p ' ' ■> 

pMViding local call ■• ' o 

Staftwteh, the service )|Mi Irum 

foot to make |i rnore 

onurujijn: (onon LoodonoTS 




WHAT'P NtO OEN I N 

1^ ga<rrte itsell is^^^Hmj^^' '-- 
t^usand locvtion^mff^T^e's a whv > 

rt~i' tilflfeMaimanrJs svaiiahi'' 

(ri -(lffl^HKbt.an\(),nrH.lu[r... 

ifuitt** i. ■■qMd i'^M 

the amr 
I ca overall . , to 

woric you ''""■ "■■^ 

status by 

rT>ean^ ana opponems .ana ^enefji'v 

«chi«v»rif( things. And thf gSfrw isn't 

aightforward ar ■ ibla — 



i 

m 



cjn fiJivrNvtti 



a. 

thfc'r jini; 




"awrm 



ww'jcafu 



orm aHtar^^^wlth other 
tnd 

'get In 
Eilhe 

. 's and fcfl>» 

Wiiard status f ."uf 



1 



'^ J 





OUS MUD 





I LIKE IT FOR 





IGAT N1UO CHAULf^iSE 



To h«lp QCt the 

rww-,, ,li. il Ml in ., ; 



ij. (He cunrvir i 

;ir4 (Cr a rna$i>ivu 

orragafin'ss. as 

■amp w»>r» i* ff»B<1v ttfi" ; ■■■ 
ay- Oil di t expanse . ) ^>e L oi hJui ^ 

Dun^oon »nd lakt ^^ fit sf MUO 

Spectwcuiar — a play of i ih() 



r.vklv4..y4 I. 



r the cont« 
,:r)ampions witl meet tog- 



■ick 



; oattie 
ner wilt 

.00 and 

M'.Aif'sfroe 

Second and 



nucipJilC^ \Aiki9 I 

»spflCl4v»tv. and < 

;) the accolade ot provu; 
.J Oiampcon «,r.i mdi^ 

:hash.oki 



^ MUD i» Mutti UWOLinflplon 
^ SUOii Single UH^Dunseon 



IVL 



Tmofvi 



What we'rf Mce you fa do, to ptQve that 
■TO an advcfitinvr with tfie potentiail to 
eomeout Ofi top in ih« MUD Ch«i)l«ng«, i^ to 
write a frfwrt stofy AhtolutetY f*0 MORE 
THAN FIFTEEN HUNDRED WOROS and. if 
at aN poaarbk. typad on M siied 
papenlieats if you l»ke. but typed onfy on 
one sida), Of neatty wrtttari U you can't type. 
Tfie theme? Well there are two to chose 
twm. Vo4J can ETTH^ dnaetlbe a day't 
advefltunng — perhafw a* »n efrtrv in your 
diary, or a« a nmtwmivm told in the taproom 
of a hoctalry aa yovt audiance githen 
round the roerkig log fire to swop tal«« of 
derriflo-<do, OR altemaltvelY. you niighl 
wlih to dwcribe an sncountm with a 
monster, wizard, troll or Indeed any otNar 
ciwature or character encountefed on your 
•ctventurea "My Firvt Dragon' perhApt? 

K'a up to you, but get your untry in to 
CRASH MUD by the I9th Octetwr iatnt. 
wfiich only givca a litiie over two weeln, 
and remeimber to include your name, 
•ddress and telephone number H yoii have 
one 

CRASH MUD, PO BOX 10. 
LUDLOW, SHftOPSHIRE, SYS 
1DB 



THE EASIEST 
WAY 



W 



BUYING 
SPECTRUM 
SOFTWARE 
YOU WILL 
FIND! 

Alt you have to do is fill in the form below and send 

it off. We still offer a fREEPOST ordering service, 

but please remember that it can take three to four 

times longer to reach us than ordinary First Oast 

pott. H /ou would prefer a speedier delivery then 

we recommend you use a stamp. Orders 

received with a first class stamp will be 

despatched within 14 hours by first class post. 



ANY OF THE SOFTWARE 
REVIEWED IN THIS ISSUE* OF 

CRASH MAGAZINE MAY BE 

ORDERED BY MAIL USING THE 

FORM BELOW. 



^. 



AT 



CRASH MICRO GAMES ACTION ORDER FORM 

T«l*ptiDna Ludlow (0Sf4) UIO, 
Pteate »ndmv the following titkt^BioCk capitals pluse! ^iXnaittttm-'ryaa^iUmt i* *« f* *i («* co<*» mjn-b»» 



Hile 


Pr< 


sducer 


Ainoufli 


Nam« 
























Subscriber No. 
if Ap^licabl^ 


! 




1 










Addf0Ks 
































Poatcodi- 












SPECIAL DISCOUNTS 
















1 


£1 
SOP 


OFF *NV OWOEfl WOHTh 
hffORE THAU t?0 




All pncn irr n «|u»t«d uAdtr f«V**# 


p<MU] ef d^ft ^Jribi* to 
■CMSHMiCHO' from 
EuFopc wc Clin kitB|>l 
Sierini (twqw*! or 
Gbro«h«qu*i, 


Sub Totak £ 

Leu Discount £ 

TotiiJ Enclc««d i 




h«iUlin[! ir\A !nf kjd* VAT. CnihH\cfa 
and (HckiM*^ CuitD'ntmn Eurofw 

ptckini. 0uiw4< EuT9{»«. pl«*lt wruc iru 




OFF ANY QROtn WOHTm 
WO«E TM*W tlO 




Sorry- only C 


M E VQur'-hn r r^mw afHji 


rt 


ICt thl! wc ihljr adY»(« or> powtj^i rat*! 

















CRASH MICRO. FREEPOSTfflo Stamp retfo/redj, LUDLOW, SHROPSHIRE SY8 IBR 



ADVERTJSEMENT 



An 

pr*viouslyj 

tftr theC ■ 
me I 



te 



^^ jnithor ASVn SpeftoT and 




.SSJS 



<' 



% 



4* 



Q 



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V 



GAME FEATURES f 

" rwn nana ma hjtmt} ityta^iT • imqmi'l 
* u>ne it«ttt ^iii leiww Horn ttic m- 

^^^^^^K •WuiriMtTion < mmn A 






r\ ^H 


■l OTidM 5CWW shot I 




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^tcesy^ 


iftis umlted Ancb^^H 



^-4fi^ 




'load Atdrlgge jdk^ 



ii wp^i 



vos Telephone sc 



action 



ON THE COVER 





H 



tan Oaig is s sJightly rare t>east ^ — he's a cross 
between an ilkistrator and a frne artist, Whtia he's 
made m mconsful career out of producing cover 
illiistrattons for science fiction book covers and 
computer pubtjcations. he's currently taking 
something of a break from iHustration and is following 
his interest in Fine Art photography 




Aft^ a coctp^Q of v^^^ ^^ 
Salisbury Collage of An m the 
mid ij«venlies, Ian Craig packed 
his bags and tefl for Leeds 
PolVtecnnic, where tie followed 
a three year course in 
ComfDunication Design — 
specJahsing in itlustrationi in his 
final year. 

With hts formal academic 
traming behind him, Ian 
gatharsd u p h is portf ol io and left 
for London^ in search of fame 
and fortune and a career as an 
illustrator. Soon he realised that 
the streets (^ London were fwt 
payed with gold: 'I had rather a 
na^e folder of work', Ian 
exptairved, 'ar>d I ended up 
spending a year on the dole 
patntin^, preparing anolhef 
ponfolio/ 

A worthwhile investment of 
tirr*e. for then Ian found an aggnt 
— VoMM Artitt» of Camden- 
Young Artists spoci^alise in 
science fiction illustrations, 
which fitted in well with Ion's 

Ker&onal tastes. For three years 
a worjeed regularly, providing 
cover illustrations for sci-fi 
papeftt3Ck£. 

1 prefer the nry^tical Siide of 
science fictk>n rather than the 
hardware'. Ian said. 'I'm more 
interested in wtiat could be 
ceiled the 'softer' end — 
alchemy, strangeness, the 
dreamlike elements. Publishers 
tend to war^t hardware — 
detailed space ships, weapons 



and the like, so I usuallv have to 
try and ojmbine the two 
elements when producing a 
SCiervce fiction illustration for a 
client." 

Ian first became involved with 
t4ie software industry in a queue 
at the Art^erican tmbassv in 
London 1 TM eafe began when: 
he wa^ wandering throu^f^ WH 
Smiths one day, (ooking idly at 
ttie maOBlines He noticed a 
OOpv of Prgcfic^t Computing 
which caught his eye — In those 
days they had a full colour 
illustration on the front clover, 
Ian wrote off to The Man at PC 
who replied that he was 
interested in viewing 3 portfolio 
of work — could Ian meet him at 
the American Embassy wf>ere 
he was going to be <}ueuing fofS 
visa? 

Having shown the very 
suspicious guards on the door 
the contents of hts portfolio and 
ekplair>ed his txjsiness, t^n 

Batned admission, found Ttie 
Ian in the queue and was 
commissioned! Popufat 

Computing covers soon Jed to 
otfier commissions within the 
software industry — Tim 
Langdell from Soft^ was one of 
fan's first software clients. He 
needed a cover for a book on the 
Dr&Qon. In ttiree days, Soon Ian 
was rogularly doing work for 
Century Books and Sumhfna 
PublicaitKins a% welt as scwnce 
fiction oovefS- 




CaASHOc:tqber1985 137 



Jr. liegm wtlh Ian 



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